











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Godmode Merchant 1.7.6GodMode for T.O.M.E version 1.7.6
BECOME A GOD! Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Adventurer |
| Level / Exp | 50 / 10508% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 160 (base 60) |
| Dexterity | 92 (base 47) |
| Constitution | 115 (base 60) |
| Magic | 108 (base 60) |
| Willpower | 124 (base 60) |
| Cunning | 78 (base 45) |
Resources
| Life | 1859/1859 |
| Stamina | 435/532 |
| Vim | 296/296 |
| Healing Factor | 1.5530383117838 |
| Regeneration | 22.130795942919 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 7 |
| Infravision | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 264 |
| Accuracy | 75 |
| Crit Chance | 84% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +1410065436% |
| Lightning | +1410065432% |
| Light | +1410065430% |
| Temporal | +1410065440% |
| Darkness | +1410065433% |
| Arcane | +1410065434% |
| Cold | +1410065434% |
| All | +1410065422% |
Offense: Damage Penetration
| Acid | +20% |
| Blight | +10% |
| Arcane | +33% |
| Mind | +10% |
| All | +0% |
| Lightning | +15% |
| Light | +20% |
| Temporal | +14% |
| Physical | +13% |
| Darkness | +47% |
Defense: Base
| Armour (hardiness) | 150.5 (100%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 70 |
| Mental Save | 68 |
Defense: Resistances
| Acid | 38%( 70%) |
| Blight | 37%( 70%) |
| Arcane | 48%( 70%) |
| Cold | 31%( 70%) |
| All | 21%( 70%) |
| Lightning | 31%( 70%) |
| Temporal | 65%( 80%) |
| Physical | 64%( 70%) |
| Darkness | 65%( 70%) |
| Fire | 66%( 70%) |
| Nature | 28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 54% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Demonic pact | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Infinite Dungeon Challenge (Level 121): Dream Hunter Challenge |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Trollmire) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You abandoned lost tinker, to death. Escort: lost tinker (level 4 of Dreadfell) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 2 of Daikara) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You abandoned worried loremaster, to death. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 100): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 383 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (383)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 107): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 116): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 200 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 119): Rush Hour (200)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 120): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss &039;. Infinite Dungeon Challenge (Level 121): Dream Hunter | active |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 75): Rush Hour (185)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 77): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Lightningrebel (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 80): Rush Hour (80)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 81): Rush Hour (338)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (185)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 87): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): Exterminator | active |
Infinite Dungeon Challenge (Level 89): Headhunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 90): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 93): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Ureslak& | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 96): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 98): Rush Hour (92)Turns left: -8 | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Olafang (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Mag +2 Cun +2 Con +12 Lck dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical Res.pen +13% physical +17% darkness +14% temporal ----- def ----- Armour +9 Resists +30% darkness +30% temporal Stealth +14 Def/telep +25 Res/telep +18% Dur/telep +22% ---------- misc Light +3 A pair of boots made of leather. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| On head | The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | Runyrek the Umbrabiter [power 560] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Str +5 Mag +2 Con dps ---------- Res.pen +20% light Melee Ret 12 darkness ----- def ----- Resists +6% darkness Crit.chn- 10.00% Sting an enemy dealing 165425790 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Grinador the Soottyphoon0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Cun +7 Mag dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +33 (+8 eff.) Mind.pwr +28 (+6 eff.) Dmg.mod +3% darkness Res.pen +15% darkness ----- def ----- Resists +12% cold +2% physical Die.at -20.00 life Rings make your fingers look great! |
| On fingers | Sootsun0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +8 Mag +8 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+4 eff.) On Hit (Melee): * 34% chance to reduce damage dealt by 38% ----- def ----- Resists +9% acid +6% temporal +9% nature Phys.save +12 (+3 eff.) Mind.save +15 (+4 eff.) HP.reg +9.00 Stun/Frz- +42% Rings make your fingers look great! |
