Slingmaster the level 2 Phantom Skirmisher by roomba12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Reaver Tweaks 1.2.4
Dark Priest 1.4.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RacePhantom
ClassSkirmisher
Level / Exp2 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity21 (base 14)
Constitution5 (base 10)
Magic13 (base 10)
Willpower12 (base 12)
Cunning17 (base 14)

Resources

Life87/87
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy29
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense14
Ranged Defense18
Fatigue10.023130715438
Physical Save5
Spell Save8
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Phantom1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Rested for 1 turns (stop reason: taken damage).
Poison from Rattlesnake hits
Slingmaster for (4 absorbed), 0 nature (0 total damage).

Resting starts...

Slingmaster stops being poisoned.

The shield around Slingmaster crumbles.

Talent Kneecapper is ready to use.
Talent Explosive Agility is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the southeast (wolf)).


Slingmaster uses Explosive Agility.

Slingmaster speeds up.

Slingmaster uses Kneecapper.

Slingmaster&
aaaaaaLASTLAST{bold}039;s Kneecapper killed Wolf!

Slingmaster shoots!

Resting starts...

Slingmaster slows down.

Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Kneecapper is ready to use.
Talent Explosive Agility is ready to use.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj&
LASTYELLOW_GREEN039;&LAST