Festi the level 7 Yeek Archmage by sander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp7 / 23%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic18 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life192/192
Mana187/187
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save11

Defense: Resistances

Blight 13%( 70%)
All 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press &039; or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 13-18 power, 5 apr).
You gain 0.86 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.32 gold from the transmogrification of
creative mossy mindstar of resolve (2-2 power, 12 apr, mind damage).
You gain 1.31 gold from the transmogrification of
elm longbow of lightning.
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (24-36 power, 1 apr).
You gain 3.17 gold from the transmogrification of
flaming iron battleaxe of vileness (14-20 power, 1 apr).
There is a Tunnel into the ritchs grounds here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.