









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Multi-Class Challenge (Slight Edit by Rae) 1.7.4Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 100 / 5897% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 169 (base 100) |
| Dexterity | 137 (base 100) |
| Constitution | 154 (base 100) |
| Magic | 172 (base 100) |
| Willpower | 149 (base 100) |
| Cunning | 144 (base 100) |
Resources
| Mana | 1036/1149 |
| Psi | 195/219 |
| Vim | 630/630 |
| Life | 7539/7539 |
| Positive | 327/327 |
| Stamina | 592/636 |
| Paradox | 0 |
| Healing Factor | 1.7718749875058 |
| Regeneration | 63.198434353323 |
Speed
| Mental | +26.96151186596% |
| Attack | 0% |
| Movement | +125% |
| Spell | +26.96151186596% |
| Global | +171.92784024239% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 9 |
| See Stealth | 148.52872372742 |
| See Invisible | 148.52872372742 |
Offense: Mainhand
| Damage | 491 |
| Accuracy | 84 |
| Crit Chance | 152% |
| APR | 27 |
| Speed | 0.79 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 143 |
| Crit Chance | 100% |
| Speed | 0.78764027405073 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +74% |
| Darkness | +97% |
| Light | +121% |
| Mind | +69% |
| Blight | +69% |
| Arcane | +87% |
| Fire | +121% |
| All | +57% |
Offense: Damage Penetration
| Physical | +106% |
| Darkness | +65% |
| Arcane | +88% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 373.65625083368 (100%) |
| Defense | 75 |
| Ranged Defense | 79 |
| Fatigue | 45 |
| Physical Save | 82 |
| Spell Save | 115 |
| Mental Save | 54 |
Defense: Resistances
| Acid | 70%( 70%) |
| Blight | 70%( 70%) |
| Physical | 51%( 70%) |
| Cold | 70%( 70%) |
| All | 50%( 70%) |
| Lightning | 70%( 70%) |
| Temporal | 61%( 70%) |
| Fire | 70%( 70%) |
| Darkness | 70%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 100% |
| Disarm Resistance | 67% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 66% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 384 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 193 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 256 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 820% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 11 times. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 10/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 10/5 |
| 7/5 |
| 9/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Shadow magic | 1.00 |
| 4/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 9/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Corruption / Infernal combat | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 9/5 |
| 9/5 |
| 10/5 |
| Technique / Magical combat | 1.00 |
| 9/5 |
| 10/5 |
| 9/5 |
| 10/5 |
| Technique / Shield offense | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.00 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 9/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Corruption / Doom shield | 1.50 |
| 10/5 |
| 10/5 |
| 2/5 |
| 1/5 |
| Technique / Shield defense | 1.20 |
| 10/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Meta | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 9/5 |
| 1/5 |
| 3/5 |
| Corruption / Vile life | 1.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 10/5 |
| 9/5 |
| 0/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 10/5 |
| 1/5 |
| 9/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 9/5 |
| 10/5 |
| 9/5 |
| 0/5 |
| Corruption / Demonic strength | 1.20 |
| 8/5 |
| 1/5 |
| 10/5 |
| 10/5 |
| Corruption / Black-magic | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 10/5 |
| 9/5 |
| 1/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Charged Shield |
| talent | Elemental Discord |
| talent | Crystalline Focus |
| talent | Spellcraft |
| talent | Hardened Core |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Overkill |
| talent | Abyssal Shield |
| talent | Chant of Resistance |
| talent | Daunting Presence |
| talent | Kinetic Shield |
| talent | Reality Smearing |
| talent | |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Premonition |
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | The Black Maul (70-105 power, 15 apr) Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 180% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+1 eff.) Changes damage: +50% all Talent masteries: +0.20 Technique / Two-handed assault +0.20 Corruption / Brutality Talent granted: +5 Corrosive Cone Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 12 power out of 1/25) : Effective talent level: 5.4 Power cost: 12 out of 1/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 308% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." This item has been sent to the Item& |
| Light source | AruthInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +2 Changes stats: +9 Con Changes resistances: +28% blight / +6% fire / +9% temporal Changes resistances penetration: +10% arcane Physical save: +9 (+2 eff.) Spell save: +3 (+1 eff.) Teleport immunity: +20% Life regen: +32.00 Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On hands | Gossra (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical power: +19 (+2 eff.) Armour: +3 Changes stats: +9 Str / +3 Mag / +5 Wil / +5 Con Changes damage: +6% blight / +6% mind Talent mastery: +0.20 Technique / Grappling Disarm immunity: +44% Mana each turn: +0.30 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +26 (+3 eff.) Spell crit. chance: +9% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On feet | The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +125% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
| Tool | dragonbone totem of healing &039; [power 560] (7 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +2% physical Critical mult.: +15.00% Physical save: +3 (+1 eff.) Disarm immunity: +23% Healing mod.: +10% Damage Shield penetration: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 7 turns. When used: * Reduce 3 talent cooldowns by 2. * Reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | The Black Ring Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Talent granted: +5 Bloodcasting Spell save: +7 (+1 eff.) Stamina each turn: +5.20 Vim each turn: +4.00 Spell crit. chance: +25% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." This item has been sent to the Item& |
| On fingers | The Black Ring |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +50 (+6 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | The Black Spike &039; (48-67 power, 20 apr) Requires: - Magic 40 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 40% On weapon crit: * Wound the target dealing 565 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 nature Damage (radius 2) on crit: +12 nature Damage conversion: 50% darkness When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Changes stats: +36 Str / +26 Dex / +29 Mag / +24 Wil / +23 Cun / +26 Con Changes resistances: +12% blight / +12% temporal / +18% darkness Changes resistances penetration: +50% all Changes damage: +6% blight / +25% darkness / +6% mind Talent granted: +5 Flame Bolts Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item& |
