











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Forbidden Cults 1.7.4Official Expansion!Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 28 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by rimebark at level 25 on the 79th Dusk 122nd year of Ascendancy at 09:16 0 / 7Killed by Urkis, the High Tempest at level 28 on the 7th Haze 122nd year of Ascendancy at 05:22 Killed by Voranor the giant ice ant at level 28 on the 7th Haze 122nd year of Ascendancy at 06:12 Killed by Voranor the giant ice ant at level 28 on the 7th Haze 122nd year of Ascendancy at 07:29 Killed by Urkis, the High Tempest at level 28 on the 7th Haze 122nd year of Ascendancy at 08:02 Killed by Voranor the giant ice ant at level 28 on the 7th Haze 122nd year of Ascendancy at 09:31 Killed by Urkis, the High Tempest at level 28 on the 7th Haze 122nd year of Ascendancy at 10:42 |
Primary Stats
| Strength | 44 (base 39) |
| Dexterity | 22 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 80 (base 58) |
| Cunning | 44 (base 26) |
Resources
| Life | -852/828 |
| Hate | 110/110 |
| Healing Factor | 1.0791723257556 |
| Regeneration | 2.42813773295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
| Stealth | 29 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 50 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +22% |
| Lightning | +6% |
| Nature | +20% |
| Darkness | +6% |
| Cold | +15% |
| Physical | +10% |
| Mind | +21% |
| All | +0% |
Offense: Damage Penetration
| Light | +10% |
| Mind | +15% |
| Fire | +45% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 55.292304923968 (87.807182003187%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 25 |
| Physical Save | 28 |
| Spell Save | 31 |
| Mental Save | 32 |
Defense: Resistances
| Acid | 11%( 70%) |
| Blight | 26%( 70%) |
| Arcane | 5%( 70%) |
| Cold | 31%( 70%) |
| All | 0%( 70%) |
| Lightning | 26%( 70%) |
| Light | 12%( 70%) |
| Temporal | 7%( 70%) |
| Physical | 0%( 70%) |
| Fire | 21%( 70%) |
| Nature | 23%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Silence Resistance | 10% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Knockback Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -407 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1232 life, 21 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Cursed / Predator | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Yvuthra the giant ice ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Silitta the brown bear. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITELIGHT_GREEN039;ve found the needed bear paw. The Brotherhood of Alchemists* &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITELIGHT_GREEN039;ve found the needed vial of elder vampire blood. * &039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Lisuna the pair of hardened leather boots (Madness) (17 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex ----- def ----- Armour +9 Defense +17 (+8 eff.) Resists +12% light HP.reg +2.00 Disease- +20% Silence- +10% Curse of Madness A pair of boots made of leather. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +5% arcane Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ivessra the iron helm (Nightmares) (5 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +5% Resists +6% lightning +7% temporal Blind- +20% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (Madness) (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+5 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEF53CBELASTffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | elm totem of healing &039; [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Res.pen +10% light ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to heal for 41. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Res.pen +15% fire On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +3% lightning +21% fire Phys.save +14 (+7 eff.) Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +9% fire Res.pen +20% fire ---------- misc Equi/ret +0.24 Psi/ret +0.16 Max.hate +10.00 Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | stralite longsword &039; (Shrouds) (141% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +10 light Against +13% Undead On Hit: * 10% chance to reduce damage dealt by 29% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +5 Str dps ---------- Phys.crit +8.0% Mind.crit +3% Dmg.mod +10% physical Acc +12 (+4 eff.) ---------- misc Psi/ret +0.12 Curse of Shrouds Sharp, long, and deadly. |
| Around waist | Chargecut the hardened leather belt (Madness)1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +6 Wil +5 Cun +7 Lck dps ---------- Crit.mult +20.00% Dmg.mod +6% lightning ----- def ----- Stealth +8 ---------- misc T.Disarm +11 Hate/m.crit +2.00 Infravis +5 Curse of Madness A belt that goes around your waist. |
| In off hand | Yaryvon (Madness) (0 def, 4 armour, 111% power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +25 nature +12 acid On Hit.r1 +16 arcane On Crit.r2 +8 arcane While equipped: Stats +2 Con dps ---------- Spell.pwr +5 (+1 eff.) On Melee Ret: * 12% chance to reduce armor by 15% ----- def ----- Armour +4 Fatigue +8% Resists +26% blight +23% nature +11% acid Max.HP +58.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
