






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 4 / 17% |
| Size | big |
| Lifes / Deaths | Killed by The Shade at level 4 on the 78th Pyre 122nd year of Ascendancy at 03:55 1 / 2Killed by Pleaneme at level 4 on the 78th Pyre 122nd year of Ascendancy at 04:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 21 (base 18) |
| Dexterity | 10 (base 10) |
| Constitution | 19 (base 15) |
| Magic | 9 (base 11) |
| Willpower | 20 (base 17) |
| Cunning | 10 (base 10) |
Resources
| Life | 199/199 |
| Equilibrium | 0 |
| Healing Factor | 1.1214285714286 |
| Regeneration | 0.28035714285715 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 27 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
Offense: Damage Penetration
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 17.118138619369 (56.923076923077%) |
| Defense | 12 |
| Ranged Defense | 15 |
| Fatigue | 17 |
| Physical Save | 27 |
| Spell Save | 27 |
| Mental Save | 25 |
Defense: Resistances
| Nature | 6%( 70%) |
| Cold | 6%( 70%) |
| Fire | 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | done |
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Equipment
| Main armor | iron mail armour &039; (5 def, 10 armour)14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% fire ----- def ----- Armour +10 Defense +5 (+5 eff.) Rng.Def +3 (+3 eff.) Fatigue +12% Resists +16% fire Heal.mod +5% A suit of armour made of mail. |
| Light source | Chargewilder2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% nature ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In main hand | Glatha the iron battleaxe (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 15.0 - 22.5 Acid Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Dex +1 Wil dps ---------- Acc +9 (+5 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +29% ---------- misc See.Invis +12 Massive two-handed battleaxes. |
Inventory
acidic iron battleaxe (11-16.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 11.0 - 16.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
harmonious mossy mindstar of life (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature This harmonious mindstar will complement other natural mindstars. Power 2.0 - 2.2 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Dmg.mod +2% nature Res.pen +3% nature ----- def ----- Resists +2% nature Max.HP +10.00 HP.reg +0.60 ---------- misc Equi/ret +0.70 Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling &039;4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +6 While equipped: Stats +2 Str +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Fatigue -4% HP.reg +0.20 ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Branylathaldir the elm starstaff (12-14.4 power, 2 apr, light element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Crit.mult +5.00% Spell.pwr +5 (+5 eff.) Dmg.mod +12% light ----- def ----- Resists +3% mind Heal/summ +10 ---------- misc Psi/ret +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Noonquench the iron plate armour (3 def, 7 armour)17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- On Hit (Melee): * 15% chance to blind ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +16% acid +6% light A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Pleaneme is no longer attuned.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Pleaneme attunes to the damage.
Pleaneme is invigorated by the attack!
Pleaneme is encased in ice!
Something hits Pleaneme for 123 cold damage.
Pleaneme uses Infusion: Regeneration.
Pleaneme starts regenerating health quickly.
Pleaneme is invigorated by the attack!
Something hits Pleaneme for (38 to ice), 56 arcane (56 total damage).
Pleaneme the level 4 krog wyrmic was dweomered to death by The Shade and left to rot on level 3 of Ruins of Kor&
You have 1 life(s) left.
Pleaneme deactivates Icy Skin.
Pleaneme is no longer attuned.
Pleaneme is free from the ice.
Pleaneme deactivates Wild Growth.
Pleaneme stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Pleaneme!
Saving done.
Saving game...







































































