











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Logical Alchemists 1.3.3Makes alchemists focus on creating elixirs that you are not currently helping them with. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 18 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Keenol the human at level 18 on the 8th Haze 122nd year of Ascendancy at 13:44 / 1 |
Primary Stats
| Strength | 56 (base 46) |
| Dexterity | 23 (base 19) |
| Constitution | 13 (base 12) |
| Magic | 34 (base 26) |
| Willpower | 11 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -193/774 |
| Steam | 100/100 |
| Stamina | 104/148 |
| Vim | 140/170 |
| Healing Factor | 1.5445901639344 |
| Regeneration | 93.154232786881 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 35 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Physical | +6% |
| Light | +11% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +14% |
| Light | +25% |
| Cold | +13% |
| Darkness | +10% |
| Physical | +5% |
| Fire | +13% |
| Acid | +14% |
Defense: Base
| Armour (hardiness) | 49.965460794734 (74.117647058824%) |
| Defense | 19 |
| Ranged Defense | 24 |
| Fatigue | 32 |
| Physical Save | 23 |
| Spell Save | 29 |
| Mental Save | 23 |
Defense: Resistances
| Nature | 28%( 70%) |
| Acid | 34%( 70%) |
| Light | 37%( 70%) |
| Physical | 34%( 70%) |
| Lightning | 29%( 70%) |
| Arcane | 22%( 70%) |
| Cold | 33%( 70%) |
| All | 19%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Confusion Resistance | 5% |
| Silence Resistance | 21% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. |
Class Talents
| Corruption / Demonic pact | 1.40 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Osmosis Shield |
| talent | Hardened Core |
| talent | Willful Tormenter |
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 18.61 fire damage per turn. Burning |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 57.26 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 19%. Pain Suppression |
| beneficial effect | You regenerate a total of 86.01 life over the duration of the effect. Osmosis Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
Escort: repented thief (level 2 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* &039;re smaller and easier to remove, but they&039;t poke yourself. Oh yes, and don&039; * You&WHITELIGHT_GREEN039;ve found the needed minotaur nose. * You&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITELIGHT_GREEN039;ve found the needed red crystal shard. * &039; * You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | [vs. Elaminn (0 def, 6 armour) (On feet)]Elaminn (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Armour: +6 (-) Fatigue: +1% (-) Damage when hit (Melee): 4(-) mind Changes stats: +3(-) Dex Changes resistances penetration: +5%(-) physical Life regen: +0.20 (-) Maximum stamina: +20.00 (-) Infravision radius: +1 (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Neretta the iron helm (0 def, 3 armour) (On head)]Neretta the iron helm (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +9 (+3 eff.) (-) Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 6(-) physical Changes stats: +4(-) Str / +2(-) Dex Mental save: +6 (+3 eff.) (-) Stamina each turn: +0.40 (-) Maximum life: +40.00 (-) Light radius: +5 (-) Healing mod.: +20% (-) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| On hands | [vs. restful hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]restful hardened leather gloves of dispersion (0 def, 2 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Damage (Melee): 5(-) arcane Changes stats: +3(-) Wil / +4(-) Mag Changes resistances: +4%(-) arcane Life regen: +1.40 (-) Stamina each turn: +0.70 (-) Maximum stamina: +13.00 (-) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. iron pickaxe &039; (dig speed 38 turns) (Tool)]iron pickaxe &039; (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) (-) Changes stats: +3(-) Str / +1(-) Con Changes resistances: +11%(-) nature Changes damage: +6%(-) nature / +6%(-) physical Stamina each turn: +0.20 (-) Healing mod.: +20% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. wizard& (On fingers, 1 of 2)]wizard& Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Mag Spell save: +4 (+2 eff.) (-) Silence immunity: +21% (-) Mana each turn: +0.11 (-) Vim when hitting in melee: +2.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard& (On fingers, 1 of 2)]steel ring &039; Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +0(-2) Mag Changes resistances: +22% light Changes resistances penetration: +10% darkness / +25% light Changes damage: +11% light Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Silence immunity: +0% (-21%) Mana each turn: +0.00 (-0.11) Vim when hit: +0.00 Vim when hitting in melee: +1.00 (-1.00) Light radius: +2 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. grounding copper amulet of mastery (0.10 Corruption / Demonic pact) (Around neck)]grounding copper amulet of mastery (0.10 Corruption / Demonic pact) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12%(-) lightning Talent masteries: +0.10(-) Corruption / Demonic pact Stun/Freeze immunity: +22% (-) Amulets can have magical properties. |
