













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Spookier Scarier Skeletons 1.7.0Revamps skeleton racials to give them more varied utility and unique gameplay, bringing them more in line with ghouls: - The first talent, Skeleton, now grants enhanced Movement Speed and Accuracy starting from talent level 3 (not applicable to necromancer summons). Fly fast from death's jaws, little bones! New SFX have additionally been added to Bone Armour and Re-Assemble. Step fast and light, adventurer; the dust of the grave yet stirs, and its envy of the living grows ever more keen. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 1397% |
| Size | medium |
| Lifes / Deaths | 0 / 9 |
Primary Stats
| Strength | 98 (base 44) |
| Dexterity | 26 (base 13) |
| Constitution | 24 (base 11) |
| Magic | 105 (base 66) |
| Willpower | 116 (base 66) |
| Cunning | 92 (base 49) |
Resources
| Life | -115/1703 |
| Mana | 874/968 |
| Equilibrium | 45 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 0.27931685148415 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 72.178312450609 |
| See Invisible | 72.178312450609 |
Offense: Mainhand
| Damage | 188 |
| Accuracy | 63 |
| Crit Chance | 60% |
| APR | 0 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 95 |
| Accuracy | 63 |
| Crit Chance | 60% |
| APR | 0 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Blight | +30% |
| Arcane | +42% |
| All | +6% |
| Lightning | +9% |
| Light | +23% |
| Physical | +43% |
| Fire | +44% |
| Darkness | +20% |
Offense: Damage Penetration
| Physical | +25% |
| Temporal | +5% |
| All | +0% |
| Arcane | +25% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 79.5 (80%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 33 |
| Physical Save | 59 |
| Spell Save | 67 |
| Mental Save | 81 |
Defense: Resistances
| Acid | 27%( 70%) |
| Blight | 17%( 70%) |
| Physical | 20%( 70%) |
| Cold | 49%( 70%) |
| All | 6%( 70%) |
| Darkness | 25%( 70%) |
| Light | 25%( 70%) |
| Temporal | 14%( 70%) |
| Fire | 27%( 70%) |
| Lightning | 47%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1033% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 289 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -640 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1322 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Deeprock | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Emena the fire drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Buck. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITESLATEWHITELIGHT_GREENWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vorona the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +5 Str +8 Mag +3 Wil dps ---------- Phys.crit +4.0% Spell.pwr +7 (+2 eff.) Dmg.mod +8% acid +8% blight Phasing +30% Acc +30 (+8 eff.) ----- def ----- Armour +3 Disease- +38% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +50.00 A pair of boots made of leather. |
| Quiver | 440 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Scaldtouch1.0 T3 lite [Rare] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +8 (+2 eff.) ----- def ----- Defense +30 (+10 eff.) Resists +15% fire Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm &039; (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +13 Str +1 Mag +6 Wil +9 Cun +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +5 Fatigue +5% Resists +3% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets &039; (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +16% Crit.mult +11.00% Phys.pwr +15 (+4 eff.) Melee+ 13 blight Dmg.mod +10% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Fatigue +5% Resists +9% blight +3% temporal Mind.save +13 (+2 eff.) Die.at -60.00 life Max.HP +60.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Abyssbreeze (dig speed 28 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Mind.pwr +30 (+6 eff.) Melee Ret 6 arcane 10 fire ---------- misc Mana/turn +0.32 Max.mana +44.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring &039;0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +22 (+6 eff.) Mind.pwr +37 (+8 eff.) Dmg.mod +6% all Res.pen +5% temporal Melee Ret 6 arcane ----- def ----- Resists +6% temporal Spell.save +6 (+1 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Rings make your fingers look great! |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +30% physical Res.pen +25% physical Acc +10 (+3 eff.) ----- def ----- Defense +20 (+7 eff.) Resists +15% physical Rings make your fingers look great! |
| Around neck | gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Dex +4 Mag +2 Wil +1 Con dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Res.pen +5% nature Melee Ret 4 nature ----- def ----- Phys.save +15 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +15 (+3 eff.) Amulets make your neck look great! |
| In main hand | voratun shield &039; (0 def, 15 armour, 182% power, 272.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +272 Melee+ +14 lightning While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% arcane +3% fire Res.pen +25% arcane +10% fire Melee Ret 24 lightning 4 fire ----- def ----- Armour +15 Fatigue +8% Resists +15% lightning +26% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Radhykalthokan1.0 T3 belt armor [Rare] Psionic While equipped: Stats +5 Cun +2 Mag dps ---------- Mind.crit +5% Mind.pwr +38 (+8 eff.) Dmg.mod +12% arcane ----- def ----- Phys.save +11 (+3 eff.) Mind.save +9 (+1 eff.) ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
