









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Arcane Blade |
| Level / Exp | 50 / 3299% |
| Size | small |
| Lifes / Deaths | Killed by Yeeksanity IV at level 50 on the 1st Summertide 124th year of Ascendancy at 08:26 / 1 |
Primary Stats
| Strength | 66 (base 23) |
| Dexterity | 133 (base 60) |
| Constitution | 56 (base 17) |
| Magic | 157 (base 65) |
| Willpower | 44 (base 12) |
| Cunning | 183 (base 57) |
Resources
| Life | 860/1006 |
| Mana | 359/637 |
| Stamina | 160/332 |
| Positive | 162/197 |
| Healing Factor | 1.3100460901466 |
| Regeneration | 5.5676958831229 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +62.999999999998% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 22.614634103052 |
| Infravision | 5 |
| See Stealth | 74.440599737208 |
| See Invisible | 102.2663927759 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 82 |
| Crit Chance | 88% |
| APR | 46 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 82 |
| Crit Chance | 93% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +38% |
| Lightning | +102% |
| Light | +6% |
| Mind | +6% |
| Blight | +12% |
| Arcane | +15% |
| Fire | +15% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +65% |
| Cold | +35% |
| Blight | +35% |
| Arcane | +45% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 30 (51.69962066283%) |
| Defense | 101 |
| Ranged Defense | 101 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 48 |
| Mental Save | 59 |
Defense: Resistances
| Blight | 34%( 75%) |
| Physical | 45%( 75%) |
| Mind | 30%( 75%) |
| All | 25%( 75%) |
| Darkness | 41%( 75%) |
| Light | 54%( 75%) |
| Temporal | 36%( 75%) |
| Fire | 30%( 75%) |
| Lightning | 75%( 75%) |
Defense: Immunities
| Disarm Resistance | 60% |
| Confusion Resistance | 100% |
| Silence Resistance | 98% |
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 93% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1094% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 54% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 199 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 885 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Lisera the spitting spider. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Yvudawyn the gigantic corrosive tunneler. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arynor (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +1 Mag +5 Cun +5 Con dps ---------- Dmg.mod +12% blight Res.pen +10% blight Apr +2 ----- def ----- Armour +5 Resists +14% lightning +11% temporal Phys.save +24 (+8 eff.) Mind.save +20 (+5 eff.) Silence- +43% Confus- +43% Stun/Frz- +35% Def/telep +16 Res/telep +16% Dur/telep +16% A pair of boots made of leather. |
| Light source | Emeladhelle the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +11 Con dps ---------- Phys.crit +5.0% Dmg.mod +21% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +12% blight Blind- +49% Confus- +20% ---------- misc Light +10 See.Stealth +18 See.Invis +21 Track: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eilinelle (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +22 Dex +13 Cun +10 Con dps ---------- Phys.crit +3.0% Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +1% physical Crit.chn- 5.00% Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer&1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Chuyabers the voratun pickaxe (dig speed 13 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +7 Str +7 Dex +7 Cun +3 Con dps ---------- Melee Ret 6 arcane ----- def ----- Armour +5 Defense +7 (+1 eff.) Resists +9% physical Crit.chn- 15.52% ---------- misc Light +3 See.Invis +25 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Salara the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Mag +7 Wil +8 Cun +3 Con dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +15% lightning +17% physical ----- def ----- Armour +4 Resists +30% lightning +17% physical Phys.save +6 (+2 eff.) Spell.save +15 (+5 eff.) Die.at -20.00 life ---------- misc Infravis +1 Rings make your fingers look great! |
| On fingers | Glaredash0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +16 Cun +7 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +6% mind +17% lightning Res.pen +5% mind Melee Ret 2 mind 8 light ----- def ----- Defense +16 (+2 eff.) Resists +34% lightning +6% light +6% mind ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | stralite amulet &039;0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +6% light +15% fire Melee Ret 2 light ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue -8% Resists +6% fire +32% light +21% darkness Res.Cap +5% all Phys.save +16 (+5 eff.) HP.reg +4.00 Blind- +44% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
| In main hand | magewarrior&5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Mag +8 Wil +14 Cun dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +10 (+3 eff.) Spell.pwr +23 (+4 eff.) S.pwr/crit +10 Dmg.mod +30% lightning Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In off hand | Eloseda the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +31 lightning +13 cold While equipped: dps ---------- Phys.crit +15.0% Spell.crit +4% Crit.mult +32.00% Spell.pwr +5 (+1 eff.) S.pwr/crit +2 Mov.spd +43% Res.pen +25% lightning +10% cold Acc +14 (+3 eff.) Apr +12 Melee Ret 2 arcane ----- def ----- Defense +15 (+2 eff.) Resists +3% temporal Disarm- +50% ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.vim +20.00 Sharp, short and deadly. |
