
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width
- speed of scrolling
- delay before scrolling at top and bottom
- font size
- unlocked transparency
This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 33 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Mehur the Bringer of Doom at level 33 on the 28th Dusk 122nd year of Ascendancy at 13:30 / 1 |
Primary Stats
| Strength | 67 (base 55) |
| Dexterity | 25 (base 12) |
| Constitution | 30.000000000001 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 75.000000000001 (base 51) |
| Cunning | 41 (base 27) |
Resources
| Life | -164/865 |
| Hate | 100/100 |
| Healing Factor | 1.2118009043187 |
| Regeneration | 14.844561077903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 45.315638831019 |
| See Invisible | 45.31563883102 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 52 |
| Crit Chance | 18% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Light | +9% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +15% |
| Physical | +20% |
| Arcane | +10% |
| Mind | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 44.623158894785 (77.262055219398%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 20 |
| Physical Save | 35 |
| Spell Save | 32 |
| Mental Save | 39 |
Defense: Resistances
| Temporal | 27%( 70%) |
| All | 16%( 70%) |
| Arcane | 25%( 70%) |
| Mind | 40%( 70%) |
| Nature | 28%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 10% |
| Confusion Resistance | 83% |
| Fear Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell. Escort: lost tinker (level 3 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by poison gas trap. Escort: repented thief (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITEGREENWHITEREDWHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; The Brotherhood of Alchemists* &039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Ivuyarera the Radianceknight (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +9% light Apr +1 ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Max.enc +22 Max.stam +10.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layerialdavea the Skyraven (Nightmares) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Res.pen +15% lightning +15% mind Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% Resists +12% mind Mind.save +14 (+5 eff.) Confus- +23% ---------- misc Max.psi +10.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful dwarven-steel gauntlets of dexterity (+4) (Nightmares) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +5.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Flashgasher the yew totem of healing [power 308] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Res.pen +20% physical +10% arcane +15% light Apr +4 ---------- misc Mana/turn +0.16 Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 9 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring (Nightmares)0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Cun +14 Con dps ---------- Phys.pwr +9 (+3 eff.) Acc +9 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% mind +6% nature Phys.save +12 (+6 eff.) Spell.save +3 (+1 eff.) Cut- +10% Stun/Frz- +30% Curse of Nightmares Rings make your fingers look great! |
| On fingers | copper ring of life (Shrouds)0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +43.00 HP.reg +7.00 Heal.mod +11% Curse of Shrouds Rings make your fingers look great! |
| Around neck | clarifying copper amulet of mastery (0.10 Cursed / Gloom)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% mind Confus- +20% ---------- misc Masteries +0.10 Cursed/Gloom Amulets make your neck look great! |
| In main hand | plaguebringer&3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats +5 Str dps ---------- Dmg.mod +6% physical Acc +13 (+5 eff.) ----- def ----- Disease- +19% Curse of Nightmares Sharp, long, and deadly. |
| Around waist | noble&1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Fatigue -5% D.Red.from +18% Summoned ---------- misc Max.enc +21 Curse of Shrouds A belt that goes around your waist. |
| In off hand | acidic stralite shield of temporal resistance (+14%) (Nightmares) (0 def, 8 armour, 153% power, 145 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 153% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +145 On Hit: * 10% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 8 acid Melee Ret 5 acid On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | Issirodir the linen cloak (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +3 Mag +2 Wil +4 Con ----- def ----- Defense +1 (+1 eff.) Resists +9% nature +5% arcane Mind.save +5 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel mail armour of spell shielding (Nightmares) (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +19 Defense +3 (+3 eff.) Fatigue +12% Resists +6% arcane Spell.save +11 (+5 eff.) Curse of Nightmares A suit of armour made of mail. |
Inventory
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
