Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Gladiator 1.4.6Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Steamtech UI 1.1.4 Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Giant |
| Class | Minotaur |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 517.71764337706 (base 1) |
| Dexterity | 434.11255844053 (base 1) |
| Constitution | 34.482048821305 (base 1) |
| Magic | 1 (base 1) |
| Willpower | 1 (base 1) |
| Cunning | 1 (base 1) |
Resources
| Life | 36/1080 |
| Stamina | 184/224 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 489 |
| Accuracy | 116 |
| Crit Chance | 24% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0.5 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 1 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | +0% |
Defense: Base
| Armour (hardiness) | -22.798529197055 (30%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 109 |
| Spell Save | 1 |
| Mental Save | 1 |
Defense: Resistances
| All | 15%(100%) |
Defense: Immunities
| Confusion Resistance | 90% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
| beneficial effect | Reduces damage received by 35% and increases summon time by 14. Summon Control |
| beneficial effect | 43% chance to fully absorb any damaging actions. Leaves Cover |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has been splashed with acid, taking 25.25 acid damage per turn, reducing armour by 36 and attack by 31. Acid Splash |
Quests
Equipment
| In main hand | voratun battleaxe voratun battleaxeRequires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Inventory
Achievements
Log
High Sun Paladin Aeryn is protected by a layer of thick leaves.
War hound (wild summon) is protected by a layer of thick leaves.
Stone golem (wild summon) is protected by a layer of thick leaves.
Elandar hits Erza for 22 darkness, 19 darkness (41 total damage).
Erza hits Elandar for 111 mind, , 13 arcane, 195 mind, 13 arcane (332 total damage).
Elandar stops regenerating health quickly.
Minotaur (wild summon) uses Sunder Arms.
Quest &039; is done! (Press &039; to see the quest log)
Personal New Achievement: Tactical master!
Quest &039; status updated! (Press &039; to see the quest log)
Minotaur (wild summon) hits Elandar for 453 physical damage.
Elandar hits Minotaur (wild summon) for 0 darkness damage.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for (16 absorbed), 0 acid (0 total damage).
Bleeding from Erza hits Elandar for 380 physical damage.
Bleeding from Erza killed Elandar!
Acid Splash from Argoniel hits Minotaur for 0 acid damage.
Character control switched to minotaur.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: No Way!!
New Achievement: The Sun Still Shines!
War hound (wild summon) cover of leaves falls apart.
Minotaur cover of leaves falls apart.
Minotaur is free from the acid.
Stone golem (wild summon) cover of leaves falls apart.
Stone golem (wild summon) deactivates Shattering Impact.
Minotaur (wild summon) cover of leaves falls apart.
Black jelly cover of leaves falls apart.
Black jelly recovers sight.
