











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Turn Tempo 1.7.0Adds a brief delay in between actors' turns whenever you are in combat and there are more than 2 actors visible, hopefully making large fights easier to follow. VFX are added to highlight actors as they move, and to highlight the player when it is their turn. This addon hard-overwrites the code for progressing the game's turns; as such, I cannot guarantee stability, nor compatibility with other addons that interact with how turns play out. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Orc Breeding Pits Full 1.7.4Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width
- speed of scrolling
- delay before scrolling at top and bottom
- font size
- unlocked transparency
This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.7.0Donators/Buyers bonus! QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 35 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Poleldatha the faeros at level 35 on the 58th Dusk 122nd year of Ascendancy at 14:14 / 1 |
Primary Stats
| Strength | 18 (base 11) |
| Dexterity | 51 (base 37) |
| Constitution | 20 (base 10) |
| Magic | 103 (base 60) |
| Willpower | 63 (base 47) |
| Cunning | 41 (base 21) |
Resources
| Life | -85/777 |
| Paradox | 346 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139452 |
Speed
| Mental | +5.9952043329758E-13% |
| Attack | +5.9952043329758E-13% |
| Movement | +32% |
| Spell | +5.9952043329758E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 10 |
| See Stealth | 31.503462986585 |
| See Invisible | 43.503462986585 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 62 |
| Crit Chance | 15% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 62 |
| Crit Chance | 17% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 20% |
| Speed | 0.99999999999999 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 16% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Lightning | +6% |
| Temporal | +36% |
| Blight | +22% |
| Acid | +34% |
| All | +0% |
Offense: Damage Penetration
| Temporal | +10% |
| Acid | +14% |
| Light | +20% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 15 (49.007671158813%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 40 |
| Mental Save | 32 |
Defense: Resistances
| Acid | 24%( 70%) |
| Physical | 18%( 70%) |
| All | 16%( 70%) |
| Darkness | 26%( 70%) |
| Light | 21%( 70%) |
| Temporal | 28%( 70%) |
| Lightning | 21%( 70%) |
| Fire | 22%( 70%) |
| Nature | 19%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Disarm Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 543% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 310.34 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (284)Turns left: 209 You completed the challenge and received: Random Artifact: Demonpierce (111% power, 3 apr, fire element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Infinite Dungeon Challenge (Level 30): Headhunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 33): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 34): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of hardened leather boots &039; (0 def, 6 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +12% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Resists +9% acid Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Aeravena the alchemist&1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 21 fire ----- def ----- Armour +6 Resists +2% physical +7% fire Mind.save +8 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +8 See.Stealth +10 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lustreblight the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Mag +3 Con dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Res.pen +20% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Defense +2 (+1 eff.) Resists +6% light ---------- misc Psi/turn +0.21 Light +2 Infravis +2 See.Invis +6 A pointy cloth hat, very wizardly... |
| On hands | voratun gauntlets &039;Nodhewyn&1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +5 Dex +8 Mag +2 Wil +7 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+6 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Chaludir the Cracklehacker [power 356] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Mag +6 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +6% lightning Crit.chn- 10.00% ---------- misc Infravis +3 See.Invis +6 Heal yourself and all friendly characters within 10 spaces for 356 Puts all charms on 15 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 16 physical Ranged+ 21 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
| On fingers | mule&0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 6 physical Ranged+ 16 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 28 On Hit (Ranged): * 14% chance to reduce all saves and defense by 28 ----- def ----- Fatigue -6% ---------- misc Max.enc +24 Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | Brodygorim0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Melee Ret 6 acid ----- def ----- Defense +5 (+2 eff.) Resists +3% nature Spell.save +3 (+1 eff.) Confus- +20% Amulets make your neck look great! |
| In main hand | Mayowe (140% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +24% temporal Res.pen +10% temporal Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+3 eff.) Disarm- +33% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Sharp, long, and deadly. |
| Around waist | spiritwalker&1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +10 Mana/turn +0.23 Max.mana +21.00 Infravis +3 A belt that goes around your waist. |
