














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 38 / 84% |
| Size | big |
| Lifes / Deaths | Killed by Polamina the polar bear at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:52 2 / 5Killed by Yvona the devourer at level 29 on the 71st Haze 122nd year of Ascendancy at 02:38 Killed by thought-forged bowman at level 34 on the 47th Regrowth 123rd year of Ascendancy at 15:15 Killed by Elurin the elven cultist at level 35 on the 10th Mirth 123rd year of Ascendancy at 15:33 Killed by Cyrumira the elven corruptor at level 35 on the 10th Mirth 123rd year of Ascendancy at 20:37 |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 25 (base 11) |
| Constitution | 28 (base 10) |
| Magic | 45 (base 35) |
| Willpower | 73.999999999999 (base 60) |
| Cunning | 94 (base 60) |
Resources
| Life | 997/1051 |
| Steam | 100/100 |
| Equilibrium | 71 |
| Psi | 174/174 |
| Healing Factor | 1.4563636363637 |
| Regeneration | 10.558636363637 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.723370934552% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 48.521131486849 |
| See Invisible | 48.521131486849 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 43 |
| Crit Chance | 32% |
| APR | 72 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 43 |
| Crit Chance | 33% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Mind | +17% |
| All | +0% |
| Lightning | +21% |
| Light | +5% |
| Temporal | +5% |
| Physical | +5% |
| Cold | +18% |
| Fire | +9% |
| Darkness | +5% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 46.307357715279 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 33 |
| Mental Save | 59 |
Defense: Resistances
| Acid | 26%( 70%) |
| Blight | 27%( 70%) |
| Arcane | 30%( 70%) |
| Cold | 56%( 70%) |
| All | 20%( 70%) |
| Lightning | 36%( 70%) |
| Temporal | 22%( 70%) |
| Physical | 22%( 70%) |
| Darkness | 31%( 70%) |
| Fire | 30%( 70%) |
| Nature | 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 20% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 908% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.75 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.60 |
| 4/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Summoning (utility) | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.60 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.60 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.60 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Steamtech / Chemistry | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.75 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Elemental Harmony |
| talent | Skate |
| beneficial effect | Increases armour by 19. Elemental Harmony |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | 42% chance to fully absorb any damaging actions. Leaves Cover |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Escort: injured seer (level 2 of Old Forest) | done |
Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Porymima the elder vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of Alchemists* &039; * You&WHITEREDWHITEGREENWHITEREDWHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Phoenixglory (0 def, 11 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Dex +2 Wil +6 Cun +5 Con dps ---------- Dmg.mod +3% fire ----- def ----- Armour +11 Resists +7% acid +9% fire +8% lightning +8% cold ---------- misc Infravis +1 Disengage: Puts all charms on 14 cooldown Level 3.9 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Isymina the Dusknaught2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 32% ----- def ----- Resists +3% physical +3% temporal +3% all Spell.save +5 (+3 eff.) Die.at -80.00 life Max.HP +80.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm &039; (0 def, 4 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex +3 Mag +18 Cun dps ---------- Res.pen +10% lightning Melee Ret 2 mind ----- def ----- Armour +4 Fatigue +4% Resists +14% darkness Mind.save +12 (+3 eff.) ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic drakeskin leather gloves of spellstriking (0 def, 8 armour) 1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 14 arcane Dmg.mod +6% arcane ----- def ----- Armour +8 Resists +7% arcane Mind.save +11 (+3 eff.) Max.HP +67.00 Disarm- +100% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 2 turns) A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.59 cold and 18.32 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 53 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Huthad the Chargewinnow0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun +3 Wil dps ---------- Mind.pwr +20 (+5 eff.) Melee+ 35 physical Ranged+ 34 physical Dmg.mod +21% lightning On Hit (Melee): * 19% chance to reduce all saves and defense by 40 On Hit (Ranged): * 19% chance to reduce all saves and defense by 40 ----- def ----- Phys.save +18 (+8 eff.) Die.at -80.00 life Poison- +20% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.9 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
| Around neck | Gugavena the Winterwolf0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +1 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% physical +5% darkness +3% cold +5% temporal +5% light Res.pen +5% cold ----- def ----- Armour +2 Fatigue -5% Die.at -40.00 life HP.reg +2.00 ---------- misc Masteries +0.15 Wild-gift/Harmony +0.15 Wild-gift/Summoning (melee) Amulets can have magical properties. |
| In main hand | Cyryta the pulsing mindstar (108% power, 67 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 108% Range: 1.1x Uses 100% Wil, 60% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +67 Crit +4.5% Atk.spd 100% Melee+ +8 arcane While equipped: dps ---------- Mind.crit +14% Mind.pwr +16 (+4 eff.) ----- def ----- Resists +3% fire Mind.save +3 (+1 eff.) Die.at -80.00 life Max.HP +84.00 HP.reg +1.10 Heal.mod +19% Heal/summ +49 ---------- misc Hate/m.crit +5.