| Cloak | Hurydan (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +5 Con dps ---------- Spell.crit +6% Crit.mult +54.00% Spell.pwr +9 (+2 eff.) Dmg.mod +15% arcane Res.pen +20% arcane Acc +15 (+3 eff.) Apr +12 ----- def ----- Defense +3 (+0 eff.) Stealth +15 ---------- misc Max.mana +73.00 Light +4 Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+2 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 373; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 373 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 383; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 383 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1124%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1124% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 514; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 833; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 833 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 24%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 57%; magical, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 57% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the duelist (damage 361; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 360.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 227; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 227 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 714; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 714 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 28; blocks 8; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 60; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Bogrigor the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +6% temporal On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +11% lightning +20% temporal Pinning- +28% Stun/Frz- +27% Knockbk- +22% Amulets make your neck look great! |
Cyrorevena the Hellvenom0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% fire Melee Ret 6 fire ----- def ----- Resists +6% temporal +8% physical Phys.save +12 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +18 (+5 eff.) Confus- +13% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Hurethel the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee Ret 6 temporal ----- def ----- Resists +9% fire Phys.save +3 (+1 eff.) Die.at -80.00 life Max.HP +40.00 ---------- misc Infravis +3 See.Invis +6 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 42 power out of 60/60 The evilness of undeath radiates from this amulet. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 42 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet &039;0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +8 Cun +9 Con dps ---------- Mov.spd +10% Dmg.mod +18% acid Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +16 Fatigue -9% Resists +9% acid Phys.save +18 (+6 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
wanderer&0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +6 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Stam/turn +0.50 Masteries +0.17 Technique/Magical combat +0.17 Spell/Fire Amulets make your neck look great! |
Neronne the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +12 Wil +6 Con dps ---------- Crit.mult +46.46% Phys.pwr +20 (+5 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +21% physical Res.pen +30% acid On Hit (Melee): * 26% chance to reduce armor by 51% ----- def ----- Phys.save +20 (+7 eff.) Max.HP +72.00 HP.reg +9.00 ---------- misc Hate/m.crit +6.61 Amulets make your neck look great! |
archmage&0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) S.pwr/crit +5 Dmg.mod +7% acid +7% fire +7% cold +7% lightning ---------- misc Mana/turn +0.46 Max.mana +46.00 Amulets make your neck look great! |
restful voratun amulet of willpower (+6)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Wil ----- def ----- Fatigue -8% HP.reg +3.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blackquake the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% temporal Res.pen +15% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Fatigue -5% Phys.save +4 (+1 eff.) ---------- misc Max.enc +21 Rings make your fingers look great! |
Ragysin the Flash&0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +24% lightning Res.pen +10% nature Melee Ret 10 lightning ----- def ----- Resists +11% mind +9% lightning Rings make your fingers look great! |
Salatha the Icestriker0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Con ----- def ----- Fatigue -6% Resists +15% cold ---------- misc Max.enc +24 Light +3 Rings make your fingers look great! |
solipsist&0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +29% Rings make your fingers look great! |
Durathad0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +13% fire ----- def ----- Armour +10 Resists +26% fire Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +2.00 Rings make your fingers look great! |
Lightningoracle0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature +13% fire Res.pen +5% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +24% lightning +26% fire Rings make your fingers look great! |
Vorenne the Brightgore0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% light Acc +5 (+1 eff.) Melee Ret 6 mind 6 light On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Max.HP +28.00 Disarm- +37% Pinning- +23% Knockbk- +32% Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +10 Mag +6 Wil +10 Cun dps ---------- Spell.pwr +17 (+3 eff.) Res.pen +15% fire Acc +30 (+6 eff.) ----- def ----- Defense +5 (+0 eff.) Resists +5% arcane Crit.chn- 10.00% Die.at -60.00 life Rings make your fingers look great! |
titan&0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ivalle the Lightningglean0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Cun +9 Mag dps ---------- Res.pen +25% lightning ----- def ----- Defense +20 (+3 eff.) Resists +5% arcane HP.reg +8.00 Blind- +20% Stun/Frz- +44% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Voradawyn the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +6 Dex +2 Cun dps ---------- Mind.crit +6% Dmg.mod +18% lightning +12% physical ----- def ----- Resists +36% lightning +9% cold Phys.save +19 (+6 eff.) Heal.mod +21% Rings make your fingers look great! |
