










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Forbidden Cults 1.7.4Official Expansion!Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Doombringer |
| Level / Exp | 34 / 7% |
| Size | small |
| Lifes / Deaths | Killed by Zubudaba the brown bear at level 34 on the 4th Regrowth 123rd year of Ascendancy at 19:04 / 1 |
Primary Stats
| Strength | 66 (base 46) |
| Dexterity | 58 (base 29) |
| Constitution | 20 (base 12) |
| Magic | 84 (base 57) |
| Willpower | 24 (base 10) |
| Cunning | 54 (base 17) |
Resources
| Life | -137/1002 |
| Stamina | 295/316 |
| Vim | 44/312 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 5.7070591492845 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 203 |
| Accuracy | 73 |
| Crit Chance | 31% |
| APR | 18 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 16% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 16% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +21% |
| Arcane | +9% |
| Cold | +15% |
| All | +0% |
| Lightning | +15% |
| Temporal | +6% |
| Darkness | +15% |
| Fire | +31% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +15% |
| Temporal | +10% |
| Arcane | +10% |
| Physical | +10% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 34 |
| Mental Save | 33 |
Defense: Resistances
| Nature | 16%( 70%) |
| Lightning | 13%( 70%) |
| Acid | 10%( 70%) |
| Darkness | 22%( 70%) |
| Blight | 26%( 70%) |
| Arcane | 20%( 70%) |
| Fire | 25%( 70%) |
| All | 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Poison Resistance | 35% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -482 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1031 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed hummerhorn wing. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed minotaur nose. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed xorn fragment. * You&WHITEGREENWHITELIGHT_GREEN039;ve found the needed ice ant stinger. * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITELIGHT_GREEN039;ve found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Alidur the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Melee Ret 8 physical ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Stam/turn +3.00 Max.stam +20.00 A pair of boots made of leather. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 22 out of 15/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 172.47 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 172.47 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Strikemortal (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +14 Str +7 Dex +4 Wil +3 Cun dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Armour +4 Fatigue +4% Resists +3% lightning Def/telep +15 Res/telep +15% Dur/telep +15% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| Tool | Eclipseroar (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Crit.mult +16.00% Phys.pwr +7 (+1 eff.) Dmg.mod +9% arcane Res.pen +10% arcane Apr +6 ----- def ----- Resists +7% fire +16% darkness +5% arcane ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ziroddabar the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight Acc +30 (+7 eff.) ----- def ----- Resists +8% nature +8% blight Poison- +15% Disease- +16% ---------- misc Max.mana +100.00 Max.stam +30.00 Max.vim +40.00 Rings make your fingers look great! |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Melee+ 14 physical Ranged+ 7 physical Dmg.mod +15% blight +6% acid Acc +8 (+2 eff.) Melee Ret 2 acid On Hit (Melee): * 14% chance to reduce all saves and defense by 20 * 10% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 17% On Hit (Ranged): * 13% chance to reduce all saves and defense by 20 ----- def ----- Resists +15% blight +6% acid ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | hardened leather belt &039;1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +15% fire +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +15% fire Max.HP +45.00 A belt that goes around your waist. |
| In main hand | Tirakai&5.0 T4 greatmaul 2H weapon [Unique] Arcane Power 56.0 - 72.8 Fire Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Atk.spd 100% On Crit.r2 +48 flameshock While equipped: Stats +4 Str +12 Dex +12 Mag +4 Wil +12 Cun +4 Con dps ---------- Dmg.mod +16% fire Ruby: Fire Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +1 Str dps ---------- Melee+ 6 nature Dmg.mod +3% nature Acc +35 (+8 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% nature Phys.save +6 (+3 eff.) Mind.save +8 (+4 eff.) HP.reg +3.00 Disarm- +26% ---------- misc Stam/turn +0.50 Max.stam +22.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Demonking (9 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +9% darkness +6% temporal Res.pen +10% temporal ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +7% arcane +3% darkness Spell.save +10 (+5 eff.) Mind.save +11 (+6 eff.) A suit of armour made of leather. |
