Too Ghoul for School the level 1 Ghoul Solipsist by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassSolipsist
Level / Exp1 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity11 (base 10)
Constitution20 (base 10)
Magic10 (base 10)
Willpower16 (base 18)
Cunning12 (base 14)

Resources

Life125/125
Psi112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage6
Accuracy10
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy10
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower21.5
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save13.3
Spell Save9.1
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic Assault1.30
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Too Ghoul for School uses Mind Sear.
Too Ghoul for School casts Rune: Shielding.

A shield forms around Too Ghoul for School.

Too Ghoul for School uses Mind Sear.

Too Ghoul for School hits Degenerated skeleton warrior for 76 mind damage.
Too Ghoul for School killed Degenerated skeleton warrior!

Resting starts...

Talent Mind Sear is ready to use.
The shield around Too Ghoul for School crumbles.

Rested for 8 turns (stop reason: hostile spotted to the west (skeleton mage)).


Too Ghoul for School uses Mind Sear.


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Thought-Form: Bowman is ready to use.
Skeleton mage casts Manathrust.

Rested for 17 turns (stop reason: taken damage).

Too Ghoul for School converts some damage to Psi!
Skeleton mage hits Too Ghoul for School for 29 to psi, (30 resilience), 100 arcane (129 total damage).
Too Ghoul for School the level 1 ghoul solipsist was dweomered to death by a skeleton mage on level 3 of Blighted Ruins.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton mage killed Too Ghoul for School!

Saving done.

Saving game...