| In off hand | Xanirarin the dwarven-steel dagger (118% power, 12 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 118% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +6.0% Atk.spd 100% Phasing +12% On Hit: * Create an explosion dealing 106 acid damage (1/turn) While equipped: Stats +1 Cun +4 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) Dmg.mod +10% acid Res.pen +14% acid Acc +9 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +27% ---------- misc Max.hate +2.00 Sharp, short and deadly. |
| Cloak | murderer&2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +3 (+0 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +14% temporal Def/telep +13 Res/telep +11% Dur/telep +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
healing infusion (heal 45; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 45 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 141; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 80; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 537%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 709%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 471; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 466; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 25%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 19%; magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the sneak (regen 1107% over 10 turns; mana 55; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (99% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1107% for 10 turns (38 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 81; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 40; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 60; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 123; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 50; dur 3; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 241; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 241 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 290; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 432; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 46; blocks 2; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 28; blocks 3; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 125; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (99% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cobraward the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Resists +3% blight +12% mind +3% acid Confus- +23% Amulets make your neck look great! |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +5% arcane Spell.save +3 (+1 eff.) ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Tehek the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Fatigue -4% Resists +10% lightning +17% darkness +5% arcane +10% light Spell.save +6 (+2 eff.) HP.reg +2.00 Blind- +23% Stun/Frz- +20% Amulets make your neck look great! |
Ulfuzilarain the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +2 Str dps ---------- S.pwr/crit +4 Dmg.mod +9% blight ----- def ----- Resists +10% lightning Stun/Frz- +25% ---------- misc Mana/turn +0.08 Amulets make your neck look great! |
starlit steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +12% light +12% darkness Blind- +23% Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Res.pen +15% darkness Acc +6 (+1 eff.) Apr +12 Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +6% cold +6% darkness +18% nature Spell.save +6 (+2 eff.) Amulets make your neck look great! |
warrior&0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets make your neck look great! |
restful gold amulet of cunning (+3)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
mindweaver&0.1 T4 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +8 (+4 eff.) Confus- +18% Amulets make your neck look great! |
Emuriawe the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Con dps ---------- Acc +30 (+7 eff.) Apr +6 ----- def ----- Phys.save +12 (+6 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
Khelaruidil the Shadeoath0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Resists +6% darkness Pinning- +10% Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +5% temporal +25% physical ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Die.at -20.00 life Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +15% arcane +5% cold ----- def ----- Resists +5% arcane +9% acid Blind- +23% ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
Adara0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +22% nature ----- def ----- Defense +5 (+2 eff.) Resists +44% nature Die.at -40.00 life Max.HP +20.00 Disarm- +20% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
Mayymina the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- S.pwr/crit +4 On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Spell.save +3 (+1 eff.) HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.mana +100.00 Rings make your fingers look great! |
Relgablek0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Dex +11 Con dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +12% arcane ----- def ----- Resists +12% arcane Silence- +21% ---------- misc Mana/turn +0.10 See.Invis +3 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 16.23 cold and 16.23 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Blind- +23% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