heroism infusion (die at -454; dur 7; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -454 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 908 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -650; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -650 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1300 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 558%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 558% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 799%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 799% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 358; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; magical, physical; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 21%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 20%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 19%; mental, physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 5; phase 13; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 98; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 61; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 125; dur 3; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 427; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 40; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Daneth&2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+10 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
protective steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 7 light 9 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 6% chance to reduce damage dealt by 26% * 7% chance to blind ----- def ----- Armour +4 Defense +5 (+5 eff.) Res.Cap +3% all Phys.save +9 (+5 eff.) Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +4 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +18% fire +15% light +14% darkness Blind- +27% ---------- misc Light +3 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 35 power out of 60/60 The evilness of undeath radiates from this amulet. |
Ring of Growth (Madness)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% Curse of Madness This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
painweaver&0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +9 (+8 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +5% all ----- def ----- Max.HP +56.00 HP.reg +10.00 Heal.mod +12% Curse of Corpses Rings make your fingers look great! |
steel ring &039; (Corpses)0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +3.0% Mind.pwr +29 (+9 eff.) Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Defense +30 (+18 eff.) Resists +6% darkness Die.at -40.00 life ---------- misc Stam/turn +1.00 Curse of Corpses Rings make your fingers look great! |
steel ring &039; (Madness)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical Res.pen +25% arcane Apr +3 ----- def ----- Armour +8 Die.at -60.00 life ---------- misc Stam/turn +3.00 Curse of Madness Rings make your fingers look great! |
steel ring (Nightmares)0.1 T2 ring jewelry [Normal] Curse of Nightmares Rings make your fingers look great! |
Blastblur (Nightmares)0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% temporal ----- def ----- Defense +8 (+7 eff.) Resists +9% lightning +6% temporal Max.HP +26.00 Blind- +28% Disarm- +28% Pinning- +32% Knockbk- +26% ---------- misc Infravis +5 See.Stealth +12 See.Invis +10 Curse of Nightmares Rings make your fingers look great! |
Emosedhelle the gold ring (Nightmares)0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Mag +4 Wil +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +35 (+21 eff.) Mind.pwr +8 (+2 eff.) S.pwr/crit +6 Res.pen +10% arcane Curse of Nightmares Rings make your fingers look great! |
conjurer&0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Silence- +25% ---------- misc Mana/turn +0.10 Curse of Shrouds Rings make your fingers look great! |
gladiator&0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +10 (+4 eff.) Apr +7 ----- def ----- Defense +9 (+7 eff.) Curse of Misfortune Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring (Misfortune)0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +14% light +12% temporal ----- def ----- Armour +6 Resists +9% cold +15% temporal +28% light +1% physical Phys.save +9 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+4 eff.) Poison- +20% Silence- +20% Stun/Frz- +30% Curse of Misfortune Rings make your fingers look great! |
gold quartz ring (Nightmares)0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +9 ----- def ----- Defense +12 (+9 eff.) Stun/Frz- +30% Curse of Nightmares Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring &039; (Nightmares)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Acc +30 (+9 eff.) ----- def ----- Defense +14 (+10 eff.) Resists +5% arcane +15% cold Knockbk- +20% ---------- misc Stam/turn +2.00 Light +3 Curse of Nightmares Rings make your fingers look great! |
gold ring (Corpses)0.1 T3 ring jewelry [Normal] Curse of Corpses Rings make your fingers look great! |
gold ring (Corpses)0.1 T3 ring jewelry [Normal] Curse of Corpses Rings make your fingers look great! |
gold ring (Misfortune)0.1 T3 ring jewelry [Normal] Curse of Misfortune Rings make your fingers look great! |
gold ring of the mountain (+12%) (Madness)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Resists +12% physical Curse of Madness Rings make your fingers look great! |
solipsist&0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) Curse of Nightmares Rings make your fingers look great! |
