












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.6.0Official Expansion!Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.0Official Expansion!Possessor Bonus Class 1.6.0Donators/Buyers bonus! Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.6.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 32 / 31% |
| Size | small |
| Lifes / Deaths | Killed by Glareleda the rattlesnake at level 10 on the 16th Dusk 122nd year of Ascendancy at 03:38 0 / 7Killed by Betelekira the elven cultist at level 26 on the 54th Haze 122nd year of Ascendancy at 12:59 Killed by skeleton master archer at level 32 on the 10th Decay 122nd year of Ascendancy at 12:46 Killed by Polilaith the corrupted mastocytic feeder at level 32 on the 10th Decay 122nd year of Ascendancy at 13:43 Killed by Polilaith the corrupted mastocytic feeder at level 32 on the 10th Decay 122nd year of Ascendancy at 15:56 Killed by Polilaith the corrupted mastocytic feeder at level 32 on the 10th Decay 122nd year of Ascendancy at 16:10 Killed by Polilaith the corrupted mastocytic feeder at level 32 on the 10th Decay 122nd year of Ascendancy at 16:21 |
Primary Stats
| Strength | 47 (base 51) |
| Dexterity | 1 (base 12) |
| Constitution | 2 (base 10) |
| Magic | 1 (base 10) |
| Willpower | 60 (base 60) |
| Cunning | 18 (base 25) |
Resources
| Life | -399/159 |
| Psi | 288/374 |
| Healing Factor | 0.93023255813949 |
| Regeneration | 5.8139534883718 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 23.286325232638 |
| See Invisible | 29.286325232638 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Blight | +0% |
| Darkness | +3% |
| Acid | +3% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +30% |
| Light | +15% |
| Physical | +7% |
| Cold | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 41 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 9 |
| Physical Save | 34.38 |
| Spell Save | 30.68 |
| Mental Save | 44 |
Defense: Resistances
| Acid | 26%( 70%) |
| Blight | 0%( 70%) |
| Arcane | 10%( 70%) |
| Cold | 10%( 70%) |
| All | 0%( 70%) |
| Darkness | 9%( 70%) |
| Light | 12%( 70%) |
| Fire | 17%( 70%) |
| Lightning | 18%( 70%) |
Defense: Immunities
| Stun Resistance | 67% |
| Confusion Resistance | 87% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
| Silence Resistance | 55% |
| Teleport Resistance | 20% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 6 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.3 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Psionic / Possession | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Psionic / Psychic blows | 1.60 |
| 2/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Ravenous mind | 1.60 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Psionic / Mentalism | 1.60 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The target is being driven mad by the void, taking 56.58 darkness damage per turn and reducing all powers by 34. Dark Whispers |
| detrimental effect | Atrophy |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed xorn fragment. * You&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Wil +4 Con dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Silence- +32% Confus- +29% Stun/Frz- +29% Blindside: Puts all charms on 22 cooldown Level 2.6 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | quiver of elm arrows of erosion (18/18, 108% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Nature Power 108% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 18 Ranged+ +11 nature Arrows are used with bows to pierce your foes to death. |
| Light source | Yvyrata the Prismwrest2.0 T1 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Mind.crit +1% Res.pen +15% light +10% mind ----- def ----- Resists +6% light ---------- misc Max.hate +2.00 Light +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Neredatha the Blizzardschism (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% cold ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +5% arcane +3% darkness Die.at -20.00 life Teleport- +20% A cap made of leather. |
| Tool | Eilinikira the Cloudravage (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% lightning ----- def ----- Armour +6 Fatigue -4% Resists +5% arcane Die.at -40.00 life Poison- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xanima0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +9 (+5 eff.) Apr +14 ----- def ----- Defense +11 (+0 eff.) Die.at -40.00 life Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Porekira0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex dps ---------- Spell.crit +7% ----- def ----- HP.reg +6.00 Stun/Frz- +38% ---------- misc Stam/turn +3.00 Telepathy Dragon Rings can have magical properties. |
| Around waist | rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.crit +3.0% Mind.crit +2% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) Res.pen +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +3% acid ---------- misc Max.psi +10.00 A belt that goes around your waist. |
