









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Wyrmic |
| Level / Exp | 13 / 98% |
| Size | small |
| Lifes / Deaths | Killed by cold drake at level 13 on the 39th Dusk 122nd year of Ascendancy at 07:40 3 / 2Killed by Jamwiia at level 13 on the 39th Dusk 122nd year of Ascendancy at 07:45 |
Primary Stats
| Strength | 42 (base 35) |
| Dexterity | 19 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 44 (base 32) |
| Cunning | 17 (base 10) |
Resources
| Life | 388/388 |
| Stamina | 231/231 |
| Equilibrium | 0 |
| Healing Factor | 1.063829787234 |
| Regeneration | 0.26595744680851 |
Speed
| Mental | +8.3093084429546% |
| Attack | +8.3093084429546% |
| Movement | -62.968710796561% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 48 |
| Crit Chance | 7% |
| APR | 10 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 5% |
| Speed | 0.92328167761009 |
Offense: Damage Bonus
| Acid | +3% |
| Mind | +6% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (74.117647058824%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 26 |
| Physical Save | 40 |
| Spell Save | 36 |
| Mental Save | 36 |
Defense: Resistances
| Acid | 15%( 70%) |
| Cold | 17%( 70%) |
| Lightning | 1%( 70%) |
| Mind | 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zubamina the Sunjeer (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Mag +4 Cun +5 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +2 Infravis +3 A pair of boots made of leather. |
| Light source | Magar2.0 T1 lite [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% acid Mind.save +9 (+4 eff.) ---------- misc Max.hate +8.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged elm totem of cure ailments [power 1] (11 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage&0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +1 Con dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Spell.save +11 (+5 eff.) ---------- misc Max.stam +10.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Arthagadas the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Str dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% physical ----- def ----- Armour +6 Phys.save +6 (+2 eff.) Max.HP +10.00 A belt that goes around your waist. |
| In main hand | balanced dwarven-steel greatsword of massacre (44-70.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 44.0 - 70.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +31% Massive two-handed swords. |
| On hands | corrosive dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 acid Dmg.mod +3% acid Acc +12 (+4 eff.) ----- def ----- Armour +2 Resists +6% acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Porobrewe the iron plate armour (3 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: Stats +6 Str ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Max.HP +20.00 ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of metal plates. |
| Cloak | thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% mind Confus- +24% Amulets can have magical properties. |
Inventory
Thundershear the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +8 Wil dps ---------- Dmg.mod +9% mind Res.pen +10% lightning ---------- misc Equi/ret +0.16 Psi/ret +0.08 Amulets can have magical properties. |
clarifying steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% mind Confus- +20% Amulets can have magical properties. |
steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
Camygrim the steel greatmaul (26.5-39.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 acid On Hit: * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +18% temporal Res.pen +5% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% blight Massive two-handed mauls. |
steel greatmaul (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 29.5 - 44.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
Lisaseta (13-20.8 power, 4 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 13.0 - 20.8 Lightning Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Crit.r2 +8 physical On Hit: * 19% chance to cause random gloom While equipped: Stats +3 Wil +3 Cun +2 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Die.at -60.00 life Massive two-handed swords. |
thought-forged steel greatsword of erosion (25.5-40.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Psionic Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 nature +14 mind +9 temporal On Hit: * 17% chance to cause random gloom While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Longbows are used to shoot arrows at your foes. |
Gunaridunazor the steel mace (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 14.0 - 19.6 Blight Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +9% mind Melee Ret 8 blight ---------- misc Max.psi +40.00 Blunt and deadly. |
Eclipseprophet the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil +2 Mag dps ---------- Dmg.mod +3% darkness Res.pen +5% arcane +5% darkness Melee Ret 12 arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Blink to a nearby random location (rad 7) Puts all charms on 23 cooldown A pair of boots made of leather. |
steel plate armour of cold resistance (4 def, 9 armour)17.0 T2 massive armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +15% cold A suit of armour made of metal plates. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (101 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield [power 23] (18 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged ash wand of clairvoyance [power 11] (8 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 39 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Fool of a Took! (Nightmare (Adventure) difficulty)
Killed oneself as a halfling.By Jamwiia the Halfling Wyrmic level 13
39th Dusk 122nd year of Ascendancy at 07:45 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Jamwiia the Halfling Wyrmic level 10
1st Dusk 122nd year of Ascendancy at 14:18 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Jamwiia the Halfling Wyrmic level 13
25th Dusk 122nd year of Ascendancy at 14:31 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Jamwiia the Halfling Wyrmic level 8
7th Flare 122nd year of Ascendancy at 15:35 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Jamwiia the Halfling Wyrmic level 5
1st Mirth 122nd year of Ascendancy at 01:14 see stats
Log
Snow giant hits Jamwiia for 6 cold damage.
Cold drake breathes ice!
Cold drake slows down.
Snow giant slows down.
Jamwiia tries to evade attacks.
Jamwiia slows down.
Cold drake hits Jamwiia for 112 cold damage.
Cold drake hits Something for 135 cold damage.
Cold drake hits Cold drake for 0 cold damage.
Cold drake hits White worm mass for 135 cold damage.
Cold drake hits Snow giant for 67 cold damage.
Cold drake breathes ice!
Cold drake hits Jamwiia for 115 cold damage.
Cold drake hits Snow giant for 69 cold damage.
Jamwiia the level 13 halfling wyrmic was iced to death by a cold drake on level 2 of Daikara.
You have 3 life(s) left.
Jamwiia is no longer evading attacks.
Jamwiia deactivates Wild Growth.
Jamwiia speeds up.
Jamwiia deactivates Icy Skin.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cold drake killed Jamwiia!
Talent Ice Claw is ready to use.
Talent Prismatic Slash is ready to use.
Saving done.
Personal New Achievement: Fool of a Took! (Nightmare (Adventure) difficulty)!
Saving game...

















































