| Around waist | drakeskin leather belt &039;1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Mind.pwr +12 (+3 eff.) Res.pen +10% mind +20% acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Resists +12% acid Phys.save +11 (+3 eff.) Stealth +12 Max.HP +50.00 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| In main hand | voratun longsword &039; (58-82 power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 58.5 - 81.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +16 lightning On Hit: 13% Blood Spray 5 While equipped: Stats +26 Con +29 Wil dps ---------- Res.pen +15% lightning On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Resists +6% arcane +12% lightning Max.HP +209.00 Sharp, long, and deadly. |
| Main armor | drakeskin leather armour &039; (20 def, 33 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +15 (+3 eff.) Melee+ 18 fire Ranged+ 18 fire Res.pen +15% darkness Melee Ret 4 mind ----- def ----- Armour +33 Defense +20 (+5 eff.) Fatigue +8% Resists +38% fire +51% physical Mind.save +15 (+4 eff.) Max.HP +37.00 ---------- misc Psi/ret +0.08 A suit of armour made of leather. |
| In off hand | Sleetworm (0 def, 16 armour, 301.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +5 Str +3 Wil dps ---------- Phys.crit +17.0% Phys.pwr +15 (+3 eff.) Dmg.mod +12% arcane +12% cold Res.pen +10% blight +33% arcane Melee Ret 31 fire ----- def ----- Armour +16 Fatigue +8% Resists +19% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.1 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you&039;ll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you&WHITEANTIQUE_WHITE |
| Around neck | Rainlace the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Str +17 Dex +6 Mag +10 Wil dps ---------- Phys.crit +3.0% Spell.crit +6% Phys.pwr +10 (+2 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +8% darkness +8% temporal +8% light +8% physical Apr +2 Melee Ret 8 nature ----- def ----- Armour +8 Fatigue -9% Resists +2% physical HP.reg +5.00 Amulets make your neck look great! |
Inventory
3 schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain Cap0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Lightqueller the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Mind.crit +13% Phys.pwr +11 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +9% mind +21% blight Res.pen +35% cold Melee Ret 16 mind 12 light ----- def ----- Resists +15% blight +30% light Rings make your fingers look great! |
quick steel battleaxe of shearing (23-34 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego++] Master Power 23.0 - 34.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +13% all Acc +38 (+8 eff.) Apr +13 Massive two-handed battleaxes. |
truestriking steel battleaxe of persecution (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego+] Disrupt/Master Power 21.0 - 31.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Against +21% Unnatural While equipped: Stats +5 Wil dps ---------- Res.pen +13% physical Acc +16 (+4 eff.) Apr +13 Massive two-handed battleaxes. |
truestriking voratun battleaxe of amnesia (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 56.0 - 84.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +19% physical Acc +35 (+8 eff.) Apr +21 Massive two-handed battleaxes. |
arcing stralite dagger of crippling (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 28.5 - 37.1 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 116 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Sharp, short and deadly. |
arcing stralite dagger of ruin (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 27.0 - 35.1 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 116 damage While equipped: dps ---------- Phys.crit +13.0% Crit.mult +30.00% Apr +11 Sharp, short and deadly. |
dwarven-steel dagger of crippling (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 18.0 - 23.4 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Sharp, short and deadly. |
hateful steel dagger of vileness (10-13 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Psionic Power 10.0 - 13.0 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 blight +11 darkness Against +11% Living On Hit: * 10% chance to reduce strength, dexterity, and constitution by 32 Sharp, short and deadly. |
manaburning stralite dagger of projection (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Disrupt/Psionic Power 27.0 - 35.1 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 22 arcane resource burn * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
stormbringer&1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 29.5 - 38.4 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +17 nature On Crit.r2 +36 lightning +33 cold While equipped: dps ---------- Mov.spd +44% Res.pen +21% lightning +21% cold Sharp, short and deadly. |
truestriking steel dagger (10-14 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 10.5 - 13.7 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 Sharp, short and deadly. |
truestriking steel dagger of massacre (21-27 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 21.0 - 27.3 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +10 (+2 eff.) Apr +9 Sharp, short and deadly. |
voratun dagger &039; (46-59 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Nature Power 45.5 - 59.1 Physical Uses 40% Wil, 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: Stats +3 Str +8 Mag +8 Con dps ---------- Crit.mult +31.56% All.spd +11% Res.pen +24% fire Apr +4 On Hit (Melee): * 32% chance to slow global speed by 77% ----- def ----- Resists +15% nature Phys.save +28 (+7 eff.) Mind.save +15 (+4 eff.) ---------- misc Max.stam +47.34 Sharp, short and deadly. |
voratun dagger of amnesia (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 36.0 - 46.8 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Sharp, short and deadly. |
