











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 20 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Mirror Challenge of Abbohen at level 14 on the 7th Mirth 122nd year of Ascendancy at 23:44 0 / 5Killed by snow giant thunderer at level 14 on the 8th Mirth 122nd year of Ascendancy at 11:45 Killed by luminous horror at level 17 on the 1st Summertide 122nd year of Ascendancy at 05:48 Killed by orc fighter at level 17 on the 1st Summertide 122nd year of Ascendancy at 20:09 Killed by Emelevea the dreaming horror at level 20 on the 4th Flare 122nd year of Ascendancy at 06:19 |
Primary Stats
| Strength | 50 (base 48) |
| Dexterity | 16 (base 10) |
| Constitution | 22 (base 11) |
| Magic | 16 (base 10) |
| Willpower | 73 (base 43) |
| Cunning | 15 (base 10) |
Resources
| Life | 726/726 |
| Equilibrium | 10 |
| Healing Factor | 1.34375 |
| Regeneration | 11.271424183006 |
Speed
| Mental | +5.96386969525% |
| Attack | +5.96386969525% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 40 |
| Crit Chance | 18% |
| APR | 4 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 8% |
| Speed | 0.94371789448232 |
Offense: Damage Bonus
| Nature | +4% |
| Fire | +10% |
| Blight | +10% |
| Arcane | +9% |
| Mind | +5% |
| All | +0% |
Offense: Damage Penetration
| Arcane | -5% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 49.216964642804 (81.030927835052%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 25 |
| Mental Save | 30 |
Defense: Resistances
| Acid | 12%( 70%) |
| Blight | 38%( 70%) |
| Physical | 14%( 70%) |
| Cold | 41%( 70%) |
| All | 9%( 70%) |
| Lightning | 21%( 70%) |
| Temporal | 14%( 70%) |
| Darkness | 34%( 70%) |
| Fire | 29%( 70%) |
| Nature | 37%( 70%) |
Defense: Immunities
| Knockback Resistance | 21% |
| Stun Resistance | 9% |
| Instadeath Resistance | 100% |
| Blind Resistance | 9% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
You successfully escorted the injured seer to the recall portal on level 8 of Infinite Dungeon. Escort: injured seer (level 8 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
Escort the lost warrior to the recall portal on level 18 of Infinite Dungeon. Escort: lost warrior (level 18 of Infinite Dungeon) | active |
You successfully escorted the worried loremaster to the recall portal on level 14 of Infinite Dungeon. Escort: worried loremaster (level 14 of Infinite Dungeon)As a reward you improved Constitution by +5. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 17): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Hellssage (2 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of dwarven-steel boots &039; (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1 Wil / +3 Mag Changes resistances: +6% temporal / +3% physical Changes resistances penetration: +15% arcane Stamina each turn: +1.00 Only die when reaching: -20.00 life Spellpower: +10 (+2 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | pouch of steel shots &039; (15/15, 18.5-22.2 power, 2 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 15 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage Travel speed: +200% Damage (Ranged): +11 lightning / +8 temporal / +5 nature Damage (radius 1) on hit: +4 temporal Damage (radius 2) on crit: +5 lightning / +4 temporal Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ce&Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +3.0% Armour: +3 Fatigue: +5% Changes stats: +2 Con Maximum hate: +2.00 Mindpower: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of summon tentacle [power 95] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 198 Base Damage: 97 Armor: 0 All Resist: 3 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +7 (+2 eff.) Rings can have magical properties. |
| On fingers | rogue&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Cun Changes resistances: +10% blight Changes damage: +10% blight Rings can have magical properties. |
| Around waist | ElenedasInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 8 Changes stats: +4 Wil Changes resistances: +12% blight Changes damage: +9% arcane Critical mult.: +5.00% Mental save: +10 (+5 eff.) Maximum life: +50.00 Spell crit. chance: +2% A belt that goes around your waist. |
