Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Spellsword 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Spellsword |
| Level / Exp | 29 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinutta the ghoul at level 12 on the 19th Profit 122nd year of Ascendancy at 01:12 / 47Killed by ghoulking at level 16 on the 11st Dearth 122nd year of Ascendancy at 05:32 Killed by Aerassra the fox at level 17 on the 12nd Dearth 122nd year of Ascendancy at 03:22 Killed by Gema the snow giant chieftain at level 17 on the 12nd Dearth 122nd year of Ascendancy at 22:26 Killed by forest wight at level 18 on the 22nd Dearth 122nd year of Ascendancy at 08:21 Killed by armoured skeleton warrior at level 18 on the 22nd Dearth 122nd year of Ascendancy at 11:30 Killed by worm that walks at level 19 on the 23rd Dearth 122nd year of Ascendancy at 11:07 Killed by worm that walks at level 19 on the 23rd Dearth 122nd year of Ascendancy at 12:40 Killed by worm that walks at level 19 on the 23rd Dearth 122nd year of Ascendancy at 14:07 Killed by worm that walks at level 19 on the 23rd Dearth 122nd year of Ascendancy at 15:22 Killed by worm that walks at level 19 on the 33rd Dearth 122nd year of Ascendancy at 15:55 Killed by Mayuta the armoured skeleton warrior at level 19 on the 43rd Dearth 122nd year of Ascendancy at 08:04 Killed by Mayuta the armoured skeleton warrior at level 20 on the 43rd Dearth 122nd year of Ascendancy at 15:50 Killed by skeleton warrior at level 20 on the 44th Dearth 122nd year of Ascendancy at 04:58 Killed by Urkis, the High Tempest at level 21 on the 6th Loss 122nd year of Ascendancy at 06:44 Killed by spire dragon at level 21 on the 6th Loss 122nd year of Ascendancy at 20:02 Killed by Borfast the Broken at level 21 on the 14th Loss 122nd year of Ascendancy at 10:14 Killed by Borfast the Broken at level 21 on the 14th Loss 122nd year of Ascendancy at 11:56 Killed by orc necromancer at level 22 on the 14th Loss 122nd year of Ascendancy at 22:09 Killed by ghoulking at level 22 on the 14th Loss 122nd year of Ascendancy at 23:51 Killed by lesser vampire at level 22 on the 15th Loss 122nd year of Ascendancy at 08:25 Killed by worm that walks at level 22 on the 15th Loss 122nd year of Ascendancy at 14:35 Killed by worm that walks at level 22 on the 15th Loss 122nd year of Ascendancy at 16:12 Killed by worm that walks at level 22 on the 15th Loss 122nd year of Ascendancy at 19:44 Killed by worm that walks at level 22 on the 15th Loss 122nd year of Ascendancy at 22:20 Killed by skeleton warrior at level 23 on the 18th Loss 122nd year of Ascendancy at 13:08 Killed by The Master at level 23 on the 19th Loss 122nd year of Ascendancy at 12:23 Killed by elven mage at level 24 on the 27th Loss 122nd year of Ascendancy at 19:00 Killed by mean looking elven guard at level 24 on the 27th Loss 122nd year of Ascendancy at 22:51 Killed by Kryl-Feijan at level 25 on the 28th Loss 122nd year of Ascendancy at 08:47 Killed by Kryl-Feijan at level 25 on the 28th Loss 122nd year of Ascendancy at 11:07 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 28th Loss 122nd year of Ascendancy at 13:43 Killed by Kryl-Feijan at level 25 on the 28th Loss 122nd year of Ascendancy at 15:33 Killed by Kryl-Feijan at level 25 on the 28th Loss 122nd year of Ascendancy at 17:16 Killed by Kryl-Feijan at level 25 on the 28th Loss 122nd year of Ascendancy at 20:14 Killed by elven cultist at level 25 on the 28th Loss 122nd year of Ascendancy at 21:43 Killed by Belaravea the orc warrior at level 26 on the 19th Shortage 122nd year of Ascendancy at 06:34 Killed by orc soldier at level 26 on the 19th Shortage 122nd year of Ascendancy at 14:01 Killed by Golbug the Destroyer at level 26 on the 19th Shortage 122nd year of Ascendancy at 17:10 Killed by Golbug the Destroyer at level 26 on the 19th Shortage 122nd year of Ascendancy at 20:09 Killed by orc necromancer at level 28 on the 27th Iron 123rd year of Ascendancy at 11:48 Killed by orc cryomancer at level 28 on the 20th Steel 123rd year of Ascendancy at 19:01 Killed by orc elite berserker at level 28 on the 21st Steel 123rd year of Ascendancy at 03:28 Killed by orc elite berserker at level 28 on the 21st Steel 123rd year of Ascendancy at 06:18 Killed by orc high pyromancer at level 28 on the 21st Steel 123rd year of Ascendancy at 10:21 Killed by orc high pyromancer at level 28 on the 21st Steel 123rd year of Ascendancy at 11:43 Killed by Aeretta the orc grand master assassin at level 29 on the 21st Steel 123rd year of Ascendancy at 17:41 |
Primary Stats
| Strength | 43 (base 18) |
| Dexterity | 29 (base 24) |
| Constitution | 59 (base 47) |
| Magic | 59 (base 50) |
| Willpower | 26 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 879/879 |
| Mana | 376/376 |
