Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 47 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by greater multi-hued wyrm at level 26 on the 64th Pyre 123rd year of Ascendancy at 11:46 0 / 9Killed by overpowered greater multi-hued wyrm at level 33 on the 11st Haze 123rd year of Ascendancy at 00:00 Killed by The Shade of Telos at level 39 on the 79th Pyre 124th year of Ascendancy at 17:01 Killed by forge-giant at level 47 on the 1st Haze 124th year of Ascendancy at 12:05 Killed by forge-giant at level 47 on the 1st Haze 124th year of Ascendancy at 14:26 Killed by Argoniel at level 47 on the 1st Haze 124th year of Ascendancy at 16:46 Killed by Elandar at level 47 on the 1st Haze 124th year of Ascendancy at 19:07 Killed by Elandar at level 47 on the 1st Haze 124th year of Ascendancy at 21:14 Killed by Elandar at level 47 on the 1st Haze 124th year of Ascendancy at 21:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 42 (base 13) |
| Constitution | 71 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 120 (base 60) |
| Cunning | 95 (base 60) |
Resources
| Life | -282/1279 |
| Equilibrium | 0 |
| Healing Factor | 1.41 |
| Regeneration | 7.4025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 63 |
| Crit Chance | 37% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 63 |
| Crit Chance | 40% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78.25 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Offense: Damage Penetration
| All | +20% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 49.466666666667 |
| Spell Save | 40.233333333333 |
| Mental Save | 61.3375 |
Defense: Resistances
| All | 25%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 23% for 6 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 12 turns. While Heroism is active, you will only die when reaching -826 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.70 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Frozen |
| beneficial effect | You gain 33% resistance against acid. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Escort: injured seer (level 1 of Old Forest) | done |
Escort: injured seer (level 4 of Dreadfell) | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer& Wanderer&Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 16 power out of 20/20) : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Lokeren& Lokeren&Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 23 physical Changes stats: +7 Wil / +1 Con Changes resistances: +6% darkness Changes damage: +9% darkness Critical mult.: +20.00% Mental save: +11 Maximum life: +79.00 Mindpower: +12 Mental crit. chance: +12% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | defender& defender&Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 Fatigue: +5% Changes stats: +2 Cun / +4 Wil Changes resistances: +4% all Physical save: +10 Mindpower: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Kilnstone the hardened leather gloves (0 def, 2 armour) Kilnstone the hardened leather gloves (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Damage (Melee): 9 nature Damage when hit (Melee): 12 fire Changes resistances: +7% nature Changes damage: +6% nature Physical save: +7 Mental save: +6 Life regen: +3.50 Stamina each turn: +0.70 Psi each turn: +0.21 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Salosetira the steel ring Salosetira the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +5 Cun / +5 Dex Changes resistances: +22% cold Changes resistances penetration: +15% blight Changes damage: +3% blight / +11% cold Mental save: +5 Confusion immunity: +23% Damage Shield penetration: +20% Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | mindweaver& mindweaver&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Talent masteries: +0.40 Wild-gift / Fungus +0.40 Wild-gift / Summoning (advanced) Mental save: +7 Confusion immunity: +19% Mindpower: +12 Amulets can have magical properties. |
| In main hand | Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 10% Cun, 20% Str Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% lightning / 18% fire When wielded/worn: Changes resistances: +8% acid / +8% physical / +8% cold / +8% lightning / +8% fire Changes damage: +8% lightning / +8% physical / +8% cold / +8% acid / +8% fire Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Corrosive Breath (costing 24 power out of 30/30) : Effective talent level: 4.4 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 119.63 acid damage. Enemies caught in the acid have a 25% chance of their weapons becoming useless for three turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Around waist | skylord& skylord&Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Str / +10 Dex / +4 Wil / +9 Cun / +7 Lck Trap disarming bonus: +22 Stealth bonus: +10 Physical save: +14 Spell save: +11 Mental save: +13 Infravision radius: +5 A belt that goes around your waist. |
| In off hand | hateful living mindstar of storms (17-18.7 power, 40 apr, mind damage) hateful living mindstar of storms (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +10% lightning Changes resistances penetration: +9% lightning / +10% mind / +11% darkness Changes damage: +9% lightning / +19% mind / +17% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Flamerupture (2 def, 0 armour) Flamerupture (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +16% blight / +9% fire / +14% nature / +2% physical Physical save: +3 Life regen: +1.50 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Inventory