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Infernonigh 1.0 T3 belt armor [Rare] Nature While equipped: Stats +10 Str +5 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +6% fire Melee Ret 6 fire ----- def ----- Defense +10 (+4 eff.) Resists +12% lightning +12% cold Phys.save +7 (+3 eff.) Proj.slow +25% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | living mindstar &039; (115% power, 84 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 115% Range: 1.1x Uses 100% Wil, 60% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +84 Crit +5.0% Atk.spd 100% On Hit.r1 +4 mind On Hit: * 15 arcane resource burn * 20% chance to reduce all saves and defense by 40 While equipped: Stats +2 Str dps ---------- Mind.crit +11% Mind.pwr +44 (+11 eff.) Dmg.mod +17% mind Res.pen +5% mind ----- def ----- Resists +5% arcane Crit.dmg- 15.00% ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Mucushash (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Phys.crit +1.0% Apr +5 On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Armour +2 Defense +1 (+0 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% blight +13% all Mind.save +19 (+5 eff.) Max.HP +66.00 HP.reg +3.90 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 166% / cooldown 69%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 69%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 106; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -578; dur 5; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -578 life. The duration and life will increase by 1% for every 1% life you have lost (currently 607 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -320; dur 7; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 38 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -320 life. The duration and life will increase by 1% for every 1% life you have lost (currently 336 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 106; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 106.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 416 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Acc +10 (+5 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% blight +12% cold Spell.save +9 (+5 eff.) Max.HP +34.00 Disarm- +31% Pinning- +38% Knockbk- +30% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
mule&0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -5% Max.HP +55.00 HP.reg +10.00 Heal.mod +14% ---------- misc Max.enc +23 Rings can have magical properties. |
savage&0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +14 (+7 eff.) ---------- misc Max.stam +14.00 Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +3% temporal +12% mind +6% nature Phys.save +3 (+1 eff.) Max.HP +30.00 Disarm- +44% Pinning- +31% Knockbk- +27% Rings can have magical properties. |
voratun battleaxe of shearing (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +21 (+11 eff.) Apr +9 Massive two-handed battleaxes. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 132% Range: 1.3x Uses 45% Str, 5% Mag, 55% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Eilineldamira the dwarven-steel mace (134% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Melee Ret 8 acid ----- def ----- Armour +16 Resists +15% cold Crit.dmg- 15.00% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
Shiverbreak the thorny mindstar (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 cold While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +3% Crit.mult +14.00% Mind.pwr +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 40 ----- def ----- Resists +6% cold Spell.save +4 (+2 eff.) Max.HP +22.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady cured leather sling of cunning (+3)4.0 T2 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +3 Cun dps ---------- Phys.crit +3.0% Res.pen +7% physical Acc +7 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Polythra the ash vilestaff (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +5 Dex dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +24% acid ----- def ----- Armour +6 Hardiness +6% Resists +9% temporal +9% light +24% cold Phys.save +6 (+3 eff.) Knockbk- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun &039;4.0 T3 steamgun 1H weapon Reqs Shoot [Rare] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +13 fire On Crit.r2 +20 light Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +16% fire +9% arcane +6% light Res.pen +25% arcane Phasing +30% On Hit (Ranged): * 20% chance to reduce all saves and defense by 40 ---------- misc Mana/s.crit +2.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Voidcrack the dwarven-steel waraxe (122% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +20 darkness While equipped: Stats +4 Str +9 Dex dps ---------- Phys.spd +10% Acc +13 (+7 eff.) ----- def ----- Resists +5% arcane +12% nature Blind- +10% Stun/Frz- +20% Teleport- +20% One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+8 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Glimmerwitch the pair of dwarven-steel boots (0 def, 11 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% arcane ----- def ----- Armour +11 Fatigue +3% Resists +11% acid +15% light +20% fire +11% cold +10% lightning Mind.save +18 (+5 eff.) Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Wanderer&0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.9 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable &039; to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Bokygar the hardened leather cap (6 def, 10 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +3% Resists +19% blight +13% cold +3% temporal +4% all Phys.save +8 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Breathe water A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard& |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.6 Pwr.cost 16 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 28.08 mind and 25.20 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 26. Terrified: Deals 7.02 mind and 6.30 darkness damage per turn and increases cooldowns by 40%. Haunted: Causes the target to suffer 10.97 mind and 9.85 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet&WHITELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
elven-silk wizard hat &039; (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Mag +10 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +17% mind +20% acid Res.pen +10% nature ----- def ----- Defense +3 (+1 eff.) Resists +10% mind +30% acid Phys.save +27 (+11 eff.) Mind.save +17 (+5 eff.) ---------- misc Max.psi +10.00 A pointy cloth hat, very wizardly... |
thaloren hardened leather hat of ire (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Wil +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Phys.save +7 (+3 eff.) Mind.save +18 (+5 eff.) Battle Cry: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
dwarven-steel mail armour &039; (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +30% cold Res.pen +10% lightning Melee Ret 4 fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +23% acid +6% fire +15% light +12% lightning A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +94.00 A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it&039;s a bit special... |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