| Stamina | 224/224 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47.789743589744 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.6 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +15% |
| Darkness | +15% |
| Physical | +20% |
| All | +0% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +10% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 30.125 |
| Ranged Defense | 34.125 |
| Fatigue | 17 |
| Physical Save | 51.8 |
| Spell Save | 31.225 |
| Mental Save | 27.65 |
Defense: Resistances
| Lightning | 28%( 75%) |
| Darkness | 32%( 70%) |
| Nature | 40%( 70%) |
| Physical | 24%( 70%) |
| Cold | 25%( 70%) |
| All | 15%( 70%) |
Defense: Immunities
| Poison Resistance | 10% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 245 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1228% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stoneshield | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Windcutter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Blazebrand | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Lifetide | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Martial mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Arcane veteran | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by giant acid ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 2 of Old Forest) | failed |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&SLATEWHITESLATE There and back again | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer& Wanderer&Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Storm Bringer& Storm Bringer&Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.6 Power cost: 16 out of 16/16. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 50.26 to 150.79 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 44 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | treant& treant&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes resistances: +8% nature Physical save: +10 Poison immunity: +10% Disease immunity: +10% Rings can have magical properties. |
| Around neck | gold amulet of constitution (+4) gold amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Amulets can have magical properties. |
| In main hand | Aseri& Aseri&Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy: +16 Armour Penetration: +16 Physical crit. chance: +16.0% Attack speed: 100% Damage when this weapon hits: +16 physical When wielded/worn: Changes resistances penetration: +16% physical Critical mult.: +8.00% The famous Aseri& |
| Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck Trap disarming bonus: +8 Stealth bonus: +6 Infravision radius: +2 A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of harmony (8 def, 8 armour, 157 block) reinforced dwarven-steel shield of harmony (8 def, 8 armour, 157 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +3 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 10 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 17 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
| Cloak | Betogawen (14 def, 0 armour) Betogawen (14 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 Changes resistances: +12% nature / +12% cold Physical save: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour &039; (6 def, 4 armour) cured leather armour &039; (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Fatigue: +7% Changes stats: +10 Str / +4 Dex / +2 Mag Damage when the wearer is hit: 12 physical Changes resistances penetration: +5% arcane Physical save: +5 Maximum vim: +10.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (66 acid damage)acid wave rune (66 acid damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 66.00 acid damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sneak&sneak& Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of daylight (49-78.4 power, 3 apr)quick stralite greatsword of daylight (49-78.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 90% Damage when this weapon hits: +15 light Damage against: +11% Undead When wielded/worn: Accuracy: +8 Changes stats: +6 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing stralite longsword of massacre (43.5-60.9 power, 5 apr)arcing stralite longsword of massacre (43.5-60.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of true flightsteady drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +19 Physical crit. chance: +9.0% Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. bone carved sceptrebone carved sceptre Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff (25-30 power, 5 apr, fire damage)cruel elven-wood magestaff (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of fate (25-30 power, 5 apr, arcane damage)ethereal elven-wood magestaff of fate (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +5 Spell save: +5 Mental save: +4 Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of carryingdrakeskin leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -4% Maximum encumbrance: +45 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of time (+16%) (5 def, 0 armour)elven-silk robe of time (+16%) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +16% temporal Changes damage: +16% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour (3 def, 8 armour) dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% A suit of armour made of mail. