Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 26 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 39 (base 36) |
| Dexterity | 29 (base 20) |
| Constitution | 23 (base 20) |
| Magic | 21 (base 12) |
| Willpower | 24 (base 20) |
| Cunning | 21 (base 12) |
Resources
| Life | 116/619 |
| Mana | 270/270 |
| Stamina | 196/210 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 54 |
| Crit Chance | 13% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.6 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 21.65 (92.952380952381%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 16 |
| Physical Save | 28.099877456174 |
| Spell Save | 23.730173931687 |
| Mental Save | 23.710539607947 |
Defense: Resistances
| All | 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 68.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 33. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is coated with acid. When struck in melee, it has a 33% chance to spray a cone of acid towards the attacker doing 40.5 damage. Caustic Golem |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Frozen |
Quests
Equipment
| Main armor | radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 5 light Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +18% blight / +18% fire / +13% darkness Light radius: +2 A suit of armour made of mail. |
| In main hand | Tirakai& Tirakai&Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 155% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +36 dazing lightning When wielded/worn: Defense: +6 (+0 eff.) Changes stats: +6 Dex / +6 Mag / +6 Cun Changes damage: +12% lightning Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Lapis lazuli: Lightning It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Inventory
Obliterator (159% power, 10 apr) Obliterator (159% power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Nature& Nature&Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+2 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
radiant dwarven-steel plate armour of clarity (5 def, 11 armour) radiant dwarven-steel plate armour of clarity (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +24% Damage when hit (Melee): 6 light Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Wil / +3 Cun / +3 Con Changes resistances: +11% blight / +21% darkness / +7% mind Mental save: +14 (+7 eff.) Light radius: +1 A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 102 block) Black Mesh (8 def, 2 armour, 102 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+0 eff.) Ranged Defense: +8 (+0 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
crackling steel shield of lightning resistance (+30%) (6 def, 2 armour, 38 block) crackling steel shield of lightning resistance (+30%) (6 def, 2 armour, 38 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to daze Changes stats: +2 Dex Changes resistances: +30% lightning Talent granted: +2 Block Handheld deflection devices. |
Achievements
Log
Will o&fbd578LAST1133F3LASTLAST039;s purging blight area effect hits Master (servant of GolemServant) for (12 absorbed), 0 blight (0 total damage).
The Master receives 26 healing from Ghoulking&LAST039;s purging blight area effect hits GolemServant for 12 blight damage.
The Master uses Stunning Blow.
The Master misses Master (servant of GolemServant).
The Master hits Master (servant of GolemServant) for (10 absorbed), 0 physical (0 total damage).
Master (servant of GolemServant) hits The Master for (106 absorbed), 0 lightning (0 total damage).
The Master&LASTLASTLASTLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
Ghoulking&SLATELASTDARK_GREENLASTLASTLASTLASTLASTLASTMOCCASINLASTLIGHT_REDLASTLIGHT_GREENLASTGREYLASTLASTUID:4853:0aaaaaaLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
Ghoulking&fbd578LASTDARK_GREENLASTLASTLASTLASTUID:4885:0fbd578LAST1133F3LASTLASTLASTLAST039;s acid coating is diluted.