| Around waist | Neira&Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 530, based on Magic) for 10 turns Activation costs 10 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62 power, 200 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 150% Mag, 40% Wil Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +20% all Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield Talents granted: +5 Flash Block +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." This item has been sent to the Item& |
| Cloak | Betalle the Murkslice (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +7 Defense: +3 (+1 eff.) Changes stats: +4 Mag / +4 Wil / +3 Con Changes resistances penetration: +28% arcane / +15% darkness Changes damage: +30% arcane / +15% darkness Critical mult.: +58.00% Maximum mana: +200.00 Spellpower: +18 (+2 eff.) Spell crit. chance: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +50 (+5 eff.) Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Talent granted: +5 Fiery Cleansing Physical save: +15 (+3 eff.) Spell save: +25 (+4 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item& |
Inventory
Primal Infusion (affinity 25%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 25% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 328; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 328 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 350; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 350 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -231; dur 6; cd 32)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -231 life. The duration and life will increase by 1% for every 1% life you have lost (currently 231 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -761; dur 7; cd 33)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -761 life. The duration and life will increase by 1% for every 1% life you have lost (currently 761 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 811%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 811% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (79% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, blight, fire, nature, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (79% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 blight, 5 fire, 3 nature, 4 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 22; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 200; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 200 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 164; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 164 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 192; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 192 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 909; dur 8; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 909 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 546; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 546 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 824; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 824 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 76; blocks 6; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 24; blocks 8; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 8 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 244; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (79% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 244 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 202; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (79% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 202 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled &039;0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Aduritta the DemonwildInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 28% chance to slow global speed by 80% Damage when hit (Melee): 4 darkness / 6 cold Changes stats: +6 Con Changes resistances: +6% temporal / +30% light / +9% mind / +7% arcane / +29% darkness Changes damage: +15% darkness / +3% cold Physical save: +17 (+3 eff.) Blindness immunity: +90% Life regen: +10.00 Maximum life: +79.00 Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets make your neck look great! |
ArmuresusPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to reduce damage dealt by 40% Damage when hit (Melee): 12 arcane Changes stats: +9 Str / +6 Mag / +10 Wil / +4 Cun / +3 Con Changes damage: +18% acid / +14% light / +15% darkness Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Amulets make your neck look great! |
Bethylle the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +18 (+5 eff.) Changes stats: +20 Lck / +7 Cun Changes damage: +12% arcane / +9% mind Critical mult.: +5.00% Blindness immunity: +40% Silence immunity: +30% Life regen: +4.00 Vim when firing critical spell: +3.00 Only die when reaching: -80.00 life Spell crit. chance: +2% Infravision radius: +10 Sight radius: +2 See invisible: +13 Healing mod.: +15% Damage Shield penetration: +20% Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 28 power out of 60/60. The evilness of undeath radiates from this amulet. |
Daneth&Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Deepswreck the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +19 Damage when hit (Melee): 8 darkness Changes stats: +5 Mag Changes resistances: +6% cold / +30% light / +45% darkness Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +14% temporal / +6% light / +8% physical / +6% mind / +8% darkness Critical mult.: +19.00% Blindness immunity: +34% Maximum hate: +8.00 Maximum psi: +20.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +3% Mindpower: +25 (+4 eff.) Amulets make your neck look great! |
Durikalthothel the FlashwellInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +4.0% Physical power: +19 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +2 Dex / +10 Wil / +5 Con Changes resistances penetration: +20% physical Changes damage: +12% lightning / +20% physical Combat speed: +20% Amulets make your neck look great! |
Duskriver the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 (+3 eff.) Effects on melee hit: * 30% chance to reduce damage dealt by 40% Damage when hit (Melee): 6 nature Changes resistances: +30% lightning / +3% darkness Changes resistances cap: +7% all Changes damage: +9% acid Physical save: +27 (+5 eff.) Blindness immunity: +36% Poison immunity: +36% Stun/Freeze immunity: +50% Knockback immunity: +10% Teleport immunity: +30% Only die when reaching: -60.00 life Infravision radius: +5 Sight radius: +2 See invisible: +12 Amulets make your neck look great! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+0 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