nimble reinforced leather armour (19 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +19 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor [Unique] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+7 eff.) Rng.Def +17 (+7 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 63.84 to 79.80 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
wrathful stralite shield (0 def, 8 armour, 136.5 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +11% light +9% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Layerawe the quiver of ash arrows (23/23, 135% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 136% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 23 On Hit.r1 +20 acid On Crit.r2 +20 mind +20 acid On Hit: * 20% chance to slow global speed by 68% * 20% chance to reduce armor by 17% Arrows are used with bows to pierce your foes to death. |
flaming quiver of yew arrows (18/18, 135% power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane Power 135% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 On Hit.r1 +17 fire Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Balancevenom (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% nature +15% cold Res.pen +25% lightning +10% cold Melee Ret 6 nature ----- def ----- Max.HP +23.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Guldanne the dwarven-steel pickaxe (dig speed 18 turns)3.0 T3 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +7 Wil dps ---------- Phys.crit +8.0% Mind.crit +9% Dmg.mod +7% nature Melee Ret 4 temporal ----- def ----- Resists +12% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 70 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Sunarc2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +6% lightning +9% temporal +5% arcane Spell.save +3 (+2 eff.) Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai&2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 425.10 fire damage (based on Magic). Uses 44 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (21/25, 139% power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Ice Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
barbed pouch of voratun shots of accuracy (21/21, 177% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 178% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +14 Apr +6 Crit +16.0% Capacity 21 On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Belotta the Singepulverizer [power 160] (14 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% mind Melee Ret 6 fire ----- def ----- Resists +6% mind Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Durontir [power 235] (14 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Poison- +20% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 247 physical damage Puts all charms on 14 cooldown 100% to heal for 46. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Xanodhetta the Noonresolve [power 45] (22 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +3 Dex ---------- misc Light +1 Infravis +1 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 cooldown 100% to heal for 34. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 152.25 temporal and 152.25 darkness damage (based on Magic). Uses 18 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
72nd Haze 122nd year of Ascendancy at 09:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Robert the Cornac Summoner level 24
48th Haze 122nd year of Ascendancy at 13:24 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Robert the Cornac Summoner level 8
3rd Flare 122nd year of Ascendancy at 00:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Robert the Cornac Summoner level 32
9th Allure 123rd year of Ascendancy at 01:31 see stats
Earth Master (Insane (Adventure) difficulty)
34th Regrowth 123rd year of Ascendancy at 21:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Robert the Cornac Summoner level 23
32nd Haze 122nd year of Ascendancy at 06:45 see stats
Home sweet home (Insane (Adventure) difficulty)
72nd Haze 122nd year of Ascendancy at 09:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Robert the Cornac Summoner level 10
3rd Dusk 122nd year of Ascendancy at 11:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Robert the Cornac Summoner level 20
21st Haze 122nd year of Ascendancy at 10:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Robert the Cornac Summoner level 30
77th Haze 122nd year of Ascendancy at 09:10 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Robert the Cornac Summoner level 17
52nd Dusk 122nd year of Ascendancy at 22:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Robert the Cornac Summoner level 20
21st Haze 122nd year of Ascendancy at 15:06 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Robert the Cornac Summoner level 29
72nd Haze 122nd year of Ascendancy at 09:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Robert the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 10:48 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Robert the Cornac Summoner level 29
72nd Haze 122nd year of Ascendancy at 09:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Robert the Cornac Summoner level 17
45th Dusk 122nd year of Ascendancy at 14:31 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Robert the Cornac Summoner level 22
30th Haze 122nd year of Ascendancy at 03:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Robert the Cornac Summoner level 15
37th Dusk 122nd year of Ascendancy at 06:40 see stats
Log
Talent Nature&LASTTalent War Hound is ready to use.
Talent Healing Nexus is ready to use.
Turtle misses Turtle.
Burning Shock from Mayenor the lesser vampire hits Robert for 0 fire damage.
Fire drake&LAST039;s devouring flames area effect hits Turtle for (5 to ice), 8 fire (8 total damage).
Something receives 1 healing from Turtle.
--------------------------------
Robert feels pain again.
Robert slows down.
Burning Shock from Mayenor the lesser vampire hits Robert for 0 fire damage.
Fire drake&LIGHT_REDLASTLASTLASTLASTPINKLASTLASTLASTTaunt.
Fire drake&LIGHT_REDLASTLASTLASTLASTLASTLASTLASTSkate.
Robert deactivates Elemental Harmony.
Robert deactivates Master Summoner.
Robert deactivates Psiblades.









































































































