| In main hand | Getira the Tempestbore (56-84 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +20 lightning Damage against: +12% Unnatural When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Wil Changes resistances: +12% lightning / +3% blight Massive two-handed battleaxes. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 198.83 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Thalore-Wood Cuirass (10 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +10 (+5 eff.) Fatigue: +0% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Talent cooldown: Gift of the Woods (-5 turns) Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | thick cashmere cloak of the Shaloren (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
StokeimmortalInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 4 blight Changes resistances: +8% physical / +12% cold / +26% fire Changes damage: +7% physical Stamina each turn: +0.30 Mana each turn: +0.12 Combat speed: +10% Amulets can have magical properties. |
insulating steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% fire / +11% cold Amulets can have magical properties. |
Poltergeist&Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +6 Con Changes damage: +25% nature Physical save: +4 (+2 eff.) Spell save: +19 (+10 eff.) Mental save: +4 (+2 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
stralite greatmaul &039; (55.5-83.25 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 30 Damage (Melee): +21 mind Damage (radius 1) on hit: +8 arcane When wielded/worn: Armour: +2 Changes stats: +6 Cun / +5 Wil Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Silence immunity: +20% Confusion immunity: +20% Massive two-handed mauls. |
slime-covered voratun longsword of erosion (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 6% chance to slow global speed by 57% Damage (Melee): +8 nature Sharp, long, and deadly. |
74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner&Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 54.10 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 54.10 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 76.42 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 66% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Infinite x10
Got to level 10 of the infinite dungeon.By Abbohen the Thalore Wyrmic level 13
6th Mirth 122nd year of Ascendancy at 04:42 see stats
Level 10
Got a character to level 10.By Abbohen the Thalore Wyrmic level 10
1st Mirth 122nd year of Ascendancy at 22:23 see stats
Level 20
Got a character to level 20.By Abbohen the Thalore Wyrmic level 20
3rd Flare 122nd year of Ascendancy at 07:15 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Abbohen the Thalore Wyrmic level 20
3rd Flare 122nd year of Ascendancy at 09:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Abbohen the Thalore Wyrmic level 20
3rd Flare 122nd year of Ascendancy at 21:14 see stats
Log
Hornet swarm misses Abbohen.
Hornet swarm misses Abbohen.
Hornet swarm bites poison into Abbohen.
Hornet swarm misses Abbohen.
Hornet swarm misses Abbohen.
Melee retaliation hits Hornet swarm for 2 mind, 11 cold (13 total damage).
Hornet swarm hits Abbohen for 2 physical damage.
There is a ladder to the next level here (press &039; or right click to use).
You gain 4.60 gold from the transmogrification of marauder&LASTLASTcured leather armour of fire resistance (6 def, 4 armour).
You gain 0.85 gold from the transmogrification of woollen robe of light (+18%) (0 def, 0 armour).
You gain 0.43 gold from the transmogrification of hardened leather belt of transcendence.
You gain 3.26 gold from the transmogrification of flaming dwarven-steel waraxe of paradox (20.5-28.7 power, 4 apr).
You gain 3.83 gold from the transmogrification of potent ash starstaff of illumination (18-21.6 power, 3 apr, physical element).
You gain 2.59 gold from the transmogrification of potent ash magestaff of fate (18-21.6 power, 3 apr, lightning element).
You gain 2.15 gold from the transmogrification of mighty hardened leather sling.
You gain 3.14 gold from the transmogrification of truestriking steel dagger (12.5-16.25 power, 6 apr).
You gain 1.00 gold from the transmogrification of arcing steel dagger (12.5-16.25 power, 6 apr).
You gain 1.20 gold from the transmogrification of acidic steel dagger of massacre (19.5-25.35 power, 6 apr).
You gain 1.20 gold from the transmogrification of acidic steel battleaxe of massacre (31-46.5 power, 2 apr).
You gain 0.10 gold from the transmogrification of steel ring.
You gain 0.25 gold from the transmogrification of gold ring.
Accepted quest &039;! (Press &039; to see the quest log)
Abbohen interrupts his meditation.
Abbohen deactivates Icy Skin.











































