Elenuldil the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +4 Defense: +19 (+5 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +19 Lck Changes resistances: +26% lightning / +3% physical / +9% arcane / +6% acid Physical save: +12 (+2 eff.) Blindness immunity: +40% Stun/Freeze immunity: +42% Stamina each turn: +5.36 Maximum stamina: +50.00 Infravision radius: +9 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord&Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul&Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLAST039;s strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 5 power out of 48/48) : Effective talent level: 5.5 Power cost: 5 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 1339.49 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Glarialle the DarkcutPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 40% Changes stats: +20 Lck / +9 Mag Changes resistances: +3% blight Changes resistances penetration: +5% blight / +20% darkness / +5% lightning Changes damage: +13% blight / +15% fire Critical mult.: +33.00% Mana when firing critical spell: +3.14 Spellpower: +15 (+2 eff.) Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
Lelisasin the PhlegmripperCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +23 Effects on melee hit: * 35 arcane resource burn Damage when hit (Melee): 4 physical Changes stats: +4 Dex Changes resistances: +9% mind / +9% blight Changes resistances penetration: +25% nature Changes damage: +6% physical Critical mult.: +17.00% Physical save: +48 (+10 eff.) Spell save: +49 (+8 eff.) Mental save: +47 (+13 eff.) Only die when reaching: -40.00 life Amulets make your neck look great! |
Lorodor the IchorlashInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +1 Fatigue: -10% Effects on melee hit: * 30% chance to slow global speed by 80% Changes stats: +2 Str / +11 Dex / +6 Wil / +20 Cun / +9 Con Changes resistances: +12% acid / +6% blight Changes damage: +12% blight Critical mult.: +10.00% Mental save: +11 (+4 eff.) Confusion immunity: +23% Life regen: +4.00 Stamina each turn: +1.50 Only die when reaching: -40.00 life Maximum stamina: +20.00 Mindpower: +14 (+2 eff.) Movement speed: +10% Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 494 strength, based on Magic) for 5 turns Activation costs 11 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Nightdredge the voratun amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 60% Damage when hit (Melee): 4 acid Changes stats: +16 Con / +6 Wil Changes resistances: +6% darkness / +6% acid Changes resistances penetration: +10% darkness Changes damage: +21% acid / +6% darkness Physical save: +20 (+4 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +25% Life regen: +9.00 Maximum life: +66.00 Mindpower: +15 (+2 eff.) Amulets make your neck look great! |
NofastInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +17 Physical power: +25 (+3 eff.) Armour: +12 Defense: +20 (+5 eff.) Changes stats: +2 Str Changes resistances: +30% darkness / +6% mind / +30% light Critical mult.: +20.00% Physical save: +37 (+7 eff.) Spell save: +25 (+4 eff.) Mental save: +24 (+8 eff.) Blindness immunity: +50% Amulets make your neck look great! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 14 power out of 60/60) : Effective talent level: 4.5 Power cost: 14 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 104 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
Snowminister the voratun amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Dex / +1 Mag / +6 Wil / +2 Con Changes resistances: +30% mind / +6% acid Changes damage: +6% cold Mental save: +15 (+5 eff.) Blindness immunity: +39% Confusion immunity: +75% Mindpower: +14 (+2 eff.) Light radius: +1 Infravision radius: +10 Sight radius: +2 See invisible: +27 Amulets make your neck look great! |
SplendourpiercePowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +10 Wil Changes resistances penetration: +20% light Changes damage: +30% blight / +27% fire Critical mult.: +48.00% Spellpower: +29 (+4 eff.) Mindpower: +25 (+4 eff.) Light radius: +2 Amulets make your neck look great! |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 17 power out of 36/36) : Effective talent level: 5.5 Power cost: 17 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (243). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
TidebreezeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 6 arcane Changes stats: +4 Mag Changes resistances: +30% lightning / +9% cold Changes resistances penetration: +20% cold Changes damage: +6% blight / +12% cold Critical mult.: +20.00% Blindness immunity: +34% Stun/Freeze immunity: +50% Maximum vim: +20.00 Spellpower: +10 (+1 eff.) Infravision radius: +8 Sight radius: +2 See invisible: +10 Damage Shield penetration: +30% Amulets make your neck look great! |
UlfostirPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 40% * 14% chance to blind Changes stats: +2 Str Changes resistances: +12% temporal Changes damage: +29% blight / +30% fire / +15% light / +15% darkness Critical mult.: +40.00% Physical save: +3 (+1 eff.) Cut immunity: +20% Disarm immunity: +20% Spellpower: +35 (+4 eff.) Healing mod.: +15% Amulets make your neck look great! |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 28 power out of 60/60) : Effective talent level: 3.5 Power cost: 28 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+0 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Yvoyarin the ArcidolInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 49 Damage when hit (Melee): 2 lightning / 2 blight Changes stats: +10 Wil Changes resistances: +12% blight Changes resistances penetration: +5% blight Changes damage: +3% blight / +6% lightning Talent mastery: +0.37 Wild-gift / Fire drake aspect Physical save: +25 (+5 eff.) Spell save: +25 (+4 eff.) Mental save: +19 (+6 eff.) Hate when firing a critical mind attack: +3.00 Maximum psi: +10.00 Mental crit. chance: +5% Amulets make your neck look great! |
Zemekkys&Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 23 power out of 80/80) : Effective talent level: 2.5 Power cost: 23 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
ZubywePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +4 Defense: +20 (+5 eff.) Changes stats: +14 Str / +12 Dex / +16 Mag / +10 Wil Changes damage: +15% blight Critical mult.: +25.00% Mental save: +9 (+3 eff.) Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +54.00 Maximum hate: +4.00 Amulets make your neck look great! |
voratun amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 2 arcane Changes stats: +10 Wil Changes resistances: +5% arcane Changes resistances penetration: +20% lightning / +15% arcane Changes damage: +6% lightning / +12% fire / +15% arcane / +24% mind Critical mult.: +20.00% Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
voratun amulet &039;Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to slow global speed by 80% Changes stats: +6 Wil Changes resistances: +30% temporal / +9% arcane / +9% nature Changes resistances penetration: +5% nature Changes damage: +15% blight / +10% fire / +9% light Critical mult.: +20.00% Mental save: +15 (+5 eff.) Disease immunity: +36% Confusion immunity: +32% Pinning immunity: +33% Knockback immunity: +80% Spellpower: +15 (+2 eff.) Mindpower: +15 (+2 eff.) Amulets make your neck look great! |
voratun amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str Changes resistances: +6% temporal / +3% light / +9% darkness Changes resistances penetration: +15% light Talent mastery: +0.39 Corruption / Black-magic Critical mult.: +15.00% Physical save: +25 (+5 eff.) Spell save: +23 (+4 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +40% Disease immunity: +10% Confusion immunity: +20% Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets make your neck look great! |
