Too Ghoul for School the level 2 Ghoul Corruptor by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassCorruptor
Level / Exp2 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity11 (base 10)
Constitution24 (base 12)
Magic20 (base 20)
Willpower11 (base 13)
Cunning8 (base 10)

Resources

Life177/177
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.95
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save15.4
Spell Save10.85
Mental Save6.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

On fingers
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Saving game...

Saving done.


Too Ghoul for School casts Drain.


Resting starts...

Rested for 5 turns (stop reason: hostile spotted to the southeast (armoured skeleton warrior)).


Too Ghoul for School casts Soul Rot.

Too Ghoul for School&
DARK_GREENLASTLAST{bold}039;s Soul Rot killed Armoured skeleton warrior!
Something performs a ranged critical strike against Too Ghoul for School!
Too Ghoul for School is pinned to the ground.

Skeleton master archer&
fbd578LASTLIGHT_GREYLAST124 physical, 11 lightning, 8 fire, 5 nature, 7 temporal, 6 lightning (161 total damage).
Talent Drain is ready to use.
Too Ghoul for School slows down.

Skeleton master archer&
fbd578LASTaaaaaaLASTLAST{bold}
You have 1 life(s) left.
Too Ghoul for School is no longer pinned.

Too Ghoul for School speeds up.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton master archer&fbd578LAST
Saving done.

Talent Soul Rot is ready to use.

Saving game...