| In main hand | stralite greatmaul &039; (175% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 175% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 acid +20 mind On Crit.r2 +8 light On Hit: * 20% chance to reduce all saves and defense by 0 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +5 Cun +6 Wil dps ---------- Melee Ret 6 light ----- def ----- Resists +6% light Massive two-handed mauls. |
| On hands | Radiancesorrow (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +7 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing drakeskin leather armour of command (33 def, 14 armour)9.0 T5 light armor [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 11 acid 16 fire Melee Ret 16 acid 11 fire ----- def ----- Armour +14 Defense +33 (+0 eff.) Fatigue +8% Resists +20% acid +17% fire Mind.save +16 (+5 eff.) A suit of armour made of leather. |
| Cloak | Betirin the Nimbusroar (10 def, 15 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% lightning +3% darkness Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Armour +15 Defense +10 (+0 eff.) Resists +18% lightning +10% cold Phys.save +25 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +23 (+7 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Scaldscar0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Con ----- def ----- Defense +6 (+0 eff.) Resists +6% darkness Die.at -40.00 life Amulets can have magical properties. |
Inventory
healing infusion (heal 55; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 55 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, cold, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 3 light, 4 cold, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 497; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 246; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 284; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 266; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous voratun amulet of constitution (+8)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +5 Con dps ---------- Acc +19 (+9 eff.) ----- def ----- Defense +7 (+0 eff.) Unseen.red 13% Amulets can have magical properties. |
wanderer&0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +6 Cun +14 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% Resists +10% blight HP.reg +2.00 ---------- misc Stam/turn +0.90 Amulets can have magical properties. It was hardened by the digestive sack. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+0 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 44 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
savage&0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con ----- def ----- Spell.save +16 (+6 eff.) Blind- +35% ---------- misc Max.stam +32.00 Infravis +4 See.Stealth +9 See.Invis +21 Rings can have magical properties. |
sneakthief&0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +7 (+4 eff.) Rings can have magical properties. |
titan&0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Con dps ---------- Acc +16 (+8 eff.) Apr +14 ----- def ----- Defense +10 (+0 eff.) Phys.save +14 (+5 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+0 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Drake&3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm& |
Emalewen (162% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 162% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Acc +19 (+9 eff.) ----- def ----- Defense +28 (+0 eff.) Die.at -80.00 life Disarm- +60% ---------- misc Stam/turn +3.00 Max.hate +10.00 Telepathy Demon/Major Humanoid/Orc Demon/Minor Massive two-handed battleaxes. |
quick voratun battleaxe of corruption (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +13 (+7 eff.) Massive two-handed battleaxes. |
slime-covered voratun battleaxe of erosion (166% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Nature/Disrupt Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +19 nature On Hit: * 10% chance to slow global speed by 0% Massive two-handed battleaxes. |
stralite battleaxe &039; (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Psionic Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +24 mind On Hit: * 30% chance to reduce all saves and defense by 0 While equipped: Stats +12 Cun +9 Wil ----- def ----- Resists +15% temporal Heal.mod +20% ---------- misc Telepathy Dragon Demon/Major Demon/Minor Massive two-handed battleaxes. |
elemental voratun dagger of corruption (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane Power 148% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% cold Sharp, short and deadly. |
stormbringer&1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature Power 133% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +21 lightning +21 cold While equipped: Stats +9 Wil +10 Con dps ---------- Mov.spd +20% Res.pen +11% lightning +13% cold ----- def ----- Max.HP +77.00 Sharp, short and deadly. |