voratun amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +9 (+1 eff.) Defense: +10 (+3 eff.) Fatigue: -8% Changes stats: +10 Dex / +5 Cun / +8 Con Changes resistances: +18% acid Changes damage: +6% cold / +6% physical Cut immunity: +70% Life regen: +3.00 Stamina each turn: +1.10 Only die when reaching: -20.00 life Movement speed: +10% Combat speed: +10% Healing mod.: +17% It can be used to activate talent Heal, placing all other charms into a 16 cooldown : Effective talent level: 4.5 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 676 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Fatigue: -9% Changes stats: +7 Dex / +9 Cun / +10 Con Changes resistances: +6% lightning Changes resistances penetration: +40% temporal Changes damage: +19% blight / +15% fire / +9% arcane Critical mult.: +40.00% Life regen: +4.00 Stamina each turn: +1.20 Maximum mana: +100.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +3% Movement speed: +10% Damage Shield penetration: +40% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
voratun amulet &039;Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 31% chance to slow global speed by 80% Damage when hit (Melee): 6 lightning / 6 light Changes stats: +16 Wil Changes resistances: +3% darkness / +3% temporal Changes resistances penetration: +15% lightning Changes damage: +6% lightning Talent masteries: +0.40 Chronomancy / Timetravel +0.40 Wild-gift / Sand drake aspect Mental save: +11 (+4 eff.) Confusion immunity: +25% Mindpower: +13 (+2 eff.) Light radius: +1 Amulets make your neck look great! |
Balancepride the voratun ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 50 * 36% chance to reduce damage dealt by 40% Damage (Melee): 35 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 50 Damage (Ranged): 35 physical Damage when hit (Melee): 4 cold Changes stats: +7 Mag / +7 Wil / +8 Cun Changes resistances: +6% cold Changes resistances penetration: +25% darkness / +45% nature Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +27 (+3 eff.) Mindpower: +15 (+2 eff.) Light radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Betayathra the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +5 Dex Changes resistances: +6% acid Changes resistances penetration: +10% blight Changes damage: +6% blight Disarm immunity: +27% Pinning immunity: +24% Knockback immunity: +24% Life regen: +8.00 Maximum life: +65.00 Healing mod.: +11% Rings make your fingers look great! |
BethuyataInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +8 Wil / +11 Cun / +10 Con Changes resistances: +15% nature / +14% blight Changes resistances penetration: +25% acid / +10% arcane Changes damage: +9% blight Critical mult.: +10.00% Physical save: +20 (+4 eff.) Poison immunity: +30% Disease immunity: +22% Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +2.00 Spell crit. chance: +2% Mindpower: +20 (+3 eff.) Mental crit. chance: +4% Rings make your fingers look great! |
ChamahekInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +13 (+4 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances: +12% nature / +13% blight Changes damage: +6% mind Poison immunity: +26% Disease immunity: +26% Psi when hit: +0.08 Mindpower: +28 (+4 eff.) Mental crit. chance: +8% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 19 cooldown : Effective talent level: 7.2 Power cost: 19 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
ChargeorderInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +5 Mag Changes resistances: +15% nature / +15% blight Changes damage: +12% arcane / +6% lightning Critical mult.: +20.00% Maximum encumbrance: +40 Poison immunity: +29% Disease immunity: +29% Life regen: +13.00 Mana each turn: +0.24 Mana when firing critical spell: +2.00 Maximum life: +84.00 Maximum vim: +30.00 Healing mod.: +20% Rings make your fingers look great! |
Eilinylaith the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +10 (+1 eff.) Changes stats: +9 Dex / +8 Cun / +10 Con Changes resistances: +12% blight / +2% physical / +9% temporal Changes resistances penetration: +5% physical Physical save: +26 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +50% Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emudalessra the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +17 Defense: +35 (+8 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +2 Mag / +4 Wil / +13 Cun / +3 Con Changes resistances: +3% temporal Changes damage: +18% blight / +3% temporal Life regen: +18.00 Maximum life: +83.00 Infravision radius: +2 Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 317.04 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 15 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
IchorbreakCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +17 Defense: +16 (+4 eff.) Effects on melee hit: * 25 arcane resource burn Changes stats: +10 Cun / +10 Dex Changes resistances: +6% lightning / +9% temporal / +6% arcane / +6% cold Changes damage: +6% nature Mental save: +13 (+5 eff.) Confusion immunity: +50% It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lisutta the DeepsbrazeInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 50 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 50 Damage (Ranged): 35 physical Damage when hit (Melee): 6 darkness Changes stats: +5 Mag / +5 Wil / +10 Cun Changes resistances: +6% blight / +18% physical / +9% arcane Changes damage: +18% physical / +8% all Spell save: +6 (+1 eff.) Vim when firing critical spell: +3.56 Hate when firing a critical mind attack: +3.00 Maximum mana: +60.00 Maximum hate: +15.00 Spellpower: +30 (+4 eff.) Spell crit. chance: +1% Mindpower: +20 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 10 cooldown : Effective talent level: 5.5 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 14 power out of 30/30) : Effective talent level: 3.5 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Muvon the BurntorrentCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +13 Dex / +8 Wil / +17 Cun Changes resistances: +9% lightning / +12% cold / +6% nature Changes damage: +6% fire Spell save: +3 (+1 eff.) Cut immunity: +30% Stun/Freeze immunity: +60% Life regen: +9.00 Only die when reaching: -60.00 life Mindpower: +15 (+2 eff.) Rings make your fingers look great! |
Naturebright the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Damage when hit (Melee): 4 nature Changes stats: +10 Dex / +9 Cun / +6 Con Changes resistances: +9% fire / +9% arcane / +15% light Changes damage: +18% nature Spell save: +26 (+5 eff.) Stun/Freeze immunity: +41% Life regen: +9.00 Maximum stamina: +40.00 Infravision radius: +4 Rings make your fingers look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 23 power out of 50/50) : Effective talent level: 3.5 Power cost: 23 out of 50/50. Range: 8 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
OozeviperInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 34% chance to slow global speed by 80% Changes stats: +8 Cun / +6 Wil Changes resistances: +40% cold / +15% nature / +6% light Changes resistances penetration: +10% nature / +10% mind Changes damage: +21% nature / +26% cold Life regen: +20.00 Maximum life: +100.00 Mindpower: +15 (+2 eff.) Light radius: +2 Healing mod.: +16% Rings make your fingers look great! |
PoroldamaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 50 Changes stats: +10 Dex / +10 Wil / +8 Cun Changes resistances: +33% acid / +30% fire / +30% cold / +3% mind / +28% lightning Changes resistances penetration: +5% mind / +5% acid Changes damage: +30% mind Mental save: +20 (+7 eff.) Rings make your fingers look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Saluriara the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil / +3 Mag Spell save: +6 (+1 eff.) Disarm immunity: +23% Pinning immunity: +25% Stun/Freeze immunity: +24% Knockback immunity: +26% Life regen: +2.00 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum life: +23.00 Rings make your fingers look great! |
ThundercrackCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +16 Defense: +17 (+5 eff.) Damage when hit (Melee): 4 lightning Changes stats: +10 Dex / +10 Wil / +10 Cun Changes resistances: +3% acid / +7% arcane / +3% darkness / +12% lightning Changes resistances penetration: +20% lightning Changes damage: +18% lightning Mental save: +20 (+7 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Tygas the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +17 Physical power: +15 (+2 eff.) Defense: +17 (+5 eff.) Changes stats: +12 Str / +6 Mag / +4 Wil / +4 Cun / +9 Con Changes resistances: +40% nature Changes damage: +20% nature Reduces incoming crit damage: 20.86% See invisible: +18 It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Urthanaridas the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes resistances: +13% blight / +15% nature / +9% lightning Poison immunity: +26% Disease immunity: +29% Disarm immunity: +46% Confusion immunity: +30% Pinning immunity: +50% Stun/Freeze immunity: +30% Knockback immunity: +75% Life regen: +20.00 Maximum life: +150.00 Healing mod.: +35% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 37.73 cold and 41.82 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 28 power out of 60/60. This azure ring seems to be always moist to the touch. |
VelenorCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +7.0% Physical power: +13 (+1 eff.) Changes stats: +10 Str / +8 Dex / +12 Cun / +10 Con Changes resistances: +3% nature / +15% fire Changes damage: +9% physical Disarm immunity: +43% Pinning immunity: +50% Knockback immunity: +42% Maximum life: +46.00 Infravision radius: +3 See invisible: +6 Rings make your fingers look great! |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 3 power out of 6/6) : Effective talent level: 5.5 Power cost: 3 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 768.72 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn& |
Yvuriawen the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +2 Physical crit. chance: +2.0% Armour: +10 Effects on melee hit: * 30% chance to reduce all saves and defense by 50 Changes stats: +14 Dex / +8 Mag / +10 Wil / +16 Cun Changes resistances: +1% physical Changes damage: +15% mind Mental save: +20 (+7 eff.) Stamina each turn: +4.00 Maximum stamina: +20.00 Spellpower: +11 (+1 eff.) Rings make your fingers look great! |
Yvutira the GleamviceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +22 (+6 eff.) Changes stats: +11 Cun Changes resistances: +9% light / +28% cold Changes resistances penetration: +10% light / +5% lightning Changes damage: +14% cold Light radius: +2 Rings make your fingers look great! |
gold ring &039;Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +9 Cun / +6 Dex Changes resistances: +17% blight Changes damage: +11% blight Life regen: +11.00 Maximum life: +57.00 Maximum hate: +2.00 Mental crit. chance: +2% Healing mod.: +13% Rings make your fingers look great! |
voratun ring &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +24 Physical power: +15 (+2 eff.) Defense: +14 (+4 eff.) Changes stats: +10 Str / +8 Mag / +8 Cun / +11 Con Changes resistances: +6% acid Changes damage: +3% physical Physical save: +3 (+1 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -99.00 life Spellpower: +10 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +20 (+5 eff.) Damage when hit (Melee): 6 lightning Changes stats: +10 Dex / +8 Mag / +8 Wil / +20 Cun Changes resistances: +6% darkness Changes resistances penetration: +25% lightning / +30% temporal Changes damage: +6% lightning / +12% temporal / +6% darkness Spellpower: +13 (+2 eff.) Rings make your fingers look great! |
voratun ring &039;Narida&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Changes stats: +2 Str / +16 Mag / +15 Cun Changes resistances: +9% arcane / +21% mind Changes resistances penetration: +10% mind Changes damage: +6% physical Physical save: +9 (+2 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +48% Spellpower: +30 (+4 eff.) See invisible: +9 Rings make your fingers look great! |
voratun ring &039;Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +17 Armour: +4 Defense: +27 (+7 eff.) Damage when hit (Melee): 2 mind Changes stats: +8 Cun / +7 Mag Changes resistances: +19% blight / +12% cold / +6% lightning Changes damage: +19% blight Poison immunity: +36% Pinning immunity: +20% Life regen: +4.00 Only die when reaching: -60.00 life Maximum hate: +6.00 Spellpower: +15 (+2 eff.) Mindpower: +10 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.5 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ulygostir the Galequeen (80-120 power, 4 apr)Requires: - Magic 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 80.0 - 120.0 Uses stats: 170% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 36 arcane resource burn * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +16 acid / +12 physical Damage (radius 1) on hit: +24 lightning Damage (radius 2) on crit: +121 fire When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +2 Con Changes resistances penetration: +35% fire Global speed: +15% Massive two-handed battleaxes. |
Cyrymira the Blastraven (39-51 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 100% Mag, 30% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 50 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +12 lightning Damage (radius 1) on hit: +28 fire Damage against: +25% Unnatural When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +2 Physical power: +10 (+1 eff.) Armour: +4 Defense: +15 (+4 eff.) Changes stats: +13 Str / +17 Dex / +12 Mag / +13 Wil / +12 Cun / +15 Con Changes resistances: +18% lightning Disarm immunity: +50% Stamina each turn: +3.00 Sharp, short and deadly. |
voratun greatsword &039; (64-102 power, 4 apr)Requires: - Magic 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 170% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +28 nature Damage (radius 2) on crit: +16 nature When wielded/worn: Changes stats: +28 Con / +21 Wil Changes resistances: +18% acid / +9% temporal / +12% blight Maximum life: +143.00 Light radius: +4 See invisible: +9 Massive two-handed swords. |
PhlegmwaspRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 50% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 10% chance to slow global speed by 80% * 20% chance to gain 10% of a turn (3/turn limit) Damage (radius 2) on crit: +4 temporal / +8 nature / +119 fire When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +23 Physical power: +15 (+2 eff.) Effects on ranged hit: * 20% chance to slow global speed by 80% * 36% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes stats: +11 Str Changes resistances: +3% nature / +9% temporal Changes resistances penetration: +23% all / +27% fire Changes damage: +9% nature / +12% temporal Global speed: +15% Longbows are used to shoot arrows at your foes. |
Cloudnail (43-60 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 darkness Damage (radius 2) on crit: +16 mind Damage against: +20% Living When wielded/worn: Accuracy: +25 (+5 eff.) Damage when hit (Melee): 8 mind Changes stats: +24 Str / +13 Dex / +13 Mag / +14 Wil / +13 Cun / +12 Con Changes resistances penetration: +20% blight / +15% mind / +20% lightning Changes damage: +14% physical Maximum hate: +10.00 Mental crit. chance: +4% Sharp, long, and deadly. |
Emelynor (44-61 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 192 damage When wielded/worn: Accuracy: +25 (+5 eff.) Physical power: +14 (+2 eff.) Changes stats: +6 Dex / +7 Con Changes resistances: +12% blight / +9% mind / +3% nature / +9% lightning Changes resistances penetration: +15% physical Changes damage: +9% blight Reduces incoming crit damage: 5.00% Disarm immunity: +30% Life regen: +4.00 Mana when firing critical spell: +3.00 Combat speed: +10% Healing mod.: +10% Damage Shield penetration: +10% Sharp, long, and deadly. |
Growsun the voratun longsword (40-57 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 nature Damage (radius 1) on hit: +12 nature When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Physical power: +30 (+3 eff.) Effects on melee hit: * 36% chance to slow global speed by 80% Changes stats: +7 Con Changes resistances penetration: +15% physical Changes damage: +12% nature / +6% temporal Critical mult.: +35.00% Physical save: +6 (+1 eff.) Disarm immunity: +71% Healing mod.: +15% Sharp, long, and deadly. |
Treeresolve (46-64 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 321 damage over 5 turns and reducing armor and accuracy by 41 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +12 Physical crit. chance: +15.0% Effects on melee hit: * 20% chance to slow global speed by 80% Changes stats: +7 Dex / +2 Mag / +2 Cun Changes resistances penetration: +10% arcane / +15% nature Changes damage: +6% mind Critical mult.: +50.00% Maximum vim: +30.00 Spellpower: +15 (+2 eff.) Mindpower: +15 (+2 eff.) Combat speed: +10% Blunt and deadly. |
Scabwild (17-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Deals 150 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Damage (Melee): +16 nature Damage (radius 1) on hit: +24 mind Damage (radius 2) on crit: +12 nature / +12 light Damage against: +27% Unnatural When wielded/worn: Changes stats: +12 Cun / +3 Wil Changes resistances: +9% nature Changes damage: +6% light Talent granted: +1 Attune Mindstar Critical mult.: +35.00% Hate when firing a critical mind attack: +3.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tulatokan the Gloomviper (17-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 36% chance to slow global speed by 80% * 10% chance to reduce damage dealt by 40% Damage (Melee): +12 light Damage (radius 1) on hit: +8 nature / +16 light When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +12 Cun / +5 Con Changes resistances: +24% mind / +3% nature Changes damage: +25% mind / +12% darkness Talent granted: +1 Attune Mindstar Critical mult.: +22.00% Mental save: +10 (+4 eff.) Psi each turn: +1.50 Psi when firing a critical mind attack: +5.00 Maximum psi: +45.00 Mindpower: +15 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar &039; (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 acid When wielded/worn: Effects on melee hit: * 30% chance to reduce armor by 60% Damage (Melee): 20 fire / 13 mind / 10 darkness Changes stats: +3 Dex / +6 Wil / +4 Cun / +3 Con Changes resistances: +20% fire / +9% physical Changes resistances penetration: +14% fire / +8% physical Changes damage: +9% darkness / +20% fire / +10% mind / +10% physical Talent granted: +1 Attune Mindstar Critical mult.: +25.00% Reduces incoming crit damage: 10.00% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Global speed: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eremurach the SplendourgasherRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 50% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 30% chance to reduce all saves and defense by 50 Damage (Ranged): +8 light When wielded/worn: Accuracy: +47 (+9 eff.) Armour penetration: +29 Changes stats: +6 Str / +8 Mag / +3 Wil / +8 Cun / +3 Con Changes resistances penetration: +10% physical / +30% all See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 180% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+6 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
Cyretira (38-54 power, 29 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +29 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage Shield penetration (this weapon only): +20% When wielded/worn: Armour penetration: +17 Physical crit. chance: +16.0% Physical power: +15 (+2 eff.) Defense: +30 (+7 eff.) Changes stats: +2 Str Changes resistances: +12% mind Critical mult.: +33.00% Stamina each turn: +2.00 One-handed war axes. |
Mayyrille (0 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * 36% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Mag / +6 Wil Changes resistances: +18% acid / +6% temporal / +45% light / +6% cold / +15% all Changes damage: +32% temporal / +30% light / +18% arcane Confusion immunity: +30% Pinning immunity: +36% Mana each turn: +0.40 Only die when reaching: -40.00 life Maximum mana: +189.00 Spellpower: +38 (+5 eff.) Spell crit. chance: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Charguile (10 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 6 fire Changes stats: +15 Dex / +6 Mag / +9 Wil Changes resistances: +9% temporal / +9% fire Changes damage: +9% fire Mental save: +24 (+8 eff.) Silence immunity: +41% Confusion immunity: +48% Stun/Freeze immunity: +49% Mana each turn: +0.60 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum mana: +60.00 Maximum hate: +6.00 Spell crit. chance: +5% Mental crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Flareraptor the pair of voratun boots (0 def, 13 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +17 (+2 eff.) Armour: +13 Fatigue: +4% Changes stats: +6 Mag Changes resistances: +9% arcane / +18% temporal Changes resistances penetration: +10% cold / +10% temporal / +35% fire Changes damage: +9% temporal / +6% arcane / +3% fire Spellpower: +8 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +17 (+2 eff.) Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Thunderwoe the pair of voratun boots (17 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 (+5 eff.) Fatigue: +4% Changes stats: +2 Cun / +19 Dex Changes resistances penetration: +20% blight / +10% cold / +20% arcane Changes damage: +6% mind / +9% lightning Critical mult.: +20.00% Silence immunity: +49% Confusion immunity: +50% Stun/Freeze immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +10 (+1 eff.) Damage Shield penetration: +50% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.5 Power cost: 7 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of drakeskin leather boots &039; (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 40% Changes stats: +9 Wil / +5 Cun / +1 Con Changes damage: +21% darkness Physical save: +15 (+3 eff.) Spell save: +21 (+4 eff.) Mental save: +15 (+5 eff.) Silence immunity: +47% Confusion immunity: +41% Stun/Freeze immunity: +50% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -60.00 life Spellpower: +20 (+3 eff.) A pair of boots made of leather. |