Xonor0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +15% Acc +12 (+2 eff.) ----- def ----- Defense +10 (+1 eff.) Resists +6% acid +3% cold +15% temporal Max.HP +44.00 Blind- +40% Silence- +10% Disarm- +30% Pinning- +29% Knockbk- +29% ---------- misc Infravis +5 See.Stealth +17 See.Invis +15 Blinding Speed: Puts all charms on 28 cooldown Level 3.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
stralite fire opal ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% all Rings make your fingers look great! |
Guniyon0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +19% physical Res.pen +15% blight +15% acid Melee Ret 10 acid On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 40 * 21% chance to reduce armor by 51% ----- def ----- Resists +31% acid +19% physical +9% mind Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +14 (+4 eff.) Mov.spd +11% Dmg.mod +3% acid Res.pen +5% acid Acc +12 (+2 eff.) Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +13 (+2 eff.) Resists +12% mind +3% nature Blind- +49% ---------- misc Infravis +5 See.Stealth +16 See.Invis +22 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn& |
voratun ring &039;0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +20% acid +12% fire +15% light Res.pen +26% arcane Apr +2 ----- def ----- Armour +10 Resists +40% acid +21% fire Die.at -40.00 life ---------- misc Light +3 Rings make your fingers look great! |
warrior&0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Silence- +28% ---------- misc Mana/turn +0.27 Rings make your fingers look great! |
lifebinding elm vilestaff of protection (100% power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego++] Arcane/Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +8 (+1 eff.) Dmg.mod +10% acid ----- def ----- Resists +5% acid HP.reg +0.80 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of illumination (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical ----- def ----- Defense +11 (+1 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 186.04 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Aeromina the Blackbender (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Mag +14 Wil +17 Cun dps ---------- Spell.crit +18% Crit.mult +17.00% Spell.pwr +34 (+6 eff.) S.pwr/crit +10 Dmg.mod +30% temporal Melee Ret 4 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 35 ----- def ----- Resists +9% darkness +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ivutta (152% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Rare] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+3 eff.) Dmg.mod +70% blight +16% mind Res.pen +36% temporal ----- def ----- Resists +16% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+7 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Layumina the Glacierbloom (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 lightning On Hit.r1 +27 cold On Crit.r2 +27 fire +12 cold On Hit: * 27% chance to reduce all saves and defense by 35 While equipped: dps ---------- Dmg.mod +41% mind Acc +21 (+4 eff.) ----- def ----- Defense +21 (+3 eff.) Resists +15% mind +9% fire Disarm- +70% Massive two-handed mauls. |
truestriking iron greatsword of massacre (131% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 131% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+3 eff.) Apr +10 Massive two-handed swords. |
warbringer&3.0 T2 greatsword 2H weapon [Ego+] Arcane/Master Power 130% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 temporal While equipped: Stats +6 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +13% physical ----- def ----- Resists +16% temporal Disarm- +25% Massive two-handed swords. |
Champion&3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 115% Str, 20% Con Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 109 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 21 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
quick voratun greatsword of persecution (177% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt/Master Power 177% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +42% Unnatural While equipped: Stats +10 Dex +10 Wil dps ---------- Phys.spd +10% Acc +30 (+6 eff.) Massive two-handed swords. |
blazebringer&3.0 T5 trident 2H weapon [Ego++] Nature/Psionic Power 167% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +105 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +7% Res.pen +35% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of shearing (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% all Acc +35 (+7 eff.) Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer&3.0 T5 trident 2H weapon [Ego+] Arcane/Master Power 187% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +27 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 40 While equipped: ----- def ----- Disease- +42% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident of crippling (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Res.pen +20% physical Acc +30 (+6 eff.) Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident of evisceration (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 165% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+5 eff.) Res.pen +19% physical Acc +35 (+7 eff.) Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Spellblade (161% power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 162% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+4 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
blazebringer&3.0 T5 longsword 1H weapon [Ego+] Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: dps ---------- All.spd +11% Res.pen +25% fire Sharp, long, and deadly. |
chilling voratun longsword (156% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold Sharp, long, and deadly. |
