Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 28 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 28 on the 78th Pyre 122nd year of Ascendancy at 10:15 6 / 1 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 73 (base 47) |
| Constitution | 17 (base 16) |
| Magic | 16 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -63/835 |
| Mana | 300/300 |
| Stamina | 158/158 |
| Healing Factor | 1 |
| Regeneration | 17.25 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 71 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.7 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 47.6 (75%) |
| Defense | 34.025 |
| Ranged Defense | 34.025 |
| Fatigue | 31 |
| Physical Save | 35.3 |
| Spell Save | 40.05 |
| Mental Save | 23.225 |
Defense: Resistances
| Darkness | 21%( 70%) |
| Light | 6%( 70%) |
| Blight | 10%( 70%) |
| All | 0%( 70%) |
| Cold | 20%( 70%) |
| Nature | 10%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 100% |
| Poison Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 4.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 64.13 to 192.40 lightning damage. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Bloodbath |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | ethereal brass lantern of illusion ethereal brass lantern of illusionPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +4 Changes stats: +4 Mag Physical save: +5 Spell save: +5 Mental save: +5 Spellpower: +2 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of dexterity (+2) (0 def, 3 armour) iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | volcanic yew wand of lightning [power 156] (27/6 cooldown) volcanic yew wand of lightning [power 156] (27/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Volcano It can be used to fire a beam of lightning (dam 52-156), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +5 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | marksman& marksman&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Mental save: +6 Confusion immunity: +22% Rings can have magical properties. |
| Around waist | nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% light Spellpower: +3 A belt that goes around your waist. |
| In main hand | stralite greatsword of daylight (50.5-80.8 power, 3 apr) stralite greatsword of daylight (50.5-80.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light Damage against: +6% Undead Massive two-handed swords. |
| On hands | sand iron gauntlets of dexterity (+3) (0 def, 6 armour) sand iron gauntlets of dexterity (+3) (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +6 Changes stats: +3 Dex Damage when the wearer hits(melee): 5 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant voratun plate armour of implacability (9 def, 22 armour) radiant voratun plate armour of implacability (9 def, 22 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 Fatigue: +19% Changes stats: +3 Wil Damage when the wearer is hit: 9 light Changes resistances: +15% darkness / +10% blight Physical save: +7 Light radius: +1 A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +2 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior& savior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Physical save: +5 Spell save: +5 Mental save: +6 Mana each turn: +0.16 Maximum mana: +23.00 Amulets can have magical properties. |
Inventory
stralite greatsword (50-80 power, 3 apr) stralite greatsword (50-80 power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
overpowered elven-wood wand of firewall [power 237] (27/9 cooldown) overpowered elven-wood wand of firewall [power 237] (27/9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to creates a wall of flames lasting for 4 turns (dam 237 overall), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By splatz mccreepy the Skeleton Berserker level 18
75th Pyre 122nd year of Ascendancy at 22:40 see stats
Level 10
Got a character to level 10.By splatz mccreepy the Skeleton Berserker level 10
75th Pyre 122nd year of Ascendancy at 02:38 see stats
Level 20
Got a character to level 20.By splatz mccreepy the Skeleton Berserker level 20
76th Pyre 122nd year of Ascendancy at 10:45 see stats
Size matters
Do over 600 damage in one attackBy splatz mccreepy the Skeleton Berserker level 24
77th Pyre 122nd year of Ascendancy at 11:58 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By splatz mccreepy the Skeleton Berserker level 17
75th Pyre 122nd year of Ascendancy at 21:51 see stats
Log
Skeleton warrior misses splatz mccreepy.
Skeleton warrior misses splatz mccreepy.
Ziguranth warrior rushes out!
Ziguranth warrior&
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior rushes out!
Ziguranth warrior misses splatz mccreepy.
Ziguranth warrior hits splatz mccreepy for 0 physical damage.
Splatz mccreepy hits ziguranth warrior for 3 light damage.
Splatz mccreepy performs a critical strike!
Splatz mccreepy hits skeleton warrior for 90 physical, 2 light, 2 physical damage (total 92.49).
Your shield crumbles under the damage!
The shield around splatz mccreepy crumbles.
Skeleton warrior hits splatz mccreepy for 75 physical damage.
Skeleton warrior hits splatz mccreepy for 103 physical damage.
Splatz mccreepy hits skeleton warrior for 3 light damage.
Splatz mccreepy hits skeleton warrior for 3 light damage.
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior attunes to the damage.
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior hits splatz mccreepy for 48 physical damage.
Ziguranth warrior hits splatz mccreepy for 56 physical damage.
Splatz mccreepy hits ziguranth warrior for 3 light damage.
Splatz mccreepy hits ziguranth warrior for 3 light damage.
Splatz mccreepy hits skeleton warrior for 3 light damage.
Skeleton warrior hits splatz mccreepy for 92 physical damage.
Skeleton warrior killed splatz mccreepy!
splatz mccreepy the level 28 skeleton berserker was crushed to death by a skeleton warrior on level 42 of The Arena.