| Cloak | Baroneg the Coalwreck (Madness) (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% nature +10% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Armour +7 Defense +1 (+0 eff.) Resists +10% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tidemalice (Nightmares) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Res.pen +15% mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +21% cold Max.HP +26.00 Curse of Nightmares A suit of armour made of mail. |
Inventory
regeneration infusion (heal 60; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
teleportation rune of the titan (range 39; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 11% Amulets make your neck look great! |
stabilizing steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% temporal Pinning- +24% Knockbk- +31% Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +5% arcane +12% fire Res.Cap +3% all Phys.save +14 (+7 eff.) Spell.save +3 (+1 eff.) Die.at -80.00 life Cut- +10% Disarm- +20% Confus- +20% Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+3 eff.) Dmg.mod +9% mind ---------- misc Psi/ret +0.16 Hate/m.crit +3.00 Masteries +0.19 Cursed/Gloom Amulets make your neck look great! |
wanderer&0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
insulating gold amulet of mastery (0.16 Cursed / Strife)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% fire +17% cold ---------- misc Masteries +0.16 Cursed/Strife Amulets make your neck look great! |
conjurer&0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +4 Con ----- def ----- Resists +6% mind Max.HP +25.00 Disarm- +23% Pinning- +23% Knockbk- +23% ---------- misc Light +3 See.Invis +9 Rings make your fingers look great! |
copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings make your fingers look great! |
Shockhunger the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +10% nature Melee Ret 4 lightning ----- def ----- Resists +6% lightning +12% nature Max.HP +25.00 Disarm- +26% Pinning- +29% Knockbk- +30% Rings make your fingers look great! |
steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% acid Res.pen +25% cold On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +8 Resists +6% lightning +6% cold Rings make your fingers look great! |
marksman&0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% fire Acc +8 (+3 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
pixie&0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Mind.save +5 (+2 eff.) Confus- +26% Rings make your fingers look great! |
titan&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +9 (+4 eff.) Phys.save +10 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Chilledge (Corpses) (0 def, 4 armour, 115% power, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +13 acid +20 cold +16 mind On Hit.r1 +8 cold On Crit.r2 +16 acid On Hit: * 20% chance to reduce all saves and defense by 36 While equipped: Stats +1 Con dps ---------- Dmg.mod +6% mind +9% cold On Melee Ret: * 12% chance to reduce armor by 15% ----- def ----- Armour +4 Fatigue +8% Resists +13% acid +9% mind ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Barogund the Floeknave (Misfortune) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind +6% blight Res.pen +20% cold Melee Ret 2 cold ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +19% acid ---------- misc Hate/m.crit +2.00 Max.psi +40.00 Curse of Misfortune A suit of armour made of mail. |
Mardoneg (Misfortune) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Con dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 10 acid 14 fire Dmg.mod +12% mind Melee Ret 10 acid 11 fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +20% Resists +19% acid -12% light +23% fire +24% cold +8% darkness Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.hate +6.00 Curse of Misfortune A suit of armour made of mail. |
Searorder (Corpses) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.crit +6% Dmg.mod +6% fire Res.pen +10% mind Melee Ret 6 mind 4 fire ----- def ----- Armour +9 Fatigue +22% Resists +7% physical Phys.save +14 (+7 eff.) ---------- misc Psi/ret +0.12 Curse of Corpses A suit of armour made of metal plates. |
Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Silura the hardened leather belt (Shrouds)1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +3% acid Against +27% Summoned On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Resists +9% acid +8% fire +10% cold D.Red.from +24% Summoned Phys.save +7 (+4 eff.) Curse of Shrouds A belt that goes around your waist. |
pair of dwarven-steel boots &039; (Nightmares) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Wil +3 Cun +3 Con dps ---------- Phys.crit +4.0% Mind.crit +2% Crit.mult +20.00% Phys.pwr +4 (+1 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) Apr +6 ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+8 eff.) Mind.save +14 (+7 eff.) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
hardened leather gloves of the nighthunter (Misfortune) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Psionic While equipped: Stats +1 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Misfortune Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (Nightmares) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 128.57 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
