Clive the level 12 Halfling Hekatonkheire by smithfield

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassHekatonkheire
Level / Exp12 / 76%
Sizebig
Lifes / Deaths

Primary Stats

Strength33 (base 33)
Dexterity26 (base 15)
Constitution14 (base 11)
Magic36 (base 27)
Willpower17 (base 9)
Cunning16 (base 10)

Resources

Life322/322
Hands100/100
Healing Factor1.1872895330003
Regeneration2.6714014492508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage53
Accuracy43
Crit Chance5%
APR7
Speed1.00

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+11%
Physical+6%
Mind+3%
All+0%

Defense: Base

Armour (hardiness)24.413408721348 (65.897138898113%)
Defense15
Ranged Defense15
Fatigue18
Physical Save32
Spell Save25
Mental Save21

Defense: Resistances

Darkness 11%( 70%)
Light 11%( 70%)
Fire 16%( 70%)
Nature 3%( 70%)
Physical 5%( 70%)
Cold 56%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance30%
Confusion Resistance10%
Disarm Resistance20%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Shambler1.30
1/5
1/5
0/5
0/5
Spell / Headless Horror1.30
5/5
1/5
1/5
1/5
Technique / Harming Hands1.30
1/5
2/5
0/5
0/5
Technique / Helping Hands1.30
2/5
0/5
0/5
0/5
Technique / Titanic Blows1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Spell / Otherside1.00
3/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Clive the Halfling Hekatonkheire level 7
8th Mirth 122nd year of Ascendancy at 09:03
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Clive the Halfling Hekatonkheire level 10
1st Flare 122nd year of Ascendancy at 20:11
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Clive the Halfling Hekatonkheire level 6
79th Pyre 122nd year of Ascendancy at 19:57
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Clive the Halfling Hekatonkheire level 6
78th Pyre 122nd year of Ascendancy at 13:55
see stats

Log


Clive switches his weapons to:
arcing iron greatsword.

Clive wears (replacing
arcing iron greatsword (16-25 power, 1 apr)): Bill&LASTLASTLASTscorching brass lantern.
You gain 1.37 gold from the transmogrification of
impenetrable iron plate armour of temporal resistance (0 def, 14 armour).
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 0.73 gold from the transmogrification of
linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 7.41 gold from the transmogrification of
Shiversting the linen robe (0 def, 0 armour).
You gain 1.66 gold from the transmogrification of
pouch of iron shots of persecution (16/16, 14-17 power, 1 apr).
You gain 1.05 gold from the transmogrification of
fungal elm longbow.
You gain 1.43 gold from the transmogrification of
elm longbow of lightning.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.44 gold from the transmogrification of
iron dagger of the mystic (10-13 power, 5 apr).
You gain 2.20 gold from the transmogrification of
arcing iron mace of daylight (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 1.85 gold from the transmogrification of
hateful iron greatmaul (18-27 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.05 gold from the transmogrification of
copper ring.
Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).