truestriking voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 147% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +11 (+6 eff.) Apr +10 Sharp, short and deadly. |
Hanukath the Brightwolf (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +16 lightning +24 fire On Crit.r2 +12 fire On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Phys.crit +16.0% Crit.mult +42.00% Dmg.mod +35% cold Res.pen +35% cold Apr +17 Melee Ret 2 fire ----- def ----- Resists +9% fire Massive two-handed mauls. |
Lavabreaker (175% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Master/Psionic Power 176% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +33 mind +12 fire On Hit: * 40% chance to reduce all saves and defense by 0 While equipped: Stats +24 Wil +10 Cun +19 Con dps ---------- Dmg.mod +9% fire Res.pen +16% physical Acc +20 (+9 eff.) Apr +14 Melee Ret 8 temporal ----- def ----- Max.HP +152.00 Massive two-handed mauls. |
voratun greatmaul &039; (181% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 darkness +34 cold On Hit.r1 +12 darkness On Crit.r2 +8 darkness While equipped: dps ---------- Phys.crit +17.0% Crit.mult +40.00% Dmg.mod +15% arcane Res.pen +21% physical Acc +27 (+12 eff.) Apr +27 On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Resists +5% arcane Massive two-handed mauls. |
Kheloblek the Snowtrial (176% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +20 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +13.0% Phys.pwr +20 (+6 eff.) Res.pen +16% physical ----- def ----- Resists +6% lightning +12% temporal Disarm- +42% Massive two-handed swords. |
arcing voratun greatsword of crippling (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Massive two-handed swords. |
balanced voratun greatsword of erosion (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +14 (+7 eff.) ----- def ----- Defense +14 (+0 eff.) Disarm- +43% Massive two-handed swords. |
enhanced steel greatsword of erosion (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 126% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +5 Str +7 Dex +6 Mag +6 Wil +5 Cun +6 Con Massive two-handed swords. |
hateful voratun greatsword of evisceration (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 darkness Against +16% Living On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +14 (+4 eff.) Massive two-handed swords. |
voratun greatsword of daylight (178% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Arcane Power 178% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 light Against +16% Undead Massive two-handed swords. |
voratun greatsword of shearing (171% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% all Acc +19 (+9 eff.) Apr +13 Massive two-handed swords. |
blazebringer&4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Acc+ +0.2% crit / acc Atk.spd 100% Range +10 On Crit.r2 +24 fire While equipped: dps ---------- All.spd +14% Res.pen +18% fire +12% all Acc +21 (+10 eff.) Apr +20 Longbows are used to shoot arrows at your foes. |
dragonbone longbow &039;4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 100% Range +10 Ranged+ +4 darkness On Crit.r2 +16 darkness While equipped: Stats +14 Str +27 Dex +11 Mag +15 Wil +14 Cun +15 Con dps ---------- Dmg.mod +3% arcane Res.pen +12% physical +21% all Acc +38 (+15 eff.) Apr +12 Melee Ret 4 arcane On Hit (Ranged): * 10% chance to reduce damage dealt by 0% ----- def ----- Resists +6% darkness Longbows are used to shoot arrows at your foes. |
ranger&4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +6 Dex Longbows are used to shoot arrows at your foes. |
acidic voratun longsword of ruin (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +8.0% Crit.mult +24.00% Apr +10 Sharp, long, and deadly. |
acidic voratun longsword of vileness (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit: * 17% chance to reduce strength, dexterity, and constitution by 0 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
blazebringer&3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +32 fire While equipped: dps ---------- All.spd +6% Res.pen +12% fire +9% all Acc +17 (+8 eff.) Apr +10 Sharp, long, and deadly. |
flaming stralite longsword of daylight (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 light Against +21% Undead On Hit.r1 +12 fire Sharp, long, and deadly. |
voratun mace of torment (154% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
Galewrither the living mindstar (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +12 blight While equipped: Stats +10 Wil dps ---------- Mind.crit +5% Spell.pwr +18 (+0 eff.) Mind.pwr +21 (+10 eff.) S.pwr/crit +8 Res.pen +25% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gilurain (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +16 (+8 eff.) Dmg.mod +20% mind ----- def ----- Resists +18% fire +3% temporal Phys.save +18 (+7 eff.) Spell.save +14 (+5 eff.) Mind.save +16 (+5 eff.) ---------- misc Equi/ret +3.40 Psi/m.crit +4.00 Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rainclash the pulsing mindstar (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% nature ----- def ----- Resists +6% blight +6% temporal Max.HP +24.00 HP.reg +0.80 Disease- +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent&3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.6 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 217.75 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
