Dangerous Liaisons the level 1 Ghoul Demonologist by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassDemonologist
Level / Exp1 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity11 (base 10)
Constitution22 (base 12)
Magic14 (base 14)
Willpower8 (base 10)
Cunning11 (base 13)

Resources

Life146/146
Stamina95/95
Vim100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy20
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.2 (56.923076923077%)
Defense12.35
Ranged Defense16.35
Fatigue18
Physical Save15.05
Spell Save7.7
Mental Save6.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
0/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Black-magic1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Burning from Skeleton mage hits
Dangerous Liaisons for 19 fire damage.
Dangerous Liaisons casts Rune: Shielding.

A shield forms around Dangerous Liaisons.

Dangerous Liaisons returns to normal.

Burning from Skeleton mage hits
Dangerous Liaisons for (19 absorbed), 0 fire (0 total damage).

Burning from Skeleton mage hits
Dangerous Liaisons for (19 absorbed), 0 fire (0 total damage).

Dangerous Liaisons stops burning.


Resting starts...

The shield around Dangerous Liaisons crumbles.

Talent Rune: Heat Beam is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the southwest (degenerated skeleton warrior)).


Dangerous Liaisons casts Rune: Phase Door.

Dangerous Liaisons is out of phase.

Skeleton mage&
fbd578LASTLIGHT_REDLASTLAST{bold}
You have no more lives left.
Dangerous Liaisons is no longer out of phase.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton mage&fbd578LAST
Talent Rune: Shielding is ready to use.

Saving done.

Saving game...