| In main hand | [vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]Getaharafang the Fograzor (46.5-74.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to inflict 15% damage reduction * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +12(-) acid / +8(-) blight Burst (radius 1) on hit: +4(-) darkness When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction * 20% chance to disease Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes resistances penetration: +14%(-) acid / +13%(-) fire / +13%(-) cold / +14%(-) lightning Talents granted: +3.00(-) Flame Bolts Massive two-handed swords. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. stralite shield of resilience (10 def, 2 armour, 44-52.8 power, 145.5 block) (In off hand)]stralite shield of resilience (10 def, 2 armour, 44-52.8 power, 145.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.0 - 52.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +146 (-) When wielded/worn: Armour: +2 (-) Defense: +10 (+10 eff.) (-) Ranged Defense: +10 (+5 eff.) (-) Fatigue: +14% (-) Changes resistances: +0%(-) acid / +18%(-) physical Reduce damage by fixed amount: +0(-) acid / +8(-) physical Talents granted: +4.00(-) Block Maximum life: +44.00 (-) Handheld deflection devices. |
| Cloak | [vs. Girach the linen cloak (1 def, 0 armour) (Cloak)]Girach the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +3(-) Cun Maximum life: +30.00 (-) Maximum hate: +2.00 (-) Mindpower: +10 (+8 eff.) (-) Mental crit. chance: +1% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Noonwither the steel plate armour (4 def, 9 armour) (Main armor)]Noonwither the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+4 eff.) (-) Fatigue: +22% (-) Damage when hit (Melee): 8(-) light Changes resistances: +18%(-) acid / +17%(-) cold Talents granted: +3.00(-) Fiery Cleansing Physical save: +3 (+1 eff.) (-) Blindness immunity: +10% (-) Confusion immunity: +5% (-) Life regen: +1.20 (-) Maximum life: +45.00 (-) Healing mod.: +12% (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Wild [wild infusion of the sneak (resist 18%; cure mental, physical)] (on body)]wild infusion of the wizard (resist 16%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random -mental or physical effect and reduce all damage taken by 16%(-3%) for 4(-1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Cunning, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (25 cold damage; freeze 3 turns with power 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. grounding copper amulet of mastery (0.10 Corruption / Demonic pact) (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes resistances: +0%(-12%) lightning Talent mastery: +0.00(-0.10) Corruption / Demonic pact Stun/Freeze immunity: +0% (-22%) Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. grounding copper amulet of mastery (0.10 Corruption / Demonic pact) (Around neck)]copper amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +0%(-12%) lightning Talent mastery: +0.00(-0.10) Corruption / Demonic pact Stun/Freeze immunity: +0% (-22%) Amulets can have magical properties. |
[vs. grounding copper amulet of mastery (0.10 Corruption / Demonic pact) (Around neck)]restful copper amulet of mastery (0.10 Corruption / Torment) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +0%(-12%) lightning Talent masteries: +0.10 Corruption / Torment +0.00(-0.10) Corruption / Demonic pact Stun/Freeze immunity: +0% (-22%) Life regen: +0.90 Amulets can have magical properties. |
[vs. wizard& (On fingers, 1 of 2)]copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Mag Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Silence immunity: +0% (-21%) Mana each turn: +0.00 (-0.11) Vim when hit: +0.00 Vim when hitting in melee: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. wizard& (On fingers, 1 of 2)]psionicist& Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Mag / +3 Wil Changes resistances: +22% nature Changes damage: +11% nature Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mental save: +6 (+3 eff.) Silence immunity: +0% (-21%) Mana each turn: +0.00 (-0.11) Vim when hit: +0.00 Vim when hitting in melee: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]Blazescar (26-41.6 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6(-20.5 - -32.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 20% chance to daze at end of turn (+20%) * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid + cripple the target Damage (Melee): +0(-12) acid / +7 temporal / +0(-8) blight / +12 nature Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Physical crit. chance: +17.0% Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Talent granted: +0(+-3) Flame Bolts Hate when firing a critical mind attack: +1.00 Massive two-handed swords. |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]iron greatsword &039; (16-25.6 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6(-30.5 - -48.