| In off hand | Blazewitch (0 def, 18 armour, 184% power, 273.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 185% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +274 Melee+ +17 acid +17 light +17 darkness While equipped: Stats +12 Mag +8 Cun +5 Con dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +3% lightning +17% light +14% darkness On Melee Ret: * 17% chance to reduce armor by 39% ----- def ----- Armour +18 Fatigue +8% Resists +16% acid +20% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Emeth the cashmere cloak (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- S.pwr/crit +8 Phasing +30% Acc +19 (+5 eff.) ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue -5% Resists +7% acid +20% cold +7% lightning +7% fire Crit.chn- 5.00% Max.HP +45.00 Disease- +20% ---------- misc Max.stam +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Deloblek (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +14 Cun +14 Wil dps ---------- Spell.crit +3% Dmg.mod +12% arcane +6% blight ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +22% lightning Mind.save +46 (+9 eff.) ---------- misc Max.hate +6.00 Max.vim +20.00 A suit of armour made of mail. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
wild infusion (res 20%; magical, physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 24%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 11; phase 26; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (614.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 650.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1409% over 10 turns; mana 70; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1409% for 10 turns (230 total) and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 678; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 678 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 24; blocks 4; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 15; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 42; blocks 7; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +8% Spell.pwr +30 (+8 eff.) Dmg.mod +24% lightning Phasing +30% ----- def ----- Resists +14% temporal Pinning- +26% Knockbk- +26% ---------- misc Max.vim +40.00 Amulets make your neck look great! |
Emita the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Cun +9 Mag dps ---------- Spell.pwr +15 (+4 eff.) Res.pen +25% arcane Melee Ret 10 blight ----- def ----- Resists +24% acid Spell.save +15 (+4 eff.) Confus- +20% Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Mind.crit +8% Crit.mult +20.00% Phys.pwr +15 (+4 eff.) ----- def ----- Resists +3% physical +9% darkness +15% temporal Spell.save +6 (+1 eff.) Mind.save +9 (+1 eff.) Pinning- +32% Knockbk- +28% Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 39 power out of 60/60 The evilness of undeath radiates from this amulet. |
Chulahek0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% physical ----- def ----- Resists +20% blight +16% light +22% darkness Phys.save +9 (+2 eff.) Max.HP +60.00 HP.reg +4.00 Blind- +35% Disease- +20% Stun/Frz- +20% Amulets make your neck look great! |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 360 strength, based on Magic) for 5 turns. Uses 16 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 24 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (163). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 20 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 21 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 807.95 physical damage (based on Magic) in a radius of 3. Uses 39 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Zemekkys&0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 33 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Emann0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +25 (+9 eff.) Resists +11% physical Crit.chn- 15.66% Phys.save +12 (+3 eff.) Die.at -80.00 life Heal.mod +30% Cut- +80% Stun/Frz- +21% Def/telep +15 Res/telep +15% Dur/telep +15% Heal: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 320 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
protective voratun amulet of strength (+9)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Str ----- def ----- Armour +5 Defense +8 (+3 eff.) Res.Cap +5% all Phys.save +27 (+7 eff.) Amulets make your neck look great! |
starseer&0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Melee+ 5 light 11 darkness Dmg.mod +7% temporal +6% physical +15% darkness +9% light On Melee Ret: * 11% chance to reduce damage dealt by 36% * 12% chance to blind Amulets make your neck look great! |
voratun amulet &039;0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +6 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% lightning +6% blight +7% fire +12% arcane +8% cold Res.pen +20% blight +10% arcane ----- def ----- Fatigue -8% Resists +5% arcane HP.reg +4.00 Amulets make your neck look great! |
voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.49 Max.mana +46.00 Amulets make your neck look great! |
warmaker&0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +14 Dex +8 Wil Amulets make your neck look great! |
warrior&0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +11% physical Blind- +22% ---------- misc Stam/turn +0.80 Infravis +7 Sight +2 See.Invis +12 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bleakbolt the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +9% blight Res.pen +10% darkness +10% lightning Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 36% * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Fatigue -8% Resists +18% darkness ---------- misc Max.enc +32 Rings make your fingers look great! |
Brandqueen0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +6 Dmg.mod +15% cold Res.pen +15% blight +26% cold Melee Ret 10 fire ----- def ----- Max.HP +43.00 Disarm- +44% Pinning- +33% Knockbk- +31% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Murkspire the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +16% cold Res.pen +26% darkness Melee Ret 4 darkness 4 fire On Hit (Melee): * 21% chance to reduce damage dealt by 36% ----- def ----- Fatigue -7% Resists +6% darkness +32% cold ---------- misc Max.enc +35 Rings make your fingers look great! |
Phoenixwell the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag dps ---------- Dmg.mod +12% darkness Acc +4 (+1 eff.) Apr +1 ----- def ----- Armour +2 Resists +24% darkness +6% fire Spell.save +6 (+1 eff.) Rings make your fingers look great! |
Venomguile the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% arcane +18% light Res.pen +15% light +26% nature +25% darkness Melee Ret 10 nature 6 arcane On Hit (Melee): * 21% chance to slow global speed by 74% ----- def ----- Fatigue -9% ---------- misc Max.enc +40 Rings make your fingers look great! |
gladiator&0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +17% light ----- def ----- Resists +34% light Rings make your fingers look great! |
savior&0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +8 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +15 (+3 eff.) Max.HP +89.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Max.HP +61.00 HP.reg +13.00 Heal.mod +18% Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Con ----- def ----- Spell.save +20 (+5 eff.) Max.HP +88.00 HP.reg +15.00 Heal.mod +20% Stun/Frz- +60% ---------- misc Max.stam +21.00 Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +83.00 HP.reg +15.00 Heal.mod +16% Stun/Frz- +60% Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +7 Wil +8 Cun dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +15% blight +3% physical +15% mind +12% light Spell.save +9 (+2 eff.) Disarm- +21% Confus- +21% Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) Res.pen +10% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +3% darkness +6% light +3% nature Spell.save +3 (+1 eff.) Max.HP +82.00 Disarm- +78% Pinning- +83% Knockbk- +86% Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +84.00 HP.reg +7.00 Heal.mod +15% Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +22% fire +30% lightning +20% cold Rings make your fingers look great! |
warrior&0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +6 Str ----- def ----- Armour +12 Mind.save +11 (+2 eff.) Confus- +25% Rings make your fingers look great! |
warrior&0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Str dps ---------- Melee+ 24 physical Ranged+ 17 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 44 On Hit (Ranged): * 20% chance to reduce all saves and defense by 44 ----- def ----- Armour +14 ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
wizard&0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag ----- def ----- Resists +27% acid +19% fire +28% lightning +16% cold Spell.save +14 (+3 eff.) Rings make your fingers look great! |
warbringer&3.0 T5 longsword 1H weapon [Ego++] Master/Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +4 Con dps ---------- Phys.pwr +14 (+4 eff.) Res.pen +11% physical ----- def ----- Disarm- +26% Sharp, long, and deadly. |
stralite mace of rage (146% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 146% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +13% physical Acc +8 (+2 eff.) Blunt and deadly. |
Glintwolf (21/21, 154% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Arcane Power 154% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +21 light +21 arcane On Hit.r1 +16 light On Crit.r2 +21 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage Arrows are used with bows to pierce your foes to death. |
voratun mail armour &039; (5 def, 12 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +19 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +3% physical Res.pen +15% physical Acc +10 (+3 eff.) ----- def ----- Armour +12 Defense +5 (+2 eff.) Fatigue +39% Resists +25% darkness +24% fire +9% mind -35% light Phys.save +18 (+5 eff.) Spell.save +18 (+4 eff.) Mind.save +35 (+7 eff.) Die.at -60.00 life A suit of armour made of mail. |
