Stiel the level 5 Shalore Archmage by Derjuin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp5 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic23 (base 21)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life-11/114
Mana158/158
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save13
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
failed
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You feel a surge of power as a powerful creature falls nearby.
Welcome to level 3 [Stiel].
Stiel has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Welcome to level 4 [Stiel].
Stiel has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.


You feel a surge of power as a powerful creature falls nearby.

Welcome to level 5 [Stiel].
Stiel has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.


Stiel picks up (b.):
Scorchminister the steel plate armour (4 def, 9 armour).

Stiel picks up (c.):
topaz.
Stiel picks up (b.):
thought-forged dwarven-steel greatsword (39-62.4 power, 2 apr).
Stiel picks up (c.):
spiked hardened leather armour of resilience (3 def, 6 armour).
Stiel picks up (c.):
balanced dwarven-steel waraxe of massacre (25.5-35.7 power, 4 apr).
Stiel picks up (c.):
chilling steel mace of the mystic (15-21 power, 3 apr).
Stiel picks up (e.):
cured leather armour &039; (2 def, 4 armour).
Stiel picks up (b.):
thunderous dwarven-steel dagger (17-22.1 power, 7 apr).
Stiel picks up (b.):
chilling dwarven-steel dagger (21-27.3 power, 7 apr).

Stiel picks up (f.):
Dimbraid (2.5-2.75 power, 12 apr, nature damage).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Stiel starts suffocating to death!
Stiel is suffocating.


Saving game...