










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Danger Alert 1.7.4Add a display of estimated threats in monster's tooltip. Turn Tempo 1.7.0Adds a brief delay in between actors' turns whenever you are in combat and there are more than 2 actors visible, hopefully making large fights easier to follow. VFX are added to highlight actors as they move, and to highlight the player when it is their turn. This addon hard-overwrites the code for progressing the game's turns; as such, I cannot guarantee stability, nor compatibility with other addons that interact with how turns play out. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Orc Breeding Pits Full 1.7.4Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width
- speed of scrolling
- delay before scrolling at top and bottom
- font size
- unlocked transparency
This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.7.0Donators/Buyers bonus! QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 37 / 36% |
| Size | big |
| Lifes / Deaths | Killed by Xanulaith the elder vampire at level 37 on the 61st Dusk 122nd year of Ascendancy at 10:12 / 1 |
Primary Stats
| Strength | 123 (base 56) |
| Dexterity | 72 (base 45) |
| Constitution | 20 (base 12) |
| Magic | 40 (base 39) |
| Willpower | 14 (base 10) |
| Cunning | 32 (base 21) |
Resources
| Life | -527/1418 |
| Mana | 321/336 |
| Stamina | 208/238 |
| Vim | 113/281 |
| Healing Factor | 1.4370588855781 |
| Regeneration | 31.974560204113 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 27.300317620788 |
| See Invisible | 27.300317620788 |
Offense: Mainhand
| Damage | 214 |
| Accuracy | 78 |
| Crit Chance | 29% |
| APR | 9 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +16% |
| Temporal | +9% |
| Blight | +18% |
| Arcane | +18% |
| Nature | +9% |
| All | +6% |
Offense: Damage Penetration
| Temporal | +45% |
| Fire | +5% |
| Physical | +34% |
| Cold | +10% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 27 (38.594633868923%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 24 |
| Mental Save | 29 |
Defense: Resistances
| Blight | 37%( 70%) |
| Arcane | 29%( 70%) |
| Cold | 54%( 70%) |
| All | 23%( 70%) |
| Lightning | 31%( 70%) |
| Light | 46%( 70%) |
| Temporal | 35%( 70%) |
| Physical | 35%( 70%) |
| Fire | 33%( 70%) |
| Darkness | 26%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Disarm Resistance | 29% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Hexes | 1.26 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is out of phase with reality, increasing defense by 20, resist all by 20%, and reducing the duration of detrimental timed effects by 20%. Out of PhaseThese effects cap at 40%. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by shadow. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
Escort: repented thief (level 2 of Ruins of Kor'Pul) | done |
You failed to protect the worried loremaster from death by ghoulking. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Zubiwe the vampire. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed xorn fragment. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots &039; (15 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Defense +15 (+3 eff.) HP.reg +2.00 Heal.mod +10% ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 9 power out of 13/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap &039; (0 def, 13 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +3 Wil dps ---------- Phys.crit +4.0% ----- def ----- Armour +13 Fatigue +1% Resists +6% blight Mind.save +7 (+3 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 A cap made of leather. |
| Tool | Salytira the ash wand of lightning storm [power 212] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +5 Dex dps ---------- Res.pen +20% physical ----- def ----- Resists +6% cold +6% temporal Max.HP +100.00 HP.reg +4.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (224 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +10 Dex dps ---------- Dmg.mod +12% blight +3% temporal Res.pen +5% fire +20% temporal Acc +15 (+4 eff.) Melee Ret 2 fire ----- def ----- Resists +12% blight Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +21 (+4 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +8 (+4 eff.) S.pwr/crit +2 Dmg.mod +12% arcane +6% all Melee Ret 2 arcane ----- def ----- Max.HP +65.00 HP.reg +14.00 Heal.mod +15% Stun/Frz- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +20.00 Rings make your fingers look great! |
| Around waist | Satyrbiter the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +3% darkness Spell.save +6 (+3 eff.) Max.HP +130.00 HP.reg +2.00 Disease- +10% A belt that goes around your waist. |
| In main hand | Corruptionprophet the voratun greatsword (171% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 171% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +7.0% Atk.spd 100% Melee+ +12 nature On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: Stats +7 Dex +2 Con dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Res.pen +14% physical Acc +65 (+14 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +29% Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable &039; to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 1/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 198.60 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Tidecrack (16 def, 11 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Melee+ 6 fire Ranged+ 5 fire Res.pen +10% cold +25% temporal Melee Ret 4 cold ----- def ----- Armour +11 Defense +16 (+4 eff.) Fatigue +8% Resists +15% physical +13% fire +24% cold Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
| Cloak | Frigidcutter the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 cold ----- def ----- Defense +17 (+4 eff.) Resists +9% temporal Crit.chn- 10.00% Phys.save +9 (+3 eff.) Max.HP +103.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet &039;0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Acc +30 (+7 eff.) Apr +5 ---------- misc Stam/turn +3.00 Masteries +0.16 Corruption/Hexes Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