| Cloak | Rainsever (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +3 Con dps ---------- Dmg.mod +15% cold Res.pen +10% physical ----- def ----- Defense +1 (+1 eff.) ---------- misc Stam/turn +3.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet &039;0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% acid ----- def ----- Defense +15 (+5 eff.) Fatigue -5% Resists +5% arcane +6% lightning Crit.dmg- 15.00% Max.HP +80.00 HP.reg +2.00 Poison- +20% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 179; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 210; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 212; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 764%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 764% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 402; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 421; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 27%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 31%; mental, magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 6; phase 23; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 9 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 307; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 306.55 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 95; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 95.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 120; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 85; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 36; blocks 4; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 119; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xanawe0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Apr +2 ----- def ----- Defense +15 (+5 eff.) Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+6 eff.) Die.at -20.00 life ---------- misc Stam/turn +2.00 Equi/ret +0.08 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
savior&0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 light 7 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 17% * 5% chance to blind ----- def ----- Phys.save +11 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +14 (+7 eff.) Amulets make your neck look great! |
Eilinirina the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Cun ----- def ----- Resists +17% lightning +6% mind Heal.mod +10% Poison- +20% Cut- +50% Silence- +10% Stun/Frz- +26% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 224 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Shiverwilder0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Mind.crit +3% Crit.mult +16.00% S.pwr/crit +5 Res.pen +20% cold Acc +7 (+1 eff.) Apr +15 ---------- misc Mana/turn +0.15 Psi/ret +0.08 Max.mana +28.00 Amulets make your neck look great! |
warrior&0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Masteries +0.19 Technique/Combat veteran Amulets make your neck look great! |
Eiliniganne the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) Dmg.mod +3% mind ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Filthblast the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% light Acc +5 (+1 eff.) Apr +2 ----- def ----- Phys.save +12 (+6 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Haluralar the Cleansefear0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.crit +2.0% Dmg.mod +9% physical Melee Ret 10 nature ----- def ----- Defense +25 (+9 eff.) Max.HP +23.00 Disarm- +25% Pinning- +24% Knockbk- +26% Rings make your fingers look great! |
Snowumbra0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Wil +5 Cun dps ---------- Spell.crit +4% Acc +18 (+4 eff.) Apr +11 Melee Ret 2 cold ----- def ----- Defense +10 (+4 eff.) Resists +7% nature +8% blight Poison- +14% Disease- +14% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Apr +3 ----- def ----- Armour +12 Phys.save +15 (+7 eff.) Max.HP +27.00 Disarm- +31% Pinning- +26% Knockbk- +20% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +15% Acc +8 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Stun/Frz- +30% Blinding Speed: Puts all charms on 34 cooldown Level 3.9 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
pixie&0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard&0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Melee+ 22 light Ranged+ 14 light Dmg.mod +14% light ----- def ----- Spell.save +10 (+5 eff.) Rings make your fingers look great! |
Saloma the Heatquick (23-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 23.0 - 34.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 light Against +13% Undead On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +6% blight Melee Ret 2 fire ----- def ----- Resists +6% fire Massive two-handed battleaxes. |
Ururain the Nightsmasher (24-37 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 24.5 - 36.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 mind On Hit: * 20% chance to reduce damage dealt by 17% * 21% chance to reduce all saves and defense by 20 While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +3% acid +21% cold +12% darkness Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +15% cold Massive two-handed battleaxes. |
caustic stralite battleaxe of shearing (46-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 45.5 - 68.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +21 acid +37 nature While equipped: dps ---------- Res.pen +13% acid +21% nature +10% all Acc +19 (+4 eff.) Apr +27 Massive two-handed battleaxes. |
stralite battleaxe &039; (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 44.0 - 66.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +6 Dex +3 Wil +2 Cun dps ---------- Phys.crit +2.0% Phys.spd +10% Acc +27 (+6 eff.) ----- def ----- Defense +13 (+5 eff.) Disease- +20% Disarm- +49% ---------- misc Stam/turn +3.00 Massive two-handed battleaxes. |