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +9 temporal / +0(-8) blight / +4 mind / +9 nature Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes stats: +4 Cun / +5 Dex Changes resistances penetration: +0%(-14%) acid / +0%(-13%) cold / +0%(-13%) fire / +15% mind / +0%(-14%) lightning Talent granted: +0(+-3) Flame Bolts Infravision radius: +2 Massive two-handed swords. |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]Flashdeath Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Crit. chance: +0.0% (-3.5%) Attack speed: 125% (+25%) Firing range: +7 On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes stats: +1 Str / +5 Dex / +3 Con Changes resistances penetration: +0%(-14%) acid / +18% physical / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +9% lightning Grants telepathy: Humanoid/Orc Talent granted: +0(+-3) Flame Bolts Longbows are used to shoot arrows at your foes. |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]arcing stralite longsword of the mystic (36.5-51.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1(-10.0 - -23.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (+3) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion + 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid Damage (Melee): +17 lightning / +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes stats: +2 Wil / +3 Mag Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Talent granted: +0(+-3) Flame Bolts Spellpower: +8 (+3 eff.) Sharp, long, and deadly. |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand, 1 of 2)]Rhusarand the vined mindstar (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 4.0 - 4.4(-42.5 - -70.0) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +6.0% (+2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) * Slows global speed by 6% (+6%) * 6% chance to corrode armour by 30% (+6%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Armour: +2 Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Damage when hit (Melee): 6 lightning Changes stats: +1 Str / +2 Dex / +1 Mag / +2 Wil / +1 Cun / +1 Con Changes resistances: +8% lightning / +6% temporal Changes resistances penetration: +5%(-9%) lightning / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) acid Changes damage: +3% acid / +4% lightning Talent granted: +0(+-3) Flame Bolts Poison immunity: +10% Equilibrium when hit: +0.70 Mindpower: +4 (+3 eff.) Mental crit. chance: +2% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand, 1 of 2)]Skyoozer the vined mindstar (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4(-42.5 - -70.0) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Damage when hit (Melee): 4 lightning / 3 mind / 3 darkness Changes resistances: +2% blight Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +4% acid / +3% mind / +8% darkness / +2% nature Talent granted: +0(+-3) Flame Bolts Disease immunity: +11% Equilibrium when hit: +0.60 Mindpower: +4 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand, 1 of 2)]vined mindstar &039; (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-41.0 - -68.4) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +8 lightning / +0(-4) darkness When wielded/worn: Fatigue: -6% Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes stats: +6 Str / +1 Mag / +4 Wil Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Talent granted: +0(+-3) Flame Bolts Mental save: +3 (+2 eff.) Maximum psi: +14.00 Mindpower: +4 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]Gyletira the ash magestaff (15-18 power, 3 apr, cold element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0(-31.5 - -56.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +3 (+1) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness When wielded/worn: Physical crit. chance: +7.0% Defense: +6 (+3 eff.) Effects on melee hit: * 7% chance to blind Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes resistances: +6% mind / +3% light / +6% nature Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Changes damage: +3% mind / +15% cold Talents granted: +0(+-3) Flame Bolts +1 Command Staff Critical mult.: +11.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 54.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand, 1 of 2)]steel steamsaw of radiance (13-19.5 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.0 - 19.5(-33.5 - -54.9) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 (+6) Crit. chance: +2.0% (-1.5%) Attack speed: 100% (-) Block value: +23 On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage (Melee): +0(-12) acid / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +10 light When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Effects when hit in melee: * 12% chance to blind Changes stats: +3 Con / +1 Mag Changes resistances: +12% light Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Talents granted: +0(+-3) Flame Bolts +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]Anyhell (11.5-16.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-35.0 - -58.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid Damage Shield penetration (this weapon only): +10% Damage (Melee): +0(-12) acid / +8 physical / +0(-8) blight Burst (radius 1) on hit: +0(-4) darkness / +6 fire When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes resistances: +1% physical Changes resistances penetration: +0%(-14%) acid / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) lightning Talent granted: +0(+-3) Flame Bolts Critical mult.: +6.00% Maximum stamina: +5.00 One-handed war axes. |
