Too Ghoul for School the level 2 Ghoul Mindslayer by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassMindslayer
Level / Exp2 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity11 (base 10)
Constitution20 (base 10)
Magic10 (base 10)
Willpower18 (base 20)
Cunning12 (base 14)

Resources

Life149/149
Psi98/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy12
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy12
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense4.35
Ranged Defense4.35
Fatigue0
Physical Save17.65
Spell Save13.8
Mental Save14.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Psionic focus
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Too Ghoul for School is cured!
Green worm mass misses Too Ghoul for School.
Too Ghoul for School receives 112 healing.
Talent Kinetic Leech is ready to use.
Too Ghoul for School is no longer out of phase.

Too Ghoul for School hits Green worm mass for 8 physical damage.
Too Ghoul for School hits Degenerated skeleton warrior for 7 physical damage.
Too Ghoul for School hits Armoured skeleton warrior for 8 physical damage.
Too Ghoul for School hits Green worm mass for 8 physical damage.
Too Ghoul for School hits Green worm mass for 8 physical damage.
Green worm mass crawls acid onto Too Ghoul for School.

Green worm mass misses Too Ghoul for School.
Armoured skeleton warrior uses Overpower.

Armoured skeleton warrior hits Too Ghoul for School for (18 to psi shield), 62 physical, (18 to psi shield), 30 physical, (10 to psi shield), 11 acid, (18 to psi shield), 26 physical (129 total damage).
Too Ghoul for School the level 2 ghoul mindslayer was decapitated to death by an armoured skeleton warrior on level 3 of Blighted Ruins.
You have 1 life(s) left.
Too Ghoul for School deactivates Kinetic Aura.

Too Ghoul for School deactivates Skate.

Too Ghoul for School deactivates Kinetic Shield.

A psionic shield forms around Too Ghoul for School.

Too Ghoul for School deactivates Beyond the Flesh.

Too Ghoul for School rearms.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Armoured skeleton warrior killed Too Ghoul for School!
Saving done.

Talent Rune: Phase Door is ready to use.

Saving game...