Asmomaal the level 7 Drem Harrier by Asada

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassHarrier
Level / Exp7 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity32 (base 29)
Constitution11 (base 10)
Magic12 (base 10)
Willpower12 (base 10)
Cunning18 (base 18)

Resources

Life201/201
Stamina113/113
Healing Factor1.0097162075846
Regeneration6.8155844011962

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage6
Accuracy40
Crit Chance6%
APR0
Speed0.80

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)8 (57.155997060385%)
Defense35
Ranged Defense35
Fatigue0
Physical Save8
Spell Save8
Mental Save16

Defense: Resistances

Physical 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Poisons1.30
3/5
0/5
0/5
0/5
Cunning / Lurk1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Harrying1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.40
2/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Cunning / Juggling1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
3/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
Light source
On fingers
Main armor

Inventory

Achievements

Log

Asmomaal picks up (l.): infernal elm vilestaff of breaching (10-12 power, 2 apr, darkness element).

Asmomaal drops on the floor:
healing infusion of the warrior (heal 69; cd 15).

Asmomaal drops on the floor:
woollen robe of life (0 def, 0 armour).

Asmomaal picks up (a.):
healing infusion of the warrior (heal 69; cd 15).
Asmomaal picks up (t.):
woollen robe of life (0 def, 0 armour).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Ran for 9 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


You don&
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