treant&0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 6 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 28 On Hit (Ranged): * 12% chance to reduce all saves and defense by 28 ----- def ----- Resists +6% nature +5% blight Poison- +12% Disease- +16% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Kindlecutter0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Res.pen +20% fire Acc +7 (+1 eff.) Apr +9 On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Defense +10 (+3 eff.) Resists +15% acid Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Velota0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +4 Mag +4 Wil dps ---------- Melee+ 14 light Ranged+ 16 light Dmg.mod +12% light Melee Ret 8 temporal ---------- misc Light +3 Infravis +3 Rings make your fingers look great! |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 11 physical Ranged+ 16 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 28 On Hit (Ranged): * 11% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
gold ring of time (+12%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
pixie&0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +25% Rings make your fingers look great! |
psionicist&0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Acc +7 (+1 eff.) Apr +10 ----- def ----- Defense +9 (+3 eff.) Mind.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue&0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +13% darkness ----- def ----- Defense +6 (+2 eff.) Resists +26% darkness Rings make your fingers look great! |
savage&0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+5 eff.) Mind.save +6 (+3 eff.) Confus- +25% ---------- misc Max.stam +14.00 Rings make your fingers look great! |
titan&0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+5 eff.) Rings make your fingers look great! |
gladiator&0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+4 eff.) Rings make your fingers look great! |
stralite ring &039;0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +2 Wil dps ---------- Phys.crit +2.0% Crit.mult +20.00% Dmg.mod +14% arcane Res.pen +10% mind ----- def ----- Resists +14% arcane Die.at -40.00 life ---------- misc Equi/ret +0.24 Rings make your fingers look great! |
Velyth (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 161% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +16 acid While equipped: Stats +5 Wil dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +9% nature +6% fire Max.HP +40.00 Silence- +20% Disarm- +35% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
blazebringer&3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 161% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +63 fire While equipped: dps ---------- All.spd +6% Res.pen +12% all +13% fire Acc +16 (+4 eff.) Apr +14 Massive two-handed swords. |
stralite greatsword of vileness (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane Power 159% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: * 12% chance to reduce strength, dexterity, and constitution by 30 Massive two-handed swords. |
truestriking stralite greatsword of evisceration (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 161% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+6 eff.) Res.pen +16% physical Acc +20 (+5 eff.) Apr +7 Massive two-handed swords. |
warbringer&3.0 T4 greatsword 2H weapon [Ego+] Master Power 162% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+6 eff.) Res.pen +13% physical ----- def ----- Disarm- +27% Massive two-handed swords. |
Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Mag Dmg Fire Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword& |
Zubybeth (152% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 152% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +7 nature +20 physical While equipped: Stats +4 Wil dps ---------- Res.pen +10% blight Acc +10 (+2 eff.) ---------- misc Mana/s.crit +2.00 Sharp, long, and deadly. |
truestriking stralite mace of projection (142% power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master/Psionic Power 142% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +8% physical Acc +9 (+2 eff.) Apr +10 Blunt and deadly. |
warbringer&3.0 T4 mace 1H weapon [Ego+] Master Power 144% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +8 (+4 eff.) Res.pen +8% physical ----- def ----- Disarm- +12% Blunt and deadly. |
Armoharadin the voratun mace (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 157% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +21 cold While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Phys.pwr +10 (+5 eff.) Acc +15 (+3 eff.) ----- def ----- Phys.save +12 (+6 eff.) Die.at -40.00 life Blunt and deadly. |
quick dwarven-steel waraxe of shearing (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 118% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Res.pen +9% all Acc +27 (+6 eff.) Apr +7 One-handed war axes. |
Ulfiziladunarin (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 140% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +2 Str dps ---------- Res.pen +20% physical +12% all Acc +18 (+4 eff.) Apr +12 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +2% physical One-handed war axes. |
truestriking stralite waraxe of crippling (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 138% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +10% physical Acc +14 (+3 eff.) Apr +7 One-handed war axes. |
truestriking stralite waraxe of enduring (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 138% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +11 Con +11 Wil dps ---------- Res.pen +9% physical Acc +13 (+3 eff.) Apr +8 ----- def ----- Max.HP +10.00 One-handed war axes. |