healing infusion of the duelist (heal 221; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 184; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 196; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 140; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -208; dur 7; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -208 life. The duration and life will increase by 1% for every 1% life you have lost (currently 493 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -241; dur 8; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -241 life. The duration and life will increase by 1% for every 1% life you have lost (currently 571 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -269; dur 7; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -269 life. The duration and life will increase by 1% for every 1% life you have lost (currently 638 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -725; dur 6; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -725 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1721 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 460%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 460% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 600%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 267; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 232; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 213; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental, physical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 19%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 18%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 19%; mental, magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 22%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 23%; magical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 23%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 46%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 6; phase 20; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 9; phase 25; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 224.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; darkness, physical, mind, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 darkness, 3 physical, 4 mind, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 223; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 223.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 318; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 318.64 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 74; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 192; dur 5; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 192 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 416; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 272; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 283; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 436; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 436 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 320; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 17; blocks 3; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 40; blocks 3; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 38; blocks 3; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 39; blocks 3; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 45; blocks 3; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 3 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 48; blocks 4; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 112; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 112 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 100; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 62; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 82; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +15 (+7 eff.) Res.pen +5% arcane Melee Ret 4 cold ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Equi/ret +0.04 Amulets make your neck look great! |
grounding copper amulet of mastery (0.11 Technique / Combat techniques)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +21% ---------- misc Masteries +0.11 Technique/Combat techniques Amulets make your neck look great! |
insulating copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% fire +10% cold Amulets make your neck look great! |
mindweaver&0.1 T1 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% ---------- misc Masteries +0.10 Technique/Combat training Amulets make your neck look great! |
savior&0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +11 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Blind- +12% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Hellbore0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Spell.pwr +15 (+5 eff.) Res.pen +15% blight +25% physical +25% fire ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +2.00 Vim/s.crit +2.00 Amulets make your neck look great! |
Hellwrither0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+4 eff.) Res.pen +20% fire Melee Ret 8 physical ----- def ----- Defense +20 (+5 eff.) Resists +6% light +5% physical Phys.save +9 (+3 eff.) Mind.save +9 (+4 eff.) Confus- +16% Amulets make your neck look great! |
Lightningtooth0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Mag +8 Cun ----- def ----- Resists +9% lightning Crit.chn- 15.00% Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +16 (+8 eff.) ---------- misc Infravis +3 Amulets make your neck look great! |
Pitchsmash0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight +6% darkness Res.pen +20% darkness +5% cold Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Fatigue -5% Resists +20% blight HP.reg +3.00 Amulets make your neck look great! |
Rimepassion0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +5% Mind.crit +2% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +18% cold +6% lightning Melee Ret 10 cold ---------- misc Equi/ret +0.40 Psi/ret +0.16 Amulets make your neck look great! |
Silalebretha0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +9 Con dps ---------- Crit.mult +15.00% Apr +2 Melee Ret 6 physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Masteries +0.18 Corruption/Shadowflame Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