wizard&0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Acc +9 (+3 eff.) Apr +7 ----- def ----- Defense +8 (+7 eff.) Spell.save +8 (+4 eff.) Curse of Corpses Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Eclipse (Madness) (117% power, 4 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+9 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Madness This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Thundernaught (Misfortune) (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +11% Spell.pwr +25 (+16 eff.) Dmg.mod +25% darkness +6% temporal Res.pen +5% lightning ----- def ----- Armour +6 Defense +6 (+6 eff.) Anom.red +10 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +3.00 Max.mana +65.00 Max.vim +23.00 Wards +2 darkness Talents +2 Ward +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood starstaff of channeling (Corpses) (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+15 eff.) Dmg.mod +25% physical ----- def ----- Armour +6 Hardiness +6% Phys.save +6 (+3 eff.) ---------- misc Mana/turn +0.12 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior&5.0 T4 staff 1H weapon Reqs Mag 35 [Ego+] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +12% Phys.pwr +5 (+2 eff.) Spell.pwr +18 (+12 eff.) Dmg.mod +25% darkness Acc +10 (+4 eff.) ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
blazebringer&3.0 T2 battleaxe 2H weapon [Ego+] Nature Power 128% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +7 fire While equipped: dps ---------- All.spd +2% Res.pen +14% fire Curse of Madness Massive two-handed battleaxes. |
flaming stralite greatsword of massacre (Misfortune) (173% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +16 fire Curse of Misfortune Massive two-handed swords. |
Flarewreck the steel longsword (Madness) (111% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +20 fire On Crit.r2 +8 lightning +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +9.0% Dmg.mod +27% fire Curse of Madness Sharp, long, and deadly. |
warbringer&3.0 T3 longsword 1H weapon [Ego+] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +11% Curse of Nightmares Sharp, long, and deadly. |
truestriking stralite longsword of rage (Corpses) (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Res.pen +10% physical Acc +12 (+4 eff.) Apr +7 Curse of Corpses Sharp, long, and deadly. |
truestriking dwarven-steel waraxe of evisceration (Madness) (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+3 eff.) Res.pen +9% physical Acc +14 (+5 eff.) Apr +9 Curse of Madness One-handed war axes. |
Abyssstar the steel dagger (Nightmares) (102% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 102% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature +20 fire While equipped: dps ---------- Dmg.mod +6% fire +6% temporal Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Nightmares Sharp, short and deadly. |
Moon (Nightmares) (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 Curse of Nightmares A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (Nightmares) (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Curse of Nightmares Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
acidic dwarven-steel dagger of erosion (Nightmares) (123% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Nature Power 123% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Curse of Nightmares Sharp, short and deadly. |
truestriking dwarven-steel dagger of evisceration (Misfortune) (113% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +8 (+3 eff.) Res.pen +7% physical Acc +15 (+5 eff.) Apr +8 Curse of Misfortune Sharp, short and deadly. |
stralite dagger of evisceration (Corpses) (136% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 136% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +8 (+3 eff.) Curse of Corpses Sharp, short and deadly. |
Unlightsin the ash longbow (Misfortune)4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +16 blight +17 cold While equipped: Stats +2 Wil +3 Mag dps ---------- Spell.pwr +15 (+11 eff.) Dmg.mod +20% cold Res.pen +10% arcane Phasing +10% ----- def ----- Resists +9% darkness ---------- misc Max.mana +100.00 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Hare-Skin Sling (Shrouds)4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+8 eff.) ---------- misc Masteries +0.20 Cunning/Survival Curse of Shrouds Inertial Shot: Level 4.5 Pwr.cost 5 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it& |
stormbringer&4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +18 lightning +13 cold Uses 2.0 Steam While equipped: dps ---------- Phys.crit +5.0% Mov.spd +44% Res.pen +9% lightning +5% cold Acc +9 (+3 eff.) Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
self-loading pouch of steel shots of corruption (15/15, 115% power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane Power 115% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Rld cld 4 On Hit: 20% Curse of Impotence 2 Shots are used with slings to pummel your foes to death. |
Koramnir the pouch of stralite shots (17/17, 162% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Nature/Master Power 162% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 17 Ranged+ +20 blight +16 fire On Hit.r1 +8 blight +12 acid On Crit.r2 +12 fire On Hit: * 20% chance to reduce armor by 17% * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of grasping (16/16, 168% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Nature/Master Power 168% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 16 On Hit: * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Issurab the dwarven-steel shield (Misfortune) (0 def, 21 armour, 135% power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 Melee+ +20 blight While equipped: Stats +7 Cun ----- def ----- Armour +21 Fatigue +8% Resists +15% mind Phys.save +12 (+6 eff.) Max.HP +60.00 ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