arcing iron dagger of evisceration (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 100% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage On Crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+3 eff.) Sharp, short and deadly. |
Giluyablek the Woeransom (132% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 darkness On Hit: * 20 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con +7 Wil dps ---------- Phys.crit +5.0% ----- def ----- Resists +9% acid Max.HP +10.00 Sharp, short and deadly. |
Ulferomikhad (122% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 122% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+8 eff.) Melee Ret 8 blight ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
plaguebringer&1.0 T3 dagger 1H weapon [Ego++] Arcane Power 119% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Curse of Vulnerability 3 On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 30 While equipped: ----- def ----- Disease- +10% Sharp, short and deadly. |
Poluthra the Chillcut (135% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 135% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 cold On Crit.r2 +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage While equipped: dps ---------- Mind.crit +4% Dmg.mod +18% mind +12% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ---------- misc Psi/ret +0.12 Sharp, short and deadly. |
Undeathpride (146% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 nature On Hit.r1 +4 nature +20 arcane On Hit: 20% Curse of Death 4 While equipped: Stats +4 Con dps ---------- Phys.pwr +11 (+5 eff.) Dmg.mod +9% arcane Res.pen +11% physical Melee Ret 2 arcane ----- def ----- Disarm- +19% Sharp, short and deadly. |
caustic stralite dagger of crippling (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 132% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +18 acid +30 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% acid +13% nature Apr +9 Sharp, short and deadly. |
truestriking stralite dagger of torment (133% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 133% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +9% physical Acc +9 (+2 eff.) Apr +9 Sharp, short and deadly. |
wyrm&3.0 T1 mindstar 1H weapon [Ego++] Nature Power 75% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 lightning 8 physical 3 fire 3 acid 2 cold Dmg.mod +5% physical Res.pen +5% physical ----- def ----- Resists +4% lightning +8% physical +4% cold +3% fire +3% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Strikestar the pulsing mindstar (104% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature Power 104% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +4% Melee+ 6 lightning 6 physical 16 fire 3 acid 6 cold Dmg.mod +3% mind +14% fire Res.pen +9% fire Melee Ret 8 lightning ----- def ----- Resists +9% lightning +7% physical +6% cold +12% fire +8% acid Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +2.10 Hate/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Velirarin (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% Melee+ +8 mind While equipped: Stats +3 Cun dps ---------- Phys.crit +4.0% Mind.crit +7% Crit.mult +15.00% Mind.pwr +8 (+3 eff.) ----- def ----- Armour +4 ---------- misc Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow &039;4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +8 lightning +8 light +4 blight On Hit.r1 +12 light +4 blight While equipped: dps ---------- Dmg.mod +17% lightning Res.pen +24% all Acc +32 (+8 eff.) Apr +24 ----- def ----- Resists +6% blight Longbows are used to shoot arrows at your foes. |
swiftstrike cured leather sling of true flight4.0 T2 sling 1H weapon [Ego++] Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.crit +7.0% Phys.spd +10% Acc +8 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Xanabrebeth4.0 T4 sling 1H weapon [Random Unique] Arcane/Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +13 acid +12 fire While equipped: Stats +1 Dex +1 Wil dps ---------- Phys.crit +9.0% Dmg.mod +12% acid +9% fire Acc +9 (+2 eff.) ----- def ----- Resists +3% lightning Crit.chn- 15.00% HP.reg +2.00 Heal.mod +5% Silence- +20% Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of true flight4.0 T4 sling 1H weapon [Ego+] Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +4 Str dps ---------- Phys.crit +7.0% Phys.pwr +10 (+5 eff.) Acc +10 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Nithan&4.0 T5 sling 1H weapon [Unique] Master Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
steady stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 65% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +12.0% Acc +18 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver of Domination (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 60% Dex, 50% Mag Dmg Mind Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
barbed quiver of elven-wood arrows (18/18, 168% power, 14 apr)3.0 T4 arrow ammo [Ego+] Master Power 168% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +14.5% Capacity 18 On Crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of accuracy (19/19, 155% power, 14 apr)3.0 T4 arrow ammo [Ego+] Master/Psionic Power 155% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +14 Crit +2.5% Capacity 19 Ranged+ +29 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Arrows are used with bows to pierce your foes to death. |
chilling pouch of stralite shots of paradox (19/19, 156% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane Power 156% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +13 temporal +15 cold On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
