













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 18 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 09:22 / 55Killed by sun-mage at level 5 on the 14th Retaking 124th year of Ascendancy at 07:00 Killed by sun-mage at level 5 on the 14th Retaking 124th year of Ascendancy at 08:38 Killed by Outpost Leader John at level 6 on the 14th Retaking 124th year of Ascendancy at 16:15 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 18:15 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 19:06 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 19:28 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 19:58 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 20:34 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 21:07 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 21:39 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 22:18 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 22:54 Killed by Mindwall at level 8 on the 18th Retaking 124th year of Ascendancy at 23:40 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 00:16 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 01:01 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 01:46 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 02:26 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 02:48 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 03:19 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 03:53 Killed by Mindwall at level 8 on the 19th Retaking 124th year of Ascendancy at 04:28 Killed by orc blood mage (subdued) at level 14 on the 19th Retaking 124th year of Ascendancy at 07:25 Killed by orc blood mage (subdued) at level 14 on the 19th Retaking 124th year of Ascendancy at 09:08 Killed by orc corruptor (subdued) at level 14 on the 19th Retaking 124th year of Ascendancy at 09:50 Killed by orc corruptor (subdued) at level 14 on the 19th Retaking 124th year of Ascendancy at 10:02 Killed by orc necromancer (subdued) at level 14 on the 19th Retaking 124th year of Ascendancy at 10:20 Killed by Mindcontrol Pillar at level 14 on the 19th Retaking 124th year of Ascendancy at 10:48 Killed by orc necromancer (subdued) at level 14 on the 19th Retaking 124th year of Ascendancy at 11:01 Killed by Mindcontrol Pillar at level 14 on the 19th Retaking 124th year of Ascendancy at 11:21 Killed by Mindcontrol Pillar at level 14 on the 19th Retaking 124th year of Ascendancy at 11:55 Killed by Mindcontrol Pillar at level 14 on the 19th Retaking 124th year of Ascendancy at 12:25 Killed by orc cryomancer (subdued) at level 15 on the 19th Retaking 124th year of Ascendancy at 20:33 Killed by orc high cryomancer (subdued) at level 15 on the 19th Retaking 124th year of Ascendancy at 21:44 Killed by orc high cryomancer (subdued) at level 15 on the 19th Retaking 124th year of Ascendancy at 22:44 Killed by orc cryomancer (subdued) at level 15 on the 19th Retaking 124th year of Ascendancy at 23:10 Killed by Layebrethra the orc cryomancer (subdued) at level 15 on the 19th Retaking 124th year of Ascendancy at 23:28 Killed by orc high pyromancer (subdued) at level 15 on the 20th Retaking 124th year of Ascendancy at 00:11 Killed by orc high pyromancer (subdued) at level 15 on the 20th Retaking 124th year of Ascendancy at 00:48 Killed by orc cryomancer (subdued) at level 15 on the 20th Retaking 124th year of Ascendancy at 01:11 Killed by ogre rune-spinner at level 15 on the 20th Retaking 124th year of Ascendancy at 02:31 Killed by orc pyromancer (subdued) at level 15 on the 20th Retaking 124th year of Ascendancy at 03:36 Killed by Mindcontrol Pillar at level 15 on the 20th Retaking 124th year of Ascendancy at 04:20 Killed by Mindcontrol Pillar at level 15 on the 20th Retaking 124th year of Ascendancy at 05:12 Killed by Mindcontrol Pillar at level 15 on the 20th Retaking 124th year of Ascendancy at 05:38 Killed by Mindcontrol Pillar at level 15 on the 20th Retaking 124th year of Ascendancy at 06:17 Killed by Mindcontrol Pillar at level 16 on the 20th Retaking 124th year of Ascendancy at 17:40 Killed by Mindcontrol Pillar at level 16 on the 20th Retaking 124th year of Ascendancy at 18:40 Killed by Mindcontrol Pillar at level 16 on the 20th Retaking 124th year of Ascendancy at 19:33 Killed by Xanamith the orc berserker (subdued) at level 16 on the 20th Retaking 124th year of Ascendancy at 21:20 Killed by giant spider at level 17 on the 21st Retaking 124th year of Ascendancy at 02:50 Killed by Islabeth the orc summoner (subdued) at level 17 on the 21st Retaking 124th year of Ascendancy at 05:03 Killed by Mindcontrol Pillar at level 17 on the 21st Retaking 124th year of Ascendancy at 05:44 Killed by orc summoner (subdued) at level 17 on the 21st Retaking 124th year of Ascendancy at 06:38 Killed by Mindcontrol Pillar at level 17 on the 21st Retaking 124th year of Ascendancy at 07:20 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 15 (base 14) |