[vs. Getaharafang the Fograzor (46.5-74.4 power, 2 apr) (In main hand)]dwarven-steel waraxe &039; (25.5-35.7 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7(-21.0 - -38.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict 15% damage reduction (-20%) - Random elemental explosion On weapon crit: - splashes the target with acid + cripple the target Damage (Melee): +4(-8) acid / +0(-8) blight Burst (radius 1) on hit: +8 acid / +0(-4) darkness When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 0(-20) item blight disease / 0(-15) item darkness numbing Changes resistances penetration: +0%(-14%) lightning / +5% blight / +0%(-13%) fire / +0%(-13%) cold / +0%(-14%) acid Talent granted: +0(+-3) Flame Bolts One-handed war axes. |
[vs. Mighty Girdle (Around waist)]Infernoqueen Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Damage when hit (Melee): 12 fire Changes stats: +2 Dex / +3 Mag Grants telepathy: Humanoid/Orc Maximum encumbrance: +0 (-70) Physical save: +7 (+4 eff.) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Mindpower: +3 (+2 eff.) Light radius: +1 See invisible: +3 A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]rough leather belt &039; Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +6% blight / +9% fire / +6% darkness Changes resistances penetration: +10% darkness / +10% fire Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]rough leather belt &039; Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +0 (-4) Fatigue: +0% (+10%) Changes stats: +4 Cun / +4 Con Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +0 (-70) Spell save: +6 (+3 eff.) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Light radius: +1 See invisible: +9 Size category: +1 A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]rough leather belt &039; Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: -11% (-1%) Changes stats: +5 Wil / +2 Cun / +2 Con Maximum encumbrance: +26 (-44) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) See invisible: +3 A belt that goes around your waist. |
[vs. Girach the linen cloak (1 def, 0 armour) (Cloak)]Bethytta (4 def, 10 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +10 Defense: +4 (+3 eff.) (+3 (+2 eff.)) Ranged Defense: +3 (+2 eff.) Changes stats: +2 Dex / +2 Wil / +0(-3) Cun / +2 Con Physical save: +3 (+2 eff.) Mental save: +6 (+3 eff.) Maximum life: +0.00 (-30.00) Maximum hate: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-10 (-8 eff.)) Mental crit. chance: +0% (-1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Girach the linen cloak (1 def, 0 armour) (Cloak)]Gleamminister the linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 4 fire Changes stats: +2 Str / +0(-3) Cun / +1 Con Changes resistances: +3% light / +6% fire Changes damage: +12% light / +6% fire Maximum life: +0.00 (-30.00) Maximum hate: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-10 (-8 eff.)) Mental crit. chance: +0% (-1%) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Girach the linen cloak (1 def, 0 armour) (Cloak)]thick linen cloak of the Shaloren (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) (-) Changes stats: +2 Mag / +1 Wil / +0(-3) Cun Changes resistances: +11% cold Maximum life: +0.00 (-30.00) Maximum hate: +0.00 (-2.00) Mindpower: +0 (+0 eff.) (-10 (-8 eff.)) Mental crit. chance: +0% (-1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Noonwither the steel plate armour (4 def, 9 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-9) Defense: +12 (+8 eff.) (+8 (+4 eff.)) Fatigue: +0% (-22%) Damage when hit (Melee): 0(-8) light / 10 cold Changes resistances: +0%(-18%) acid / +15%(-2%) cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-10%) Confusion immunity: +0% (-5%) Life regen: +0.00 (-1.20) Maximum life: +0.00 (-45.00) Spellpower: +4 (+1 eff.) Movement speed: +15% Healing mod.: +0% (-12%) This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Noonwither the steel plate armour (4 def, 9 armour) (Main armor)]verdant silk robe (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-9) Defense: +3 (+3 eff.) (-1 (-1 eff.)) Fatigue: +0% (-22%) Damage when hit (Melee): 0(-8) light Changes stats: +4 Con Changes resistances: +0%(-18%) acid / +0%(-17%) cold Changes damage: +10% nature Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-10%) Poison immunity: +28% Disease immunity: +35% Confusion immunity: +0% (-5%) Life regen: +0.00 (-1.20) Maximum life: +0.00 (-45.00) Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Elaminn (0 def, 6 armour) (On feet)]Scumsever the pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Armour: +3 (-3) Fatigue: -3% (-4%) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 0(-4) mind / 16 light / 4 nature Changes stats: +0(-3) Dex Changes resistances: +6% light Changes resistances penetration: +0%(-5%) physical Changes damage: +9% nature Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Life