












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.0Donators/Buyers bonus! Tuned Sounds Version1 1.6.7This addon tune or remove some of the sound effects in the game. I copied large parts of the addon Better Sounds. You might ask why I do not just use that mod. The reason is because I do not like the death scream, sling and whip_hit and I want to tweak the sounds however I like. All the spells are tuned so they are less harsh or annyoing. Some of the spell sound effects really should be replaced completely but I do not have anything better at hand or any skill in audio creation. This is just for my own use and I uploaded it so I can use it with an online profile. As long as I play I will tune it if I feel like it. Dampened the sound of these spellsArcane Breath Cloud Devouring Flame Dispel Earth Echo Fire Fireflash Heal Slime Spell Generic 1 Spell Generic 2 Teleport TidalwaveChanged the sound of these spells Ice - Removed part of the snapping sound Water - Copied the sound from my dampened Tidalwave. The original Water sound is really bad. Lightning - Copied the sound from the addon Better Sounds but also dampened it a little Thunderstorm - Copied the sound from LightningAttacks Shoot - Copied the sound effect from addon Better Sounds Sling - Copied the sound effect from addon Better SoundsAmbient No jungle sounds No wolf/hound howling sounds No town sounds at all. No hammering, no eagles and so on.Other Coin - Copied the sound effect from addon Better Sounds Door Creaks - Copied the sound effect from addon Better Sounds Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome QoL Changes 1.7.2Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 23 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Porynn the gigantic gravity worm at level 21 on the 19th Profit 122nd year of Ascendancy at 00:06 0 / 6Killed by giant lightning ant at level 22 on the 22nd Profit 122nd year of Ascendancy at 16:23 Killed by Vorura the minotaur at level 23 on the 24th Profit 122nd year of Ascendancy at 03:10 Killed by Vorura the minotaur at level 23 on the 24th Profit 122nd year of Ascendancy at 03:30 Killed by Vorura the minotaur at level 23 on the 24th Profit 122nd year of Ascendancy at 04:02 Killed by Vorura the minotaur at level 23 on the 24th Profit 122nd year of Ascendancy at 05:36 |
Primary Stats
| Strength | 33 (base 17) |
| Dexterity | 10 (base 10) |
| Constitution | 26 (base 11) |
| Magic | 50 (base 43) |
| Willpower | 56 (base 36) |
| Cunning | 25 (base 21) |
Resources
| Life | -19/773 |
| Mana | 425/462 |
| Equilibrium | 30 |
| Healing Factor | 1.2416586254955 |
| Regeneration | 5.2770491583557 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 24.108545491274 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 42 |
| Crit Chance | 7% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 42 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Light | +15% |
| Fire | +8% |
| Arcane | +8% |
| Cold | +14% |
| All | +5% |
Offense: Damage Penetration
| Physical | +11% |
| Fire | +30% |
| Arcane | +5% |
| Cold | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 43.521305378697 (80.607947236566%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 31 |
| Physical Save | 42 |
| Spell Save | 41 |
| Mental Save | 40 |
Defense: Resistances
| Acid | 15%( 70%) |
| Light | 19%( 70%) |
| Darkness | 15%( 70%) |
| Nature | 7%( 70%) |
| Physical | 10%( 70%) |
| Mind | 26%( 70%) |
| All | 4%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Confusion Resistance | 68% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; The Brotherhood of Alchemists* &039; * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
Equipment
| On feet | Isumira the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane ----- def ----- Armour +3 Resists +6% light Phys.save +9 (+3 eff.) Spell.save +3 (+1 eff.) Silence- +21% Confus- +22% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hellsbrawn the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +11 Wil dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +3% fire +9% cold Res.pen +15% cold +5% fire ----- def ----- Defense +2 (+2 eff.) Phys.save +16 (+5 eff.) A pointy cloth hat, very wizardly... |
| On hands | stone warden&1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +10 Hardiness +7% Fatigue +3% Resists +4% physical Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Durahor (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +11% physical ----- def ----- Resists +2% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +22% Rings make your fingers look great! |
| On fingers | painweaver&0.1 T1 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +5% all Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+7 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Velebretira0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +10% mind Spell.save +3 (+1 eff.) Max.HP +40.00 Confus- +24% Stun/Frz- +20% Knockbk- +20% Amulets make your neck look great! |
| In main hand | corrosive iron shield of the stars (0 def, 2 armour, 8-10 power, 16.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 Melee+ +11 acid +11 light +11 darkness While equipped: Stats +2 Mag +2 Cun +2 Con dps ---------- Dmg.mod +10% light +11% darkness On Melee Ret: * 11% chance to reduce armor by 31% ----- def ----- Armour +2 Fatigue +8% Resists +11% acid +10% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Hathuvon1.0 T1 belt armor [Rare] Arcane While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) A belt that goes around your waist. |