Sunminister (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +13 Fatigue +22% Resists +33% acid +6% blight Crit.chn- 15.66% Phys.save +9 (+2 eff.) Die.at -83.52 life Heal.mod +10% Confus- +20% Pinning- +21% Teleport- +21% A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+9 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 257 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Satyrgash the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +13 Lck +7 Dex dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Dmg.mod +9% nature +21% fire Res.pen +14% physical Melee Ret 8 nature ----- def ----- Armour +5 Stealth +13 HP.reg +8.00 Heal.mod +19% A pair of boots made of leather. |
scholar&3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +9 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable &039; to see combat stats. Instill Fear: Level 3.0 Pwr.cost 13 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 31.80 mind and 36.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 32% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 32. Terrified: Deals 7.95 mind and 9.00 darkness damage per turn and increases cooldowns by 48%. Haunted: Causes the target to suffer 12.36 mind and 13.99 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
eldritch elven-silk wizard hat of the sentry (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.70 Mana/ret +2.00 Max.mana +92.00 Infravis +7 See.Stealth +12 See.Invis +14 Circle of Warding: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 56% and attempts to push all creatures other than yourself out of its radius, inflicting 13.71 light damage and 13.38 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Zydurion the Singecrack (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +12 Str +10 Dex dps ---------- Dmg.mod +6% fire Res.pen +10% blight ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +20% light +40% darkness ---------- misc Infravis +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Ce&1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +6 Wil dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 74% ----- def ----- Defense +25 (+9 eff.) Resists +9% cold +5% arcane +24% fire Phys.save +18 (+5 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Olirion the alchemist&1.0 T3 lite [Rare] Arcane While equipped: Stats +8 Mag +3 Wil dps ---------- Dmg.mod +6% acid Melee Ret 22 fire ----- def ----- Resists +8% fire Spell.save +18 (+4 eff.) ---------- misc Hate/m.crit +5.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o&LIGHT_GREENLAST1133F3LASTLAST999900LASTANTIQUE_WHITE |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Earymnir the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str +6 Mag +3 Wil dps ---------- Spell.crit +10% Spell.pwr +32 (+8 eff.) Res.pen +26% blight +26% arcane Phasing +32% Melee Ret 6 blight ----- def ----- Resists +9% blight ---------- misc Mana/turn +0.12 Max.mana +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune&2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 155% of the healing done. This effect scales with your Magic stat.. Uses 49 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai&2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 734.40 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 657.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Chargefist [power 119] (17 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.20% Dmg.mod +9% lightning Res.pen +15% mind Melee Ret 10 mind ----- def ----- Mind.save +18 (+3 eff.) Setup a psionic shield, reducing all damage taken by 119 for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
Gorukath [power 370] (10 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Dmg.mod +18% arcane +18% blight ----- def ----- Spell.save +18 (+4 eff.) ---------- misc Vim/s.crit +2.00 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
stralite torque of psionic shield &039; [power 117] (17 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Mag +8 Wil dps ---------- S.pwr/crit +12 ----- def ----- Resists +24% fire Spell.save +21 (+5 eff.) Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Vim/s.crit +2.31 Setup a psionic shield, reducing all damage taken by 117 for 5 turns Puts all charms on 17 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Dazzlerot the voratun torque of clear mind [power 4] (17 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Mind.pwr +30 (+6 eff.) Dmg.mod +6% light Melee Ret 2 mind ---------- misc Max.hate +6.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 17 cooldown 100% to heal for 99. 