regen: +0.00 (-0.20) Maximum stamina: +0.00 (-20.00) Light radius: +1 Infravision radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Elaminn (0 def, 6 armour) (On feet)]pair of iron boots &039; (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-1.0%) Armour: +3 (-3) Fatigue: -2% (-3%) Damage when hit (Melee): 0(-4) mind Changes stats: +4 Cun / +0(-3) Dex Changes resistances: +5% cold / +18% fire Changes resistances penetration: +0%(-5%) physical Spell save: +6 (+3 eff.) Life regen: +0.00 (-0.20) Maximum stamina: +0.00 (-20.00) Light radius: +3 Infravision radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Elaminn (0 def, 6 armour) (On feet)]pair of rough leather boots &039; (0 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Armour: +12 (+6) Fatigue: +1% (-) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-3) Dex Changes resistances: +3% physical Changes resistances penetration: +15% mind / +0%(-5%) physical Life regen: +0.00 (-0.20) Maximum stamina: +0.00 (-20.00) Maximum hate: +2.00 Mental crit. chance: +1% Infravision radius: +1 (-) A pair of boots made of leather. |
[vs. restful hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Damage (Melee): 0(-5) arcane Changes stats: +0(-4) Mag / +3(-) Wil / +2 Cun Changes resistances: +0%(-4%) arcane / +10% fire Changes damage: +5% fire Life regen: +0.00 (-1.40) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-13.00) Mindpower: +2 (+2 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 26.11 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. restful hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-2) Damage (Melee): 0(-5) arcane Changes stats: +0(-4) Mag / +4(+1) Wil / +4 Cun Changes resistances: +10% nature / +0%(-4%) arcane Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Life regen: +0.00 (-1.40) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-13.00) Mindpower: +2 (+2 eff.) These gloves are coated with a thick, green liquid. |
[vs. restful hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +1 (+1 eff.) Damage (Melee): 0(-5) arcane Changes stats: +0(-3) Wil / +0(-4) Mag Changes resistances: +0%(-4%) arcane Spell save: +4 (+2 eff.) Life regen: +0.00 (-1.40) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-13.00) Mindpower: +4 (+3 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. restful hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]iron gauntlets &039; (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +1 Armour: +1 (-1) Damage (Melee): 0(-5) arcane Changes stats: +0(-3) Wil / +0(-4) Mag Changes resistances: +0%(-4%) arcane / +2% physical Physical save: +5 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Life regen: +0.00 (-1.40) Stamina each turn: +0.00 (-0.70) Maximum stamina: +20.00 (+7.00) Healing mod.: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. restful hardened leather gloves of dispersion (0 def, 2 armour) (On hands)]sand iron gauntlets of dexterity (+3) (0 def, 7 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +7 (+5) Damage (Melee): 0(-5) arcane / 5 physical Changes stats: +3 Dex / +0(-4) Mag / +0(-3) Wil Changes resistances: +0%(-4%) arcane Changes damage: +4% physical Life regen: +0.00 (-1.40) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-13.00) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]Bokygarab the Gleamfurnace (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +1 (-2) Fatigue: +1% (-4%) Damage when hit (Melee): 4 light / 0(-6) physical Changes stats: +0(-4) Str / +0(-2) Dex / +3 Con Changes resistances penetration: +10% light Changes damage: +12% light / +3% lightning Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +0.00 (-40.00) Light radius: +3 (-2) Healing mod.: +0% (-20%) A hat made of leather. Very stylish. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]Elakira (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +3 (-) Fatigue: +1% (-4%) Damage when hit (Melee): 0(-6) physical Changes stats: +0(-4) Str / +0(-2) Dex / +3 Con Changes resistances: +3% blight Changes resistances penetration: +5% physical Critical mult.: +9.00% Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +30.00 (-10.00) Maximum stamina: +10.00 Light radius: +0 (-5) Healing mod.: +0% (-20%) A hat made of leather. Very stylish. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]Kindlekill the rough leather hat (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +1 (-2) Fatigue: +1% (-4%) Damage when hit (Melee): 0(-6) physical Changes stats: +1(-3) Str / +2(-) Dex / +4 Con Changes resistances penetration: +10% light Grants telepathy: Demon/Minor Demon/Major Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +0.00 (-40.00) Light radius: +0 (-5) See invisible: +3 Healing mod.: +0% (-20%) A hat made of leather. Very stylish. