Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.2.4Official Expansion!Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Alchemist |
| Level / Exp | 50 / 901% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Bloodbain) at level 13 on the 44th Dusk 122nd year of Ascendancy at 06:41 5 / 2Killed by unknown at level 32 on the 77th Regrowth 123rd year of Ascendancy at 04:06 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 53 (base 8) |
| Constitution | 143 (base 65) |
| Magic | 172 (base 63) |
| Willpower | 93 (base 33) |
| Cunning | 107 (base 59) |
Resources
| Life | 1968/1968 |
| Mana | 671/671 |
| Healing Factor | 1.1 |
| Regeneration | 18.519271344116 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +48.4811719639% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 182 |
| Accuracy | 57 |
| Crit Chance | 73% |
| APR | 77 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 106.66666666667 |
| Crit Chance | 98% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 63.225 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 16 (40%) |
| Defense | 36.025 |
| Ranged Defense | 36.025 |
| Fatigue | 3 |
| Physical Save | 88.44424248218 |
| Spell Save | 86.50130174085 |
| Mental Save | 67.46875 |
Defense: Resistances
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Silence Resistance | 48% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 614 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 690 damage for 7 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1676% over 15 turns and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 527% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 10 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Poison alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Spell / Mana alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Herbalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 0.80 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lightning Infusion |
| talent | Corruption of the Doomed |
| talent | Chant of Fortitude |
| talent | Shielding |
| talent | Living Lightning |
| talent | Arcane Shield |
| talent | Mutation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you learnt talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called & | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your skills and travels, you are now the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have succeded in creating an elixir of mysticism. You have succeded in creating an elixir of brawn. You have succeded in creating an elixir of precision. You have succeded in creating an elixir of the fox. You have succeded in creating an elixir of the savior. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isluwen (0 def, 5 armour) Isluwen (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Mag / +4 Cun / +4 Con Changes damage: +8% acid / +6% blight Grants telepathy: Dragon Critical mult.: +10.00% Physical save: +15 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +35 (+9 eff.) Disease immunity: +34% Maximum psi: +30.00 Spellpower: +6 (+1 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +3% A pair of boots made of leather. |
| Quiver | 1209 alchemist diamond 1209 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 96.82 cold damage and 55.40 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Valve (3 def, 0 armour) Valve (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +27 Mag / +6 Wil / +20 Con Changes resistances: +6% acid / +9% fire / +30% darkness / +5% arcane Changes resistances penetration: +5% fire Changes damage: +3% acid / +3% fire / +40% arcane / +20% darkness Spellpower: +6 (+1 eff.) It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | elven-wood totem of healing &039; [power 315] (31 cooldown) elven-wood totem of healing &039; [power 315] (31 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +1 Wil Changes damage: +6% lightning Grants telepathy: Humanoid/Orc Psi when hit: +0.08 It can be used to heal a target within range 9 (Willpower) for 315, putting all charms on cooldown for 31 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Vein VeinPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +15 (+4 eff.) Changes stats: +10 Dex / +10 Mag / +8 Wil / +10 Cun Changes resistances: +40% light Changes damage: +20% light Critical mult.: +10.00% Mana each turn: +0.08 Mana when firing critical spell: +4.00 Spellpower: +33 (+6 eff.) Spell crit. chance: +2% Mindpower: +12 (+3 eff.) Rings can have magical properties. |
| On fingers | Artery ArteryPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +17 Physical power: +15 (+4 eff.) Defense: +14 (+6 eff.) Damage when hit (Melee): 8 physical Changes stats: +8 Mag / +10 Wil Critical mult.: +15.00% Maximum encumbrance: +10 Stun/Freeze immunity: +37% Life regen: +4.80 Spellpower: +36 (+6 eff.) Mindpower: +13 (+3 eff.) Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Girdle of Transmutation Girdle of TransmutationPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Armour: +8 Armour Hardiness: +10% Changes stats: +8 Mag / +8 Con Talent masteries: +0.20 Spell / Stone alchemy +0.20 Spell / Morph Talent cooldown: Flux (-2 turns) It can be used to transmute some of your life into mana/vim, costing 20 power out of 20/20. This belt changes shape when you put it on, becoming a perfect fit. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