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Demonoracle [power 460] (10 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature Res.pen +20% nature +26% darkness Melee Ret 8 acid 6 nature 10 darkness ----- def ----- Resists +9% acid +18% darkness Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 658 physical damage Puts all charms on 10 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Salukira the voratun torque of clear mind [power 5] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% arcane ----- def ----- Defense +31 (+10 eff.) Resists +9% fire Phys.save +6 (+2 eff.) HP.reg +4.18 Poison- +21% Disease- +21% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 17 cooldown 100% to gain a 36% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Silakira the Flashwrither [power 173] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +18% arcane Res.pen +10% acid +25% light +10% arcane Acc +10 (+3 eff.) Melee Ret 4 arcane ----- def ----- Resists +18% acid ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 17 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Toxinmire the voratun torque of mindblast [power 380] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +15% mind Res.pen +15% mind +15% nature ----- def ----- Resists +6% nature +9% mind Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Zubeta [power 218] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +21% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +9 (+1 eff.) ---------- misc Hate/m.crit +5.00 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Earadir [power 265] (10 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +4% Mind.pwr +30 (+6 eff.) Dmg.mod +24% arcane Melee Ret 10 mind ----- def ----- Resists +5% arcane ---------- misc Max.hate +6.00 Fire a magical bolt dealing 382 fire damage Puts all charms on 10 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Prismtitan [power 374] (13 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +12% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +12 Resists +12% darkness +21% fire Create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Bizor the dragonbone wand of clairvoyance [power 15] (10 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Dex dps ---------- Acc +20 (+5 eff.) Apr +2 ----- def ----- Armour +4 Defense +20 (+7 eff.) Reveal the area around you, dispelling darkness (radius 15, power 92 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 10 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 84. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Manudig [power 425] (10 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +8.4% Dmg.mod +15% mind Res.pen +15% arcane ----- def ----- Resists +6% physical Die.at -84.29 life ---------- misc Max.stam +31.61 Fire a magical bolt dealing 612 fire damage Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of clairvoyance &039; [power 14] (10 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% lightning Melee Ret 2 arcane ----- def ----- Resists +9% nature Heal.mod +10% Poison- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Reveal the area around you, dispelling darkness (radius 14, power 91 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 10 cooldown 100% to increase all damage penetration by 27% for 2 turns. 100% to gain a 37% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of lightning storm [power 584] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 127 lightning damage and will be dazed for 1 turn (636 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Buck the Dwarf Stone Warden level 41
10th Steel 123rd year of Ascendancy at 03:56 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Buck the Dwarf Stone Warden level 41
8th Steel 123rd year of Ascendancy at 00:23 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Buck the Dwarf Stone Warden level 50
3rd Profit 123rd year of Ascendancy at 09:16 see stats
Back and there again (Insane (Adventure) difficulty)
31st Voratun 123rd year of Ascendancy at 19:41 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Buck the Dwarf Stone Warden level 46
25th Gold 123rd year of Ascendancy at 12:11 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Buck the Dwarf Stone Warden level 42
43rd Steel 123rd year of Ascendancy at 08:30 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Buck the Dwarf Stone Warden level 7
1st Acquisition 122nd year of Ascendancy at 16:21 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Buck the Dwarf Stone Warden level 50
15th Shortage 123rd year of Ascendancy at 10:52 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Buck the Dwarf Stone Warden level 45
20th Gold 123rd year of Ascendancy at 13:34 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Buck the Dwarf Stone Warden level 42
35th Steel 123rd year of Ascendancy at 19:43 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Buck the Dwarf Stone Warden level 36
24th Iron 123rd year of Ascendancy at 20:10 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Buck the Dwarf Stone Warden level 23
35th Dearth 122nd year of Ascendancy at 16:06 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Buck the Dwarf Stone Warden level 31
15th Loss 122nd year of Ascendancy at 03:38 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Buck the Dwarf Stone Warden level 33
30th Loss 122nd year of Ascendancy at 17:07 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Buck the Dwarf Stone Warden level 50
18th Shortage 123rd year of Ascendancy at 22:37 see stats
Home sweet home (Insane (Adventure) difficulty)
6th Loss 122nd year of Ascendancy at 03:33 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Buck the Dwarf Stone Warden level 10
6th Profit 122nd year of Ascendancy at 13:09 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Buck the Dwarf Stone Warden level 20
