Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 50 / 372% |
| Size | medium |
| Lifes / Deaths | Killed by Borius, Avatar of Bearness at level 15 on the 6th Haze 122nd year of Ascendancy at 04:49 0 / 8Killed by yaech psion at level 26 on the 7th Pyre 123rd year of Ascendancy at 23:45 Killed by dread at level 36 on the 5th Regrowth 124th year of Ascendancy at 02:44 Killed by Reaverman at level 38 on the 43rd Regrowth 124th year of Ascendancy at 01:07 Killed by skeleton master archer at level 42 on the 4th Decay 124th year of Ascendancy at 15:25 Killed by skeleton warrior at level 42 on the 4th Decay 124th year of Ascendancy at 17:24 Killed by Porowe the orc necromancer at level 42 on the 4th Decay 124th year of Ascendancy at 19:31 Killed by Reaverman at level 50 on the 38th Regrowth 125th year of Ascendancy at 01:24 |
Primary Stats
| Strength | 49 (base 11) |
| Dexterity | 49 (base 35) |
| Constitution | 99 (base 66) |
| Magic | 83 (base 66) |
| Willpower | 36 (base 8) |
| Cunning | 93 (base 60) |
Resources
| Life | 1721/2301 |
| Mana | 561/574 |
| Positive | 0/177 |
| Vim | 217/243 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 66 |
| Crit Chance | 45% |
| APR | 7 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 66 |
| Crit Chance | 48% |
| APR | 12 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 78.599616477207 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.8 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Offense: Damage Penetration
| All | +0% |
Defense: Base
| Armour (hardiness) | 34.73 (68.103448275862%) |
| Defense | 57.163027949648 |
| Ranged Defense | 60.872270962236 |
| Fatigue | 24 |
| Physical Save | 72.222191159218 |
| Spell Save | 65.434691159218 |
| Mental Save | 56.25 |
Defense: Resistances
| All | 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 50% |
| Silence Resistance | 72% |
| Bleed Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 43.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 8 turns. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 224.10 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 61. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 150 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Overkill |
| talent | Chant of Fortitude |
| talent | Blood Vengeance |
| talent | Ruin |
| talent | Willful Tormenter |
| talent | Bone Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is surrounded by a magical shield, absorbing 260/356 damage nil before it crumbles. Damage Shield |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 27. Bloodlust |
| beneficial effect | Spellsurge |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Aroda the degenerated skeleton warrior. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed red crystal shard. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. * You&WHITEGREEN | active |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour) undeterred pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +5% Silence immunity: +34% Confusion immunity: +30% Stun/Freeze immunity: +34% A pair of boots made of leather. |
| Quiver | acidic pouch of iron shots of vileness (14/14, 14.5-17.4 power, 1 apr) acidic pouch of iron shots of vileness (14/14, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 On weapon hit: * 7% chance to disease On weapon crit: * splashes the target with acid Damage (Ranged): +6 acid / +6 blight Shots are used with slings to pummel your foes to death. |
| Light source | scorching alchemist& scorching alchemist&Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +9% blight / +7% fire / +6% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +5 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 78 blight damage or heals 60 life. Creatures standing in the retch also have 12% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm &039; (0 def, 5 armour) voratun helm &039; (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 4 arcane / 12 blight Changes stats: +5 Str / +5 Con Changes resistances: +15% acid / +20% light / +20% darkness / +3% blight / +15% fire / +11% cold / +14% lightning Changes damage: +9% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of the juggernaut (0 def, 8 armour) heroic voratun gauntlets of the juggernaut (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +6 Con Physical save: +21 (+5 eff.) Spell save: +7 (+2 eff.) Mental save: +17 (+5 eff.) Disarm immunity: +50% Maximum life: +54.