Etbol the level 7 Yeek Marauder by sander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassMarauder
Level / Exp7 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity22 (base 24)
Constitution7 (base 12)
Magic10 (base 10)
Willpower16 (base 10)
Cunning15 (base 11)

Resources

Life139/139
Stamina133/133
Healing Factor1
Regeneration3.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth6
See Invisible5

Offense: Mainhand

Damage7
Accuracy31
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage13
Accuracy31
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense5
Ranged Defense5
Fatigue12
Physical Save6
Spell Save9
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Field control1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
2/5

Effects

Quests

active

Equipment

On feet
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Etbol wears: iron gauntlets (0 def, 1 armour).

Etbol wears (replacing
iron helm (0 def, 3 armour)): insulating iron helm (0 def, 3 armour).

You gain 1.95 gold from the transmogrification of
blazing pouch of iron shots of accuracy (16/16, 13-15.6 power, 1 apr).
You gain 2.69 gold from the transmogrification of
acidic pouch of iron shots of paradox (10/10, 16-19.2 power, 1 apr).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.87 gold from the transmogrification of
flaming iron mace of projection (12.5-17.5 power, 2 apr).
You gain 2.83 gold from the transmogrification of
thought-forged iron longsword of projection (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill&LASTLASTYELLOW_GREEN039;&LASTTEALLASTLAST039;Eyal.
The time is 01:26.

There is a Irkkk (Town) here (press &039; or right click to use).

There is an exit to the worldmap here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving game...


Saving done.


Sold:
spinel for 4.00 gold.
Sold:
citrine for 4.00 gold.
Sold:
iron dagger (10.5-13.65 power, 5 apr) for 0.25 gold.
Sold:
iron dagger (10-13 power, 5 apr) for 0.25 gold.
Sold:
iron helm (0 def, 3 armour) for 0.25 gold.