









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 23 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Aeroriatira the midge swarm at level 23 on the 46th Haze 122nd year of Ascendancy at 22:26 / 1 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 64 (base 53) |
| Constitution | 21 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 51 (base 42) |
Resources
| Life | -71/730 |
| Stamina | 96/221 |
| Healing Factor | 1.324804467222 |
| Regeneration | 20.070787678413 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 33.891010379467 |
| See Invisible | 48.891010379467 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 76 |
| Accuracy | 39 |
| Crit Chance | 25% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +7% |
| Nature | +15% |
| Blight | +3% |
| Physical | +46% |
| Cold | +10% |
| All | +0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +10% |
| Physical | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 21 (35.65183292883%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 25 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | 29%( 70%) |
| Light | 26%( 70%) |
| Blight | 18%( 70%) |
| Physical | 28%( 70%) |
| Cold | 40%( 70%) |
| All | 14%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 430% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by luminous horror. Escort: injured seer (level 2 of Old Forest) | failed |
Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Aerybreba the degenerated skeleton warrior. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed warg claw. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.&WHITELIGHT_GREEN039;ve found the needed ice ant stinger. * You&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITELIGHT_GREEN039;ve found the needed bear paw. * You&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. * &039;t drink it, even if it tells you to.&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +9% physical Ignore resists +10% acid +5% blight defense ------ Armor +1 Unlife -60.00 life Disengage: Puts all charms on 13 turn cooldown Effective talent level: 2.6 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +8 (+4 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+1 eff.) Spell save +8 (+4 eff.) Life +60.00 Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Ignore Armor +12 Critical Rate +8.0% Attack Speed 100% On-hit +15 silence On Hit: 5% Mana Clash level 1 On Hit: * 20 arcane resource burn Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
| On head | linen wizard hat &039; (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Critical power +10.00% Damage +3% blight +10% cold Ignore resists +10% physical defense ------ Defense +1 (+1 eff.) Resistance +15% cold Physical save +3 (+1 eff.) other ------- Max stamina +30.00 A pointy cloth hat, very wizardly... |
| Tool | Blazewish [power 188] (2/17 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +1 Dex offense ------ Critical power +15.00% Damage +12% physical Ignore Armor +2 defense ------ Crit Resistance 15.00% other ------- Light +2 Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +52.00 Life Regen +11.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
| On fingers | warrior&0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
| Around neck | steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Crit +4.0% defense ------ Defense +30 (+8 eff.) Resistance +14% light +14% darkness Physical save +9 (+3 eff.) Blind Resist +26% other ------- Infravision +3 See Invisibility +9 Amulets make your neck look great! |
| Main armor | cashmere robe &039; (3 def, 3 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Damage +13% physical defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +5% blight +13% physical +6% cold +11% all Physical save +17 (+6 eff.) Life +48.00 Life Regen +1.90 Healmod +10% other ------- See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Hetturomidas2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mind Crit +2% Damage +7% mind +12% physical defense ------ Armor +6 Resistance +9% cold other ------- Max psi +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Eremysta the Dourtaint (10 def, 3 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +15.00% Physical Power +15 (+5 eff.) Ignore resists +5% physical When Hit 6 physical defense ------ Armor +3 Defense +10 (+3 eff.) Resistance +3% darkness +3% physical Physical save +15 (+5 eff.) Spell save +13 (+7 eff.) Mind save +13 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Yvata the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +1 Con offense ------ Physical Crit +1.0% Physical Power +10 (+4 eff.) Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce armor by 10% defense ------ Life +33.00 A belt that goes around your waist. |
Inventory
movement infusion of the wizard (speed 526%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 27%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 19%; magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 18%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the titan (range 4; phase 13; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Yvyriatha the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +1 Wil offense ------ Mind Crit +3% Mindpower +5 (+2 eff.) Ignore resists +10% mind defense ------ Mind save +9 (+5 eff.) Confus Resist +24% other ------- EQ when Hit +0.12 Rings make your fingers look great! |
titan&0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Physical save +6 (+2 eff.) Rings make your fingers look great! |
titan&0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: offense ------ Damage +6% lightning +13% cold +9% arcane When Hit 2 lightning defense ------ Resistance +6% lightning +26% cold +5% arcane Mind save +14 (+7 eff.) Confus Resist +43% Rings make your fingers look great! |
