Ce'Nariavea the level 1 Skeleton Archer by KeeperBlue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassArcher
Level / Exp1 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity24 (base 17)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life110/110
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage32
Accuracy25
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.9
Ranged Defense5.9
Fatigue6
Physical Save10.15
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On fingers
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 24 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the north (giant white rat)).


Ce&
LAST039;Nariavea&aaaaaaLASTLAST{bold}039;Nariavea&

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a previous level here (press &039; or right click to use).
Ran for 44 turns (stop reason: at exit).


You gain 1.36 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 40 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.45 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
iron mace (13.5-18.9 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (11-14.3 power, 5 apr).
There is a next level here (press &039; or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.