| Constitution | 11 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 48 (base 40) |
| Cunning | 40 (base 36) |
Resources
| Life | 346/346 |
| Psi | 128/128 |
| Steam | 100/100 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 41 |
| Crit Chance | 13% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 52 |
| Crit Chance | 14% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Fire | +10% |
| Light | +10% |
Offense: Damage Penetration
| Mind | +22% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 3 |
| Physical Save | 21 |
| Spell Save | 19 |
| Mental Save | 37 |
Defense: Resistances
| Cold | 30%( 70%) |
| Mind | 30%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Thoughts of iron | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gestalt |
| beneficial effect | Steampower increased by 9. Gestalt |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erรบan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall&{italic}{normal}LIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN039;Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
To win the war you must help the Pride by striking a blow to the giant&SLATEWHITESLATE Of Steamwork and Pain | active |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
This is our land! | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Talent granted: +1 Rocket Boots A pair of boots made of leather. |
| Quiver | pouch of iron shots (10/10, 110% power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 110% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 10 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap (0 def, 3 armour)2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
| Tool | piercing yew wand of lightning storm [power 284] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 56 lightning damage and will be dazed for 1 turn (284 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | Overseer (115% power, 27 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 115% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+9 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +7% It can be used to either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower) Activation costs 60 power out of 60/60. Fragments of the Mindwall& |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +2 Defense: +9 (+8 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.warbringer& Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 121% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +6 (+3 eff.) Changes stats: +1 Str / +3 Con Changes resistances penetration: +8% physical Changes damage: +5% physical Disarm immunity: +10% Sharp, short and deadly. |
mossy mindstar (75% power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +2.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion& |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 139] simple healing salve [power 139]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 139 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By kjipojp the Orc Psyshot level 6
14th Retaking 124th year of Ascendancy at 16:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By kjipojp the Orc Psyshot level 10
19th Retaking 124th year of Ascendancy at 04:58 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By kjipojp the Orc Psyshot level 17
21st Retaking 124th year of Ascendancy at 08:02 see stats
Log
Quest &039; status updated! (Press &039; to see the quest log)
You collect a new ingredient: brain in a jar (1).
Welcome to level 18 [Kjipojp].
Kjipojp has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Kjipojp roars triumphantly.
Mindcontrol Pillar converts some damage to Psi!
kjipojp hits Mindcontrol Pillar for 25 to psi, 158 physical (183 total damage).
kjipojp killed Mindcontrol Pillar!
Orc summoner uses Infusion: Regeneration.
Orc summoner starts regenerating health quickly.
Islabeth the orc summoner loses 7 health to the entropy.
Ce&LASTLASTLASTIslabeth the orc summoner loses 7 health to the entropy.
Kjipojp is no longer inspired.
Talent Condensate is ready to use.
Islabeth the orc summoner loses 7 health to the entropy.
Talent Superconduction is ready to use.
Islabeth the orc summoner loses 7 health to the entropy.
Islabeth the orc summoner loses 7 health to the entropy.
A void star appears around Islabeth the orc summoner.
Islabeth the orc summoner loses 7 health to the entropy.
Orc summoner stops regenerating health quickly.
Islabeth the orc summoner&LASTtotem!
Orc summoner hits Something for 14 nature damage.
Talent Solidify Air is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).










































