Poralaith (40-59 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 39.5 - 59.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 nature On Crit.r2 +38 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Mag +5 Wil dps ---------- All.spd +6% Res.pen +16% fire ----- def ----- Resists +3% blight Massive two-handed mauls. |
elemental dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 36.5 - 58.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 95 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +10% acid Res.pen +16% acid Massive two-handed swords. |
enhanced stralite greatsword of erosion (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 46.5 - 74.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +10 Str +14 Dex +10 Mag +10 Wil +10 Cun +10 Con Massive two-handed swords. |
stralite greatsword &039; (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Nature Power 48.0 - 76.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 acid On Crit.r2 +27 acid +47 nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +30% acid +19% nature Apr +13 Melee Ret 6 acid 4 lightning On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +6% acid +15% mind Massive two-handed swords. |
thought-forged stralite greatsword of amnesia (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Psionic Power 48.5 - 77.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +9 mind On Hit: * 19% chance to reduce all saves and defense by 20 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Cun +7 Wil Massive two-handed swords. |
hateful stralite mace (34-48 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Psionic Power 34.0 - 47.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +12 darkness Against +13% Living Blunt and deadly. |
steel dagger &039; (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 12.5 - 16.2 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +9 Con +8 Wil dps ---------- Dmg.mod +6% light On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +15% lightning +15% cold +18% darkness Spell.save +6 (+3 eff.) Max.HP +38.00 Sharp, short and deadly. |
Obsidianriver the thorny mindstar (7-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.0 - 7.7 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 20 arcane resource burn * 20% chance to reduce armor by 37% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +5% nature ----- def ----- Resists +12% darkness +12% blight +12% fire +5% arcane +9% nature Disease- +19% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar &039; (24-27 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 24.5 - 27.0 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun +2 Str dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+5 eff.) ----- def ----- Phys.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Blind- +20% Pinning- +10% ---------- misc Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Poloma the quiver of dragonbone arrows (24/58, 54-75 power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 53.5 - 74.9 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 58 Ranged+ +20 acid +8 mind On Hit.r1 +20 acid On Crit.r2 +20 acid On Hit: * 20% chance to reduce armor by 37% While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
Magmaparry (0 def, 4 armour, 12-14 power, 37 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 11.5 - 13.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +37 On Crit.r2 +12 fire On Hit: * 14% chance to reduce armor by 37% While equipped: dps ---------- Melee+ 7 acid Res.pen +20% mind Melee Ret 9 acid ----- def ----- Armour +4 Fatigue +8% Resists +15% light +12% darkness ---------- misc Psi/ret +0.08 Max.psi +30.00 Talents +1 Block Handheld deflection devices. |
dwarven-steel shield &039; (0 def, 6 armour, 30-35 power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 29.5 - 35.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 Melee+ +20 cold On Crit.r2 +8 nature While equipped: Stats +10 Wil dps ---------- Dmg.mod +9% mind Res.pen +20% fire On shield block: * Deals 102 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +6% nature +15% cold Mind.save +6 (+3 eff.) ---------- misc Max.psi +50.00 Talents +1 Block Handheld deflection devices. |
Cureedge the stralite shield (0 def, 8 armour, 46-55 power, 135 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 45.5 - 54.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +135 On Hit.r1 +8 light On Hit: * 20% chance to slow global speed by 46% While equipped: Stats +7 Dex +4 Mag dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +8 Fatigue +8% Resists +23% fire ---------- misc Infravis +3 Talents +1 Block Handheld deflection devices. |
timebroken silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +11% acid +9% physical +17% temporal +10% fire +14% arcane +10% cold ----- def ----- Resists +13% acid +14% physical +11% fire +14% cold +13% all ---------- misc Max.mana +40.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of time (+21%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane +32% temporal ----- def ----- Resists +15% all +21% temporal ---------- misc Max.mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +8% physical +7% lightning +14% blight +9% cold +16% nature +7% fire Disarm- +21% Stun/Frz- +29% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Shimmerhunter the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +25% light Melee Ret 4 lightning ----- def ----- Armour +10 Resists +6% lightning +2% physical Phys.save +13 (+6 eff.) HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth& |