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]Maloharakath the Lustreidol (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +0 (-3) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light / 0(-6) physical Changes stats: +0(-4) Str / +0(-2) Dex / +2 Mag / +1 Con Changes resistances: +6% light / +16% cold Changes damage: +11% cold Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +0.00 (-40.00) Light radius: +0 (-5) Healing mod.: +0% (-20%) A pointy cloth hat, very wizardly... |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]Xerasewyn the Prismquell (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour penetration: +5 Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 0(-6) physical Changes stats: +0(-4) Str / +3(+1) Dex / +3 Cun / +4 Con Changes resistances: +3% light Critical mult.: +3.00% Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +0.00 (-40.00) Light radius: +0 (-5) Healing mod.: +0% (-20%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]iron helm &039; (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 0(-6) physical Changes stats: +3(-1) Str / +1(-1) Dex / +7 Wil Grants telepathy: Dragon Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +0.00 (-40.00) Light radius: +2 (-3) Infravision radius: +1 Healing mod.: +0% (-20%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]linen wizard hat &039; (1 def, 2 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour penetration: +3 Armour: +2 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Damage when hit (Melee): 0(-6) physical Changes stats: +0(-4) Str / +0(-2) Dex Changes resistances penetration: +15% fire Changes damage: +6% fire / +3% physical Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.40 (-) Mana each turn: +0.11 Maximum life: +0.00 (-40.00) Maximum stamina: +25.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Light radius: +0 (-5) Healing mod.: +0% (-20%) A pointy cloth hat, very wizardly... |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]rough leather cap &039; (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +3 (-) Fatigue: +1% (-4%) Damage when hit (Melee): 0(-6) physical Changes stats: +0(-4) Str / +0(-2) Dex / +2 Cun Critical mult.: +15.00% Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Psi when hit: +0.04 Maximum life: +0.00 (-40.00) Maximum psi: +20.00 Light radius: +0 (-5) Infravision radius: +2 Healing mod.: +0% (-20%) A cap made of leather. |
[vs. Neretta the iron helm (0 def, 3 armour) (On head)]rough leather hat &039; (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +1 (-2) Fatigue: +1% (-4%) Damage when hit (Melee): 12 acid / 0(-6) physical Changes stats: +3(-1) Str / +0(-2) Dex Changes resistances penetration: +10% light Changes damage: +15% acid Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Maximum life: +0.00 (-40.00) Light radius: +0 (-5) Healing mod.: +0% (-20%) A hat made of leather. Very stylish. |
[vs. Noonwither the steel plate armour (4 def, 9 armour) (Main armor)]Cyribeth (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-5) Defense: +2 (+2 eff.) (-2 (-2 eff.)) Fatigue: +7% (-15%) Damage when hit (Melee): 5(-3) light Changes stats: +1 Wil / +5 Mag Changes resistances: +17%(-1%) acid / +0%(-17%) cold / +13% darkness / +13% blight Changes damage: +3% arcane Talent granted: +0(+-3) Fiery Cleansing Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +0% (-10%) Confusion immunity: +0% (-5%) Life regen: +0.00 (-1.20) Maximum life: +20.00 (-25.00) Light radius: +1 Healing mod.: +0% (-12%) A suit of armour made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
demon seed [dolleg] (level 10, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dolleg] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 13, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Changes resistances: +17% blight Reduce damage by fixed amount: +7 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 9, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 10, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 12, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 13, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 18, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Grants telepathy: Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 22, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Changes resistances: +18% fire Reduce damage by fixed amount: +8 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 5, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 11, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Changes resistances: +16% physical Reduce damage by fixed amount: +6 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 13, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 18, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 20, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 11, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Silence immunity: +41% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 13, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot &ORANGELAST039; When attach to an other item: 25% chance to trigger a Silence cast of level 2 The seed of a demon. |
demon seed [thaurhereg] (level 18, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot &ORANGELAST039; When attach to an other item: 25% chance to trigger a Silence cast of level 2 The seed of a demon. |
