











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Steamtech UI 1.1.4 Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Demonologist |
| Level / Exp | 5 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 4th Flare 122nd year of Ascendancy at 10:52 / 1 |
Primary Stats
| Strength | 26 (base 16) |
| Dexterity | 21 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 24 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 12) |
Resources
| Life | -43/184 |
| Stamina | 84/106 |
| Vim | 108/108 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 3.4481905840749 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 15.703251193202 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 22 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Penetration
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 25.17377915223 (56.923076923077%) |
| Defense | 10 |
| Ranged Defense | 14 |
| Fatigue | 15 |
| Physical Save | 13 |
| Spell Save | 11 |
| Mental Save | 7 |
Defense: Resistances
| Cold | 7%( 70%) |
| Acid | 16%( 70%) |
| Fire | 17%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 126.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 220 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Hardened Core |
| talent | Willful Tormenter |
| talent | Bleak Outcome |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| On feet | Dayquick (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 darkness Changes resistances: +7% cold / +5% fire Stamina each turn: +0.50 Maximum stamina: +12.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| On fingers | mule&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Fatigue: -6% Maximum encumbrance: +20 Spellpower: +5 (+2 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
| In main hand | Sunsmasher (112% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 8 mind / 12 fire Changes resistances: +12% fire Changes resistances penetration: +25% fire Talent granted: +2 Flame Bolts Sharp, long, and deadly. |
| In off hand | iron shield (4 def, 2 armour, 100% power, 22.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 95% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | spiked iron mail armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Changes resistances: +16% acid A suit of armour made of mail. |
Inventory
shimmering elm magestaff of might (100% power, 2 apr, cold element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% A suit of armour made of metal plates. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Haschwalt the Skeleton Demonologist level 5
2nd Flare 122nd year of Ascendancy at 02:38 see stats
Log
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Haschwalt reflects damage back to Forest Troll Hedge-Wizard!
Forest Troll Hedge-Wizard reflects damage back to Haschwalt!
Haschwalt hits Forest Troll Hedge-Wizard for (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (0 absorbed), 0 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, (10 absorbed), 0 physical, (17 absorbed), 0 fire, (8 absorbed), 0 mind, (4 absorbed), 0 darkness (208 total damage).
Forest Troll Hedge-Wizard hits Haschwalt for (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (1 absorbed), (0 absorbed), (0 absorbed), 0 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 1 reflected, 0 mind, 11 light, 10 reflected, 17 reflected, 8 reflected, 4 reflected (258 total damage).
Forest Troll Hedge-Wizard reflects damage back to Haschwalt!
Forest Troll Hedge-Wizard hits Haschwalt for 33 reflected, 10 reflected, 8 reflected (50 total damage).
Haschwalt hits Forest Troll Hedge-Wizard for (33 absorbed), 0 physical, (10 absorbed), 0 lightning, (8 absorbed), 0 mind (0 total damage).
The shield around Forest Troll Hedge-Wizard crumbles.
Forest Troll Hedge-Wizard reflects damage back to Haschwalt!
Forest Troll Hedge-Wizard hits Haschwalt for 28 reflected damage.
Haschwalt&SLATELASTLIGHT_REDLASTLASTLASTLAST

































