warded dwarven-steel shield of cold resistance (+21%) (Misfortune) (0 def, 6 armour, 142% power, 73 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 142% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +73 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +21% cold ---------- misc Wards +6 lightning +4 temporal +5 darkness +6 fire +5 nature +5 blight +5 cold +5 arcane +4 light Talents +1 Ward +1 Block Curse of Misfortune Handheld deflection devices. |
wrathful stralite shield of the stars (Nightmares) (0 def, 8 armour, 162% power, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +12 light +13 darkness On Crit.r2 +19 light +16 fire While equipped: Stats +5 Cun +5 Mag dps ---------- Dmg.mod +15% light +10% darkness On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +7% fire +23% light +14% darkness ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
ancient woollen robe of power (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +12 (+9 eff.) Dmg.mod +9% physical +8% temporal +6% all Res.pen +7% temporal +7% physical ----- def ----- Resists +9% all Anom.red +10 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of nature (+25%) (Madness) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +17% nature ----- def ----- Resists +25% nature +13% all ---------- misc Mana/turn +0.32 Psi/turn +0.30 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of darkness (+24%) (Corpses) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +16% darkness ----- def ----- Resists +24% darkness +13% all Spell.save +25 (+11 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour (Misfortune) (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Curse of Misfortune A suit of armour made of leather. |
marauder&9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +7 Defense +14 (+10 eff.) Fatigue +8% Phys.save +7 (+4 eff.) Curse of Nightmares A suit of armour made of leather. |
rejuvenating reinforced leather armour of command (Nightmares) (17 def, 13 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +17 (+11 eff.) Fatigue +8% Mind.save +17 (+6 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.30 Curse of Nightmares A suit of armour made of leather. |
Armakath the steel mail armour (Madness) (2 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% physical Acc +25 (+8 eff.) ----- def ----- Armour +17 Defense +2 (+2 eff.) Fatigue +12% Mind.save +9 (+3 eff.) Die.at -60.00 life ---------- misc Equi/ret +0.20 Curse of Madness A suit of armour made of mail. |
steel mail armour of delving (Madness) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +12% darkness +7% physical ---------- misc Light +1 Curse of Madness Track: Puts all charms on 18 cooldown Level 3.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
dwarven-steel mail armour of command (Corpses) (11 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +13 Defense +11 (+8 eff.) Fatigue +12% Mind.save +10 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
Satyrvein the stralite mail armour (Nightmares) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +12% nature +21% fire Max.HP +44.00 HP.reg +5.60 ---------- misc Stam/turn +1.90 Light +2 Curse of Nightmares A suit of armour made of mail. |
searing stralite mail armour of delving (Nightmares) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +7 Str dps ---------- Melee+ 12 acid 13 fire Melee Ret 9 acid 10 fire ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +14% acid +13% physical +16% darkness +11% fire ---------- misc Light +2 Curse of Nightmares Track: Puts all charms on 18 cooldown Level 3.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Aerechik the rough leather belt (Nightmares)1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.crit +6% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +7 (+4 eff.) ---------- misc Max.hate +4.00 Curse of Nightmares A belt that goes around your waist. |
rough leather belt &039; (Madness)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil +4 Cun +2 Con ----- def ----- Defense +9 (+7 eff.) Resists +6% nature Stealth +6 Curse of Madness A belt that goes around your waist. |
Girdle of the Calm Waters (Shrouds)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
Lelezilanik (Corpses)1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Spell.crit +4% S.pwr/crit +4 Dmg.mod +6% blight Against +33% Summoned ----- def ----- D.Red.from +29% Summoned Max.HP +100.00 Teleport- +20% ---------- misc Max.mana +40.00 Max.vim +30.00 See.Invis +12 Curse of Corpses A belt that goes around your waist. |
hardened leather belt (Shrouds)1.0 T3 belt armor [Normal] Curse of Shrouds A belt that goes around your waist. |