restful steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
steel amulet of perfection (0.13 Corruption / Demonic strength,0.13 Corruption / Shadowflame)0.1 T2 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.13 Corruption/Demonic strength +0.13 Corruption/Shadowflame Amulets make your neck look great! |
Eilinuda the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil +2 Mag dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Mind.pwr +10 (+5 eff.) Melee+ 7 light 6 darkness Dmg.mod +12% darkness +5% temporal +11% light +5% physical On Melee Ret: * 8% chance to reduce damage dealt by 15% * 9% chance to blind ----- def ----- Resists +5% arcane Mind.save +7 (+3 eff.) Confus- +14% ---------- misc Max.hate +2.00 Max.psi +20.00 Amulets make your neck look great! |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +9% arcane Res.pen +15% darkness Melee Ret 2 arcane ----- def ----- Fatigue -5% Resists +15% mind +6% darkness HP.reg +3.00 Blind- +17% Confus- +30% ---------- misc Stam/turn +0.60 Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.14 Max.mana +29.00 Amulets make your neck look great! |
savior&0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +13 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +15 (+7 eff.) Amulets make your neck look great! |
stabilizing gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +14% temporal Pinning- +34% Knockbk- +21% Amulets make your neck look great! |
Frozenbile the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +1 Mag +6 Cun +10 Con dps ---------- Spell.crit +4% Mov.spd +10% Dmg.mod +9% blight +3% cold Phasing +20% Melee Ret 4 cold ----- def ----- Fatigue -7% Resists +18% light +22% darkness Phys.save +13 (+5 eff.) Max.HP +47.00 HP.reg +11.00 Blind- +24% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Icemonster0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Mag +4 Con dps ---------- Melee Ret 2 cold ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Light +1 Infravis +1 Rings make your fingers look great! |
Nereselle the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Dmg.mod +12% darkness Res.pen +15% physical ----- def ----- Resists +24% darkness Die.at -40.00 life ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +5 (+1 eff.) Fatigue -5% Resists +6% cold +2% physical ---------- misc Max.enc +22 Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Fatigue -5% Resists +11% mind ---------- misc Max.enc +20 Rings make your fingers look great! |
pixie&0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator&0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
wizard&0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Blazesnake0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+3 eff.) Mov.spd +12% Melee+ 13 physical Ranged+ 13 physical Dmg.mod +9% fire Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 43% * 15% chance to reduce all saves and defense by 17 On Hit (Ranged): * 11% chance to reduce all saves and defense by 17 ----- def ----- Defense +6 (+1 eff.) Resists +9% fire ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Blinding Speed: Puts all charms on 34 cooldown Level 2.6 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings make your fingers look great! |
Spiderseam0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +8 Mag +5 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +21% nature Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 43% Rings make your fingers look great! |
Xanoth0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Cun +5 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% mind ----- def ----- Resists +9% lightning Phys.save +10 (+4 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.20 See.Invis +15 Rings make your fingers look great! |
gladiator&0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 18 light Ranged+ 14 light Dmg.mod +15% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
wizard&0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +26.00 Disarm- +27% Pinning- +22% Knockbk- +26% Rings make your fingers look great! |
Cuthelach the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Phys.pwr +28 (+6 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +11 (+5 eff.) Dmg.mod +5% all Apr +1 ----- def ----- Resists +9% darkness +5% arcane +3% nature Phys.save +8 (+3 eff.) Max.HP +64.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Cun +4 Dex dps ---------- Res.pen +15% temporal +10% fire Acc +6 (+2 eff.) ----- def ----- Resists +9% temporal Mind.save +8 (+4 eff.) Silence- +31% Confus- +47% ---------- misc Mana/turn +0.11 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Giladunalin (123% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +2 Mag +10 Wil +10 Con dps ---------- Phys.spd +10% Dmg.mod +3% blight Res.pen +7% physical Acc +23 (+5 eff.) Apr +10 ----- def ----- Crit.chn- 10.00% Max.HP +58.00 Massive two-handed battleaxes. |
steel battleaxe &039; (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 118% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 blight +8 cold On Hit.r1 +8 blight On Hit: 20% Epidemic 2 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +3% cold Disease- +19% Massive two-handed battleaxes. |
Umbragrit the dwarven-steel battleaxe (159% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 159% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Spell.save +18 (+9 eff.) ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Massive two-handed battleaxes. |
Obliterator (159% power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 159% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 123 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Turykalthogar the dwarven-steel greatmaul (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind Acc +10 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +6% darkness Max.HP +100.00 Cut- +20% Disarm- +44% Massive two-handed mauls. |
flaming dwarven-steel greatmaul (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +14 fire Massive two-handed mauls. |
quick dwarven-steel greatmaul of projection (150% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Master/Psionic Power 150% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +14 (+3 eff.) Massive two-handed mauls. |
