Balelb the level 7 Halfling Skirmisher by KeeperBlue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity27 (base 20)
Constitution13 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning23 (base 15)

Resources

Life249/249
Stamina133/133
Healing Factor1.1645901639344
Regeneration1.6886557377049

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage25
Accuracy29
Crit Chance15%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+6%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)9 (49.309173272933%)
Defense32
Ranged Defense35
Fatigue6.7096774193548
Physical Save19
Spell Save19
Mental Save21

Defense: Immunities

Stun Resistance23%
Silence Resistance23%
Instadeath Resistance100%
Confusion Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Around waist
Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Bought: noble&LASTLASTnoble&LASTLASTLASTTalent Block is ready to use.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Balelb wears (replacing
rough leather armour (1 def, 2 armour)): cured leather armour of Eyal (2 def, 4 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

You gain 12.00 gold from the transmogrification of
emerald.
Resting starts...

Talent Evasion is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 15 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press &039; or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is an exit to the worldmap here (press &039; or right click to use).