linen cloak &039; (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +5 Mag +2 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Defense +1 (+1 eff.) Crit.chn- 15.00% Max.HP +32.00 ---------- misc Infravis +2 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazepiercer the cashmere cloak (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +6 Dex +4 Con dps ---------- Mind.crit +3% Dmg.mod +15% mind +12% fire ----- def ----- Defense +2 (+2 eff.) Crit.chn- 15.00% Spell.save +11 (+5 eff.) Mind.save +11 (+4 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Harogrim (Shrouds) (27 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Defense +27 (+16 eff.) Resists +20% nature +6% mind Max.HP +42.00 Cut- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lorelarim the cashmere cloak (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Spell.pwr +25 (+16 eff.) S.pwr/crit +4 Dmg.mod +3% blight Phasing +10% Acc +23 (+8 eff.) On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Defense +2 (+2 eff.) Fatigue -13% Max.HP +66.00 ---------- misc Max.stam +21.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (Nightmares) (12 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +4.0% Crit.mult +20.00% Dmg.mod +6% physical Acc +30 (+9 eff.) ----- def ----- Defense +12 (+9 eff.) Crit.chn- 15.00% Max.HP +42.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of Iron Throne (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +2 (+2 eff.) Resists +13% nature +12% blight HP.reg +1.00 Heal.mod +14% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 Curse of Shrouds A pair of boots made of leather. |
undeterred pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +22% Confus- +24% Stun/Frz- +31% Curse of Nightmares A pair of boots made of leather. |
dreamer&3.0 T3 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Wil +3 Cun +2 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Curse of Shrouds Blindside: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 59% (at 0 Hate) to 199% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots &039; (Shrouds) (10 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +8 Defense +10 (+8 eff.) Fatigue +3% Resists +6% blight +12% nature +6% mind Die.at -80.00 life HP.reg +4.00 Pinning- +20% ---------- misc Infravis +2 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots (Misfortune) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots (Misfortune) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Oluharatir the rough leather gloves (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Res.pen +25% physical ----- def ----- Armour +1 Resists +6% acid Die.at -20.00 life HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eryndur (Shrouds) (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 6 acid Dmg.mod +4% acid Melee Ret 2 physical ----- def ----- Armour +1 Defense +5 (+5 eff.) Fatigue +1% Resists +6% acid Die.at -20.00 life Cut- +20% ---------- misc Hate/m.crit +2.00 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
brawler&1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Str +3 Dex +7 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +12 (+9 eff.) Melee+ 5 arcane Dmg.mod +7% arcane ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Phys.save +9 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Chillbraid the cashmere wizard hat (Corpses) (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +11 Str +7 Con dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Dmg.mod +12% physical ----- def ----- Defense +2 (+2 eff.) Resists +6% cold Die.at -40.00 life ---------- misc Psi/turn +0.23 Curse of Corpses A pointy cloth hat, very wizardly... |
Woebloom the cashmere wizard hat (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +9% physical +11% darkness +15% cold +6% temporal +9% light ----- def ----- Defense +2 (+2 eff.) Resists +9% darkness +9% cold Mind.save +9 (+3 eff.) ---------- misc Psi/turn +0.15 Curse of Shrouds A pointy cloth hat, very wizardly... |
cashmere wizard hat &039; (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +20 (+6 eff.) Dmg.mod +14% mind Res.pen +15% acid ----- def ----- Defense +2 (+2 eff.) Resists +14% mind Curse of Shrouds A pointy cloth hat, very wizardly... |
Elenagaruirain the rough leather cap (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +8 Str +4 Wil +5 Con dps ---------- Phys.pwr +27 (+8 eff.) Res.pen +15% physical Acc +10 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +7% physical Phys.save +6 (+3 eff.) Curse of Shrouds A cap made of leather. |
cleansing hardened leather cap of dexterity (+4) (Misfortune) (0 def, 3 armour)2.0 T3 head armor [Ego] Disrupt/Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +11% nature +8% blight Curse of Misfortune A cap made of leather. |
hardened leather cap of absorption (Madness) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/ret +1.90 Equi/ret +1.30 Curse of Madness A cap made of leather. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