stormbringer&3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +38 lightning +29 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Mov.spd +48% Res.pen +25% lightning +25% cold Sharp, long, and deadly. |
Korydosin (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 temporal While equipped: dps ---------- Phys.crit +14.0% Crit.mult +35.00% Dmg.mod +12% temporal Apr +15 ----- def ----- Armour +14 Resists +21% lightning +4% physical +21% darkness Phys.save +15 (+5 eff.) Max.HP +136.01 Disease- +27% One-handed war axes. |
voratun waraxe &039; (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 nature On Crit.r2 +27 mind +16 nature While equipped: dps ---------- Crit.mult +25.00% Mind.pwr +25 (+7 eff.) Dmg.mod +9% mind Res.pen +34% darkness ----- def ----- Resists +15% lightning +9% fire +18% light One-handed war axes. |
voratun waraxe of crippling (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% One-handed war axes. |
Weepvalor the steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 temporal On Crit.r2 +39 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +5 Str +5 Dex +7 Mag +12 Wil +6 Cun +11 Con dps ---------- All.spd +5% Res.pen +13% fire +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% nature Max.HP +22.00 Sharp, short and deadly. |
steel dagger &039; (116% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 116% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 temporal On Crit.r2 +12 arcane On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 153 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +6% temporal Sharp, short and deadly. |
Poltergeist&1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Stun/Frz- +30% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 35% Str, 20% Mag, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
dwarven-steel dagger &039; (113% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 113% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 lightning On Crit.r2 +12 lightning +35 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 153 damage While equipped: Stats +1 Str dps ---------- All.spd +3% Dmg.mod +9% lightning +8% physical Res.pen +15% lightning +9% fire Acc +9 (+2 eff.) ----- def ----- Resists +5% arcane Sharp, short and deadly. |
truestriking stralite dagger (136% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +20 (+4 eff.) Apr +13 Sharp, short and deadly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 28 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 21.87 acid and 24.49 blight damage. If not cleared after five turns it will inflict 139.07 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target&DARK_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
Xaldanne the Bleakvein (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 149% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Hit.r1 +8 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +13.0% Crit.mult +32.00% Apr +11 Melee Ret 6 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 28% ----- def ----- Resists +9% lightning +3% temporal +3% acid Spell.save +3 (+1 eff.) Sharp, short and deadly. |
enhanced voratun dagger of paradox (144% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Nature Power 145% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 temporal While equipped: Stats +13 Str +13 Dex +12 Mag +13 Wil +13 Cun +13 Con ----- def ----- Resists +18% temporal Sharp, short and deadly. |
dreamer&3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 16 cold Dmg.mod +15% cold Res.pen +15% cold ----- def ----- Armour +18 Resists +24% mind +20% cold Mind.save +10 (+3 eff.) ---------- misc Psi/turn +1.50 Max.psi +42.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of venom (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +16 (+4 eff.) Melee+ 20 acid Dmg.mod +20% acid +25% mind Res.pen +19% acid ----- def ----- Resists +20% acid HP.reg +5.00 ---------- misc Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of balance (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Resists +9% nature Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Equi/ret +2.50 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
coruscating stralite shield (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +5 Str dps ---------- Melee Ret 25 fire ----- def ----- Armour +8 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Porunne (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +4 Str +6 Mag +6 Wil +10 Con dps ---------- Dmg.mod +6% arcane Res.pen +10% physical Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Resists +5% arcane +9% all ---------- misc Mana/turn +0.19 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of protection (4 def, 4 armour)2.0 T3 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) ----- def ----- Armour +4 Defense +4 (+0 eff.) Resists +11% all Phys.save +24 (+8 eff.) Mind.save +24 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +21% arcane ----- def ----- Resists +10% blight +11% all Max.HP +76.00 HP.reg +3.40 Heal.mod +22% ---------- misc Max.mana +66.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+1 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Blindblood the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +20 (+3 eff.) S.pwr/crit +6 Dmg.mod +53% lightning +24% light On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +79% lightning +6% temporal +9% light +15% all Silence- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Icesage the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +50% acid +25% fire Res.pen +25% cold ----- def ----- Resists +75% acid +6% light +37% fire +18% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Windhunger (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +4 Wil +4 Mag dps ---------- Crit.mult +27.20% Phys.pwr +40 (+9 eff.) Spell.pwr +30 (+5 eff.) Dmg.mod +12% blight +30% cold +21% nature ----- def ----- Resists +45% cold +15% all Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +4.08 Mana/turn +0.16 Vim/s.crit +2.72 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller&2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.crit +11% Spell.pwr +22 (+4 eff.) ----- def ----- Resists +9% lightning +8% darkness +8% light +9% blight +9% fire +8% cold +15% all Phys.save +11 (+4 eff.) Spell.save +30 (+10 eff.) Mind.save +13 (+4 eff.) ---------- misc Mana/turn +0.25 Max.mana +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +20% blight +15% all Max.HP +100.00 HP.reg +5.00 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +30% arcane +18% all ----- def ----- Resists +15% all ---------- misc Max.mana +99.