| In off hand | dwarven-steel shield &039; (0 def, 6 armour, 27-32 power, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 27.0 - 32.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +20 nature While equipped: dps ---------- Res.pen +10% nature +25% fire ----- def ----- Armour +6 Fatigue +8% Resists +13% mind +3% nature ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Xeravea the Filthstreaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +6 Wil +2 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Max.HP +20.00 HP.reg +4.00 Heal.mod +11% A suit of armour made of mail. |
Inventory
regeneration infusion (heal 86; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 86 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 148; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 294; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 257; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; magical; dur 3; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 19%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 21%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 4; phase 11; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 61; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 60.90 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 78; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Alachik the Cloudlady0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning +10% fire On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Resists +6% lightning Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% ----- def ----- Resists +6% fire +3% light +1% physical Max.HP +20.00 Heal.mod +10% Cut- +50% Heal: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
warrior&0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+10 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Sulfurworm the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +20% nature +15% fire On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +10% mind Confus- +35% Amulets make your neck look great! |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.27 Max.mana +21.00 Amulets make your neck look great! |
Crackleumbra the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% temporal Res.pen +20% temporal ----- def ----- Armour +6 Resists +15% temporal Rings make your fingers look great! |
Rainraptor0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +18% arcane ----- def ----- Resists +24% nature +6% cold ---------- misc Mana/turn +0.16 Max.mana +20.00 Rings make your fingers look great! |
Ulagrim the Murknull0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +6% fire +9% nature +6% cold Phys.save +6 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% light +9% fire Res.pen +5% fire ----- def ----- Resists +3% light +9% fire Phys.save +4 (+1 eff.) Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9% acid +3% light +3% fire +3% cold +6% nature +5% arcane Max.HP +25.00 Disarm- +20% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
marksman&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +23 Rings make your fingers look great! |
Poribeth the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Acc +5 (+2 eff.) Apr +1 ----- def ----- Defense +5 (+5 eff.) Silence- +47% ---------- misc Mana/turn +0.29 See.Invis +6 Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% arcane ----- def ----- Resists +6% lightning Max.HP +80.00 Blind- +29% ---------- misc Mana/s.crit +2.00 Max.hate +10.00 Infravis +5 See.Stealth +11 See.Invis +11 Rings make your fingers look great! |
sneakthief&0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Dmg.mod +10% arcane Acc +7 (+2 eff.) ----- def ----- Resists +10% arcane Rings make your fingers look great! |
Bokyragorn (24-29 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Phys.pwr +25 (+9 eff.) Spell.pwr +25 (+9 eff.) Dmg.mod +24% acid Res.pen +15% physical ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff &039; (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +5 Str dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal +6% nature +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +10% temporal ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron greatmaul of massacre (25-38 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 25.0 - 37.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
Kilnslicer the dwarven-steel greatmaul (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 41.0 - 61.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 nature On Crit.r2 +12 fire While equipped: dps ---------- Dmg.mod +9% arcane +9% fire Res.pen +20% fire Melee Ret 4 temporal ----- def ----- Resists +3% temporal Massive two-handed mauls. |
Bodulin the Singepall (51-82 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 51.0 - 81.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 fire While equipped: Stats +5 Wil +3 Con dps ---------- Res.pen +15% cold ---------- misc Infravis +2 Massive two-handed swords. |
Ashbreeze the steel mace (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 21 While equipped: dps ---------- Dmg.mod +3% blight +9% fire ----- def ----- Armour +4 Resists +12% mind +6% light Phys.save +9 (+3 eff.) Die.at -60.00 life Blunt and deadly. |
dwarven-steel waraxe &039; (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +6% acid +6% temporal HP.reg +4.00 Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
manaburning steel dagger of erosion (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Disrupt Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature On Hit: * 10 arcane resource burn Sharp, short and deadly. |
balanced dwarven-steel dagger of dampening (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+6 eff.) Resists +9% acid +9% lightning +7% fire +10% cold +4% all Spell.save +5 (+2 eff.) Disarm- +21% Sharp, short and deadly. |