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Brodasatar the voratun torque of clear mind [power 5] (19/10 cooldown) Brodasatar the voratun torque of clear mind [power 5] (19/10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -2% Changes stats: +2 Str Critical mult.: +9.00% Physical save: +20 (+5 eff.) Healing mod.: +5% It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring &039; voratun ring &039;Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom * 34% chance to blind Damage (Melee): 22 bleed Effects on ranged hit: * 20% chance to cause random gloom * 35% chance to blind Damage (Ranged): 22 bleed Changes stats: +8 Wil / +18 Cun / +1 Con Changes resistances penetration: +10% blight Critical mult.: +9.00% Silence immunity: +38% Stamina each turn: +1.00 Mana each turn: +0.22 Hate when firing a critical mind attack: +3.00 Only die when reaching: -20.00 life Maximum hate: +15.00 Mindpower: +15 (+5 eff.) Healing mod.: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | Layoldakira the stralite ring Layoldakira the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +16% blight / +9% fire / +6% light Changes resistances penetration: +10% temporal Changes damage: +16% blight Rings can have magical properties. |
| Around neck | Eladanor EladanorInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +9 (+2 eff.) Defense: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +12 Lck Changes resistances: +9% blight / +12% cold / +9% lightning / +12% physical Changes damage: +9% physical Spell save: +9 (+2 eff.) Stamina each turn: +0.40 Combat speed: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
| In main hand | Telos& Telos&Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% blight Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +15% The top part of Telos& |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | magewarrior& magewarrior&Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Changes resistances penetration: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +19 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Hathusayon (2 def, 0 armour) Hathusayon (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +4 Mag / +3 Wil / +2 Cun Changes resistances: +12% darkness Changes resistances penetration: +8% darkness / +5% blight Changes damage: +10% darkness Critical mult.: +5.00% Stealth bonus: +6 Spell save: +8 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +50.00 Spell crit. chance: +1% Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Rune of the Rift (294.00 temporal damage, removed from time 4 turns) Rune of the Rift (294.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 320.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
protective gold amulet of mastery (0.16 Corruption / Hexes) protective gold amulet of mastery (0.16 Corruption / Hexes)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes resistances cap: +4% all Talent mastery: +0.16 Corruption / Hexes Physical save: +15 (+4 eff.) Amulets can have magical properties. |
Betyvea the Shockroar Betyvea the ShockroarInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes stats: +7 Dex Changes resistances: +3% darkness Silence immunity: +5% Disarm immunity: +5% Amulets can have magical properties. |
Zeradrakalthodas ZeradrakalthodasInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight Changes stats: +2 Dex Changes damage: +6% arcane Physical save: +15 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +11 (+4 eff.) Life regen: +1.70 Amulets can have magical properties. |
starlit stralite amulet of mastery (0.18 Corruption / Scourge) starlit stralite amulet of mastery (0.18 Corruption / Scourge)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% light / +11% darkness Talent mastery: +0.18 Corruption / Scourge Blindness immunity: +20% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
pixie& pixie&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Changes stats: +3 Cun / +3 Mag Spellpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
painweaver& painweaver&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Physical power: +8 (+2 eff.) Defense: +10 (+3 eff.) Changes damage: +6% all Spellpower: +8 (+2 eff.) Mindpower: +13 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
treant& treant&Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +9% blight Poison immunity: +18% Disease immunity: +11% Life regen: +0.90 Maximum life: +51.00 Healing mod.: +22% Rings can have magical properties. |
Aroriathra AroriathraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Str / +2 Dex / +8 Mag / +12 Wil / +1 Cun / +6 Con Reduces incoming crit damage: 5.00% Spell save: +18 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +4.80 Maximum stamina: +37.00 Spellpower: +15 (+3 eff.) Infravision radius: +2 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