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Linaniil (8 def, 8 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +24% light ----- def ----- Armour +8 Defense +8 (+1 eff.) Resists +14% darkness +15% light +15% all Max.HP +69.00 ---------- misc Mana/turn +0.38 Max.mana +100.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Max.HP +46.00 HP.reg +7.80 Heal.mod +14% A suit of armour made of leather. |
radiant reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +22% blight +26% darkness Max.HP +52.00 ---------- misc Light +2 A suit of armour made of leather. |
Umbrastake (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +15% mind Melee Ret 12 darkness On Hit (Melee): * 27% chance to reduce all saves and defense by 35 * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +3% lightning +22% cold +6% light +6% fire Spell.save +3 (+1 eff.) Max.HP +132.00 HP.reg +30.00 Heal.mod +39% A suit of armour made of leather. |
searing iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 11 fire Melee Ret 9 acid 10 fire ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +14% acid +14% fire A suit of armour made of mail. |
hardened voratun mail armour (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Fatigue +12% Resists +13% acid +13% physical +13% cold +13% lightning +13% fire A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +6 Wil ----- def ----- Armour +19 Defense +5 (+0 eff.) Fatigue +2% Resists +23% blight +30% darkness Phys.save +15 (+5 eff.) ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour &039; (30 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +7.0% Apr +9 ----- def ----- Armour +26 Defense +30 (+5 eff.) Fatigue +12% Phys.save +24 (+8 eff.) Die.at -108.81 life HP.reg +8.00 ---------- misc Stam/turn +6.58 Mana/s.crit +2.72 Max.vim +40.00 A suit of armour made of mail. |
voratun mail armour &039; (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +20 (+3 eff.) Dmg.mod +21% blight +24% temporal +9% light Res.pen +20% temporal Phasing +41% On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +30% fire Spell.save +24 (+8 eff.) ---------- misc Mana/s.crit +2.72 Light +4 A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +5 (+0 eff.) Fatigue +12% Resists +14% acid +15% cold ---------- misc Breathe water A suit of armour made of mail. |
Dairegrim the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+4 eff.) Dmg.mod +6% blight Res.pen +25% arcane ----- def ----- Armour +7 Resists +5% arcane Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Create a temporary shield that absorbs 197 damage Puts all charms on 21 cooldown A belt that goes around your waist. |
Getekan the Bolttitan1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex +2 Wil +2 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning Acc +30 (+6 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Mind.save +7 (+2 eff.) Max.HP +52.00 ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Plagueburst the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +1 Mag +10 Cun +6 Lck dps ---------- Dmg.mod +12% nature Melee Ret 6 mind ----- def ----- Stealth +6 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Apr +4 ----- def ----- Armour +4 Resists +3% lightning Max.HP +32.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
grounding drakeskin leather belt of transcendence1.0 T5 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Resists +14% lightning +15% temporal Phys.save +15 (+5 eff.) A belt that goes around your waist. |
ravager&1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +20% physical Res.pen +20% physical ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Shadowsnake (2 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +14 Defense +2 (+0 eff.) Resists +5% arcane +18% nature +15% darkness HP.reg +4.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tempestcrack the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +15% cold Res.pen +15% lightning +25% blight ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +15% blight HP.reg +7.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 6 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +18.00% Spell.pwr +4 (+1 eff.) Dmg.mod +8% arcane +3% mind Res.pen +9% arcane +15% mind Acc +15 (+3 eff.) ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue -6% Resists +9% blight +18% cold +3% mind Max.HP +63.00 ---------- misc Max.mana +23.00 Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 20 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 172.21 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Poletta (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +14 Dex +5 Cun +5 Con dps ---------- Spell.crit +7% Crit.mult +23.00% Spell.pwr +8 (+1 eff.) S.pwr/crit +8 Dmg.mod +14% arcane Res.pen +13% arcane Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +3 (+0 eff.) Crit.chn- 15.30% Spell.save +12 (+4 eff.) ---------- misc Stam/turn +1.30 Mana/turn +0.04 Max.mana +59.00 See.Invis +9 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +14 Cun +7 Dex dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +9 (+2 eff.) Dmg.mod +6% nature +14% arcane Res.pen +15% arcane Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +3 (+0 eff.) Crit.chn- 10.00% ---------- misc Max.mana +71.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +7 Dex +5 Wil +9 Cun +5 Con dps ---------- Mind.crit +7% Dmg.mod +15% cold ----- def ----- Defense +3 (+0 eff.) Resists +24% cold Spell.save +10 (+3 eff.) ---------- misc Stam/turn +1.20 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeryldavena (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +1 Cun +1 Con ----- def ----- Armour +1 Resists +5% fire +6% mind +6% cold Blind- +10% ---------- misc Light +1 A pair of boots made of leather. |