stralite greatmaul &039; (52-79 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Power 52.5 - 78.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +32 lightning +32 temporal +19 fire While equipped: Stats +15 Str +4 Dex dps ---------- Dmg.mod +33% lightning Res.pen +39% light On Hit (Melee): * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% lightning ---------- misc Infravis +5 Massive two-handed mauls. |
Dimrot the voratun greatsword (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 64.0 - 102.4 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +4 darkness On Crit.r2 +16 darkness On Hit: * Create an explosion dealing 116 lightning damage (1/turn) On Crit: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 While equipped: Stats +13 Str dps ---------- Dmg.mod +42% lightning +21% physical +3% light +12% darkness Res.pen +42% lightning +15% darkness +10% nature Acc +35 (+8 eff.) ----- def ----- Resists +6% light +6% darkness +3% nature Massive two-handed swords. |
quick voratun greatsword (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 63.5 - 101.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Dex dps ---------- Phys.spd +10% Acc +33 (+7 eff.) Massive two-handed swords. |
swiftstrike elm longbow4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Longbows are used to shoot arrows at your foes. |
Aerekira the voratun longsword (58-80 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 57.5 - 80.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit: * 26% chance to reduce all saves and defense by 47 * Create an explosion dealing 116 cold damage (1/turn) While equipped: Stats +1 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +30% cold Res.pen +10% blight +25% cold +14% physical Acc +25 (+6 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, long, and deadly. |
Khelaldil (33-46 power, 13 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Psionic Power 33.0 - 46.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +13 Crit +10.5% Atk.spd 100% Melee+ +21 mind On Hit: * 26% chance to reduce all saves and defense by 47 While equipped: Stats +6 Cun +6 Wil dps ---------- Crit.mult +30.00% ----- def ----- Resists +16% physical Die.at -126.24 life HP.reg +6.31 Heal.mod +32% Poison- +32% ---------- misc Infravis +5 Sharp, long, and deadly. |
balanced voratun longsword of enduring (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Con +15 Wil dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +15 (+4 eff.) Max.HP +102.00 Disarm- +44% Sharp, long, and deadly. |
manaburning steel longsword of ruin (16-22 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego+] Disrupt/Master Power 15.5 - 21.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: dps ---------- Phys.crit +9.0% Crit.mult +20.00% Apr +9 Sharp, long, and deadly. |
enhanced iron mace (12-18 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Ego+] Nature Power 12.5 - 17.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Blunt and deadly. |
blooming vined mindstar of resolve (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +6 (+1 eff.) Heal.mod +18% Heal/summ +30 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful mossy mindstar (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego+] Nature/Psionic Power 2.5 - 2.8 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind +9% darkness Res.pen +7% mind +7% darkness ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 9.0 - 9.9 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +6% Melee+ 14 fire Dmg.mod +14% fire Res.pen +14% fire ----- def ----- Resists +11% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer&4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +19 lightning +20 cold While equipped: dps ---------- Mov.spd +32% Res.pen +12% lightning +13% cold +9% all Acc +9 (+2 eff.) Apr +9 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Guneregund the Shinewrest (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +16% Spell.pwr +50 (+12 eff.) S.pwr/crit +2 Dmg.mod +25% darkness Res.pen +20% blight +10% arcane +54% light Phasing +26% ----- def ----- Defense +22 (+6 eff.) Resists +3% light Shield.pwr +17% ---------- misc Mana/turn +0.50 Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Hettyromichik the Searobsidian (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Mind.pwr +47 (+9 eff.) Dmg.mod +15% light +15% darkness +39% fire +15% mind +27% arcane Res.pen +39% fire Phasing +47% ----- def ----- Defense +9 (+2 eff.) ---------- misc Psi/ret +0.36 Mana/s.crit +3.16 Max.vim +50.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 9841529472.23 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff &039; (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex +8 Wil dps ---------- Spell.crit +16% Crit.mult +31.56% Phys.pwr +45 (+9 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness +24% acid Res.pen +20% arcane +25% blight ----- def ----- Armour +18 Resists +5% physical ---------- misc Stam/turn +4.73 Max.stam +47.34 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff &039; (35-42 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 35.0 - 42.