Muckking (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1 Wil +1 Mag offense ------ Physical Crit +9.0% Spell Crit +5% Spellpower +31 (+10 eff.) Spellpower/crit +13 On-Hit 38 arcane Damage +30% fire Ignore resists +5% nature defense ------ Resistance +9% nature Crit Resistance 15.00% other ------- Max mana +98.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 23.12 to 27.75 fire damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel greatsword of massacre (157% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 158% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: offense ------ Damage +13% lightning Ignore resists +19% lightning Massive two-handed swords. |
dwarven-steel mace &039; (130% power, 12 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 131% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +1.5% Attack Speed 100% Ignore Shields +13% On-crit, radius 2 +8 fire While equipped: offense ------ Physical Crit +8.0% Critical power +13.00% Spellpower/crit +8 Global Speed +1% Damage +3% arcane Ignore resists +8% fire Ignore Armor +8 defense ------ Resistance +5% arcane Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blunt and deadly. |
Shadowrip (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Cun +6 Wil offense ------ When Hit 8 mind defense ------ Resistance +9% darkness Sharp, short and deadly. |
chilling steel dagger of projection (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Arcane/Psionic Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +11 cold On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
flaming dwarven-steel dagger (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +5 fire Sharp, short and deadly. |
Xerann (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Con offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 3 mind 4 darkness Damage +6% blight +3% mind +3% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hazesun (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +16 lightning +20 blight On-crit, radius 2 +8 cold While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +9% lightning +12% cold Ignore resists +10% cold defense ------ Mind save +4 (+2 eff.) other ------- Max psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shockshear4.0 Encumbrance T1 sling 1H weapon [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-Hit, radius 1 +16 light On-crit, radius 2 +4 cold While equipped: Stats +4 Str +4 Dex +5 Mag +4 Wil +5 Cun +5 Con offense ------ Damage +6% lightning +6% cold Ignore resists +10% lightning Slings are used to hurl stones or metal shots at your foes. |
cured leather sling &039;4.0 Encumbrance T2 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +9 fire On-Hit, radius 1 +20 temporal While equipped: Stats +4 Wil offense ------ Damage +6% blight +11% fire Ignore resists +20% arcane defense ------ Resistance +6% darkness other ------- Mana/turn +0.04 Vim-on-crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
cured leather sling &039;4.0 Encumbrance T2 sling 1H weapon [Random Unique] Arcane/Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +15 lightning On-crit, radius 2 +12 lightning While equipped: Stats +8 Con +6 Wil offense ------ Physical Crit +2.0% Damage +10% lightning Accuracy +5 (+2 eff.) defense ------ Resistance +3% lightning Life +12.00 Slings are used to hurl stones or metal shots at your foes. |
focusing cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Damage +9% acid +13% physical +14% fire +8% cold defense ------ Resistance +11% acid +14% physical +13% fire +12% cold +11% all other ------- Mana/turn +0.26 Psi/turn +0.16 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of the deep (9 def, 8 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +9 (+3 eff.) Fatigue +8% Resistance +5% acid +8% cold other ------- Breathe water A suit of armour made of leather. |
radiant dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +11% blight +20% cold +13% darkness other ------- Light +1 A suit of armour made of mail. |
Manuhell1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex offense ------ Ignore Armor +2 defense ------ Resistance +12% darkness +3% nature +5% light Silence Resist +10% other ------- Stamina/turn +1.00 A belt that goes around your waist. |
noble&1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cuthagas the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +5 Con offense ------ Damage +9% acid Ignore Armor +5 defense ------ Defense +2 (+1 eff.) Resistance +9% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branoromikath the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Str offense ------ Spellpower +3 (+2 eff.) Ignore resists +20% blight defense ------ Armor +1 A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% temporal defense ------ Armor +1 Resistance +6% blight +6% fire +3% darkness +6% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Beturin the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Dex +1 Wil +3 Cun +2 Con defense ------ Armor +3 Resistance +9% blight +9% mind Crit Resistance 15.00% Poison Resist +20% Disengage: Puts all charms on 13 turn cooldown Effective talent level: 2.6 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Ragudukor the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +5 Con offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +4 Fatigue -3% Physical save +7 (+3 eff.) Mind save +15 (+8 eff.) other ------- Encumbrance +29 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
steady iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Psionic While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Disarm Resist +23% Unarmed combat: Weapon Damage 96% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +2 Dex offense ------ Accuracy +13 (+5 eff.) When Hit: * 18 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +8 (+4 eff.) Unarmed combat: Weapon Damage 123% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +14.0% Attack Speed 100% On Hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Brightfurnace (0 def, 7 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Accuracy +15 (+5 eff.) When Hit 2 light defense ------ Armor +7 Fatigue +1% other ------- Stamina/turn +2.00 A cap made of leather. |