gifted living mindstar of flames (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+10 eff.) All.spd +7% Melee+ 11 fire Dmg.mod +9% fire Res.pen +18% fire ----- def ----- Resists +14% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of life (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +7% nature Res.pen +6% nature ----- def ----- Resists +6% nature Max.HP +26.00 HP.reg +1.40 ---------- misc Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xerossra the Brightwitch4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 100% Range +10 Ranged+ +20 acid On Hit.r1 +20 fire While equipped: Stats +7 Dex ----- def ----- Resists +4% physical Phys.save +9 (+3 eff.) Spell.save +18 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
caustic drakeskin leather sling of cunning (+5)4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Nature/Master Acc+ +0.1% dam / acc Atk.spd 100% Range +10 On Crit.r2 +21 acid +23 nature While equipped: Stats +5 Cun dps ---------- Res.pen +7% acid +8% physical +15% nature Apr +13 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.1% dam / acc Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +10.0% Acc +10 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
Alotodas the Hellswither (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) Dmg.mod +25% darkness Res.pen +15% temporal +15% fire ----- def ----- Resists +15% blight +15% temporal Anom.red +20 ---------- misc Mana/turn +0.33 Max.mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glittergrinder the dragonbone starstaff (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+0 eff.) Dmg.mod +30% darkness +27% light ---------- misc Mana/turn +0.40 Max.mana +100.00 Light +3 Telepathy Demon/Major Humanoid/Orc Demon/Minor Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sunqueen (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) Dmg.mod +6% mind +25% cold Res.pen +15% cold Melee Ret 8 cold 10 mind 10 light ----- def ----- Defense +13 (+0 eff.) Resists +12% light +6% cold ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 33.77 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Normal] Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+0 eff.) Dmg.mod +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of protection (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) Dmg.mod +25% darkness ----- def ----- Resists +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew vilestaff of fate (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +16.00% Spell.pwr +14 (+0 eff.) Melee+ 21 fire Dmg.mod +20% darkness ----- def ----- Phys.save +6 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of might (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +15% Spell.pwr +18 (+0 eff.) Dmg.mod +25% arcane ----- def ----- HP.reg +1.10 Heal.mod +22% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of channeling (143% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 144% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+0 eff.) Dmg.mod +35% fire ---------- misc Mana/turn +0.42 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 27 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of might (146% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +18 (+0 eff.) Dmg.mod +37% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of might (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +15 (+0 eff.) Dmg.mod +30% blight ---------- misc Mana/turn +0.22 Max.mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of the prodigy (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Mag +9 Wil +10 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) S.pwr/crit +7 Dmg.mod +25% blight ---------- misc Mana/turn +0.19 Max.mana +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
gunslinger&4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Dmg.conv 34% temporal On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +17% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of nature4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +14 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +3% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic steel steamsaw of massacre (118% power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 118% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: dps ---------- Melee+ 5 acid Melee Ret 3 acid ----- def ----- Armour +3 Defense +4 (+0 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning voratun waraxe of projection (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Disrupt/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 21 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