Anigorath the voratun helm (7 def, 11 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +7 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 4 mind Changes resistances: +13% acid / +14% lightning / +15% cold / +14% fire / +6% all Changes damage: +12% mind Allows you to breathe in: water Physical save: +15 (+3 eff.) Psi when hit: +0.12 Maximum hate: +4.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
demon seed [champion of Urh&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes stats: +25 Str / +25 Mag Maximum life: +200.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Stun/Freeze immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Teleport immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Global speed: +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (87% life). The seed of a demon. |
demon seed [daelach] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hit: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hit: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances: +35% blight / +35% fire / +35% physical Reduce damage by fixed amount: +25 blight / +25 fire / +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances penetration: +25% acid / +25% physical / +25% blight Changes damage: +32% acid / +32% physical / +32% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances penetration: +25% blight / +25% fire / +25% darkness Changes damage: +32% blight / +32% fire / +32% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances: +35% acid / +35% darkness / +35% blight Reduce damage by fixed amount: +25 acid / +25 darkness / +25 blight Demon status: alive (100% life). The seed of a demon. |
Bekor the quiver of dragonbone arrows (22/22, 102-143 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 102.0 - 142.8 Uses stats: 40% Wil, 100% Mag, 42% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +35 Armour Penetration: +18 Crit. chance: +26.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 350 physical damage On weapon crit: * Wound the target dealing 565 physical damage across 5 turns and reducing healing by 50% Travel speed: +362% Damage (Ranged): +35 physical When wielded/worn: Ammo reloads per turn: +7 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows &039; (23/23, 70-98 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 70.0 - 98.0 Uses stats: 40% Wil, 100% Mag, 42% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +47.0% Capacity: 23 On weapon hit: * 36% chance to reduce all saves and defense by 50 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 565 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 arcane Damage (radius 1) on hit: +30 fire / +24 arcane / +16 mind Damage (radius 2) on crit: +36 arcane / +20 mind Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4050 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blindradiance the voratun pickaxe (dig speed 5 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% blight / +10% fire / +10% darkness / +5% arcane Changes resistances penetration: +25% darkness Changes damage: +12% mind / +13% fire Mental save: +15 (+5 eff.) Cut immunity: +20% Silence immunity: +30% Confusion immunity: +20% Stun/Freeze immunity: +30% Knockback immunity: +10% Life regen: +6.26 Lowers spell cool-downs by: 10% Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
BlizzardwindPowered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +6 Dex / +10 Mag / +24 Wil / +3 Cun / +2 Con Changes resistances: +9% arcane Changes resistances penetration: +10% cold Changes damage: +11% mind Critical mult.: +20.00% Spellpower: +17 (+2 eff.) Light radius: +7 Infravision radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
17 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 92 power out of 365/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nolin the Blizzardspar (23/23, 66-79 power, 17 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 65.5 - 78.6 Uses stats: 40% Wil, 92% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +17 Crit. chance: +33.0% Capacity: 23 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 192 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Travel speed: +200% Damage (Ranged): +28 acid / +24 cold Damage (radius 1) on hit: +16 cold / +20 temporal Damage (radius 2) on crit: +16 acid / +12 temporal Shots are used with slings to pummel your foes to death. |
Pusqueen [power 554] (7 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +2 Physical crit. chance: +2.0% Defense: +15 (+4 eff.) Changes resistances: +9% nature / +3% physical Changes damage: +3% nature / +24% physical Stamina each turn: +4.00 It can be used to heal yourself and all friendly characters within 10 spaces for 554 Activation puts all charms on cooldown for 7 turns. When used: * Gain a 35% chance to evade weapon attacks for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 14 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Thundarr the Cornac Adventurer level 79
15th Haze 122nd year of Ascendancy at 10:18 see stats
Against all odds
Killed Ukruk in the ambush.By Thundarr the Cornac Adventurer level 76
10th Haze 122nd year of Ascendancy at 03:27 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Thundarr the Cornac Adventurer level 49
76th Dusk 122nd year of Ascendancy at 18:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Thundarr the Cornac Adventurer level 97
67th Haze 122nd year of Ascendancy at 23:27 see stats
Brave new world
Went to the Far East and took part in the war.By Thundarr the Cornac Adventurer level 93
62nd Haze 122nd year of Ascendancy at 17:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By Thundarr the Cornac Adventurer level 100
5th Pyre 123rd year of Ascendancy at 23:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thundarr the Cornac Adventurer level 90
21st Haze 122nd year of Ascendancy at 10:59 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Thundarr the Cornac Adventurer level 90
18th Haze 122nd year of Ascendancy at 20:57 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Thundarr the Cornac Adventurer level 36
65th Dusk 122nd year of Ascendancy at 19:00 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Thundarr the Cornac Adventurer level 100
6th Pyre 123rd year of Ascendancy at 21:58 see stats
Exterminator
Killed 1000 creatures.By Thundarr the Cornac Adventurer level 29
59th Dusk 122nd year of Ascendancy at 06:31 see stats
Fear me not!