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +8 Wil dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +35% arcane +36% darkness Res.pen +39% fire +30% mind +20% arcane Melee Ret 12 fire ---------- misc Vim/s.crit +3.16 Max.P.En +20.00 Max.N.En +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash magestaff of channeling (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane/Nature Power 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +2% Spell.pwr +24 (+6 eff.) Dmg.mod +15% cold ----- def ----- HP.reg +1.10 Heal.mod +18% ---------- misc Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff of fate (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +9 (+2 eff.) Dmg.mod +20% temporal ----- def ----- Phys.save +10 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) ---------- misc Mana/turn +0.27 Max.mana +72.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lightguile the dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Rare] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +916% Ranged+ +14 acid Uses 2.0 Steam While equipped: Stats +8 Dex dps ---------- Dmg.mod +17% acid Res.pen +39% light +39% physical ----- def ----- Armour +18 Phys.save +21 (+5 eff.) ---------- misc Reload +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Dethzaw (40-60 power, 27 apr)3.0 T5 steamsaw 1H weapon Reqs Str 32 Steam Pool [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 40% Wil, 110% Str Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+3 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
dwarven-steel steamsaw &039; (32-47 power, 5 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Rare] Nature/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +3.0% Atk.spd 100% Block +52 Phasing +40% On Crit.r2 +24 lightning Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: ----- def ----- Armour +4 Defense +31 (+8 eff.) Fatigue +8% Resists +24% temporal +47% cold Die.at -100.00 life Max.HP +76.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw &039; (56-84 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Nature/Master/Steamtech Power 56.0 - 84.0 Phys.bleed Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Melee+ +8 acid +12 light On Crit.r2 +45 acid +45 nature Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Dmg.mod +12% light Res.pen +22% acid +25% nature Acc +25 (+6 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce armor by 42% * 20% chance to reduce damage dealt by 38% ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +9% blight +9% light +6% darkness Spell.save +3 (+1 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic deep-steel trident of enduring (24-39 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego++] Nature Power 24.5 - 39.2 Physical Uses 40% Wil, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Crit.r2 +40 acid +31 nature While equipped: Stats +16 Con +16 Wil dps ---------- Res.pen +14% acid +24% nature Apr +16 ----- def ----- Max.HP +75.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming stralite waraxe of projection (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Psionic Power 30.0 - 42.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +16 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
hardened leather belt &039;1.0 T3 belt armor [Rare] Psionic While equipped: Stats +13 Mag dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +18% blight +12% fire +24% arcane Melee Ret 12 fire ----- def ----- Defense +25 (+6 eff.) Resists +18% lightning +8% arcane +24% nature Phys.save +11 (+3 eff.) Cut- +32% ---------- misc Max.vim +78.90 A belt that goes around your waist. |
stormwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +17% lightning +17% physical +25% cold ----- def ----- Resists +13% lightning +13% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Apr +9 ----- def ----- Armour +3 ---------- misc Stam/turn +0.70 Max.stam +28.00 A pair of boots made of leather. |
scholar&3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Plaguestinger the drakeskin leather cap (8 def, 12 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +9 Dex +8 Wil dps ---------- Dmg.mod +12% mind Res.pen +10% mind +15% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Armour +12 Defense +8 (+2 eff.) Fatigue +5% Resists +3% nature +15% blight +21% fire +3% mind +7% all Phys.save +14 (+4 eff.) Mind.save +12 (+3 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Plaguevalor the drakeskin leather hat (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +15 Str +19 Dex +6 Wil dps ---------- Dmg.mod +9% nature Res.pen +20% nature +15% acid Melee Ret 2 acid 6 nature ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +6% nature Mind.save +13 (+3 eff.) ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
werebeast&2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +13 Str +6 Dex +6 Cun +6 Con ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
Scumwarden (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +30.00% Phys.pwr +10 (+2 eff.) Melee+ 22 acid 22 fire Dmg.mod +6% nature Res.pen +5% blight +10% arcane Apr +2 Melee Ret 16 acid 15 fire ----- def ----- Armour +30 Defense +5 (+1 eff.) Fatigue -8% Resists +30% acid +30% fire Phys.save +29 (+7 eff.) ---------- misc Mana/s.crit +3.00 Max.mana +140.00 A suit of armour made of mail. |
enlightening stralite mail armour of command (17 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Psionic While equipped: Stats +13 Cun +8 Wil ----- def ----- Armour +17 Defense +17 (+4 eff.) Fatigue +12% Mind.save +40 (+10 eff.) A suit of armour made of mail. |
fearforged dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Arcane While equipped: Stats +8 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +23% Resists +8% fire -16% light +11% darkness Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of lightning resistance (3 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +22 Defense +3 (+1 eff.) Fatigue +12% Resists +24% lightning A suit of armour made of mail. |