2nd Dearth 122nd year of Ascendancy at 02:28 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Buck the Dwarf Stone Warden level 30
11st Loss 122nd year of Ascendancy at 01:51 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Buck the Dwarf Stone Warden level 40
6th Steel 123rd year of Ascendancy at 04:10 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Buck the Dwarf Stone Warden level 50
25th Voratun 123rd year of Ascendancy at 11:58 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Buck the Dwarf Stone Warden level 34
24th Shortage 122nd year of Ascendancy at 20:43 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Buck the Dwarf Stone Warden level 50
1st Shortage 123rd year of Ascendancy at 07:01 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Buck the Dwarf Stone Warden level 32
21st Loss 122nd year of Ascendancy at 08:38 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Buck the Dwarf Stone Warden level 50
3rd Acquisition 123rd year of Ascendancy at 16:43 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Buck the Dwarf Stone Warden level 23
35th Dearth 122nd year of Ascendancy at 15:33 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Buck the Dwarf Stone Warden level 45
21st Gold 123rd year of Ascendancy at 20:43 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Buck the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 12:56 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Buck the Dwarf Stone Warden level 43
15th Gold 123rd year of Ascendancy at 13:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Buck the Dwarf Stone Warden level 6
26th Voratun 122nd year of Ascendancy at 22:10 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Buck the Dwarf Stone Warden level 50
21st Loss 123rd year of Ascendancy at 04:41 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Buck the Dwarf Stone Warden level 35
8th Iron 123rd year of Ascendancy at 23:21 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Buck the Dwarf Stone Warden level 50
3rd Acquisition 123rd year of Ascendancy at 16:43 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Buck the Dwarf Stone Warden level 11
9th Profit 122nd year of Ascendancy at 11:04 see stats
There and back again (Insane (Adventure) difficulty)
19th Stralite 123rd year of Ascendancy at 23:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Buck the Dwarf Stone Warden level 27
1st Loss 122nd year of Ascendancy at 23:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Buck the Dwarf Stone Warden level 19
30th Wealth 122nd year of Ascendancy at 14:13 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Buck the Dwarf Stone Warden level 50
21st Shortage 123rd year of Ascendancy at 22:11 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Buck the Dwarf Stone Warden level 40
7th Steel 123rd year of Ascendancy at 13:19 see stats
Log
Buck uses Nature&
Buck&
Wefegtra the uruivellas rushes out!
Wefegtra the uruivellas performs a melee critical strike against Buck!
Buck counter attacks Wefegtra the uruivellas with his shield shards!
Wefegtra the uruivellas blocks Buck&
Buck instinctively hardens his skin and ignores the attack!
Buck repels an attack from Wefegtra the uruivellas.
Buck is disarmed!
Wefegtra the uruivellas repels an attack from Buck.
Buck instinctively hardens his skin and ignores the attack!
Buck repels an attack from Wefegtra the uruivellas.
Buck is dazed!
Buck receives 1487 healing.
Buck hits Wefegtra the uruivellas for (15 to psi shield), 23 nature, (4 to psi shield), 7 acid, 17 light, 17 darkness, 7 blight, 34 arcane (105 total damage).
Melee retaliation hits Wefegtra the uruivellas for 20 lightning, 13 fire, (1 to psi shield), 2 nature, 39 arcane (75 total damage).
Wefegtra the uruivellas hits Buck for 415 nature, 14 fire, 50 physical (478 total damage).
Buck is not dazed anymore.
Wefegtra the uruivellas is seized by a stone vine.
Acid Splash from Wretch titan hits Buck for 18 acid damage.
Wefegtra the uruivellas uses Corrosive Mist.
Wefegtra the uruivellas&
A psionic shield forms around Wefegtra the uruivellas.
Wefegtra the uruivellas uses Telekinetic Smash.
Wefegtra the uruivellas performs a melee critical strike against Buck!
Wefegtra the uruivellas performs a melee critical strike against Buck!
Buck is stunned!
Melee retaliation hits Wefegtra the uruivellas for (8 absorbed), 11 lightning, (5 absorbed), 7 fire, (1 to psi shield), (1 absorbed), 1 nature, (13 absorbed), 20 arcane, (8 absorbed), 11 lightning, (5 absorbed), 7 fire, (1 to psi shield), (1 absorbed), 1 nature, (13 absorbed), 20 arcane, (8 absorbed), 11 lightning, (5 absorbed), 7 fire, (1 to psi shield), (1 absorbed), 1 nature, (13 absorbed), 20 arcane (117 total damage).
Wefegtra the uruivellas hits Buck for (25 flat reduction), 617 nature, (14 flat reduction), 0 fire, 50 physical, (25 flat reduction), 655 nature (1322 total damage).
Buck the level 50 dwarf stone warden was naturalised to death by Wefegtra the uruivellas on level 1 of orbital fearscape platform.







































































































