thought-forged voratun waraxe of ruin (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 mind On Hit: * 18% chance to reduce all saves and defense by 0 While equipped: Stats +1 Cun +4 Wil dps ---------- Phys.crit +15.0% Crit.mult +29.00% Apr +12 One-handed war axes. |
Mucusmonster the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +15% fire Res.pen +25% nature +10% temporal Melee Ret 10 nature 4 temporal On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Resists +10% acid +10% lightning +10% cold +6% nature +10% fire A belt that goes around your waist. |
drakeskin leather belt &039;1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Dex +6 Wil +6 Cun dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +18% lightning +6% arcane Res.pen +5% arcane +15% lightning Melee Ret 4 arcane ----- def ----- Resists +3% lightning Phys.save +19 (+7 eff.) Spell.save +28 (+10 eff.) Mind.save +17 (+5 eff.) HP.reg +2.80 Heal.mod +20% ---------- misc Size +1 A belt that goes around your waist. |
monstrous drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +4 Wil +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Phys.save +9 (+3 eff.) Mind.save +11 (+3 eff.) Max.HP +81.00 ---------- misc Size +1 A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of Angolwen (25 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +10 Mag dps ---------- Spell.pwr +13 (+0 eff.) S.pwr/crit +7 Dmg.mod +13% physical +10% temporal Res.pen +13% physical +10% temporal ----- def ----- Defense +25 (+0 eff.) Anom.red +11 Silence- +42% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller&2.0 T3 cloth armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +18 (+0 eff.) Resists +8% lightning +8% darkness +7% blight +8% fire +8% light +8% cold Phys.save +39 (+12 eff.) Spell.save +25 (+10 eff.) Mind.save +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (25 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +12 (+0 eff.) S.pwr/crit +2 ----- def ----- Defense +25 (+0 eff.) Silence- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of life (25 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+3 eff.) Dmg.mod +14% darkness +18% physical Res.pen +6% darkness +13% physical ----- def ----- Defense +25 (+0 eff.) Resists +11% blight Max.HP +88.00 HP.reg +4.50 Heal.mod +24% ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of life (25 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) Dmg.mod +13% darkness +12% physical Res.pen +15% darkness +12% physical ----- def ----- Defense +25 (+0 eff.) Resists +13% blight Max.HP +69.00 HP.reg +3.80 Heal.mod +20% ---------- misc Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of frost (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% cold ----- def ----- Resists +18% cold Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (25 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +4 (+0 eff.) Dmg.mod +10% acid +10% physical +15% cold +10% fire ----- def ----- Defense +25 (+0 eff.) Resists +13% acid +13% physical +19% cold +12% fire Spell.save +21 (+8 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airfame the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Spell.pwr +6 (+0 eff.) Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue -5% Resists +7% cold +7% fire Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.enc +26 Stam/turn +0.50 Mana/turn +0.04 Max.stam +12.00 A pair of boots made of leather. |
dreamer&2.0 T1 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
iron gauntlets &039; (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +4 Str +3 Wil +4 Cun dps ---------- Melee+ 5 acid Dmg.mod +4% acid Res.pen +10% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Crit.dmg- 5.00% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 T5 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Dex dps ---------- Acc +23 (+10 eff.) On Melee Ret: * 34 arcane resource burn ----- def ----- Armour +3 Spell.save +11 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pyreviper the voratun helm (12 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: Stats +10 Cun dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +6 (+2 eff.) Acc +12 (+6 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+0 eff.) Fatigue +5% Resists +18% nature +12% fire ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zeregorn the Brandquill (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +11 Wil +7 Cun dps ---------- Spell.crit +4% Mind.crit +5% Spell.pwr +8 (+0 eff.) Dmg.mod +6% fire Melee Ret 8 fire ----- def ----- Defense +3 (+0 eff.) Mind.save +22 (+7 eff.) Confus- -20% Fear- -20% ---------- misc Mana/turn +0.31 Infravis +3 Telepathy Dragon Demon/Major Demon/Minor Hateful Whisper: Puts all charms on 14 cooldown Level 5.2 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 79 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 34% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