demon seed [uruivellas] (level 10, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Global speed: +12% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Reduce damage by fixed amount: +6 darkness Changes resistances penetration: +10% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 13, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Reduce damage by fixed amount: +7 darkness Changes resistances penetration: +11% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +2 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 9, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 1, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (87% life). The seed of a demon. |
demon seed [wretchling] (level 14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Changes resistances: +17% acid Reduce damage by fixed amount: +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 25, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot &ORANGELAST039; When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
[vs. iron pickaxe &039; (dig speed 38 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-2 (-1 eff.)) Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-3) Str / +0(-1) Con Changes resistances: +0%(-11%) nature Changes damage: +4% blight / +0%(-6%) physical / +0%(-6%) nature Stamina each turn: +0.00 (-0.20) Healing mod.: +0% (-20%) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. iron pickaxe &039; (dig speed 38 turns) (Tool)]Xanigakira the iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-2 (-1 eff.)) Changes stats: +1(-2) Str / +5 Wil / +2(+1) Con Changes resistances: +0%(-11%) nature Changes damage: +0%(-6%) nature / +0%(-6%) physical Stamina each turn: +0.00 (-0.20) Infravision radius: +4 See invisible: +9 Healing mod.: +0% (-20%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]Magmaenvy the brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +24% fire Changes resistances penetration: +10% lightning Changes damage: +18% fire Maximum life: +0.00 (-42.00) Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Maximum life: +0.00 (-42.00) Light radius: +4 (-) Healing mod.: +10% It can be used to call light (52 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. bright brass lantern of health (Light source)]brass lantern &039; Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 lightning / 23 fire Changes resistances: +15% lightning / +6% fire Maximum life: +0.00 (-42.00) Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe &039; (dig speed 38 turns) (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-2 (-1 eff.)) Changes stats: +0(-3) Str / +3 Wil / +5 Cun / +0(-1) Con Changes resistances: +0%(-11%) nature Changes damage: +0%(-6%) nature / +0%(-6%) physical Stamina each turn: +0.00 (-0.20) Healing mod.: +0% (-20%) When carried: Talent granted: +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Armor the Ogre Demonologist level 7
1st Dusk 122nd year of Ascendancy at 09:38 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Armor the Ogre Demonologist level 6
77th Pyre 122nd year of Ascendancy at 17:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Armor the Ogre Demonologist level 10
17th Dusk 122nd year of Ascendancy at 17:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Armor the Ogre Demonologist level 12
29th Dusk 122nd year of Ascendancy at 01:19 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Armor the Ogre Demonologist level 18
75th Dusk 122nd year of Ascendancy at 21:39 see stats
Log
Armor is cured!
Armor lessens the pain.
Armor uses Shield Slam.
Keenol the human shrugs off the effect &039;!
Keenol the human shrugs off the effect &039;!
Keenol the human uses Block.
Armor hits Keenol the human for 1 physical, 2 arcane, 1 physical, 2 arcane, 1 physical, 2 arcane (8 total damage).
Armor&LIGHT_REDLASTLAST039;s Flame Bolts hits Keenol the human for 28 fire damage.
Armor hits Armor for 4 healing, 4 healing, 4 healing, 4 healing (0 total damage) [15 healing].
Armor&LIGHT_REDLASTLAST039;s Flame Bolts hits Keenol the human for 28 fire damage.
Armor receives 59 healing.
Burning from Keenol the human hits Armor for (10 turned into osmosis), 10 fire (10 total damage).
Bleeding from Keenol the human hits Armor for (17 blocked), 0 physical (0 total damage).
Armor uses Assault.
Keenol the human shrugs off the effect &039;!
Armor performs a melee critical strike against Keenol the human!
Keenol the human shrugs off the effect &039;!
Armor performs a melee critical strike against Keenol the human!
Keenol the human is covered in acid!
Armor hits Armor for 8 healing, 2 healing, 2 healing (0 total damage) [12 healing].
Armor hits Keenol the human for (4 blocked), 0 physical, 2 arcane, (142 blocked), 62 physical, 4 acid, 3 blight, 1 arcane, 1 darkness, 13 lightning, (119 blocked), 0 physical, 4 acid, 3 blight, 1 arcane, 1 darkness (98 total damage).
Armor hits Entjan the halfling for 2 darkness, 15 lightning, 2 darkness (18 total damage).
Keenol the human uses Punishment.
Keenol the human unleashes a punishing strike for 184% bonus damage!
Keenol the human resists the mind attack!
Armor stops bleeding.
Saving game...

















































































