| On hands | Flow (0 def, 3 armour) Flow (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +37.0% Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 20 light Damage when hit (Melee): 8 temporal Changes stats: +6 Con Changes resistances: +14% light / +9% blight Changes damage: +3% blight / +3% temporal / +11% light / +12% lightning Critical mult.: +29.00% Physical save: +28 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Spell crit. chance: +36% Mental crit. chance: +40% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Beat (5 def, 0 armour) Beat (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +8 Dex / +6 Mag / +6 Wil / +8 Cun Changes resistances: +12% lightning / +10% darkness / +9% blight / +12% fire / +40% cold / +12% light Changes resistances penetration: +15% mind / +10% lightning Changes damage: +20% lightning / +20% cold Damage affinity(heal): +20% lightning Physical save: +19 (+4 eff.) Spell save: +73 (+14 eff.) Mental save: +20 (+5 eff.) Silence immunity: +48% Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +20.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +5% Movement speed: +15% Damage Shield penetration: +30% Chance to avoid any damage: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak &039; (3 def, 0 armour) elven-silk cloak &039; (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Fatigue: -2% Changes stats: +6 Mag / +5 Wil / +2 Con Changes resistances: +2% physical Life regen: +0.40 Maximum stamina: +10.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir& Limmir&Requires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Dex / +8 Cun / +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +20% lightning Damage affinity(heal): +20% lightning Reduces incoming crit damage: 23.00% Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Movement speed: +15% Chance to avoid any damage: +8% Amulets can have magical properties. This item has been sent to the Item& |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Atamathon& Atamathon&0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Rings can have magical properties. |
Bleeder (38-45.6 power, 6 apr, lightning element) Bleeder (38-45.6 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +12 mind When wielded/worn: Damage (Melee): 35 fire Damage when hit (Melee): 4 fire Changes stats: +10 Mag / +10 Cun / +10 Con Changes resistances: +12% mind / +6% fire Changes resistances penetration: +10% mind Changes damage: +38% lightning Talent granted: +1 Command Staff Critical mult.: +61.00% Vim when firing critical spell: +7.00 Maximum vim: +49.00 Maximum neg.energy: +50.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +20% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Philosopher& Philosopher&Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% arcane Healing mod.: +100% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% arcane Silence immunity: +30% Life regen: +1.00 Healing mod.: +100% A pale but crystal clear sapphire, it is strangely light weight. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
30 ruby 30 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamondRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item& |
18 pearl 18 pearlRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item& |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bloodbain the Doomelf Alchemist level 33
18th Dusk 123rd year of Ascendancy at 20:29 see stats
Against all odds
Killed Ukruk in the ambush.By Bloodbain the Doomelf Alchemist level 31
71st Regrowth 123rd year of Ascendancy at 20:20 see stats
Arachnophobia
Destroyed the spydric menace.By Bloodbain the Doomelf Alchemist level 36
37th Dusk 123rd year of Ascendancy at 11:34 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Bloodbain the Doomelf Alchemist level 50
50th Pyre 124th year of Ascendancy at 13:15 see stats
Brave new world
Went to the Far East and took part in the war.By Bloodbain the Doomelf Alchemist level 35
33rd Dusk 123rd year of Ascendancy at 18:44 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Bloodbain the Doomelf Alchemist level 33
9th Flare 123rd year of Ascendancy at 20:30 see stats
Clone War
Destroyed your own Shade.By Bloodbain the Doomelf Alchemist level 50
6th Flare 124th year of Ascendancy at 04:06 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bloodbain the Doomelf Alchemist level 14
58th Dusk 122nd year of Ascendancy at 00:16 see stats
Destroyer of the creation
Killed Slasul.By Bloodbain the Doomelf Alchemist level 42
32nd Regrowth 124th year of Ascendancy at 15:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Bloodbain the Doomelf Alchemist level 34
29th Dusk 123rd year of Ascendancy at 21:54 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Bloodbain the Doomelf Alchemist level 42
12nd Regrowth 124th year of Ascendancy at 22:20 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Bloodbain the Doomelf Alchemist level 36
43rd Dusk 123rd year of Ascendancy at 07:07 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Bloodbain the Doomelf Alchemist level 50
21st Pyre 124th year of Ascendancy at 08:07 see stats
Exterminator
Killed 1000 creatures.By Bloodbain the Doomelf Alchemist level 17
36th Haze 122nd year of Ascendancy at 14:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bloodbain the Doomelf Alchemist level 18
42nd Haze 122nd year of Ascendancy at 10:12 see stats
Fear me not!