magewarrior& magewarrior&Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Armour: +9 Defense: +9 (+3 eff.) Maximum wards: +3 blight Changes damage: +25% blight Talents granted: +3 Ward +1 Command Staff Critical mult.: +11.00% Spellpower: +19 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff (30-36 power, 6 apr, darkness element)infernal dragonbone vilestaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 31 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +33.00% Spellpower: +21 (+4 eff.) Spell crit. chance: +5% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of amnesia (53-84.8 power, 16 apr)orichalcum trident of amnesia (53-84.8 power, 16 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of amnesia (42.5-59.5 power, 6 apr)balanced voratun longsword of amnesia (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +12 (+4 eff.) Disarm immunity: +45% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of evisceration (40-56 power, 6 apr)voratun waraxe of evisceration (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental quiver of dragonbone arrows of crippling (21/21, 53.5-74.9 power, 18 apr)elemental quiver of dragonbone arrows of crippling (21/21, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +16.0% Capacity: 21 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+4 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
searing drakeskin leather armour of Eyal (5 def, 8 armour) searing drakeskin leather armour of Eyal (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 12 acid / 23 fire Damage when hit (Melee): 12 acid / 16 fire Changes resistances: +20% acid / +17% fire Life regen: +2.70 Maximum life: +73.00 Healing mod.: +23% A suit of armour made of leather. |
tempestuous drakeskin leather armour of Eyal (13 def, 8 armour) tempestuous drakeskin leather armour of Eyal (13 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Changes resistances: +20% lightning / +13% cold Life regen: +2.10 Maximum life: +71.00 Healing mod.: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic voratun plate armour of command (19 def, 22 armour)prismatic voratun plate armour of command (19 def, 22 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +19 (+5 eff.) Fatigue: +26% Changes stats: +4 Cun Changes resistances: +19% light / +18% darkness Mental save: +22 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun plate armour (9 def, 16 armour)rejuvenating voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Life regen: +8.00 Stamina each turn: +2.30 A suit of armour made of metal plates. |
Neira& Neira&Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 307, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Korohad the drakeskin leather belt Korohad the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+4 eff.) Changes stats: +1 Wil / +5 Mag Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Physical save: +18 (+4 eff.) Mana each turn: +0.58 Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +2.00 Maximum life: +124.00 Maximum mana: +113.00 Maximum stamina: +42.00 Maximum hate: +25.00 Maximum psi: +35.00 Maximum vim: +39.00 Maximum pos.energy: +37.00 Maximum neg.energy: +32.00 Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather beltreinforced drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Physical save: +24 (+6 eff.) A belt that goes around your waist. |
Ureslak& Ureslak&Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Galenigh (0 def, 4 armour) Galenigh (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +6% lightning Silence immunity: +29% Confusion immunity: +33% Stun/Freeze immunity: +25% Maximum vim: +30.00 Spell crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. miner&miner& Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +4% Changes stats: +3 Mag / +4 Wil Infravision radius: +2 It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
heroic dwarven-steel gauntlets of dispersion (0 def, 6 armour) heroic dwarven-steel gauntlets of dispersion (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 11 arcane Changes stats: +4 Mag / +5 Wil Changes resistances: +5% arcane Mental save: +8 (+3 eff.) Maximum life: +58.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand voratun gauntlets of strength (+5) (0 def, 10 armour)sand voratun gauntlets of strength (+5) (0 def, 10 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +19 (+5 eff.) Armour: +10 Damage (Melee): 9 physical Changes stats: +5 Str Changes damage: +9% physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of fortune (0 def, 5 armour)grounding drakeskin leather cap of fortune (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +16 Lck Changes resistances: +12% lightning / +10% temporal Spell crit. chance: +6% Mental crit. chance: +8% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating voratun helm of dexterity (+8) (0 def, 5 armour)insulating voratun helm of dexterity (+8) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +14% fire / +13% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