Blindkiss the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% light +12% physical ----- def ----- Armour +1 Phys.save +12 (+4 eff.) Mind.save +11 (+3 eff.) Die.at -60.00 life A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +4 Wil +4 Con dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) S.pwr/crit +2 Dmg.mod +9% temporal Res.pen +7% physical Apr +5 ----- def ----- Armour +3 ---------- misc Mana/s.crit +1.00 Blindside: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 324 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 17 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Shifting Boots (7 def, 1 armour)2.0 T5 feet armor [Unique] Arcane While equipped: Stats +8 Cun +4 Dex ----- def ----- Armour +1 Defense +7 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.10 Spell/Temporal Blink to a nearby random location within range 17 (based on Magic). Uses 16 power out of 40/40 Those leather boots can make anybody as annoying as their former possessor, Draebor. |
pair of drakeskin leather boots &039; (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +4 Wil +5 Cun dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +18 (+3 eff.) Mind.pwr +14 (+4 eff.) Melee Ret 4 acid 4 mind ----- def ----- Armour +5 Resists +18% nature +6% mind Phys.save +13 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +35% Confus- +32% Stun/Frz- +22% ---------- misc Stam/turn +0.60 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Crystle&1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 17 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 221.29 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
hardened leather gloves &039; (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 10 blight Dmg.mod +7% blight +21% cold +27% lightning Res.pen +25% lightning ----- def ----- Armour +2 Resists +8% blight +12% cold +6% darkness +6% lightning Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +10 blight On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Unarmed combat: Power 107% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
Cloudgash (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Spell.pwr +8 (+1 eff.) Melee+ 9 arcane Dmg.mod +5% arcane +6% light Res.pen +10% light Acc +7 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +18% lightning +5% darkness +5% arcane HP.reg +4.00 ---------- misc Stam/turn +0.60 Max.stam +15.00 Infravis +1 Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +4 Apr +9 Crit +14.0% Atk.spd 83% Melee+ +9 darkness +11 arcane On Hit: 10% Nightmare 3 On Hit: 10% Manathrust 3 On Crit: 10% Dominate 3 Track: Puts all charms on 11 cooldown Level 2.0 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Velidathra the Cracklevein (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +7 Con dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Armour +2 Fatigue +3% Resists +12% fire Phys.save +13 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +30% ---------- misc Light +2 See.Invis +12 Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +16 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 21 cooldown Level 5.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat &039; (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +14% light +12% mind Res.pen +34% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Defense +3 (+0 eff.) Resists +16% lightning +16% temporal +37% light +16% fire +16% nature +16% acid +15% blight +16% cold +15% darkness ---------- misc See.Invis +18 A pointy cloth hat, very wizardly... |
elven-silk wizard hat &039; (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +13 Wil +14 Cun dps ---------- Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +18% darkness Res.pen +15% mind +10% fire Melee Ret 6 arcane ----- def ----- Defense +3 (+0 eff.) Resists +18% fire +27% darkness +3% mind A pointy cloth hat, very wizardly... |
Blastransom (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Cun +1 Con dps ---------- Res.pen +10% lightning ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +1 Infravis +3 Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 11 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 94.34 to 283.02 lightning damage (188.68 average). The damage will increase with your Mindpower. This hat& |
Layita the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con ----- def ----- Armour +1 Defense +5 (+0 eff.) Fatigue +1% Mind.save +3 (+1 eff.) Silence- +20% Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
Scabbringer (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +9% mind Res.pen +5% nature +5% cold Melee Ret 2 nature ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning ---------- misc Psi/ret +0.04 A pointy cloth hat, very wizardly... |
Blizzardtitan the drakeskin leather cap (12 def, 7 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +8 Cun +6 Wil dps ---------- S.pwr/crit +6 Acc +12 (+2 eff.) Melee Ret 4 blight On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +5% Resists +16% lightning +13% temporal +19% light +3% cold +12% fire +7% arcane +19% darkness A cap made of leather. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Flameonslaught (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Cun +10 Dex dps ---------- Res.pen +20% fire Apr +7 Melee Ret 8 cold ----- def ----- Armour +5 Fatigue +5% Resists +11% cold +14% darkness +28% fire ---------- misc Infravis +4 A cap made of leather. |