chilling dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 24.0 - 31.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 cold Sharp, short and deadly. |
fungal yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +3 Con ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 122 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
Zyzor (0 def, 2 armour, 14-16 power, 17 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +17 While equipped: Stats +1 Str +1 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Resists +3% light +3% mind Phys.save +9 (+3 eff.) Die.at -60.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
crackling steel shield of fire resistance (+12%) (0 def, 4 armour, 14-17 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe &039; (3 def, 4 armour)2.0 T3 cloth armor [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +3.0% Dmg.mod +6% mind Res.pen +10% physical Apr +4 ----- def ----- Armour +4 Defense +3 (+3 eff.) Resists +11% all Phys.save +23 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+7 eff.) Fatigue +8% Resists +22% acid HP.reg +4.40 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
rejuvenating dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +18% fire HP.reg +2.60 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Gunygovor the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +3% nature +17% cold Mind.save +6 (+2 eff.) HP.reg +4.00 Pinning- +20% A suit of armour made of metal plates. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Falogar the Weepdash1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Res.pen +5% nature Acc +15 (+5 eff.) ----- def ----- Defense +13 (+9 eff.) Resists +9% light +9% fire Stealth +8 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Rotquake the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Cun +4 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +1 Resists +6% lightning +6% temporal +15% nature ---------- misc Hate/m.crit +1.00 A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
Ravenransom (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) Dmg.mod +3% darkness +6% mind Res.pen +7% physical On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +4 Fatigue +3% Resists +12% acid ---------- misc Hate/m.crit +2.00 Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 10 acid Dmg.mod +9% acid +15% fire +3% lightning Res.pen +10% acid ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +12% fire Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Unlightrune the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +16% mind +3% fire Res.pen +5% acid +15% fire On Hit (Melee): * 20% chance to reduce damage dealt by 20% * 20% chance to reduce armor by 31% ----- def ----- Defense +2 (+2 eff.) Resists +16% mind +6% darkness A pointy cloth hat, very wizardly... |
Cleansebliss the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Wil +5 Cun +3 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% nature ----- def ----- Armour +3 Fatigue +5% ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner&3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit&3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Glimmerpeal the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +20% blight ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Erelidokath (dig speed 38 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% ----- def ----- Armour +4 Resists +3% blight +3% temporal Crit.dmg- 10.00% Heal.mod +5% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cyrutta [power 1] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Crit.dmg- 10.00% Mind.save +6 (+2 eff.) Poison- +20% ---------- misc Max.stam +10.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 47] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
Venombearer the dwarven-steel torque of mindblast [power 250] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +6% nature Res.pen +15% blight +15% arcane ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.08 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 100] (22 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 239 Base Damage: 108 Armor: 0 All Resist: 4 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged yew wand of conjuration [power 275] (17 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 297 fire damage Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm &039; [power 248] (13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +2% Create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bohunkus the Dwarf Stone Warden level 9
29th Voratun 122nd year of Ascendancy at 21:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bohunkus the Dwarf Stone Warden level 10
30th Voratun 122nd year of Ascendancy at 04:13 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bohunkus the Dwarf Stone Warden level 20
15th Profit 122nd year of Ascendancy at 20:58 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bohunkus the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 03:42 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Bohunkus the Dwarf Stone Warden level 22
22nd Profit 122nd year of Ascendancy at 16:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bohunkus the Dwarf Stone Warden level 9
29th Voratun 122nd year of Ascendancy at 23:38 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bohunkus the Dwarf Stone Warden level 21
18th Profit 122nd year of Ascendancy at 19:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bohunkus the Dwarf Stone Warden level 16
9th Profit 122nd year of Ascendancy at 04:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bohunkus the Dwarf Stone Warden level 18
14th Profit 122nd year of Ascendancy at 16:52 see stats
Log
Bohunkus counter attacks Vorura the minotaur with his shield shards!
