Noar the level 3 Cornac Archer by TheGrim13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp3 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning12 (base 12)

Resources

Life133/133
Stamina111/111
Psi92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense27
Ranged Defense27
Fatigue0
Physical Save7
Spell Save7
Mental Save8

Defense: Resistances

Darkness 10%( 70%)
Lightning 5%( 70%)
Light 10%( 70%)
Temporal 5%( 70%)

Defense: Immunities

Blind Resistance22%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
active

Equipment

On feet
Around neck
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Noar picks up (b.): movement infusion of the sneak (speed 454%; cd 17).
Noar picks up (d.):
shatter afflictions rune (absorb 20; cd 16).
Noar picks up (c.):
wild infusion (res 15%; physical; dur 4; cd 13).
Noar picks up (c.):
regeneration infusion (heal 60; 13 cd).
Noar picks up (f.):
blink rune (range 3; phase 10; cd 15).
Noar picks up (h.):
shatter afflictions rune (absorb 23; cd 14).
There is a way to the next level here (press &039; or right click to use).
Ran for 57 turns (stop reason: at exit).


Noar switches his weapons to:
rough leather sling
flaming pouch of iron shots of erosion.

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.04 gold from the transmogrification of
short elm vilestaff (10-12 power, 2 apr, blight element).
You gain 3.76 gold from the transmogrification of
hateful iron greatmaul of vileness (18-27 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.53 gold from the transmogrification of
teleportation rune (range 21; cd 10).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 34; cd 12).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 14).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 16).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 17%; physical; dur 3; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 4; cd 13).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
Saving game...

Saving done.