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of the badger (dig speed 19 turns) iron pickaxe of the badger (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Prothotipe& Prothotipe&Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of thermal psionic shield [power 58] (20 cooldown)quiet voratun torque of thermal psionic shield [power 58] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all fire and cold damage by 58 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Aseri the Dwarf Spellsword level 25
13rd Shortage 122nd year of Ascendancy at 23:11 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Aseri the Dwarf Spellsword level 28
24th Shortage 122nd year of Ascendancy at 06:41 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Aseri the Dwarf Spellsword level 27
22nd Shortage 122nd year of Ascendancy at 04:59 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aseri the Dwarf Spellsword level 16
6th Dearth 122nd year of Ascendancy at 11:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Aseri the Dwarf Spellsword level 26
19th Shortage 122nd year of Ascendancy at 22:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aseri the Dwarf Spellsword level 19
33rd Dearth 122nd year of Ascendancy at 12:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aseri the Dwarf Spellsword level 21
6th Loss 122nd year of Ascendancy at 08:45 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Aseri the Dwarf Spellsword level 23
18th Loss 122nd year of Ascendancy at 16:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aseri the Dwarf Spellsword level 10
31st Voratun 122nd year of Ascendancy at 23:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aseri the Dwarf Spellsword level 20
43rd Dearth 122nd year of Ascendancy at 15:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aseri the Dwarf Spellsword level 15
45th Profit 122nd year of Ascendancy at 12:01 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Aseri the Dwarf Spellsword level 27
20th Shortage 122nd year of Ascendancy at 00:13 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Aseri the Dwarf Spellsword level 4
17th Voratun 122nd year of Ascendancy at 03:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Aseri the Dwarf Spellsword level 9
29th Voratun 122nd year of Ascendancy at 02:14 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Aseri the Dwarf Spellsword level 12
19th Profit 122nd year of Ascendancy at 01:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aseri the Dwarf Spellsword level 12
16th Profit 122nd year of Ascendancy at 21:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Aseri the Dwarf Spellsword level 24
28th Loss 122nd year of Ascendancy at 07:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aseri the Dwarf Spellsword level 18
21st Dearth 122nd year of Ascendancy at 04:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Aseri the Dwarf Spellsword level 23
19th Loss 122nd year of Ascendancy at 21:23 see stats
Log
Orc pyromancer casts Rune: Acid Wave.
Orc pyromancer hits orc cryomancer for 197 acid damage.
Orc pyromancer hits Aseri for 166 acid damage.
Orc pyromancer hits Aeretta the orc grand master assassin for 0 acid damage.
Orc pyromancer hits large brown snake for 197 acid damage.
Lava floor hits Aeretta the orc grand master assassin for 69 temporal damage.
Aseri uses Infusion: Regeneration.
Aseri starts regenerating health quickly.
Aeretta the orc grand master assassin uses Dual Strike.
Aeretta the orc grand master assassin performs a critical strike!
Aseri is poisoned!
Aseri is stunned!
Aeretta the orc grand master assassin performs a critical strike!
Aseri hits Aeretta the orc grand master assassin for 0 physical, 0 physical damage (total 0.00).
Aeretta the orc grand master assassin hits Aseri for 99 physical, 7 physical, 411 physical damage (total 515.48).
Aeretta the orc grand master assassin killed Aseri!
Aseri the level 29 dwarf spellsword was disembowelled to death by Aeretta the orc grand master assassin on level 2 of Vor Armoury.
Aseri deactivates Spellsword Combat.
Aseri deactivates Arcane Stamina.
Aseri deactivates Earth Stance.
Aseri deactivates Elemental Destruction.
Aseri activates Elemental Destruction.
Aseri is not stunned anymore.
Aseri deactivates Mana Focus.
Aseri is no longer poisoned.
Aseri stops regenerating health quickly.
Aseri deactivates Elemental Destruction.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