elemental pouch of stralite shots (21/21, 157% power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane Power 157% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 On Hit: * Create an explosion dealing 117 fire damage (1/turn) Shots are used with slings to pummel your foes to death. |
shocking iron shield of temporal resistance (+11%) (0 def, 2 armour, 16.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 8 lightning Melee Ret 4 lightning On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful iron shield of fire resistance (+7%) (0 def, 2 armour, 15.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- On shield block: * Deals 159 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +7% light +23% fire ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven silk robe of corrosion (+31%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +21% acid ----- def ----- Resists +31% acid +13% all Mind.save +22 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +20% acid +12% physical +20% fire +5% cold ----- def ----- Resists +13% acid +14% physical +13% fire +14% cold +13% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Murkserpent the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 10 lightning On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +6% blight +9% fire +8% mind +6% light Spell.save +9 (+3 eff.) Mind.save +14 (+7 eff.) A suit of armour made of leather. |
prismatic reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +18% fire +11% light +14% darkness A suit of armour made of leather. |
reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
enlightening stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Mind.save +18 (+9 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane While equipped: Stats +7 Str +7 Mag +6 Wil dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +6% Phys.pwr +14 (+6 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +14 (+5 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +10% lightning +14% light +14% darkness A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
Demonjustice1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+2 eff.) Res.pen +15% darkness Against +22% Summoned Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Resists +8% light +7% darkness D.Red.from +25% Summoned A belt that goes around your waist. |
Winterclash (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +2 Dmg.mod +12% cold ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +16% cold ---------- misc Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanimina the Cracklesear (3 def, 8 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil +2 Con dps ---------- Phys.crit +6.0% Res.pen +20% lightning Apr +6 ----- def ----- Armour +8 Defense +3 (+1 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armyregorion the Abysswrither (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +4 (+2 eff.) Dmg.mod +12% fire Res.pen +25% arcane +7% physical ----- def ----- Armour +3 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +30.00 A pair of boots made of leather. |
dreamer&2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +13% darkness +11% temporal ----- def ----- Armour +3 Resists +15% darkness +15% temporal Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+5 eff.) Def/telep +16 Res/telep +12% Dur/telep +16% A pair of boots made of leather. |
grounding pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +3 Resists +8% lightning +9% temporal Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Arihek the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Crit.mult +20.00% Dmg.mod +6% blight Acc +15 (+3 eff.) Melee Ret 6 temporal ----- def ----- Armour +5 Fatigue -8% Phys.save +10 (+5 eff.) ---------- misc Max.enc +39 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +26% Stun/Frz- +27% ---------- misc Stam/turn +0.40 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
hardened leather gloves &039; (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +5 Dex +2 Cun +6 Con dps ---------- Melee+ 7 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +7% nature ---------- misc See.Invis +9 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand hardened leather gloves of dexterity (+4) (0 def, 7 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 10 physical Dmg.mod +5% physical Acc +11 (+2 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Siloleta the Stormsear (0 def, 16 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 physical Dmg.mod +9% lightning +4% physical Res.pen +25% lightning +10% physical ----- def ----- Armour +16 Resists +9% acid +6% darkness Spell.save +15 (+5 eff.) Die.at -80.00 life Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +1 Wil dps ---------- Melee+ 5 nature Dmg.mod +5% nature +6% lightning Res.pen +10% lightning ----- def ----- Armour +2 Fatigue +3% Resists +5% nature +6% lightning ---------- misc Infravis +2 See.Invis +3 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag +6 Con dps ---------- Dmg.mod +7% arcane ----- def ----- Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+6 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Flamewaker (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +20 (+8 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +33% fire +12% temporal +8% cold Crit.chn- 10.00% A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
dwarven-steel helm of blood magic (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +1% Dmg.mod +5% blight +7% arcane ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