warbringer&5.0 T3 greatmaul 2H weapon [Ego+] Master Power 161% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +18% Massive two-handed mauls. |
quick steel greatsword (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +12 (+3 eff.) Massive two-handed swords. |
Thunderravage the dwarven-steel greatsword (140% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 140% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 lightning On Hit.r1 +8 acid On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% acid +10% cold +10% lightning On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Resists +12% lightning Massive two-handed swords. |
truestriking dwarven-steel greatsword of evisceration (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 148% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) Res.pen +7% physical Acc +20 (+5 eff.) Apr +10 Massive two-handed swords. |
arcing stralite greatsword of shearing (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage While equipped: dps ---------- Res.pen +12% all Acc +17 (+4 eff.) Apr +13 Massive two-handed swords. |
enhanced stralite greatsword (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +9 Dex +9 Mag +16 Wil +5 Cun +6 Con Massive two-handed swords. |
truestriking stralite greatsword of rage (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 159% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +7% physical Res.pen +7% physical Acc +42 (+9 eff.) Apr +13 Massive two-handed swords. |
flaming voratun greatsword of evisceration (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +9 fire On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) Massive two-handed swords. |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 133% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
dwarven-steel shield &039; (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +4 Mag +4 Con dps ---------- Dmg.mod +24% blight +6% mind Res.pen +10% arcane On Melee Ret: * 15% chance to reduce armor by 31% ----- def ----- Armour +6 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of purity (0 def, 6 armour, 85 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 7 fire Melee Ret 10 fire ----- def ----- Armour +6 Fatigue +8% Resists +13% nature +13% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
focusing cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +5% all ----- def ----- Resists +11% all ---------- misc Mana/turn +0.18 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of light (+31%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +11% temporal +8% arcane +21% light ----- def ----- Resists +31% light +11% all ---------- misc Max.mana +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of blight (+21%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+2 eff.) Dmg.mod +21% blight ----- def ----- Resists +21% blight +13% all Spell.save +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gyneg (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Crit.mult +20.00% Spell.pwr +20 (+6 eff.) Melee+ 7 darkness Ranged+ 7 darkness ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +6% blight +17% temporal +18% darkness +5% arcane Def/telep +18 Res/telep +17% Dur/telep +14% ---------- misc Vim/s.crit +2.00 Blink to a nearby random location (rad 9) Puts all charms on 22 cooldown A suit of armour made of leather. |
cured leather armour &039; (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +12% cold ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +19% acid +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.28 Max.mana +40.00 Max.vim +30.00 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Zanineg the Wildpunish (14 def, 8 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Dmg.mod +3% mind +3% nature Res.pen +5% mind +5% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +8 Defense +14 (+3 eff.) Fatigue +8% Resists +10% acid +7% cold HP.reg +3.80 ---------- misc Stam/turn +1.70 Breathe water A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% HP.reg +5.50 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
Chargeseam (33 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Mind.pwr +20 (+10 eff.) Res.pen +20% lightning ----- def ----- Armour +15 Defense +33 (+8 eff.) Fatigue +12% Mind.save +19 (+9 eff.) Max.HP +40.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.28 A suit of armour made of mail. |
voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +8% Phys.pwr +16 (+3 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +18 (+9 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
Unrygen the Floerend (0 def, 19 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +12% mind +6% blight Res.pen +10% blight Melee Ret 6 cold ----- def ----- Armour +19 Fatigue +22% Resists +8% acid +10% physical +10% lightning +9% fire +15% mind +16% cold Spell.save +6 (+3 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour &039; (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Res.pen +15% nature Melee Ret 6 nature On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +11 Fatigue +22% Resists +9% nature Mind.save +15 (+7 eff.) Max.HP +94.00 HP.reg +5.00 Heal.mod +12% A suit of armour made of metal plates. |
Iseyana the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag +2 Wil dps ---------- Apr +1 ----- def ----- Defense +19 (+4 eff.) Stealth +6 Die.at -20.00 life ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Anoneg the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+10 eff.) ----- def ----- Resists +7% acid +8% fire +7% cold +5% arcane +7% lightning Phys.save +6 (+2 eff.) Max.HP +40.00 Cut- +20% Confus- +10% A belt that goes around your waist. |
Brenedur the Chillreaper1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Str +6 Mag +8 Wil +8 Cun +6 Con dps ---------- Spell.crit +5% Dmg.mod +9% acid +9% cold A belt that goes around your waist. |
Manilar the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Mag +8 Wil +4 Cun dps ---------- Spell.crit +5% ----- def ----- Armour +6 Resists +6% darkness +6% temporal Spell.save +18 (+9 eff.) Teleport- +20% ---------- misc Light +3 A belt that goes around your waist. |