Islelle the Glinthunter (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Wil +4 Cun +4 Con offense ------ Damage +11% acid Ignore resists +10% light defense ------ Defense +1 (+1 eff.) Resistance +16% acid A pointy cloth hat, very wizardly... |
Yvoth (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +1 Defense +15 (+4 eff.) Fatigue +1% Resistance +6% temporal Spell save +3 (+2 eff.) Poison Resist +10% Pinning Resist +10% A cap made of leather. |
Sootspire the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Ignore resists +10% mind When Hit 2 darkness defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +6% cold Spell save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sparkrot (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Mindpower +15 (+7 eff.) Damage +6% acid Ignore resists +15% lightning +20% mind defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +5% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
122 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gudar2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Cun defense ------ Resistance +3% mind Crit Resistance 5.00% Life +42.00 other ------- Light +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayubressra2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +6 Mag offense ------ Damage +12% mind When Hit 2 blight 12 fire defense ------ Resistance +6% fire Crit Resistance 5.00% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Berydan the Glimmerparry1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Dex +4 Con offense ------ Ignore Armor +3 defense ------ Defense +7 (+2 eff.) Resistance +9% light Physical save +16 (+6 eff.) Spell save +13 (+7 eff.) Mind save +13 (+7 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker&039;s lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +3.0% Critical power +13.00% Physical Power +5 (+2 eff.) defense ------ Resistance +3% all Spell save +7 (+4 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast &039;Nyldama&2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% blight +12% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +3% temporal Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Emerabeth the steel torque of psionic shield [power 45] (2/22 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Critical power +10.00% defense ------ Armor +4 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 13% for 2 turns. 100% to reduce fatigue by 20% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
elm wand of shielding [power 110] (2/17 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lisnesi the Cornac Brawler level 10
45th Dusk 122nd year of Ascendancy at 17:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lisnesi the Cornac Brawler level 10
37th Dusk 122nd year of Ascendancy at 09:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lisnesi the Cornac Brawler level 20
10th Haze 122nd year of Ascendancy at 14:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lisnesi the Cornac Brawler level 10
38th Dusk 122nd year of Ascendancy at 03:13 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lisnesi the Cornac Brawler level 7
1st Mirth 122nd year of Ascendancy at 13:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lisnesi the Cornac Brawler level 18
3rd Haze 122nd year of Ascendancy at 21:49 see stats
Log
Melee retaliation hits Aeroriatira the midge swarm for 4 physical, 4 physical (9 total damage).
Aeroriatira the midge swarm hits Lisnesi for (14 flat reduction), 0 physical, (2 flat reduction), 0 mind, (13 flat reduction), 0 physical (0 total damage).
Mayilraba the treant&fbd578LASTORANGELASTORANGELAST8 total damage).
Aeroriatira the midge swarm misses Lisnesi.
Aeroriatira the midge swarm misses Lisnesi.
Lisnesi is less vulnerable.
Lisnesi aims less carefully.
Bleeding from Aeroriatira the midge swarm hits Lisnesi for (14 flat reduction), 14 physical (14 total damage).
Deep Wound from Aeroriatira the midge swarm hits Lisnesi for (7 flat reduction), 0 physical (0 total damage).
Lisnesi&LASTCRIMSON039;s Clinch is disrupted by her wounds!
Melee retaliation hits Aeroriatira the midge swarm for 4 physical, 4 physical (9 total damage).
Aeroriatira the midge swarm hits Lisnesi for (14 flat reduction), 4 physical, (2 flat reduction), 0 mind, (14 flat reduction), 2 physical (6 total damage).
Lisnesi shrugs off the effect &039;!
Mayilraba the treant&fbd578LASTORANGELASTORANGELAST8 total damage).
Aeroriatira the midge swarm performs a melee critical strike against Lisnesi!
Melee retaliation hits Aeroriatira the midge swarm for 4 physical, 4 physical (9 total damage).
Aeroriatira the midge swarm hits Lisnesi for (14 flat reduction), 2 physical, (2 flat reduction), 0 mind, (14 flat reduction), 5 physical (7 total damage).
Lisnesi feels pain again.
Lisnesi is no longer seared.
Deep Wound from Aeroriatira the midge swarm hits Lisnesi for (10 flat reduction), 0 physical (0 total damage).
Bleeding from Aeroriatira the midge swarm hits Lisnesi for (14 flat reduction), 25 physical (25 total damage).
Aeroriatira the midge swarm performs a melee critical strike against Lisnesi!
Aeroriatira the midge swarm performs a melee critical strike against Lisnesi!
Lisnesi&
Melee retaliation hits Aeroriatira the midge swarm for 4 physical, 4 physical (7 total damage).
Aeroriatira the midge swarm hits Lisnesi for (14 flat reduction), 17 physical (17 total damage).
Lisnesi the level 23 cornac brawler was torn limb from limb to death by Aeroriatira the midge swarm on level 1 of Daikara.
Aeroriatira the midge swarm prepares for the next kill!









































































