460 alchemist agate 460 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
46 alchemist bloodstone 46 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
ethereal alchemist& ethereal alchemist&Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Spellpower: +9 (+2 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern &039; dwarven lantern &039;Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 8 nature Changes resistances: +6% darkness / +3% all Changes resistances penetration: +13% all Spell save: +14 (+4 eff.) Mental save: +13 (+4 eff.) Blindness immunity: +20% Light radius: +6 See stealth: +25 See invisible: +25 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (92 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 579.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
psionic steel torque of clear mind [power 2] (19/10 cooldown) psionic steel torque of clear mind [power 2] (19/10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
quiet stralite torque of psychoportation [power 39] (19/30 cooldown) quiet stralite torque of psychoportation [power 39] (19/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 39), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of kinetic psionic shield [power 173] (19/20 cooldown)telekinetic voratun torque of kinetic psionic shield [power 173] (19/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments &039; [power 2] (19/10 cooldown) ash totem of cure ailments &039; [power 2] (19/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour penetration: +2 Changes stats: +1 Con It can be used to remove up to 2 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
forceful elven-wood totem of healing [power 190] (19/20 cooldown) forceful elven-wood totem of healing [power 190] (19/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal a target within range 7 (Willpower) for 190, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
warded elven-wood totem of cure ailments [power 3] (19/10 cooldown) warded elven-wood totem of cure ailments [power 3] (19/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 acid / +3 nature / +3 light Talent granted: +1 Ward It can be used to remove up to 3 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood wand of conjuration &039; [power 361] (19/10 cooldown) elven-wood wand of conjuration &039; [power 361] (19/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +10% mind Changes damage: +6% temporal Mental save: +6 (+2 eff.) Maximum psi: +20.00 Maximum vim: +13.00 It can be used to fire a bolt of a random element (dam 180-361), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of conjuration [power 481] (19/10 cooldown) warded dragonbone wand of conjuration [power 481] (19/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +4 blight / +1 fire / +2 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 240-481), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Reaverman the Ghoul Reaver level 30
23rd Pyre 123rd year of Ascendancy at 19:24 see stats
Against all odds
Killed Ukruk in the ambush.By Reaverman the Ghoul Reaver level 30
21st Pyre 123rd year of Ascendancy at 18:37 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Reaverman the Ghoul Reaver level 36
21st Regrowth 124th year of Ascendancy at 18:09 see stats
Arachnophobia
Destroyed the spydric menace.By Reaverman the Ghoul Reaver level 33
6th Dusk 123rd year of Ascendancy at 03:07 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Reaverman the Ghoul Reaver level 34
24th Dusk 123rd year of Ascendancy at 20:24 see stats
Brave new world
Went to the Far East and took part in the war.By Reaverman the Ghoul Reaver level 32
1st Dusk 123rd year of Ascendancy at 23:14 see stats
Bringer of Doom
Killed a Bringer of Doom.By Reaverman the Ghoul Reaver level 21
24th Regrowth 123rd year of Ascendancy at 09:31 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Reaverman the Ghoul Reaver level 15
6th Haze 122nd year of Ascendancy at 05:59 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Reaverman the Ghoul Reaver level 13
70th Dusk 122nd year of Ascendancy at 21:59 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Reaverman the Ghoul Reaver level 31
7th Flare 123rd year of Ascendancy at 06:34 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Reaverman the Ghoul Reaver level 17
60th Haze 122nd year of Ascendancy at 16:41 see stats
Exterminator
Killed 1000 creatures.By Reaverman the Ghoul Reaver level 16
60th Haze 122nd year of Ascendancy at 08:51 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Reaverman the Ghoul Reaver level 30
77th Pyre 123rd year of Ascendancy at 12:18 see stats
Fear me not!
