Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 9 / 72% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 34 (base 33) |
| Willpower | 17 (base 13) |
| Cunning | 16 (base 16) |
Resources
| Life | 161/172 |
| Mana | 151/151 |
| Souls | 9/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 22 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.65 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 3.35 |
| Ranged Defense | 6.35 |
| Fatigue | 0 |
| Physical Save | 26.425 |
| Spell Save | 25.925 |
| Mental Save | 32.775 |
Defense: Immunities
| Stun Resistance | 20% |
| Silence Resistance | 20% |
| Confusion Resistance | 21% |
| Blind Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| talent | Blurred Mortality |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Betoma the Arccutter Betoma the ArccutterPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +3 Wil Changes resistances penetration: +5% darkness Changes damage: +9% darkness Mental save: +6 Blindness immunity: +23% Silence immunity: +20% Mana each turn: +0.14 Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. |
| On fingers | savior& savior&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Physical save: +7 Spell save: +6 Mental save: +8 Rings can have magical properties. |
| Around neck | Suncast SuncastInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Con Changes resistances: +3% blight / +6% temporal / +10% mind Changes damage: +3% fire Blindness immunity: +14% Confusion immunity: +21% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
| In main hand | ash starstaff &039; (15-18 power, 3 apr, darkness element) ash starstaff &039; (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str Changes damage: +15% darkness / +12% mind Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Physical save: +9 Spell save: +8 Mental save: +9 Spellpower: +6 Spell crit. chance: +7% Light radius: +2 See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
| On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Light source | Xanawyn the alchemist& Xanawyn the alchemist&Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% blight / +5% arcane Mental save: +11 Stun/Freeze immunity: +20% Only die when reaching: -60.00 life Light radius: +3 See stealth: +17 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Around waist | rough leather belt &039; rough leather belt &039;Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
warrior& warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
Viletorrent (20.5-26.65 power, 7 apr) Viletorrent (20.5-26.65 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 18% chance to cause random insanity Damage (Melee): +13 mind When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Cun / +7 Wil Light radius: +3 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. cinder iron gauntlets (0 def, 1 armour)cinder iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 fire Changes resistances: +6% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm. |
Lisudatta the iron helm (4 def, 3 armour) Lisudatta the iron helm (4 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +5% Changes stats: +4 Str Changes damage: +21% acid Disarm immunity: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skypall (0 def, 3 armour) Skypall (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to daze * 10% chance to disease Changes stats: +3 Str Changes damage: +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By JOKKMOKK the Higher Necromancer level 7
4th Mirth 122nd year of Ascendancy at 01:01 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By JOKKMOKK the Higher Necromancer level 9
9th Flare 122nd year of Ascendancy at 18:43 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By JOKKMOKK the Higher Necromancer level 9
8th Flare 122nd year of Ascendancy at 22:55 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By JOKKMOKK the Higher Necromancer level 8
1st Flare 122nd year of Ascendancy at 07:17 see stats
Log
Ran for 30 turns (stop reason: at door).
Ran for 5 turns (stop reason: at door).
Ran for 3 turns (stop reason: at door).
Ran for 1 turns (stop reason: dialog is displayed).
JOKKMOKK casts Invoke Darkness.
JOKKMOKK hits Degenerated skeleton warrior for 154 darkness damage.
Polath the large brown snake uses Feed.
Polath the large brown snake uses Creeping Darkness.
Polath the large brown snake strikes Degenerated skeleton warrior in the darkness (+9% damage).
Polath the large brown snake hits Degenerated skeleton warrior for 77 mind damage.
Polath the large brown snake killed Degenerated skeleton warrior!
Resting starts...
Talent Invoke Darkness is ready to use.
Rested for 3 turns (stop reason: taken damage).
Polath the large brown snake&fbd578LASTGREYLASTLASTLASTLASTLASTLASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTRagodunatir the ash vilestaff (15-18 power, 3 apr, darkness element).