Survived the Fearscape!By Bloodbain the Doomelf Alchemist level 24
10th Regrowth 123rd year of Ascendancy at 11:10 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Bloodbain the Doomelf Alchemist level 48
13rd Pyre 124th year of Ascendancy at 13:37 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Bloodbain the Doomelf Alchemist level 43
32nd Regrowth 124th year of Ascendancy at 20:17 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Bloodbain the Doomelf Alchemist level 5
78th Pyre 122nd year of Ascendancy at 19:57 see stats
Level 10
Got a character to level 10.By Bloodbain the Doomelf Alchemist level 10
10th Flare 122nd year of Ascendancy at 13:36 see stats
Level 20
Got a character to level 20.By Bloodbain the Doomelf Alchemist level 20
46th Haze 122nd year of Ascendancy at 18:58 see stats
Level 30
Got a character to level 30.By Bloodbain the Doomelf Alchemist level 30
62nd Regrowth 123rd year of Ascendancy at 21:29 see stats
Level 40
Got a character to level 40.By Bloodbain the Doomelf Alchemist level 40
63rd Haze 123rd year of Ascendancy at 19:11 see stats
Level 50
Got a character to level 50.By Bloodbain the Doomelf Alchemist level 50
18th Pyre 124th year of Ascendancy at 02:35 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Bloodbain the Doomelf Alchemist level 40
75th Haze 123rd year of Ascendancy at 22:03 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Bloodbain the Doomelf Alchemist level 20
47th Haze 122nd year of Ascendancy at 11:53 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Bloodbain the Doomelf Alchemist level 39
39th Haze 123rd year of Ascendancy at 05:38 see stats
Orcrist
Killed the leaders of the Orc Pride.By Bloodbain the Doomelf Alchemist level 48
12nd Pyre 124th year of Ascendancy at 09:01 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bloodbain the Doomelf Alchemist level 44
56th Regrowth 124th year of Ascendancy at 09:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bloodbain the Doomelf Alchemist level 17
16th Haze 122nd year of Ascendancy at 23:55 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bloodbain the Doomelf Alchemist level 28
54th Regrowth 123rd year of Ascendancy at 14:37 see stats
Size is everything
Did over 1500 damage in one attack.By Bloodbain the Doomelf Alchemist level 37
68th Dusk 123rd year of Ascendancy at 21:28 see stats
Size matters
Did over 600 damage in one attack.By Bloodbain the Doomelf Alchemist level 14
69th Dusk 122nd year of Ascendancy at 14:37 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Bloodbain the Doomelf Alchemist level 35
30th Dusk 123rd year of Ascendancy at 02:36 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Bloodbain the Doomelf Alchemist level 50
21st Pyre 124th year of Ascendancy at 08:06 see stats
The Arena
Unlocked Arena mode.By Bloodbain the Doomelf Alchemist level 8
1st Summertide 122nd year of Ascendancy at 08:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Bloodbain the Doomelf Alchemist level 48
12nd Pyre 124th year of Ascendancy at 13:39 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Bloodbain the Doomelf Alchemist level 18
42nd Haze 122nd year of Ascendancy at 03:20 see stats
The Sun Still Shines
Aeryn survived the last battle.By Bloodbain the Doomelf Alchemist level 50
21st Pyre 124th year of Ascendancy at 08:07 see stats
The bigger the better!
Did over 3000 damage in one attack.By Bloodbain the Doomelf Alchemist level 40
2nd Allure 124th year of Ascendancy at 14:02 see stats
The secret city
Discovered the truth about mages.By Bloodbain the Doomelf Alchemist level 12
26th Dusk 122nd year of Ascendancy at 18:15 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Bloodbain the Doomelf Alchemist level 14
69th Dusk 122nd year of Ascendancy at 16:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bloodbain the Doomelf Alchemist level 28
52nd Regrowth 123rd year of Ascendancy at 17:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bloodbain the Doomelf Alchemist level 19
46th Haze 122nd year of Ascendancy at 13:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bloodbain the Doomelf Alchemist level 31
71st Regrowth 123rd year of Ascendancy at 14:19 see stats
Log
You transfer spellcowled cashmere cloak of sorcery (2 def, 0 armour) to the online item&LASTLASTLASTLASTLIGHT_BLUE039;s stralite ring of warding to the online item&LASTLASTLASTLASTLASTLIGHT_BLUE039;s vault.
Saving done.
Saving game...
You transfer 18 pearl from the online item&LASTLASTLIGHT_BLUE039;s rough leather belt of magery to the online item&LASTLASTLASTLASTLIGHT_BLUE039;s gold ring of power to the online item&LASTLASTLASTLASTLASTLASTLASTLASTLASTLAST