radiant stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +26% blight +26% darkness ---------- misc Light +2 A suit of armour made of mail. |
cleansing rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% blight +18% cold +12% nature A suit of armour made of leather. |
duelist&9.0 T1 light armor Reqs Str 10 [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +6 Defense +7 (+2 eff.) Fatigue +6% Resists +18% lightning A suit of armour made of leather. |
enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master/Psionic While equipped: Stats +6 Cun +9 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +30% lightning Mind.save +22 (+6 eff.) A suit of armour made of leather. |
enlightening hardened leather armour (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Mind.save +19 (+5 eff.) A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 20 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Nature While equipped: dps ---------- Melee+ 9 fire Ranged+ 9 fire ----- def ----- Armour +20 Defense +12 (+3 eff.) Fatigue +8% Resists +26% fire +26% physical A suit of armour made of leather. |
volcanic reinforced leather armour of fire resistance (12 def, 20 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Nature/Master While equipped: dps ---------- Melee+ 9 fire Ranged+ 9 fire ----- def ----- Armour +20 Defense +12 (+3 eff.) Fatigue +8% Resists +52% fire +26% physical A suit of armour made of leather. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +8 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Brandripper the stralite shield (0 def, 8 armour, 138.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +8 Cun +9 Mag dps ---------- Dmg.mod +24% temporal +60% light +21% arcane +12% mind +18% darkness Res.pen +25% fire Melee Ret 14 fire On Hit (Melee): * 32% chance to reduce all saves and defense by 47 ----- def ----- Armour +8 Fatigue +8% Resists +8% arcane +24% mind +18% darkness +18% light ---------- misc Talents +1 Block Handheld deflection devices. |
Porytira (0 def, 6 armour, 77.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Res.pen +39% acid Melee Ret 16 temporal On Hit (Melee): * 32% chance to reduce armor by 42% * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +8% Resists +23% cold Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Talents +1 Block Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs Shield usage training Str 40 [Unique] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
corrosive voratun shield (0 def, 10 armour, 196 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +6 Con dps ---------- On Melee Ret: * 20% chance to reduce armor by 42% ----- def ----- Armour +10 Fatigue +8% Resists +20% acid ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of crushing (0 def, 8 armour, 130 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+2 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield &039; (0 def, 10 armour, 251.11893535224 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Crit.mult +50.00% Dmg.mod +15% physical +27% fire +12% mind +21% darkness ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +13% fire +13% lightning +13% cold ---------- misc Stam/turn +4.73 Equi/ret +0.20 Psi/ret +0.16 Talents +1 Block Handheld deflection devices. |
demon seed [Draebor, the Imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Blazing Phase Demon status: alive (100% life). The seed of a demon. |
demon seed [Kryl-Feijan] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Blood Drinker Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh&0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2027 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Relgugalin the Venomcrypt (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Con dps ---------- Dmg.mod +10% nature +12% darkness ----- def ----- Armour +14 Resists +24% nature +9% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Max.HP +39.00 Heal.mod +5% Poison- +10% Teleport- +10% ---------- misc Max.stam +30.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern &039;1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +3 Dex +2 Mag +7 Wil +7 Cun dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+2 eff.) ----- def ----- Resists +9% acid +3% blight +3% darkness +3% all Crit.chn- 15.00% Spell.save +13 (+3 eff.) ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Melee Ret 21 fire ----- def ----- Resists +15% blight +8% fire +15% darkness ---------- misc Light +5 Infravis +6 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals -9000793 blight damage or heals 64 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos&0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Camurothel the Blastqueller (22/22, 20-24 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 20.0 - 24.0 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +13 Apr +2 Crit +4.5% Capacity 22 Ranged+ +32 lightning +32 nature On Hit.r1 +32 lightning On Hit: * 32% chance to slow global speed by 77% * 32 arcane resource burn Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of erosion (23/23, 68-82 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Nature/Master Power 68.0 - 81.6 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 23 Ranged+ +20 nature On Crit: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots of accuracy (18/18, 46-55 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Master Power 45.5 - 54.6 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +16 Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