This item will automatically be transmogrified when you leave the level. invisibility rune (power 14 for 9 turns)invisibility rune (power 14 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 14) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. protective voratun amuletprotective voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +10 Changes resistances cap: +5% all Physical save: +18 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger (38-49.4 power, 9 apr)elemental voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +12% acid / +12% fire / +13% cold / +12% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of corruption (43.5-60.9 power, 6 apr)balanced voratun longsword of corruption (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +12 Defense: +11 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. halfling drakeskin leather sling of recursionhalfling drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes damage: +18% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff &039; (30-36 power, 6 apr, darkness element)dragonbone vilestaff &039; (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Changes stats: +6 Wil / +5 Mag Changes resistances penetration: +5% acid / +5% arcane / +5% blight Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Spell save: +28 Maximum mana: +62.00 Spellpower: +22 Spell crit. chance: +7% Damage Shield penetration: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker&void walker& Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +10% temporal / +8% cold Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +71.00 Spellpower: +20 Spell crit. chance: +5% Defense after a teleport: +24 Resist all after a teleport: +25% New effects duration reduction after a teleport: +35% Reduces paradox failures(equivalent to willpower): +46 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +17 fire When wielded/worn: Physical crit. chance: +21.0% Physical power: +12 Changes resistances penetration: +16% fire Global speed: +4% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Charmistress (40.5-56.7 power, 6 apr)Charmistress (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +18% Living When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +6% temporal / +5% arcane / +6% light Confusion immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +28% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (41-57.4 power, 6 apr)voratun waraxe (41-57.4 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)steady drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +29 Armour: +3 Changes stats: +5 Dex Physical save: +10 Mental save: +8 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
72 alchemist agate 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
shattering dwarven-steel pickaxe (dig speed 15 turns) shattering dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +13% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 12 power out of 25/25) : Effective talent level: 1.0 Power cost: 12 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak& |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ereluchik the dwarven-steel torque of psychoportation [power 36] (24 cooldown) Ereluchik the dwarven-steel torque of psychoportation [power 36] (24 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 12 arcane Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to teleport randomly (rad 36), placing all other charms into a 24 cooldown. Torques are made by powerful psionics to store psionic powers. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lokeren the Thalore Summoner level 29
72nd Pyre 123rd year of Ascendancy at 06:27 see stats
Against all odds
Killed Ukruk in the ambush.By Lokeren the Thalore Summoner level 28
66th Pyre 123rd year of Ascendancy at 17:57 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Lokeren the Thalore Summoner level 16
48th Haze 122nd year of Ascendancy at 22:19 see stats
Arachnophobia
Destroyed the spydric menace.By Lokeren the Thalore Summoner level 32
49th Dusk 123rd year of Ascendancy at 11:59 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lokeren the Thalore Summoner level 33
10th Haze 123rd year of Ascendancy at 22:48 see stats
Brave new world
Went to the Far East and took part in the war.By Lokeren the Thalore Summoner level 31
40th Dusk 123rd year of Ascendancy at 12:09 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lokeren the Thalore Summoner level 13
27th Haze 122nd year of Ascendancy at 03:22 see stats
Clone War
Destroyed your own Shade.By Lokeren the Thalore Summoner level 36
74th Haze 123rd year of Ascendancy at 18:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lokeren the Thalore Summoner level 29
74th Pyre 123rd year of Ascendancy at 15:50 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Lokeren the Thalore Summoner level 40
6th Flare 124th year of Ascendancy at 08:30 see stats
Destroyer of the creation
Killed Slasul.By Lokeren the Thalore Summoner level 32
8th Haze 123rd year of Ascendancy at 03:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lokeren the Thalore Summoner level 30
35th Dusk 123rd year of Ascendancy at 16:35 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lokeren the Thalore Summoner level 39
79th Pyre 124th year of Ascendancy at 09:45 see stats
Exterminator
Killed 1000 creatures.By Lokeren the Thalore Summoner level 16
57th Haze 122nd year of Ascendancy at 02:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lokeren the Thalore Summoner level 18
69th Haze 122nd year of Ascendancy at 14:14 see stats
Fear me not!
