Isekai the level 7 Outlander Sapper by Stenag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceOutlander
ClassSapper
Level / Exp7 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength44 (base 23)
Dexterity8 (base 10)
Constitution31 (base 11)
Magic8 (base 10)
Willpower11 (base 10)
Cunning28 (base 30)

Resources

Life391/391
Steam100/100
Healing Factor1.2211810400462
Regeneration4.5920307007779

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth25.549391208114
See Invisible25.549391208114

Offense: Barehand

Damage45
Accuracy26
Crit Chance24%
APR20
Speed0.80

Offense: Spell

Spellpower8
Crit Chance15%
Speed1

Offense: Mind

Mindpower18
Crit Chance15%
Speed1

Offense: Damage Bonus

Light+10%
Cold+11%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense14
Ranged Defense14
Fatigue12
Physical Save29
Spell Save11
Mental Save18

Defense: Resistances

Cold 19%( 70%)
All 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Death tools1.30
1
1
0
0
Steamtech / Siege engine1.30
5
4
0
0
Steamtech / Tool combat1.30
3
1
0
0
Steamtech / Onager1.30
2
1
0
0
Steamtech / Battle machinery1.30
4
2
0
0

Generic Talents

Steamtech / Physics1.20
1
1
0
0
Steamtech / Blacksmith1.30
5
1
0
0
Cunning / Survival1.00
1
1
0
0
Steamtech / Engineering1.30
1
1
0
0
Steamtech / Chemistry1.20
1
1
0
0
Race / Outlander1.20
5
0
0
0
Technique / Combat training1.30
1
1
0
1
0
0

Effects

Quests

failed
done
active

Equipment

Tool
Main armor
On hands
On head
Light source

Inventory

Achievements

Log

There is a way to the previous level here (press &039; or right click to use).
--------------------------------

Ran for 17 turns (stop reason: at exit).


Space around you starts to dissolve...

--------------------------------


Isekai wears:
stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour).
--------------------------------


Resting starts...

--------------------------------

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

--------------------------------

Rested for 34 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.00 gold from the melting of
elm wand of clairvoyance [power 9] (13 cooldown).
You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.18 gold from the melting of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.17 gold from the melting of
flaming iron greatmaul of erosion (116% power, 1 apr).
You gain 3.50 gold from the melting of
Bill&LASTLASTelm magestaff (100% power, 2 apr, arcane element).
Saving done.

There is a Passageway into the Trollmire here (press &039; or right click to use).
You feel very confident walking into this place.