Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Addons | Wights 0.9.43 Symmetric Field of Vision 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Wight |
| Class | Cursed |
| Level / Exp | 2 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Bethidata the degenerated skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:01 1 / 2Killed by Modrandil at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:16 |
Primary Stats
| Strength | 18 (base 17) |
| Dexterity | 12 (base 11) |
| Constitution | 18 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 16) |
| Cunning | 12 (base 10) |
Resources
| Life | 151/151 |
| Hate | 44/100 |
| Healing Factor | 0.64053706926412 |
| Regeneration | 0.16013426731603 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 4 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.45 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 7 |
| Physical Save | 12.6 |
| Spell Save | 11.55 |
| Mental Save | 12.25 |
Defense: Resistances
| Darkness | 27%( 70%) |
| Physical | 5%( 70%) |
| Cold | 10%( 70%) |
| Acid | 15%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 10. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Wight | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/10 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
Quests
Wight from the Beginning | active |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| On head | spellwoven linen wizard hat of darkness (+16%) (1 def, 0 armour) spellwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% darkness Changes damage: +11% darkness Spellpower: +3 Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Main armor | prismatic rough leather armour of acid resistance (1 def, 2 armour) prismatic rough leather armour of acid resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +10% light / +11% darkness / +15% acid A suit of armour made of leather. |
| In main hand | plaguebringer& plaguebringer&Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +5 blight When wielded/worn: Disease immunity: +10% Sharp, short and deadly. |
| In off hand | quick iron dagger of erosion (5-6.5 power, 5 apr) quick iron dagger of erosion (5-6.5 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 90% Damage when this weapon hits: +5 nature / +6 temporal When wielded/worn: Accuracy: +5 Changes stats: +1 Dex Sharp, short and deadly. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. arcing iron dagger (4-5.2 power, 5 apr)arcing iron dagger (4-5.2 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron longsword (7-9.8 power, 2 apr)arcing iron longsword (7-9.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace (7-9.8 power, 2 apr)iron mace (7-9.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (10-12 power, 2 apr, cold damage)elm magestaff of illumination (10-12 power, 2 apr, cold damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is Spell: true Description: Creates a globe of pure light with a radius of 7 that illuminates the area. At level 3 it also blinds all who see it (except the caster) for 3 turns. At level 4 it also deals 44.67 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour (2 def, 4 armour)enlightening iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training (level 2) Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +1 Cun / +1 Wil Mental save: +11 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. reinforced iron shield of cold resistance (+16%) (4 def, 6 armour, 43 block)reinforced iron shield of cold resistance (+16%) (4 def, 6 armour, 43 block) Requires: - Strength 11 - Talent Armour Training (level 3) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
That was close
Kill your target while having only 1 life left.By Modrandil the Wight Cursed level 1
75th Pyre 122nd year of Ascendancy at 00:45 see stats
Log
Modrandil hits Bethidata the degenerated skeleton warrior for 0 physical, 3 blight, 0 physical, 3 nature, 3 temporal damage (total 7.96).
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj&LASTLASTYELLOWLASTLASTLASTLASTLASTLASTLASTF53CBELASTLIGHT_REDLASTLASTF53CBELASTLASTLIGHT_BLUELASTLIGHT_REDLASTLASTLASTLASTYELLOWLASTLAST{bold}
Talent Gloom is ready to use.
Talent Stalk is ready to use.
Talent Dominate is ready to use.
Talent Slash is ready to use.
Ran for 4 turns (stop reason: interesting character).
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...