Neira&1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 200, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt &039;1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +25 (+8 eff.) S.pwr/crit +4 Res.pen +25% mind Phasing +30% Melee Ret 8 arcane ----- def ----- Resists +11% light +7% darkness A belt that goes around your waist. |
noble&1.0 T3 belt armor [Ego++] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Against +20% Summoned ----- def ----- D.Red.from +24% Summoned A belt that goes around your waist. |
Cloudobeisance (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% cold Res.pen +10% lightning ----- def ----- Defense +7 (+1 eff.) Phys.save +6 (+2 eff.) ---------- misc Infravis +2 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galykor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Con +2 Wil dps ---------- Phys.crit +2.0% Res.pen +25% physical ----- def ----- Defense +1 (+0 eff.) Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polylle the linen cloak (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +6% blight Spell.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Apr +3 ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% acid +10% cold ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhesta the Windransom (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +10% nature Acc +5 (+2 eff.) Apr +4 On Hit (Melee): * 10% chance to slow global speed by 43% * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +2 (+0 eff.) Resists +6% mind +3% nature +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster&2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +2 Con dps ---------- Acc +27 (+6 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -5% Spell.save +7 (+4 eff.) Max.HP +70.00 ---------- misc Stam/turn +0.60 Max.stam +28.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 6 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +2.0% Crit.mult +10.00% Res.pen +25% nature ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +15% darkness Spell.save +9 (+5 eff.) ---------- misc Stam/turn +3.00 Max.mana +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 17 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +17 Defense +2 (+0 eff.) Resists +1% physical +16% cold Heal.mod +20% Disarm- +10% Pinning- +20% Knockbk- +20% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (12 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Acc +20 (+5 eff.) Apr +1 ----- def ----- Armour +4 Defense +12 (+3 eff.) Resists +12% darkness Phys.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden&2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Elerethra the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+2 eff.) Mov.spd +25% ----- def ----- Armour +3 Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.08 Blink to a nearby random location (rad 10) Puts all charms on 22 cooldown A pair of boots made of leather. |
Geteledin the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+5 eff.) Mov.spd +25% On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 ---------- misc Equi/ret +0.04 Max.psi +50.00 A pair of boots made of leather. |
Voroselaith the pair of hardened leather boots (0 def, 17 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Armour +17 Resists +16% acid +15% light +11% fire +9% cold +10% lightning Spell.save +15 (+8 eff.) Max.HP +100.00 Silence- +20% A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
pair of hardened leather boots &039; (20 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Res.pen +10% nature ----- def ----- Armour +3 Defense +20 (+5 eff.) Resists +8% fire +8% cold Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
Shockpunish the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +3% lightning Apr +4 ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Xilaith (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 6 acid ----- def ----- Armour +3 Fatigue +2% Resists +3% mind +6% cold Max.HP +80.00 Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ashstalker the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Mind.pwr +30 (+15 eff.) Dmg.mod +15% cold +18% fire Res.pen +10% fire Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +3% Resists +6% fire ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Velogana the pair of dwarven-steel boots (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Armour +12 Fatigue +3% Resists +12% acid +6% light +18% darkness HP.reg +4.00 Silence- +20% Disarm- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
miner&3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Chargezeal (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Mag dps ---------- S.pwr/crit +2 Dmg.mod +12% lightning ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Vim/s.crit +1.00 Max.stam +10.00 Max.vim +10.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves &039; (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +9% Crit.mult +8.00% Dmg.mod +6% light Res.pen +20% light Acc +6 (+2 eff.) Apr +8 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Resists +6% acid +6% temporal +3% nature HP.reg +2.70 ---------- misc Stam/turn +0.70 Psi/turn +0.12 Learn an unarmed attack talent or enable &039; to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves &039; (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +2 Wil +7 Cun dps ---------- Phys.crit +9.0% Spell.crit +13% Mind.crit +15% Crit.mult +14.00% Acc +9 (+2 eff.) Apr +10 ----- def ----- Armour +7 Resists +9% light +6% fire HP.reg +8.00 ---------- misc Stam/turn +1.90 Max.stam +23.00 Learn an unarmed attack talent or enable &039; to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable &039; to see combat stats. Mindhook: Level 4.0 Pwr.cost 14 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
linen wizard hat &039; (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +8 Str +4 Dex +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +6% cold A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of the mountain (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +10% physical Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Barinik the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid ----- def ----- Defense +2 (+0 eff.) Resists +22% acid +1% physical Crit.chn- 5.00% Phys.save +9 (+3 eff.) Max.HP +40.00 Heal.mod +15% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