Vorura the minotaur hits Bohunkus for 121 physical, (4 flat reduction), 0 arcane, (6 flat reduction), 0 arcane, (19 flat reduction), 25 darkness, (6 flat reduction), 0 arcane (146 total damage).
Bohunkus hits Vorura the minotaur for (2 flat reduction), 0 nature, (8 flat reduction), 0 acid, (8 flat reduction), 0 light, (8 flat reduction), 0 darkness, (6 flat reduction), 0 nature, (11 flat reduction), 0 nature (0 total damage).
Vorura the minotaur is free from the stone vine.
Bleeding from Bohunkus hits Vorura the minotaur for (11 flat reduction), 0 physical (0 total damage).
Insidious Poison from Bohunkus hits Vorura the minotaur for (6 flat reduction), 0 nature (0 total damage).
Talent Eldritch Slam is ready to use.
Talent Dig is ready to use.
Talent Nature&LASTLASTNature&
Bohunkus receives 358 healing.
Bohunkus counter attacks Vorura the minotaur with his shield shards!
Vorura the minotaur slows down.
Vorura the minotaur hits Bohunkus for 64 physical, 4 arcane, 4 arcane, 81 darkness, 6 arcane (158 total damage).
Bohunkus hits Vorura the minotaur for (2 flat reduction), 0 nature, (8 flat reduction), 0 acid, (8 flat reduction), 0 light, (8 flat reduction), 0 darkness, (5 flat reduction), 0 nature, (11 flat reduction), 0 nature (0 total damage).
Bleeding from Bohunkus hits Vorura the minotaur for (11 flat reduction), 0 physical (0 total damage).
Insidious Poison from Bohunkus hits Vorura the minotaur for (6 flat reduction), 0 nature (0 total damage).
Bohunkus is clear from the black blood.
Bohunkus casts Eldritch Slam.
Bohunkus hits Vorura the minotaur for (10 flat reduction), 0 arcane, (8 flat reduction), 0 acid, (8 flat reduction), 0 light, (8 flat reduction), 0 darkness, (12 flat reduction), (12 absorbed), 0 arcane, (11 flat reduction), 0 nature (0 total damage).
Vorura the minotaur is fully armored again.
Vorura the minotaur throws two quick punches.
Bohunkus counter attacks Vorura the minotaur with his shield shards!
Insidious Poison from Bohunkus hits Vorura the minotaur for (6 flat reduction), 0 nature (0 total damage).
Bleeding from Bohunkus hits Vorura the minotaur for (11 flat reduction), 0 physical (0 total damage).
Bohunkus hits Vorura the minotaur for (1 flat reduction), 0 nature, (10 flat reduction), 0 acid, (11 flat reduction), 0 light, (11 flat reduction), 0 darkness, (2 flat reduction), 0 nature, (12 flat reduction), (3 absorbed), 0 nature (0 total damage).
Vorura the minotaur hits Bohunkus for 119 physical, 8 arcane, 9 arcane, 79 darkness, 6 arcane, 145 physical, 9 arcane, 8 arcane, 91 darkness (474 total damage).
Bohunkus the level 23 dwarf stone warden was swallowed by the void to death by Vorura the minotaur on level 1 of The Maze.






























































