focusing steel torque of mindblast [power 185] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Iakr the Higher Adventurer level 44
20th Haze 122nd year of Ascendancy at 10:01 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By Iakr the Higher Adventurer level 40
37th Dusk 122nd year of Ascendancy at 18:36 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By Iakr the Higher Adventurer level 48
28th Haze 122nd year of Ascendancy at 04:16 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Iakr the Higher Adventurer level 34
4th Flare 122nd year of Ascendancy at 01:59 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By Iakr the Higher Adventurer level 46
25th Haze 122nd year of Ascendancy at 10:56 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Iakr the Higher Adventurer level 40
37th Dusk 122nd year of Ascendancy at 18:34 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Iakr the Higher Adventurer level 39
36th Dusk 122nd year of Ascendancy at 04:30 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Iakr the Higher Adventurer level 46
24th Haze 122nd year of Ascendancy at 14:18 see stats
Fear of Fours (Madness (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Iakr the Higher Adventurer level 50
6th Decay 122nd year of Ascendancy at 05:40 see stats
Infinite x100 (Madness (Roguelike) difficulty)
Got to level 100 of the infinite dungeon.By Iakr the Higher Adventurer level 50
39th Regrowth 123rd year of Ascendancy at 12:39 see stats
Infinite x80 (Madness (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By Iakr the Higher Adventurer level 50
7th Regrowth 123rd year of Ascendancy at 07:48 see stats
Infinite x90 (Madness (Roguelike) difficulty)
Got to level 90 of the infinite dungeon.By Iakr the Higher Adventurer level 50
20th Regrowth 123rd year of Ascendancy at 04:08 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Iakr the Higher Adventurer level 10
76th Pyre 122nd year of Ascendancy at 05:10 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Iakr the Higher Adventurer level 20
76th Pyre 122nd year of Ascendancy at 05:10 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Iakr the Higher Adventurer level 30
76th Pyre 122nd year of Ascendancy at 05:10 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Iakr the Higher Adventurer level 40
36th Dusk 122nd year of Ascendancy at 20:29 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Iakr the Higher Adventurer level 50
51st Haze 122nd year of Ascendancy at 19:03 see stats
Orcrist (Madness (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Iakr the Higher Adventurer level 50
3rd Decay 122nd year of Ascendancy at 22:25 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Iakr the Higher Adventurer level 30
2nd Mirth 122nd year of Ascendancy at 11:47 see stats
Shasshhiy'Kaish (Madness (Roguelike) difficulty)
26th Dusk 122nd year of Ascendancy at 22:18 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Iakr the Higher Adventurer level 30
2nd Mirth 122nd year of Ascendancy at 11:47 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Iakr the Higher Adventurer level 30
2nd Mirth 122nd year of Ascendancy at 11:47 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Iakr the Higher Adventurer level 47
25th Haze 122nd year of Ascendancy at 16:11 see stats
Tactical master (Madness (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Iakr the Higher Adventurer level 50
4th Allure 123rd year of Ascendancy at 06:00 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Iakr the Higher Adventurer level 50
71st Haze 122nd year of Ascendancy at 13:13 see stats
The High Lady's destiny (Madness (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Iakr the Higher Adventurer level 50
4th Allure 123rd year of Ascendancy at 06:01 see stats
The Legend of Garkul (Madness (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Iakr the Higher Adventurer level 50
3rd Decay 122nd year of Ascendancy at 22:16 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Iakr the Higher Adventurer level 30
2nd Mirth 122nd year of Ascendancy at 11:47 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Iakr the Higher Adventurer level 34
4th Flare 122nd year of Ascendancy at 14:50 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Iakr the Higher Adventurer level 30
2nd Summertide 122nd year of Ascendancy at 15:13 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Iakr the Higher Adventurer level 40
36th Dusk 122nd year of Ascendancy at 21:15 see stats
Log
Orc pyromancer enters a state of bloodlust.
Talent Automated Reflex System is ready to use.
Burning from Orc pyromancer hits Iakr for 0 fire damage.
Something hits Iakr for 0 cold damage.
Burning from Orc pyromancer hits Iakr for 0 fire damage.
Orc pyromancer misses Iakr.
Iakr stops burning.
Iakr performs a melee critical strike against Orc pyromancer!
You collect a new ingredient: orc heart (1).
Iakr performs a melee critical strike against Orc pyromancer!
Iakr hits Orc pyromancer for -116548336 physical damage.
Iakr killed Orc pyromancer!
Iakr&LASTLASTLASTLASTLASTTalent Demon Seed is ready to use.
Talent Never Stop Running is ready to use.
Talent Unbreakable Will is ready to use.
Rested for 4 turns (stop reason: taken damage).
Something hits Iakr for 0 physical damage.
Resting starts...
Talent Pain Enhancement System is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the northwest (golem (servant of Yvowen the fire drake hatchling))).






















































































































