cleansing cashmere wizard hat of nature (+24%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +2 (+0 eff.) Resists +24% nature +7% blight A pointy cloth hat, very wizardly... |
Lisileta the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +1.0% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% A cap made of leather. |
Zereblek (0 def, 9 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Res.pen +20% mind ----- def ----- Armour +9 Fatigue +3% Resists +9% acid +6% blight +6% light +8% nature Spell.save +6 (+3 eff.) Max.HP +64.00 Heal.mod +19% A cap made of leather. |
bladed hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Armerig the iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +1% Dmg.mod +9% physical ----- def ----- Armour +4 Fatigue +5% ---------- misc Stam/turn +1.00 Max.hate +4.00 Light +1 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Beadur the iron helm (25 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Defense +25 (+6 eff.) Fatigue +5% Resists +6% nature Max.HP +20.00 Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Duskblast (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Phys.crit +1.0% Crit.mult +10.00% Apr +4 ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
insulating dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +8% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +16% mind Mind.save +16 (+8 eff.) Confus- +31% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
229 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Betyldann the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% mind ---------- misc Stam/turn +3.00 Hate/m.crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Master While equipped: dps ---------- Apr +1 ----- def ----- Armour +6 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% cold ----- def ----- Resists +3% blight +6% fire Phys.save +6 (+2 eff.) Max.HP +43.00 Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Betuna the alchemist&1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +11% mind ----- def ----- Armour +8 Crit.chn- 10.00% Mind.save +9 (+4 eff.) HP.reg +4.00 Heal.mod +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist&0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +10% light ----- def ----- Resists +9% darkness Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 128.47 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Aeriharazilalen the Lustreserpent (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Wil +5 Con dps ---------- Dmg.mod +9% light ---------- misc Light +3 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe &039; (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str ----- def ----- Resists +3% physical +3% darkness +3% temporal Heal.mod +5% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xanitira (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +10 Resists +6% blight Mind.save +3 (+1 eff.) Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of quickening (dig speed 22 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak& |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Flashstake [power 51] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Crit.mult +10.00% Dmg.mod +21% darkness Res.pen +15% light Acc +10 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +20% light Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Mayysewen the Breezerip [power 170] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Mind.save +6 (+3 eff.) Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 43 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
extending steel torque of gale force [power 150] (13 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 159 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 51] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Sepsisbloom [power 270] (13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% lightning On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Resists +15% nature +3% lightning Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
elm totem of summon tentacle [power 95] (22 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 213 Base Damage: 105 Armor: 0 All Resist: 4 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
innervating elm totem of stinging [power 110] (13 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 119 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hazecut the ash totem of stinging [power 206] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Str +8 Con dps ---------- Phys.crit +5.0% Res.pen +15% physical ----- def ----- Armour +6 Resists +3% physical +12% cold Sting an enemy dealing 224 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Kindlebrawn [power 218] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 4 mind ----- def ----- Resists +6% temporal +6% fire Crit.chn- 15.00% Disease- +20% ---------- misc Equi/ret +0.20 Psi/ret +0.16 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 13 cooldown 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Zubithra the ash totem of summon tentacle [power 170] (22 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +27% mind Res.pen +10% arcane ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.mana +80.00 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 440 Base Damage: 191 Armor: 9 All Resist: 19 Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of healing [power 206] (13 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 13 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cuthebers the yew totem of stinging [power 272] (13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% acid Res.pen +10% acid ----- def ----- Resists +9% acid Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing &039; [power 284] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +15% lightning +6% blight Res.pen +25% blight +25% lightning ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Growthvengeance [power 122] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% nature Res.pen +15% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Resists +3% darkness Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elm wand of clairvoyance [power 9] (13 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 57 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing ash wand of shielding [power 182] (17 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick ash wand of lightning storm [power 158] (9 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 33 lightning damage and will be dazed for 1 turn (167 total damage) Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Boltmaster the yew wand of lightning storm [power 314] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +10% lightning +10% temporal Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Create a radius 3 storm for 5 turns. Each turn, creatures within take 66 lightning damage and will be dazed for 1 turn (332 total damage) Puts all charms on 13 cooldown 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Grinurig [power 308] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Str +3 Dex +5 Mag dps ---------- Dmg.mod +21% temporal ----- def ----- Resists +6% darkness +6% mind Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Create a radius 3 storm for 5 turns. Each turn, creatures within take 65 lightning damage and will be dazed for 1 turn (326 total damage) Puts all charms on 13 cooldown 100% to heal for 78. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive yew wand of clairvoyance [power 11] (13 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 59 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 5 charge(s). Reduce the duration of all detrimental effects. Uses 9 power out of 5/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Giles the Higher Doombringer level 32
39th Dusk 122nd year of Ascendancy at 00:20 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Giles the Higher Doombringer level 11
2nd Mirth 122nd year of Ascendancy at 03:07 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Giles the Higher Doombringer level 35
55th Dusk 122nd year of Ascendancy at 03:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Giles the Higher Doombringer level 25
14th Dusk 122nd year of Ascendancy at 17:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Giles the Higher Doombringer level 31
31st Dusk 122nd year of Ascendancy at 17:57 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Giles the Higher Doombringer level 6
75th Pyre 122nd year of Ascendancy at 07:43 see stats
Home sweet home (Insane (Roguelike) difficulty)
33rd Dusk 122nd year of Ascendancy at 19:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Giles the Higher Doombringer level 10
78th Pyre 122nd year of Ascendancy at 23:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Giles the Higher Doombringer level 20
6th Flare 122nd year of Ascendancy at 04:39 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Giles the Higher Doombringer level 30
27th Dusk 122nd year of Ascendancy at 13:47 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Giles the Higher Doombringer level 31
31st Dusk 122nd year of Ascendancy at 17:14 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Giles the Higher Doombringer level 31
31st Dusk 122nd year of Ascendancy at 14:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Giles the Higher Doombringer level 25
13rd Dusk 122nd year of Ascendancy at 19:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Giles the Higher Doombringer level 6
75th Pyre 122nd year of Ascendancy at 21:05 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Giles the Higher Doombringer level 35
57th Dusk 122nd year of Ascendancy at 11:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Giles the Higher Doombringer level 15
1st Summertide 122nd year of Ascendancy at 09:42 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Giles the Higher Doombringer level 24
11st Dusk 122nd year of Ascendancy at 03:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Giles the Higher Doombringer level 17
1st Flare 122nd year of Ascendancy at 12:23 see stats
Log
Xanulaith the elder vampire is knocked back!
Giles hits Xanulaith the elder vampire for 150 physical damage.
Share the Pain performs a melee critical strike against Xanulaith the elder vampire!
Giles is recovering from the damage!
Xanulaith the elder vampire is no longer evading attacks.
Giles moves reluctantly!
Share the Pain hits Xanulaith the elder vampire for (223 ignored), 0 physical, 4 nature, 4 fire, (17 ignored), 0 light (9 total damage).
Acid Splash from Giles hits Xanulaith the elder vampire for 9 acid damage.
Giles hits Xanulaith the elder vampire for 4 fire, 17 fire (21 total damage).
Melee retaliation hits Xanulaith the elder vampire for 12 blight, 12 fire, 1 arcane, 4 cold (32 total damage).
Xanulaith the elder vampire hits Giles for (38 abyssal shield), 650 darkness, (9 abyssal shield), 9 nature, (9 abyssal shield), 9 darkness, (5 abyssal shield), 5 acid, (5 abyssal shield), 5 fire, (37 abyssal shield), 55 darkness (735 total damage).
Melee retaliation hits Giles for (7 abyssal shield), 7 acid, (4 abyssal shield), 4 fire (12 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Giles casts Wraithform.
Giles turns into a wraith.
Giles slows down.
Giles&LASTTalent Infusion: Movement is ready to use.
Talent Incinerating Blows is ready to use.
Talent Fiery Aegis is ready to use.
Xanulaith the elder vampire performs a melee critical strike against Giles!
Xanulaith the elder vampire is free from the acid.
Xanulaith the elder vampire&LASTLAST039;s shakes the fear off.
Xanulaith the elder vampire hits Giles for (36 abyssal shield), 1253 darkness (1253 total damage).
Melee retaliation hits Xanulaith the elder vampire for 11 blight, 9 fire, 1 arcane, 4 cold (26 total damage).
Giles the level 37 higher doombringer was shadowed to death by Xanulaith the elder vampire on level 7 of Dreadfell.
Giles is out of phase.


































































































































