75 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist&1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Dazzlereaper&1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% light Melee Ret 6 temporal ----- def ----- Phys.save +8 (+4 eff.) Mind.save +7 (+3 eff.) Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 See.Stealth +14 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of wreckage (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 4.5 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 118 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Aerumita the Firewing [power 59] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Dmg.mod +6% mind +6% fire Res.pen +20% mind ----- def ----- Resists +6% mind +24% fire ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind &039; [power 2] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Cun ----- def ----- Resists +3% darkness ---------- misc Hate/m.crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 69] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle &039; [power 100] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight Melee Ret 2 blight ----- def ----- Resists +6% blight +15% fire +5% arcane Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 218 Base Damage: 106 Armor: 5 All Resist: 6 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging &039; [power 260] (9 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +15% arcane Melee Ret 6 arcane Sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to reduce fatigue by 30% for 2 turns. 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cloud&2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +30 (+9 eff.) Res.pen +25% lightning Reveal the area around you, dispelling darkness (radius 10, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm &039; [power 182] (9 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +3 lightning +2 temporal +3 nature +2 blight Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 36 lightning damage and will be dazed for 1 turn (182 total damage) Puts all charms on 9 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding &039; [power 272] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% acid +3% blight +9% darkness +3% nature Phys.save +9 (+5 eff.) Stun/Frz- +10% Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Marklar the Cornac Cursed level 8
8th Mirth 122nd year of Ascendancy at 04:27 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Marklar the Cornac Cursed level 24
4th Dusk 122nd year of Ascendancy at 01:02 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Marklar the Cornac Cursed level 29
15th Dusk 122nd year of Ascendancy at 12:11 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Marklar the Cornac Cursed level 26
6th Dusk 122nd year of Ascendancy at 00:18 see stats
Home sweet home (Insane (Roguelike) difficulty)
18th Dusk 122nd year of Ascendancy at 20:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Marklar the Cornac Cursed level 10
9th Mirth 122nd year of Ascendancy at 02:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Marklar the Cornac Cursed level 20
6th Flare 122nd year of Ascendancy at 16:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Marklar the Cornac Cursed level 30
18th Dusk 122nd year of Ascendancy at 01:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Marklar the Cornac Cursed level 27
13rd Dusk 122nd year of Ascendancy at 09:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Marklar the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 02:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Marklar the Cornac Cursed level 14
1st Flare 122nd year of Ascendancy at 03:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Marklar the Cornac Cursed level 26
5th Dusk 122nd year of Ascendancy at 17:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Marklar the Cornac Cursed level 17
4th Flare 122nd year of Ascendancy at 18:24 see stats
Log
Marklar resists the terror!
Marklar is cut deeply.
Marklar starts to bleed.
Mehur the Bringer of Doom hits Marklar for 611 physical, 15 cold (627 total damage).
Melee retaliation hits Mehur the Bringer of Doom for 1 lightning, 2 acid (4 total damage).
Marklar uses Infusion: Healing.
Marklar stops bleeding.
Marklar receives 148 healing from Infusion: Healing.
Marklar uses Frenzy.
Mehur the Bringer of Doom is afflicted by a crippling illness!
Marklar harrows Mehur the Bringer of Doom!
Mehur the Bringer of Doom has been overwhelmed.
Marklar casts Epidemic.
Mehur the Bringer of Doom is afflicted by an epidemic!
Mehur the Bringer of Doom is being stalked by Marklar!
Curse of Nightmares hits Mehur the Bringer of Doom for 44 mind, 22 darkness (67 total damage).
Marklar hits Mehur the Bringer of Doom for 52 physical, 10 blight, 3 acid, 18 arcane, 32 physical, 6 acid, 30 arcane, 69 physical, 10 blight, 3 acid, 18 arcane, 29 physical, 9 acid, 43 arcane, 61 physical, 10 blight, 3 acid, 18 arcane, 32 physical, 9 acid, 43 arcane, 64 physical, 10 blight, 3 acid, 18 arcane, 31 physical, 9 acid, 43 arcane (700 total damage).
Deep Wound from Mehur the Bringer of Doom hits Marklar for 49 physical damage.
Acid Splash from Mehur the Bringer of Doom hits Marklar for 2 acid damage.
Mindrot hits Mehur the Bringer of Doom for 8 mind, 8 darkness (17 total damage).
Epidemic from Marklar hits Mehur the Bringer of Doom for 18 blight damage.
The air around Marklar grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Mehur the Bringer of Doom uses Execution.
Mehur the Bringer of Doom performs a melee critical strike against Marklar!
The shattering blow creates a shockwave!
Mehur the Bringer of Doom hits Marklar for 589 physical damage.
Melee retaliation hits Mehur the Bringer of Doom for 1 lightning, 2 acid (4 total damage).
Marklar the level 33 cornac cursed was mutilated to death by Mehur the Bringer of Doom on level 4 of Dreadfell.
Mehur the Bringer of Doom is no longer being stalked by Marklar.


































































































