Survived the Fearscape!By Thundarr the Cornac Adventurer level 100
54th Regrowth 123rd year of Ascendancy at 08:12 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Thundarr the Cornac Adventurer level 100
5th Pyre 123rd year of Ascendancy at 10:13 see stats
Guiding Hand
Saved all escorted adventurers.By Thundarr the Cornac Adventurer level 86
18th Haze 122nd year of Ascendancy at 04:42 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Thundarr the Cornac Adventurer level 98
68th Haze 122nd year of Ascendancy at 01:22 see stats
Level 10
Got a character to level 10.By Thundarr the Cornac Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 08:28 see stats
Level 20
Got a character to level 20.By Thundarr the Cornac Adventurer level 20
56th Dusk 122nd year of Ascendancy at 10:52 see stats
Level 30
Got a character to level 30.By Thundarr the Cornac Adventurer level 30
59th Dusk 122nd year of Ascendancy at 06:33 see stats
Level 40
Got a character to level 40.By Thundarr the Cornac Adventurer level 40
68th Dusk 122nd year of Ascendancy at 17:38 see stats
Level 50
Got a character to level 50.By Thundarr the Cornac Adventurer level 50
76th Dusk 122nd year of Ascendancy at 22:00 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Thundarr the Cornac Adventurer level 51
79th Dusk 122nd year of Ascendancy at 05:56 see stats
Orcrist
Killed the leaders of the Orc Pride.By Thundarr the Cornac Adventurer level 100
5th Pyre 123rd year of Ascendancy at 01:49 see stats
Overpowered!
Did over 6000 damage in one attack.By Thundarr the Cornac Adventurer level 64
8th Haze 122nd year of Ascendancy at 19:20 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Thundarr the Cornac Adventurer level 100
56th Regrowth 123rd year of Ascendancy at 02:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thundarr the Cornac Adventurer level 90
36th Haze 122nd year of Ascendancy at 03:55 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Thundarr the Cornac Adventurer level 46
70th Dusk 122nd year of Ascendancy at 02:22 see stats
Size is everything
Did over 1500 damage in one attack.By Thundarr the Cornac Adventurer level 30
62nd Dusk 122nd year of Ascendancy at 23:01 see stats
Size matters
Did over 600 damage in one attack.By Thundarr the Cornac Adventurer level 20
56th Dusk 122nd year of Ascendancy at 11:53 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Thundarr the Cornac Adventurer level 90
60th Haze 122nd year of Ascendancy at 11:13 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Thundarr the Cornac Adventurer level 100
6th Pyre 123rd year of Ascendancy at 21:57 see stats
The Arena
Unlocked Arena mode.By Thundarr the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 04:33 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Thundarr the Cornac Adventurer level 100
5th Pyre 123rd year of Ascendancy at 00:48 see stats
The Sun Still Shines
Aeryn survived the last battle.By Thundarr the Cornac Adventurer level 100
6th Pyre 123rd year of Ascendancy at 21:58 see stats
The bigger the better!
Did over 3000 damage in one attack.By Thundarr the Cornac Adventurer level 37
68th Dusk 122nd year of Ascendancy at 08:44 see stats
The secret city
Discovered the truth about mages.By Thundarr the Cornac Adventurer level 7
3rd Mirth 122nd year of Ascendancy at 00:21 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Thundarr the Cornac Adventurer level 100
55th Regrowth 123rd year of Ascendancy at 18:13 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Thundarr the Cornac Adventurer level 27
58th Dusk 122nd year of Ascendancy at 06:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thundarr the Cornac Adventurer level 21
56th Dusk 122nd year of Ascendancy at 12:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Thundarr the Cornac Adventurer level 75
10th Haze 122nd year of Ascendancy at 01:13 see stats
Log
There is an item here: Brightbreak the pair of voratun boots (0 def, 24 armour)
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: Glorybrebretira the Scorchwaker (44-61 power, 6 apr)
There is an item here: Dawn&
There is an item here: Blood-Edge (46-64 power, 7 apr)
There is an item here: Witch-Bane (42-59 power, 4 apr)
There is an item here: Punae&
There is an item here: Morrigor (50-70 power, 12 apr)
There is an item here: Wintertide (39-55 power, 10 apr)
There is an item here: Spellblade (50-70 power, 0 apr)
There is an item here: Butcher (48-67 power, 12 apr)
There is an item here: Anmalice (47-66 power, 20 apr)
There is an item here: Twilight&
There is an item here: Blade of Distorted Time (40-56 power, 40 apr)
There is an item here: drakeskin leather sling &039;
There is an item here: Ashstalker
There is an item here: Velaleyalaith
There is an item here: Xeruseba
There is an item here: Nithan&
There is an item here: Hanistir
There is an item here: Hellsbender the drakeskin leather sling
There is an item here: Ce&
You transfer The Black Crown (0 def, 15 armour) to the online item&LASTLASTLAST

























































































































































































































































