Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Oozemancer |
| Level / Exp | 10 / 13% |
| Size | huge |
| Lifes / Deaths | Killed by Silarera the wolf at level 8 on the 16th Dusk 122nd year of Ascendancy at 13:08 3 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 36 (base 34) |
| Cunning | 37.14754619637 (base 25) |
Resources
| Life | 258/258 |
| Equilibrium | 28 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 25 |
| Crit Chance | 15% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 25 |
| Crit Chance | 15% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.892904167768 |
| Crit Chance | 17% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 5.65 |
| Ranged Defense | 5.65 |
| Fatigue | 12 |
| Physical Save | 21.125 |
| Spell Save | 23.9 |
| Mental Save | 22.800820584365 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 5 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 39 and cleanse 1 wound and poison effect. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Mitosis |
| talent | Psiblades |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Escort the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves) | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Jettouch (0 def, 1 armour) Jettouch (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 mind / 12 darkness Changes resistances penetration: +5% darkness A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap &039; (0 def, 3 armour) hardened leather cap &039; (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str / +3 Cun / +4 Wil Changes resistances: +10% fire / +5% cold Changes damage: +9% temporal Grants telepathy: Humanoid/Orc Mindpower: +4 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| Tool | Emyriminne the iron pickaxe (dig speed 36 turns) Emyriminne the iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +1 Str / +1 Cun Changes resistances: +10% nature Changes damage: +5% nature Grants telepathy: Dragon When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On hands | cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour) cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +17 (+6 eff.) Armour: +3 Damage (Melee): 10 fire Changes stats: +4 Str Changes resistances: +6% fire Changes damage: +7% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Duvesahad the hardened leather belt Duvesahad the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +1 Cun Changes resistances penetration: +10% physical Changes damage: +3% mind Maximum encumbrance: +40 Physical save: +10 (+5 eff.) Spell save: +11 (+6 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | vined mindstar of the jelly (6-6.6 power, 30 apr, mind damage) vined mindstar of the jelly (6-6.6 power, 30 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 60% Wil, 26% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +30 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.50 Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | spiked drakeskin leather armour of resilience (5 def, 8 armour) spiked drakeskin leather armour of resilience (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Maximum life: +52.00 A suit of armour made of leather. |
| In off hand | Galeobeisance (6-6.6 power, 30 apr, nature damage) Galeobeisance (6-6.6 power, 30 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 60% Wil, 26% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +30 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning / 4 fire Changes stats: +5 Cun Critical mult.: +7.00% Mindpower: +7 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak &039; (1 def, 0 armour) linen cloak &039; (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances penetration: +5% blight Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Yvigara YvigaraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Str Changes resistances: +14% mind Confusion immunity: +22% Amulets can have magical properties. |
Inventory
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blastbliss (0 def, 1 armour) Blastbliss (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +2 Mag Maximum vim: +10.00 A cap made of leather. |
cleansing rough leather cap of dexterity (+2) (0 def, 1 armour) cleansing rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% nature / +5% blight A cap made of leather. |
140 alchemist agate 140 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Clayface the Ogre Oozemancer level 8
8th Dusk 122nd year of Ascendancy at 05:04 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Clayface the Ogre Oozemancer level 10
21st Dusk 122nd year of Ascendancy at 23:19 see stats
Log
You gain 1.46 gold from the transmogrification of thought-forged quiver of elm arrows of accuracy (14/14, 13.5-18.9 power, 5 apr).
You gain 1.09 gold from the transmogrification of iron shield of temporal resistance (+11%) (4 def, 2 armour, 21.5 block).
You gain 1.80 gold from the transmogrification of spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.43 gold from the transmogrification of insulating rough leather cap (0 def, 1 armour).
You gain 4.43 gold from the transmogrification of pair of rough leather boots &039; (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 5.80 gold from the transmogrification of Flashvalor (1 def, 0 armour).
You gain 1.75 gold from the transmogrification of iron waraxe of phasing (12-16.8 power, 7 apr).
You gain 5.84 gold from the transmogrification of Samineg the Galewell (12.5-17.5 power, 3 apr).
You gain 1.20 gold from the transmogrification of potent elm magestaff (12-14.4 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of iron mace (13.5-18.9 power, 2 apr).
You gain 6.52 gold from the transmogrification of Lustrepower (14.5-20.3 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel longsword (13-18.2 power, 3 apr).
You gain 2.80 gold from the transmogrification of hateful iron longsword of erosion (11-15.4 power, 2 apr).
You gain 5.68 gold from the transmogrification of steel greatsword &039; (24-38.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (20-32 power, 2 apr).
You gain 1.26 gold from the transmogrification of acidic iron greatsword of massacre (20.5-32.8 power, 1 apr).
You gain 4.08 gold from the transmogrification of Strikeward (26.5-42.4 power, 2 apr).
You gain 5.50 gold from the transmogrification of Saloba the Shadegrinder (23.5-37.6 power, 2 apr).
You gain 5.09 gold from the transmogrification of Zubidarivena the Magmaravage (28-42 power, 2 apr).
You gain 3.91 gold from the transmogrification of Gytira the steel greatmaul (41-61.5 power, 2 apr).
You gain 2.55 gold from the transmogrification of slime-covered iron battleaxe of erosion (15-22.5 power, 1 apr).
You gain 4.49 gold from the transmogrification of Zaneziladir the Coalwilter (18.5-27.75 power, 2 apr).
You gain 1.33 gold from the transmogrification of wizard&LASTLASTwarrior&LASTLASTcopper amulet of cunning (+3).
There is a ladder to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
Clayface deactivates Psiblades.
Clayface deactivates Mitosis.