722 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven lantern &039;1.0 T5 lite [Rare] Arcane While equipped: Stats +3 Str dps ---------- Res.pen +10% cold Melee Ret 19 fire ----- def ----- Resists +14% fire Crit.chn- 15.00% Spell.save +15 (+5 eff.) Silence- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven-steel pickaxe &039; (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +10 Str +4 Con dps ---------- Phys.crit +2.0% Res.pen +15% physical ----- def ----- Resists +6% temporal +2% physical ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aloruivon [power 2] (25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +3% S.pwr/crit +4 Res.pen +5% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of gale force [power 480] (21 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 480 physical damage Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
innervating yew totem of summon tentacle [power 265] (25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 629 Base Damage: 297 Armor: 13 All Resist: 15 Puts all charms on 25 cooldown 100% to reduce fatigue by 38% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of healing [power 398] (15 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 15 cooldown 100% to reduce fatigue by 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of thorny skin [power 95] (25 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 95 and armour hardiness by 60% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of summon tentacle [power 315] (25 cooldown)2.0 T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 827 Base Damage: 381 Armor: 12 All Resist: 0 Puts all charms on 25 cooldown 100% to increase all damage penetration by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood wand of shielding &039; [power 368] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +21% fire Res.pen +10% fire Melee Ret 2 fire 2 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +3% darkness +6% temporal Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of lightning storm [power 320] (15 cooldown)2.0 T4 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 67 lightning damage and will be dazed for 1 turn (339 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Saker the Cornac Temporal Warden level 9
7th Mirth 122nd year of Ascendancy at 04:03 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Saker the Cornac Temporal Warden level 33
51st Dusk 122nd year of Ascendancy at 16:56 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Saker the Cornac Temporal Warden level 23
18th Dusk 122nd year of Ascendancy at 14:23 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Saker the Cornac Temporal Warden level 13
1st Flare 122nd year of Ascendancy at 12:08 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Saker the Cornac Temporal Warden level 24
21st Dusk 122nd year of Ascendancy at 03:17 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Saker the Cornac Temporal Warden level 32
49th Dusk 122nd year of Ascendancy at 19:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Saker the Cornac Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 14:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Saker the Cornac Temporal Warden level 20
9th Dusk 122nd year of Ascendancy at 08:03 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Saker the Cornac Temporal Warden level 30
38th Dusk 122nd year of Ascendancy at 14:11 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Saker the Cornac Temporal Warden level 24
20th Dusk 122nd year of Ascendancy at 09:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Saker the Cornac Temporal Warden level 23
19th Dusk 122nd year of Ascendancy at 08:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Saker the Cornac Temporal Warden level 15
7th Flare 122nd year of Ascendancy at 11:47 see stats
Log
Temporal hound is on fire!
Burning from Poleldatha the faeros hits Temporal hound for 17 fire damage.
Something hits Temporal hound for 53 fire damage.
Burning from Gledherin the ritch hunter hits Saker for (19 flat reduction), 0 fire (0 total damage).
Temporal hound hits Poleldatha the faeros for 95 temporal, 50 physical (147 total damage).
Melee retaliation hits Temporal hound for 11 fire damage.
Poleldatha the faeros uses Steady Shot.
Burning from Poleldatha the faeros hits Temporal hound for 17 fire damage.
Your time shield crumbles under the damage!
The fabric of time around Saker stabilizes to normal.
The powerful time-altering energies generate a restoration field on Saker.
The shield around Saker crumbles.
Saker stops burning.
Talent Warp Blade is ready to use.
Talent Fold Fate is ready to use.
Saker receives 28 healing from Temporal Restoration Field.
Poleldatha the faeros&fbd578LASTWHITELASTSTEEL_BLUELASTSLATELASTWHITELASTLIGHT_REDLASTLIGHT_REDLAST0 total damage).
Saker casts Warp Blade.
Poleldatha the faeros resists the stun!
Poleldatha the faeros resists the confusion!
Saker hits Poleldatha the faeros for 120 temporal, 64 physical, 15 physical, 37 temporal, 20 physical, 45 temporal, 48 temporal, 25 physical, 15 physical, 45 temporal, 122 acid (564 total damage).
Melee retaliation hits Saker for (8 flat reduction), 0 fire, (8 flat reduction), 0 fire (0 total damage).
Poleldatha the faeros uses Headshot.
Burning from Poleldatha the faeros hits Temporal hound for 17 fire damage.
Poleldatha the faeros&fbd578LAST
Poleldatha the faeros&fbd578LASTWHITELAST733 physical (734 total damage).
Saker the level 35 cornac temporal warden was cleaved to death by Poleldatha the faeros on level 34 of Infinite Dungeon.










































































































































