Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.2.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Marson's Bow/Sling Sounds 1.2.3v1.0.0 Bow: https://www.freesound.org/people/Robinhood76/sounds/126464/ Sling: https://www.freesound.org/people/qubodup/sounds/60009/ Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Reaver Tweaks 1.2.4 Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Talent Point Planner 1.1.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 1281% |
| Size | medium |
| Lifes / Deaths | Killed by Xeronn the cutpurse at level 25 on the 59th Regrowth 123rd year of Ascendancy at 17:39 6 / 1 |
Primary Stats
| Strength | 26 (base 15) |
| Dexterity | 81 (base 64) |
| Constitution | 23 (base 16) |
| Magic | 79 (base 64) |
| Willpower | 56 (base 37) |
| Cunning | 79 (base 60) |
Resources
| Life | 1299/1299 |
| Mana | 489/504 |
| Paradox | 460 |
| Healing Factor | 1.3 |
| Regeneration | 57.012326228082 |
Speed
| Mental | +52.60739178594% |
| Attack | +52.60739178594% |
| Movement | +2.9998226125372E-11% |
| Spell | +52.60739178594% |
| Global | +175.98618465893% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 26.58501015326 |
| See Invisible | 26.58501015326 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 182 |
| Accuracy | 74 |
| Crit Chance | 85% |
| APR | 55 |
| Speed | 0.52 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 55% |
| Speed | 0.65527625385452 |
Offense: Mind
| Mindpower | 52.933333333333 |
| Crit Chance | 61% |
| Speed | 0.65527625385452 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 58.41452539627 |
| Ranged Defense | 59.747858729603 |
| Fatigue | 5 |
| Physical Save | 47.716666666667 |
| Spell Save | 48.083333333333 |
| Mental Save | 68.5625 |
Defense: Resistances
| All | 36%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Confusion Resistance | 100% |
| Silence Resistance | 46% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Contingency |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target has a 106% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
| beneficial effect | 6 Fateweaver |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| beneficial effect | Increases global action speed by 35%. Haste |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | Reduces fire damage received by 20%. Premonition Shield |
| beneficial effect | Increases attack, spell, and mind speed by 53%. 3 Time Dilation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 47 each turn. Temporal Restoration Field |
| beneficial effect | The target is regaining 34 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | Displacing 25% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | Increases global action speed by 41%. Speed |
| beneficial effect | The target is out of phase with reality, increasing defense by 35, resist all by 21%, and reducing the duration of detrimental timed effects by 26%. Out of Phase |
| beneficial effect | 6 Spin |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Escort: injured seer (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Escort: lost warrior (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Eilinera the pair of drakeskin leather boots (4 def, 5 armour) =ImmunResPen=Eilinera the pair of drakeskin leather boots (4 def, 5 armour) =ImmunResPen= Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +5 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 12 arcane Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +26% temporal / +12% fire / +16% darkness / +9% cold Changes resistances penetration: +0%(-19%) physical / +20% temporal / +17% darkness / +0%(-5%) arcane Changes damage: +0%(-6%) blight / +3% physical Physical save: +25 (+8 eff.) Silence immunity: +41% Confusion immunity: +40% Stun/Freeze immunity: +37% Maximum life: +30.00 Defense after a teleport: +21 (+16) Resist all after a teleport: +15% New effects duration reduction after a teleport: +26% A pair of boots made of leather. Tap to cycle through comparison choices |
| Quiver | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Void Quiver (0/0, 45-63 power, 30 apr) =InfAmmo=Void Quiver (0/0, 45-63 power, 30 apr) =InfAmmo= Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0(+45.0 - +63.0) Uses stats: 70% Dex, 110% Mag Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Attack speed: inf% (inf%) Firing range: +0 (-10) Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. Tap to cycle through comparison choices |
| Light source | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Umbraphage =Aff=Umbraphage =Aff= Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +20% darkness Changes resistances penetration: +0%(-19%) physical / +10% darkness / +0%(-5%) arcane Changes damage: +0%(-6%) blight / +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Defense after a teleport: +0 (-5) Absorbs all darkness (power 119, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 286.12 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. Tap to cycle through comparison choices |
| On head | [vs. Issorath =CritPen= (In main hand, 1 of 2)] voratun helm &039; (0 def, 5 armour) =LifeHealResImmun=voratun helm &039; (0 def, 5 armour) =LifeHealResImmun= Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +5 Fatigue: +5% Changes stats: +0(-7) Dex / +0(-2) Mag / +10 Wil / +3 Con Changes resistances: +20% darkness / +15% blight / +26% light / +15% nature / +24% mind Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Physical save: +10 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +57 (+14 eff.) Silence immunity: +5% Confusion immunity: +50% Pinning immunity: +20% Maximum life: +89.00 Healing mod.: +30% Defense after a teleport: +0 (-5) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| Tool | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Xeriwyn (dig speed 5 turns) =MultiPenLife=Xeriwyn (dig speed 5 turns) =MultiPenLife= Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Armour penetration: +8 Physical crit. chance: +0.0% (-22.0%) Physical power: +9 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 acid Changes stats: +7 Str / +0(-7) Dex / +0(-2) Mag / +4 Con Changes resistances: +5% arcane / +13% fire / +10% darkness / +6% nature Changes resistances penetration: +15% temporal / +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Critical mult.: +20.00% Physical save: +13 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +14 (+4 eff.) Confusion immunity: +15% Maximum life: +85.00 Light radius: +1 Defense after a teleport: +0 (-5) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