Singecut the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% fire Res.pen +25% light +15% fire On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +18 (+6 eff.) Resists +15% fire Stealth +12 ---------- misc Light +3 A belt that goes around your waist. |
Bomarek the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Res.pen +15% physical ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Betuleriathra (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +6 Str +2 Mag +4 Cun dps ---------- Dmg.mod +18% mind Melee Ret 8 mind ----- def ----- Armour +3 HP.reg +6.00 Heal.mod +15% ---------- misc See.Invis +15 A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Mov.spd +25% Apr +5 ----- def ----- Armour +3 A pair of boots made of leather. |
pair of hardened leather boots &039; (13 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Dex dps ---------- Res.pen +15% physical On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +7 Defense +13 (+5 eff.) Resists +6% nature +27% cold A pair of boots made of leather. |
Brodymatar the pair of dwarven-steel boots (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag +2 Wil dps ---------- Spell.pwr +8 (+3 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +12 Fatigue +3% Resists +1% physical ---------- misc Stam/turn +0.70 Max.stam +45.00 Blink to a nearby random location (rad 9) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Xeryriata the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +4 (+2 eff.) S.pwr/crit +2 Dmg.mod +7% acid +3% arcane +6% blight ----- def ----- Armour +4 Fatigue +3% Disease- +23% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots &039; (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +2 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% mind ----- def ----- Armour +8 Fatigue +3% ---------- misc Stam/turn +3.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
hardened leather gloves &039; (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +12 (+4 eff.) Melee+ 13 arcane Dmg.mod +9% arcane +3% light Res.pen +5% lightning Acc +6 (+1 eff.) ----- def ----- Armour +2 Resists +3% lightning +7% arcane +9% light Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves &039; (15 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +9% lightning +3% physical Die.at -80.00 life HP.reg +2.00 Poison- +20% Pinning- +20% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves &039; (20 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- Melee Ret 4 light ----- def ----- Armour +2 Defense +20 (+7 eff.) Crit.dmg- 15.00% Phys.save +18 (+9 eff.) Spell.save +22 (+9 eff.) Mind.save +5 (+3 eff.) Die.at -80.00 life Cut- +20% Silence- +20% Disarm- +31% Learn an unarmed attack talent or enable &039; to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves &039; (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Con dps ---------- Crit.mult +10.00% Melee+ 14 acid Dmg.mod +7% acid Acc +18 (+4 eff.) Melee Ret 4 arcane ----- def ----- Armour +3 Resists +8% acid +3% temporal +3% cold +6% lightning Phys.save +19 (+9 eff.) Spell.save +10 (+5 eff.) Mind.save +7 (+4 eff.) Heal.mod +10% Disarm- +39% Learn an unarmed attack talent or enable &039; to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of archery (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+1 eff.) Apr +9 ----- def ----- Armour +7 Mind.save +10 (+5 eff.) Max.HP +56.00 Learn an unarmed attack talent or enable &039; to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +4 Mag dps ---------- Dmg.mod +18% arcane Res.pen +25% blight Acc +16 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +18% cold ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat &039; (1 def, 4 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +4 Dex dps ---------- Res.pen +20% fire +20% physical Acc +20 (+5 eff.) ----- def ----- Armour +4 Defense +1 (+1 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 Equi/ret +0.90 Psi/ret +1.00 Hate/ret +1.00 Max.stam +20.00 A pointy cloth hat, very wizardly... |
Bleakgrit (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +6% light +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Fatigue +4% Phys.save +14 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
176 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Fulukalthozor the Shinestalker (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Apr +3 ----- def ----- Resists +3% light ---------- misc Spell.cld 10% Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 134% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force &039; [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Crit.mult +20.00% Res.pen +15% physical Acc +15 (+3 eff.) ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Noonmistress the yew totem of summon tentacle [power 210] (22 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +21% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 502 Base Damage: 213 Armor: 9 All Resist: 9 Puts all charms on 22 cooldown 100% to increase all damage by 22% for 2 turns. 100% to heal for 66. 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing yew totem of healing [power 272] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Blazesweeper the ash wand of shielding [power 194] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light Melee Ret 10 light 8 physical ---------- misc Stam/turn +3.00 Max.stam +30.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Layalaith [power 320] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Defense +10 (+4 eff.) Crit.dmg- 15.00% Heal.mod +10% Poison- +20% Cut- +10% Pinning- +20% Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Giles the Halfling Doombringer level 10