drakeskin leather cap &039; (0 def, 11 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex +3 Con ----- def ----- Armour +11 Fatigue +5% Resists +24% blight +4% physical +9% nature +12% darkness Crit.chn- 20.40% Phys.save +24 (+8 eff.) HP.reg +5.44 A cap made of leather. |
drakeskin leather cap &039; (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% lightning +6% fire +12% acid Melee Ret 4 lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +12% nature +10% cold Phys.save +12 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +84.00 Heal.mod +17% Battle Cry: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
iron helm &039; (0 def, 3 armour) =breath=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +3% acid +21% cold +5% arcane +12% darkness ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Disease- +15% Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Telos&0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning ----- def ----- Resists +6% mind Phys.save +6 (+2 eff.) Die.at -40.00 life Max.HP +20.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist&0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+2 eff.) ----- def ----- Resists +10% blight +6% darkness ---------- misc Light +6 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 42 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Airedge1.0 T5 lite [Rare] Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +21% blight Res.pen +15% lightning ----- def ----- Resists +9% lightning Max.HP +50.00 ---------- misc Mana/turn +0.32 Max.mana +100.00 Max.vim +40.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of clarity0.0 T5 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Mind.save +11 (+3 eff.) ---------- misc Light +7 See.Stealth +5 See.Invis +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 18 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 222.21 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 222.21 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Chamibers the Cloudwarden (dig speed 31 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +24% lightning +8% nature Res.pen +25% lightning Melee Ret 6 mind ----- def ----- Resists +13% nature ---------- misc Hate/m.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Halerig the Thunderwalker (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Phys.crit +2.0% ----- def ----- Resists +10% darkness +21% lightning Affinity +15% darkness Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +3 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Turydir the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag dps ---------- Spell.pwr +30 (+5 eff.) S.pwr/crit +4 Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +12% mind ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 7 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 317.58 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&ROYAL_BLUELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTORANGELASTORANGELASTLIGHT_GREENLASTROYAL_BLUELASTROYAL_BLUELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
focusing dwarven-steel torque of psionic shield [power 67] (18 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 18 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Ragidil the voratun torque of psionic shield [power 155] (18 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +26.15% Mind.pwr +39 (+10 eff.) Dmg.mod +15% arcane +39% blight Melee Ret 13 mind Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 18 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
Radhonarimnir the Lightningbone [power 122] (11 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun +3 Mag dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +12% lightning Crit.chn- 5.00% ---------- misc Light +1 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 11 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Shockraptor the ash totem of stinging [power 206] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +20.00% ----- def ----- Defense +30 (+5 eff.) Resists +9% lightning Phys.save +6 (+2 eff.) Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Bethann the Lightningvagrant [power 290] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +6% fire Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +15% fire Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Blastclash [power 40] (14 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% fire Melee Ret 6 lightning Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 14 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of summon tentacle [power 420] (18 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1240 Base Damage: 520 Armor: 50 All Resist: 50 Puts all charms on 18 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding &039; [power 182] (14 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +3% fire Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to reduce fatigue by 26% for 2 turns. 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Yeeksanity IV the Yeek Arcane Blade level 42
39th Dusk 123rd year of Ascendancy at 17:07 see stats
A different point of view (Insane (Roguelike) difficulty)
1st Time of Balance 124th year of Ascendancy at 12:06 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Yeeksanity IV the Yeek Arcane Blade level 41
5th Dusk 123rd year of Ascendancy at 23:45 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Yeeksanity IV the Yeek Arcane Blade level 34
29th Pyre 123rd year of Ascendancy at 16:16 see stats
Back and there again (Insane (Roguelike) difficulty)