Survived the Fearscape!By Reaverman the Ghoul Reaver level 44
26th Regrowth 125th year of Ascendancy at 15:03 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Reaverman the Ghoul Reaver level 44
29th Regrowth 125th year of Ascendancy at 16:13 see stats
Level 10
Got a character to level 10.By Reaverman the Ghoul Reaver level 10
5th Dusk 122nd year of Ascendancy at 09:59 see stats
Level 20
Got a character to level 20.By Reaverman the Ghoul Reaver level 20
1st Allure 123rd year of Ascendancy at 15:38 see stats
Level 30
Got a character to level 30.By Reaverman the Ghoul Reaver level 30
20th Pyre 123rd year of Ascendancy at 22:25 see stats
Level 40
Got a character to level 40.By Reaverman the Ghoul Reaver level 40
31st Haze 124th year of Ascendancy at 05:14 see stats
Level 50
Got a character to level 50.By Reaverman the Ghoul Reaver level 50
37th Regrowth 125th year of Ascendancy at 23:40 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Reaverman the Ghoul Reaver level 15
34th Haze 122nd year of Ascendancy at 06:45 see stats
Orcrist
Killed the leaders of the Orc Pride.By Reaverman the Ghoul Reaver level 43
8th Allure 125th year of Ascendancy at 03:13 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Reaverman the Ghoul Reaver level 16
41st Haze 122nd year of Ascendancy at 15:32 see stats
Santassacre!
Killed the little helper elves after saving them!By Reaverman the Ghoul Reaver level 16
34th Haze 122nd year of Ascendancy at 07:05 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Reaverman the Ghoul Reaver level 26
5th Pyre 123rd year of Ascendancy at 07:38 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Reaverman the Ghoul Reaver level 50
38th Regrowth 125th year of Ascendancy at 01:24 see stats
Size is everything
Did over 1500 damage in one attack.By Reaverman the Ghoul Reaver level 38
43rd Regrowth 124th year of Ascendancy at 01:07 see stats
Size matters
Did over 600 damage in one attack.By Reaverman the Ghoul Reaver level 23
29th Regrowth 123rd year of Ascendancy at 16:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Reaverman the Ghoul Reaver level 32
7th Flare 123rd year of Ascendancy at 11:39 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Reaverman the Ghoul Reaver level 50
38th Regrowth 125th year of Ascendancy at 01:21 see stats
The Arena
Unlocked Arena mode.By Reaverman the Ghoul Reaver level 12
57th Dusk 122nd year of Ascendancy at 05:42 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Reaverman the Ghoul Reaver level 42
75th Haze 124th year of Ascendancy at 22:06 see stats
The secret city
Discovered the truth about mages.By Reaverman the Ghoul Reaver level 11
22nd Dusk 122nd year of Ascendancy at 18:52 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Reaverman the Ghoul Reaver level 43
4th Regrowth 125th year of Ascendancy at 01:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Reaverman the Ghoul Reaver level 37
40th Regrowth 124th year of Ascendancy at 11:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Reaverman the Ghoul Reaver level 26
2nd Pyre 123rd year of Ascendancy at 13:35 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Reaverman the Ghoul Reaver level 29
20th Pyre 123rd year of Ascendancy at 22:25 see stats
Log
A shield forms around Reaverman.
Reaverman casts Soul Rot.
Reaverman&
Reaverman performs a melee critical strike against Elandar!
Reaverman drains life from Elandar!
Reaverman drains life from Elandar!
Quest &039; is done! (Press &039; to see the quest log)
New Achievement: Tactical master!
Quest &039; status updated! (Press &039; to see the quest log)
Reaverman hits Elandar for 286 blight, , (slow 15%), , , 5 physical, 59 blight, 89 blight, , (slow 15%), , , 5 physical, 59 blight (503 total damage).
Reaverman&DARK_GREENLASTLASTUID:485797:0fbd578LASTLIGHT_GREENLASTSLATELASTGREYLASTLIGHT_GREENLASTSLATELASTGREYLASTLIGHT_GREENLASTLAST{bold}039;s Soul Rot killed Elandar!
Reaverman receives 90 healing from Reaverman&LASTLASTLAST0080FFLASTLASTGOLDLASTVIOLETLIGHT_GREENLASTLASTLASTLASTLASTLASTLASTLAST
