this is a bad idea the level 2 Skeleton Skirmisher by kvaak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassSkirmisher
Level / Exp2 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity29 (base 20)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning14 (base 14)

Resources

Life-2/111
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage32
Accuracy28
Crit Chance5%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense11.65
Ranged Defense15.65
Fatigue12
Physical Save9.8
Spell Save7.35
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


This is a bad idea shoots!

This is a bad idea&
aaaaaaLASTLAST{bold}039;s Shoot killed White worm mass!

Resting starts...

This is a bad idea uses Reload.

Rested for 1 turns (stop reason: hostile spotted to the east (white worm mass)).


This is a bad idea shoots!

This is a bad idea&
aaaaaaLASTLAST{bold}039;s Shoot killed White worm mass!

This is a bad idea shoots!

Resting starts...

This is a bad idea uses Reload.

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 14 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Something hits
this is a bad idea for 79 arcane damage.

Saving game...