Too Ghoul for School the level 3 Ghoul Corruptor by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassCorruptor
Level / Exp3 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity11 (base 10)
Constitution26 (base 12)
Magic24 (base 22)
Willpower11 (base 13)
Cunning8 (base 10)

Resources

Life199/199
Vim100/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy5
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.9
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save16.8
Spell Save16.25
Mental Save6.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
4/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
4/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Tool
On fingers
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 7 turns (stop reason: all resources and life at maximum).

Too Ghoul for School casts Drain.


Resting starts...

Talent Drain is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Too Ghoul for School casts Drain.


Resting starts...

Talent Drain is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Too Ghoul for School picks up (c.):
balanced steel mace of erosion (12-16.8 power, 3 apr).

Too Ghoul for School casts Drain.


Resting starts...

Talent Drain is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Too Ghoul for School casts Drain.


Resting starts...

Talent Drain is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: didn&