Too Ghoul for School the level 1 Ghoul Mindslayer by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceGhoul
ClassMindslayer
Level / Exp1 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic10 (base 10)
Willpower15 (base 17)
Cunning12 (base 14)

Resources

Life130/130
Psi105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy9
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy9
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower21.15
Crit Chance6%
Speed1

Offense: Damage Bonus

All+4%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save12.25
Spell Save8.75
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Psionic focus
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Rotting Disease from Ghoul hits Too Ghoul for School for (12 absorbed), 0 blight (0 total damage).
Skeleton archer uses Reload.

Skeleton archer is disarmed!


The shield around Too Ghoul for School crumbles.

Rotting Disease from Ghoul hits
Too Ghoul for School for (12 absorbed), 0 blight (0 total damage).
Too Ghoul for School is free from the rotting disease.


Skeleton archer shoots!


Too Ghoul for School casts Rune: Phase Door.

Too Ghoul for School is out of phase.

Skeleton archer rearms.

Talent Kinetic Aura is ready to use.
Skeleton archer shoots!

Skeleton archer&
fbd578LASTaaaaaaLASTaaaaaaLASTLAST{bold}
You have no more lives left.
Too Ghoul for School is no longer out of phase.

Too Ghoul for School deactivates Kinetic Shield.

Too Ghoul for School deactivates Skate.

Too Ghoul for School deactivates Beyond the Flesh.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton archer&fbd578LAST
Talent Rune: Shielding is ready to use.

Saving done.

Saving game...