defender&3.0 T5 head armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +6 (+0 eff.) Fatigue +5% Resists +7% blight +14% darkness +5% all Phys.save +12 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +13 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 3.9 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 1 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer&2.0 T1 head armor [Ego+] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% acid +6% fire +5% cold +6% lightning A cap made of leather. |
fearforged voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 [Ego+] Arcane/Master While equipped: Stats +8 Con ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +26% Resists +22% acid +10% fire -15% light +12% darkness Phys.save +7 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +7 (+2 eff.) A suit of armour made of mail. |
fortifying stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Max.HP +51.00 A suit of armour made of mail. |
impenetrable voratun mail armour of acid resistance (5 def, 21 armour)14.0 T5 heavy armor Reqs Str 48 [Ego] Master While equipped: ----- def ----- Armour +21 Defense +5 (+0 eff.) Fatigue +12% Resists +21% acid A suit of armour made of mail. |
radiant stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +13% blight +26% fire +18% darkness ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +19% blight +8% physical +21% darkness Phys.save +18 (+7 eff.) ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Str 48 [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+0 eff.) Fatigue +2% Phys.save +11 (+4 eff.) A suit of armour made of mail. |
cleansing drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+0 eff.) Fatigue +8% Resists +15% nature +20% blight A suit of armour made of leather. |
cured leather armour &039; (14 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +9 Cun dps ---------- Mov.spd +20% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +4 Defense +14 (+0 eff.) Fatigue +7% ---------- misc Max.hate +6.00 Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
prismatic reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +12 (+0 eff.) Fatigue +8% Resists +15% fire +14% light +15% darkness A suit of armour made of leather. |
searing reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Melee+ 16 acid 16 fire Melee Ret 12 acid 11 fire ----- def ----- Armour +7 Defense +12 (+0 eff.) Fatigue +8% Resists +14% acid +23% fire A suit of armour made of leather. |
radiant voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Str 60 [Ego++] Nature/Master While equipped: Stats +6 Str +2 Wil ----- def ----- Armour +16 Fatigue +22% Resists +13% blight +13% physical +38% darkness ---------- misc Light +2 Track: Puts all charms on 27 cooldown Level 2.6 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
crackling voratun shield of physical resistance (+16%) (0 def, 10 armour, 219 block)7.0 T5 shield armor Reqs Str 48 [Ego+] Arcane/Master While equipped: Stats +5 Dex dps ---------- Melee Ret 15 lightning ----- def ----- Armour +10 Fatigue +8% Resists +16% lightning +16% physical ---------- misc Talents +1 Block Handheld deflection devices. |
exposing stralite shield of patience (0 def, 8 armour, 138 block)7.0 T4 shield armor [Ego+] Arcane/Psionic While equipped: dps ---------- On Hit (Melee): * 12% chance to reduce all saves and defense by 0 On Melee Ret: * 24% chance to reduce all saves and defense by 0 ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 27 cooldown Level 5.2 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (187) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield&WHITEANTIQUE_WHITE |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal& |
dwarven-steel pickaxe of quickening (dig speed 24 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 70 power out of 39/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lustreking the pouch of steel shots (52/52, 123% power, 6 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Psionic Power 123% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +4.5% Capacity 52 Rld cld 4 Ranged+ +4 light +9 physical On Hit.r1 +20 light On Hit: * Create an explosion dealing 0 fire damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 101 physical damage Shots are used with slings to pummel your foes to death. |
Radianceoath (20/20, 177% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 178% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +22.0% Capacity 20 Ranged+ +20 acid +20 light On Hit.r1 +20 light +20 mind On Crit.r2 +8 lightning +12 light On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (24/25, 148% power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