Survived the Fearscape!By Lokeren the Thalore Summoner level 44
36th Dusk 124th year of Ascendancy at 02:06 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lokeren the Thalore Summoner level 45
57th Dusk 124th year of Ascendancy at 19:04 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lokeren the Thalore Summoner level 33
8th Haze 123rd year of Ascendancy at 09:25 see stats
Guiding Hand
Saved all escorted adventurers.By Lokeren the Thalore Summoner level 26
64th Pyre 123rd year of Ascendancy at 15:24 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lokeren the Thalore Summoner level 35
11st Haze 123rd year of Ascendancy at 10:27 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Lokeren the Thalore Summoner level 42
19th Dusk 124th year of Ascendancy at 03:53 see stats
Level 10
Got a character to level 10.By Lokeren the Thalore Summoner level 10
2nd Flare 122nd year of Ascendancy at 21:44 see stats
Level 20
Got a character to level 20.By Lokeren the Thalore Summoner level 20
3rd Decay 122nd year of Ascendancy at 23:34 see stats
Level 30
Got a character to level 30.By Lokeren the Thalore Summoner level 30
31st Dusk 123rd year of Ascendancy at 01:43 see stats
Level 40
Got a character to level 40.By Lokeren the Thalore Summoner level 40
2nd Mirth 124th year of Ascendancy at 17:53 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Lokeren the Thalore Summoner level 29
72nd Pyre 123rd year of Ascendancy at 15:21 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Lokeren the Thalore Summoner level 38
33rd Pyre 124th year of Ascendancy at 01:34 see stats
Orcrist
Killed the leaders of the Orc Pride.By Lokeren the Thalore Summoner level 45
49th Dusk 124th year of Ascendancy at 03:31 see stats
Pest Control
Killed 1000 reproducing vermin.By Lokeren the Thalore Summoner level 38
33rd Pyre 124th year of Ascendancy at 06:32 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lokeren the Thalore Summoner level 43
22nd Dusk 124th year of Ascendancy at 19:48 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lokeren the Thalore Summoner level 11
14th Dusk 122nd year of Ascendancy at 05:01 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lokeren the Thalore Summoner level 29
71st Pyre 123rd year of Ascendancy at 12:56 see stats
Size matters
Did over 600 damage in one attack.By Lokeren the Thalore Summoner level 21
41st Regrowth 123rd year of Ascendancy at 10:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lokeren the Thalore Summoner level 30
35th Dusk 123rd year of Ascendancy at 20:02 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Lokeren the Thalore Summoner level 38
32nd Pyre 124th year of Ascendancy at 18:50 see stats
The Arena
Unlocked Arena mode.By Lokeren the Thalore Summoner level 9
9th Mirth 122nd year of Ascendancy at 21:10 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lokeren the Thalore Summoner level 42
8th Dusk 124th year of Ascendancy at 09:09 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lokeren the Thalore Summoner level 29
1st Dusk 123rd year of Ascendancy at 08:37 see stats
The secret city
Discovered the truth about mages.By Lokeren the Thalore Summoner level 9
2nd Summertide 122nd year of Ascendancy at 03:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lokeren the Thalore Summoner level 28
66th Pyre 123rd year of Ascendancy at 11:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lokeren the Thalore Summoner level 18
75th Haze 122nd year of Ascendancy at 06:25 see stats
Unstoppable
Returned from the dead.By Lokeren the Thalore Summoner level 47
1st Haze 124th year of Ascendancy at 21:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lokeren the Thalore Summoner level 26
65th Pyre 123rd year of Ascendancy at 10:50 see stats
Log
Wretch titan&GREENLASTLASTUID:4874:0fbd578LASTSTEEL_BLUELASTROYAL_BLUELASTLASTLASTLASTUID:9939:0fbd578LASTLASTUID:9939:0fbd578LASTLASTArgoniel performs a melee critical strike against High Sun Paladin Aeryn!
High Sun Paladin Aeryn&
Argoniel drains life from High Sun Paladin Aeryn!
High Sun Paladin Aeryn has temporarily forgotten Infusion: Heroism!
High Sun Paladin Aeryn has temporarily forgotten Barrier!
High Sun Paladin Aeryn has temporarily forgotten Healing Light!
High Sun Paladin Aeryn has temporarily forgotten Bathe in Light!
High Sun Paladin Aeryn receives 25 healing from Shield of Light.
High Sun Paladin Aeryn hits Argoniel for 7 healing, 3 physical, 6 light, 8 temporal (19 total damage) [7 healing].
Argoniel hits High Sun Paladin Aeryn for (115 blocked), 0 physical, 18 blight (19 total damage).
Elandar casts Flame.
Lokeren&
Lokeren is invigorated by the attack!
Elandar hits Lokeren for (76 to ice), 114 fire (114 total damage).
Lokeren is invigorated by the attack!
Wretch titan&fbd578LASTSTEEL_BLUELASTGREENLASTLAST039;s acid area effect hits Wretch titan for 0 acid damage.
High Sun Paladin Aeryn hits Argoniel for 45 fire, 45 light, 40 physical (132 total damage).
High Sun Paladin Aeryn casts Firebeam.
Wretch titan recovers sight.
High Sun Paladin Aeryn hits Argoniel for 71 fire damage.
Elandar casts Manathrust.
Elandar&
Saving game...