alchemist&039;Dairydunadin&1.0 T3 lite [Rare] Nature While equipped: Stats +2 Cun +1 Con ----- def ----- Armour +6 Resists +3% mind +9% temporal Mind.save +3 (+1 eff.) Max.HP +56.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer&039;s lamp of health1.0 T3 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Max.HP +48.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Coalrace (dig speed 28 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Defense +5 (+2 eff.) Crit.chn- 10.00% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +64.00 Silence- +20% Confus- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe &039; (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +3% lightning +3% mind +5% arcane +11% nature Die.at -40.00 life Disease- +10% Disarm- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Offalserpent the dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +7% mind +10% fire Res.pen +5% acid +20% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Resists +6% acid +12% nature Mind.save +7 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Sunvengeance the iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +6% cold +5% arcane Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 116 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 170] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
extending dwarven-steel torque of gale force [power 245] (15 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 270 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Blindwither [power 225] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +20% darkness Melee Ret 2 darkness ----- def ----- Resists +12% darkness +3% mind +3% light Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 564 Base Damage: 232 Armor: 14 All Resist: 8 Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Marklar the Cornac Cursed level 8
10th Mirth 122nd year of Ascendancy at 06:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Marklar the Cornac Cursed level 23
76th Dusk 122nd year of Ascendancy at 18:08 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Marklar the Cornac Cursed level 25
1st Time of Equilibrium 122nd year of Ascendancy at 08:25 see stats
Home sweet home (Insane (Adventure) difficulty)
1st Time of Equilibrium 122nd year of Ascendancy at 15:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Marklar the Cornac Cursed level 10
6th Flare 122nd year of Ascendancy at 15:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Marklar the Cornac Cursed level 20
36th Dusk 122nd year of Ascendancy at 23:54 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Marklar the Cornac Cursed level 27
7th Haze 122nd year of Ascendancy at 00:14 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Marklar the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 18:54 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Marklar the Cornac Cursed level 7
1st Mirth 122nd year of Ascendancy at 08:23 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Marklar the Cornac Cursed level 23
76th Dusk 122nd year of Ascendancy at 17:58 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Marklar the Cornac Cursed level 24
78th Dusk 122nd year of Ascendancy at 22:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Marklar the Cornac Cursed level 16
18th Dusk 122nd year of Ascendancy at 12:05 see stats
Log
Marklar hits Something for 34 arcane, 17 arcane, 34 arcane (85 total damage).
Melee retaliation hits Marklar for 5 cold, 5 cold, 5 cold, 5 cold (21 total damage).
Marklar is encased in ice!
Marklar resists!
Melee retaliation hits Iceblock for 3 darkness damage.
Voranor the giant ice ant&fbd578LASTWHITELAST1133F3LAST56 total damage).
Something hits Marklar for (40 to ice), 60 lightning (60 total damage).
Thunderstorm hits Marklar for (24 to ice), 36 lightning (36 total damage).
Hurricane from Urkis, the High Tempest hits Marklar for (34 to ice), 51 lightning (51 total damage).
Hurricane from Urkis, the High Tempest hits Voranor the giant ice ant for 110 lightning damage.
Marklar notices you at the last moment!
Marklar repels an attack from Marklar.
Voranor the giant ice ant uses Rampage.
Voranor the giant ice ant begins rampaging!
Voranor the giant ice ant uses Implode.
Voranor the giant ice ant hits Marklar for (15 to ice), 22 physical (22 total damage).
Urkis, the High Tempest is less vulnerable.
Urkis, the High Tempest is no longer dominated.
Urkis, the High Tempest&
Urkis, the High Tempest casts Lightning.
Urkis, the High Tempest&
Marklar is no longer being stalked by Voranor the giant ice ant.
Melee retaliation hits Iceblock for 3 darkness, 3 darkness (4 total damage).
Voranor the giant ice ant&fbd578LASTSTEEL_BLUELASTWHITELASTSTEEL_BLUELAST1133F3LASTSTEEL_BLUELASTWHITELASTSTEEL_BLUELAST1133F3LAST54 total damage).
Urkis, the High Tempest hits Marklar for (148 to ice), 221 lightning (221 total damage).
Thunderstorm hits Marklar for (27 to ice), 41 lightning (41 total damage).
Marklar the level 28 cornac cursed was bolted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Marklar is free from the ice.
Voranor the giant ice ant is no longer being stalked by Marklar.





















































