high-capacity pouch of stralite shots of grasping (46/46, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Nature/Master Power 155% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 46 On Hit: * 20% chance to create vines that bind the target to the ground dealing 101 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of torment (13/19, 164% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Psionic Power 164% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Earinik the iron torque of gale force [power 84] (14 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +4 Mag +3 Wil +5 Cun Project a gust of wind in a cone knocking enemies back 6 spaces and dealing 84 damage Puts all charms on 14 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Xeralrassra [power 384] (14 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ---------- misc Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major Heals yourself and all friendly characters within 10 spaces for 384 Puts all charms on 14 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin [power 79] (18 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 79 and armour hardiness by 70% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
plaguebringer&3.0 T4 mace 1H weapon [Ego++] Arcane Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +11 blight On Hit: 20% Curse of Impotence 4 On Hit: 20% Epidemic 4 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 0 While equipped: ----- def ----- Disease- +21% Blunt and deadly. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Szfeete the Yeek Possessor level 9
8th Dusk 122nd year of Ascendancy at 14:38 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Szfeete the Yeek Possessor level 24
49th Haze 122nd year of Ascendancy at 00:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Szfeete the Yeek Possessor level 10
14th Dusk 122nd year of Ascendancy at 16:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Szfeete the Yeek Possessor level 20
42nd Dusk 122nd year of Ascendancy at 06:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Szfeete the Yeek Possessor level 30
6th Decay 122nd year of Ascendancy at 14:51 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Szfeete the Yeek Possessor level 23
79th Dusk 122nd year of Ascendancy at 19:10 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Szfeete the Yeek Possessor level 28
56th Haze 122nd year of Ascendancy at 11:46 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Szfeete the Yeek Possessor level 26
54th Haze 122nd year of Ascendancy at 01:19 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Szfeete the Yeek Possessor level 25
53rd Haze 122nd year of Ascendancy at 05:03 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Szfeete the Yeek Possessor level 9
14th Dusk 122nd year of Ascendancy at 16:39 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Szfeete the Yeek Possessor level 9
6th Flare 122nd year of Ascendancy at 16:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Szfeete the Yeek Possessor level 19
33rd Dusk 122nd year of Ascendancy at 19:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Szfeete the Yeek Possessor level 24
48th Haze 122nd year of Ascendancy at 15:40 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Szfeete the Yeek Possessor level 18
28th Dusk 122nd year of Ascendancy at 09:33 see stats
Log
Szfeete resists being teleported by Bone Grab!
Szfeete is wasting away.
Szfeete converts some damage to Psi!
The Divine Writhing Mass hits Szfeete for (40 to ice), 9 to psi, 46 physical (56 total damage).
The Divine Writhing Mass regains their energy.
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Szfeete shrugs off the effect &039;!
Melee retaliation hits Iceblock for 17 acid, 11 fire, 6 light (33 total damage).
Szfeete hits Iceblock for 119 physical, 13 acid, 10 mind, 16 fire, 12 acid (169 total damage).
The Divine Writhing Mass casts Bone Spear.
Szfeete converts some damage to Psi!
The Divine Writhing Mass hits Szfeete for (73 to ice), 17 to psi, 85 physical (102 total damage).
Szfeete is free from the ice.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Szfeete is haunted by the void!
Szfeete converts some damage to Psi!
Dark Whispers from Polilaith the corrupted mastocytic feeder hits Szfeete for 4 to psi, 19 darkness (23 total damage).
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The Divine Writhing Mass casts Dark Whispers.
Szfeete is wreathed in entropy.
The Divine Writhing Mass uses Block.
Szfeete converts some damage to Psi!
Dark Whispers from Polilaith the corrupted mastocytic feeder hits Szfeete for 13 to psi, 64 darkness (77 total damage).
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The Divine Writhing Mass shrugs off the effect &039;!
Szfeete hits The Divine Writhing Mass for (66 blocked), 0 physical, (9 blocked), 0 acid, 8 mind, (10 blocked), 0 fire, (8 blocked), 0 acid (8 total damage).
Saving game...






















































































