74th Regrowth 124th year of Ascendancy at 00:11 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Yeeksanity IV the Yeek Arcane Blade level 46
77th Dusk 123rd year of Ascendancy at 13:52 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Yeeksanity IV the Yeek Arcane Blade level 29
79th Haze 122nd year of Ascendancy at 20:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yeeksanity IV the Yeek Arcane Blade level 20
73rd Dusk 122nd year of Ascendancy at 17:46 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Yeeksanity IV the Yeek Arcane Blade level 44
71st Dusk 123rd year of Ascendancy at 16:54 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Yeeksanity IV the Yeek Arcane Blade level 36
75th Pyre 123rd year of Ascendancy at 10:49 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yeeksanity IV the Yeek Arcane Blade level 24
65th Haze 122nd year of Ascendancy at 18:48 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yeeksanity IV the Yeek Arcane Blade level 34
21st Pyre 123rd year of Ascendancy at 16:39 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Yeeksanity IV the Yeek Arcane Blade level 32
5th Pyre 123rd year of Ascendancy at 04:15 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Yeeksanity IV the Yeek Arcane Blade level 50
62nd Pyre 124th year of Ascendancy at 03:04 see stats
Home sweet home (Insane (Roguelike) difficulty)
23rd Regrowth 123rd year of Ascendancy at 10:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yeeksanity IV the Yeek Arcane Blade level 10
2nd Mirth 122nd year of Ascendancy at 14:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yeeksanity IV the Yeek Arcane Blade level 20
57th Dusk 122nd year of Ascendancy at 13:35 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Yeeksanity IV the Yeek Arcane Blade level 30
8th Decay 122nd year of Ascendancy at 12:32 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Yeeksanity IV the Yeek Arcane Blade level 40
2nd Dusk 123rd year of Ascendancy at 09:53 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Yeeksanity IV the Yeek Arcane Blade level 50
7th Regrowth 124th year of Ascendancy at 08:49 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Yeeksanity IV the Yeek Arcane Blade level 50
60th Pyre 124th year of Ascendancy at 02:54 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Yeeksanity IV the Yeek Arcane Blade level 20
18th Haze 122nd year of Ascendancy at 08:27 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Yeeksanity IV the Yeek Arcane Blade level 50
9th Pyre 124th year of Ascendancy at 21:30 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Yeeksanity IV the Yeek Arcane Blade level 36
75th Pyre 123rd year of Ascendancy at 11:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Yeeksanity IV the Yeek Arcane Blade level 21
43rd Haze 122nd year of Ascendancy at 13:29 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Yeeksanity IV the Yeek Arcane Blade level 45
71st Dusk 123rd year of Ascendancy at 19:30 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Yeeksanity IV the Yeek Arcane Blade level 50
1st Summertide 124th year of Ascendancy at 08:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yeeksanity IV the Yeek Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 19:15 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Yeeksanity IV the Yeek Arcane Blade level 50
1st Summertide 124th year of Ascendancy at 08:26 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Yeeksanity IV the Yeek Arcane Blade level 47
6th Decay 123rd year of Ascendancy at 17:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yeeksanity IV the Yeek Arcane Blade level 11
20th Dusk 122nd year of Ascendancy at 07:05 see stats
There and back again (Insane (Roguelike) difficulty)
2nd Allure 124th year of Ascendancy at 07:27 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Yeeksanity IV the Yeek Arcane Blade level 26
67th Haze 122nd year of Ascendancy at 15:29 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yeeksanity IV the Yeek Arcane Blade level 19
55th Dusk 122nd year of Ascendancy at 09:38 see stats
Triumph of the Way (Insane (Roguelike) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Yeeksanity IV the Yeek Arcane Blade level 50
1st Summertide 124th year of Ascendancy at 08:26 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Yeeksanity IV the Yeek Arcane Blade level 40
3rd Dusk 123rd year of Ascendancy at 20:45 see stats
Log
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Yeeksanity IV casts Lightning.
Yeeksanity IV&
The powerful blow energizes Argoniel reducing their cooldowns!
Quest &039; is done! (Press &039; to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest &039; status updated! (Press &039; to see the quest log)
Yeeksanity IV hits Argoniel for 1985 lightning damage.
Yeeksanity IV killed Argoniel!
High Sun Paladin Aeryn is no longer cursed.
High Sun Paladin Aeryn casts Bathe in Light.
A shield forms around Yeeksanity IV.
The fabric of space around Yeeksanity IV stabilizes to normal.
Talent Heartseeker is ready to use.
Yeeksanity IV teleports some damage to Argoniel!
Acid Splash from Argoniel hits Yeeksanity IV for (18 absorbed), 0 acid (0 total damage).
Rotting Disease from Argoniel hits Argoniel for 80 teleported damage.
Rotting Disease from Argoniel hits Yeeksanity IV for (80 teleported), 0 blight (0 total damage).
Decrepitude Disease from Argoniel hits Argoniel for 32 teleported damage.
Decrepitude Disease from Argoniel hits Yeeksanity IV for (32 teleported), 0 blight (0 total damage).
Quest &039; status updated! (Press &039; to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
The furious lightning storm around Yeeksanity IV calms down and disappears.
Saving done.


















































































































































