30th Dusk 122nd year of Ascendancy at 17:34 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Giles the Halfling Doombringer level 23
3rd Haze 122nd year of Ascendancy at 20:32 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Giles the Halfling Doombringer level 32
39th Haze 122nd year of Ascendancy at 04:09 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Giles the Halfling Doombringer level 6
76th Pyre 122nd year of Ascendancy at 19:37 see stats
Home sweet home (Insane (Roguelike) difficulty)
6th Haze 122nd year of Ascendancy at 20:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Giles the Halfling Doombringer level 10
4th Flare 122nd year of Ascendancy at 22:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Giles the Halfling Doombringer level 20
70th Dusk 122nd year of Ascendancy at 04:00 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Giles the Halfling Doombringer level 30
32nd Haze 122nd year of Ascendancy at 13:38 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Giles the Halfling Doombringer level 32
39th Haze 122nd year of Ascendancy at 03:19 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Giles the Halfling Doombringer level 32
46th Haze 122nd year of Ascendancy at 05:58 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Giles the Halfling Doombringer level 29
25th Haze 122nd year of Ascendancy at 22:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Giles the Halfling Doombringer level 19
69th Dusk 122nd year of Ascendancy at 06:29 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Giles the Halfling Doombringer level 15
51st Dusk 122nd year of Ascendancy at 13:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Giles the Halfling Doombringer level 6
77th Pyre 122nd year of Ascendancy at 09:42 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Giles the Halfling Doombringer level 32
3rd Decay 122nd year of Ascendancy at 21:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Giles the Halfling Doombringer level 6
78th Pyre 122nd year of Ascendancy at 22:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Giles the Halfling Doombringer level 22
78th Dusk 122nd year of Ascendancy at 23:46 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Giles the Halfling Doombringer level 16
52nd Dusk 122nd year of Ascendancy at 13:44 see stats
Log
Giles misses Zubudaba the brown bear.
Giles has been set up!
Zubudaba the brown bear performs a melee critical strike against Giles!
Giles is not dazed anymore.
Zubudaba the brown bear performs a melee critical strike against Giles!
Giles counters the attack!
Zubudaba the brown bear damages himself through Martyrdom!
Zubudaba the brown bear hits Giles for (6 abyssal shield), 214 physical, (2 abyssal shield), 2 fire, (6 abyssal shield), 91 physical, (2 abyssal shield), 2 fire (310 total damage).
Greater Weapon Focus from Zubudaba the brown bear hits Giles for (6 abyssal shield), 130 physical, (2 abyssal shield), 2 fire, (6 abyssal shield), 61 physical, (2 abyssal shield), 2 fire (195 total damage).
Melee retaliation hits Zubudaba the brown bear for 2 acid, 6 physical, 15 blight, 10 fire, 2 acid, 6 physical, 15 blight, 10 fire, 2 acid, 6 physical, 15 blight, 10 fire, 2 acid, 6 physical, 15 blight, 10 fire (131 total damage).
Giles hits Zubudaba the brown bear for 9 physical, 0 fire, 6 physical, 0 fire, 4 physical, 0 fire, 3 physical, 0 fire (21 total damage).
Zubudaba the brown bear&LASTLIGHT_REDLASTLASTBleeding Edge.
Giles evades Zubudaba the brown bear.
Zubudaba the brown bear performs a melee critical strike against Giles!
Share the Pain performs a melee critical strike against Zubudaba the brown bear!
Zubudaba the brown bear is stunned by the burning flame!
Zubudaba the brown bear is disabled.
Giles evades Greater Weapon Focus from Zubudaba the brown bear.
Giles is cut deeply.
Talent Domination Hex is ready to use.
Zubudaba the brown bear damages himself through Martyrdom!
Zubudaba the brown bear hits Giles for (6 abyssal shield), 144 physical, (1 abyssal shield), 1 fire (145 total damage).
Deep Wound from Zubudaba the brown bear hits Giles for (6 abyssal shield), 24 physical (24 total damage).
Melee retaliation hits Zubudaba the brown bear for 2 acid, 6 physical, 15 blight, 10 fire (33 total damage).
Giles hits Zubudaba the brown bear for 9 fire, 6 physical, 0 fire, 1 physical (16 total damage).
Share the Pain hits Zubudaba the brown bear for 145 fire, 10 physical, 4 nature (160 total damage).
Giles the level 34 halfling doombringer was chopped into tiny pieces to death by Zubudaba the brown bear on level 2 of Bearscape.
Zubudaba the brown bear prepares for the next kill!




































































































