| On fingers | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Bloodcaller =Leech=Bloodcaller =Leech= Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Fatigue: -5% Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% Defense after a teleport: +0 (-5) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Shockwire =StunPen=Shockwire =StunPen= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Damage when hit (Melee): 8 temporal Changes stats: +0(-7) Dex / +0(-2) Mag / +3 Wil / +1 Cun Changes resistances: +6% temporal Changes resistances penetration: +10% lightning / +10% temporal / +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Stun/Freeze immunity: +44% Life regen: +3.20 Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Issorath =CritPen= (In main hand, 1 of 2)] ravager&ORANGEravager&ORANGE Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +7% acid / +8% fire / +6% cold / +7% lightning Changes resistances penetration: +0%(-5%) arcane / +10%(-9%) physical Changes damage: +0%(-6%) blight / +13% physical Defense after a teleport: +0 (-5) A belt that goes around your waist. Tap to cycle through comparison choices |
| In main hand | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Issorath =CritPen=Issorath =CritPen= Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +10 (-) Burst (radius 1) on hit: +4(-) blight When wielded/worn: Accuracy: +20 (+5 eff.) (-) Physical crit. chance: +22.0% (-) Changes stats: +7(-) Dex / +2(-) Mag Changes resistances penetration: +5%(-) arcane / +19%(-) physical Changes damage: +6%(-) blight Defense after a teleport: +5 (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Issorath =CritPen= (In main hand, 1 of 2)] voratun gauntlets &039; (0 def, 3 armour) =CritMultiStunRes=voratun gauntlets &039; (0 def, 3 armour) =CritMultiStunRes= Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +16.0% (-6.0%) Armour: +3 Damage (Melee): 27 cold Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +6% lightning / +20% cold / +3% mind Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +21% cold Critical mult.: +14.00% Pinning immunity: +5% Stun/Freeze immunity: +40% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.40 Spell crit. chance: +13% Mental crit. chance: +19% Defense after a teleport: +0 (-5) Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Main armor | [vs. Issorath =CritPen= (In main hand, 1 of 2)] The Untouchable (14 def, 12 armour) =Shield=The Untouchable (14 def, 12 armour) =Shield= Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Armour penetration: +10 Physical crit. chance: +0.0% (-22.0%) Armour: +12 Defense: +14 (+4 eff.) Changes stats: +0(-7) Dex / +0(-2) Mag / +8 Cun Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Tap to cycle through comparison choices |
| Cloak | [vs. Issorath =CritPen= (In main hand, 1 of 2)] Undeathwell the cashmere cloak (2 def, 0 armour) =Slow=Undeathwell the cashmere cloak (2 def, 0 armour) =Slow= Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 40% * 15% chance to corrode armour Damage when hit (Melee): 4 nature Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +8% acid / +7% fire / +7% cold / +7% lightning Changes resistances penetration: +5% acid / +0%(-19%) physical / +0%(-5%) arcane Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Around neck | [vs. Issorath =CritPen= (In main hand, 1 of 2)] The Black Core =LifeBlindVisionSP=The Black Core =LifeBlindVisionSP= Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +15% darkness Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Defense after a teleport: +0 (-5) Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." Tap to cycle through comparison choices |
Inventory
[vs. Issorath =CritPen= (In main hand, 1 of 2)] acid wave rune of the duelist (343 acid damage; dur 5; apply 61)This item will automatically be transmogrified when you leave the level. acid wave rune of the duelist (343 acid damage; dur 5; apply 61) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 343.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 61. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Earychak the voratun amuletEarychak the voratun amulet Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Fatigue: -10% Damage when hit (Melee): 8 blight Changes stats: +9(+2) Dex / +1(-1) Mag / +10 Cun / +8 Con Changes resistances penetration: +10% blight / +0%(-19%) physical / +20%(+15%) arcane Changes damage: +12%(+6%) blight / +13% fire Talent mastery: +0.39 Wild-gift / Harmony Critical mult.: +20.00% Mental save: +6 (+2 eff.) Life regen: +1.50 Stamina each turn: +1.50 Psi when hit: +0.12 Maximum mana: +40.00 Spellpower: +13 (+4 eff.) Mental crit. chance: +1% Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +0 (-5) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] voratun amulet &039;voratun amulet &039; Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +10% blight / +0%(-19%) physical / +0%(-5%) arcane Changes damage: +0%(-6%) blight Teleport immunity: +50% Mana each turn: +0.12 Mana when firing critical spell: +5.00 Vim when firing critical spell: +1.00 Spellpower: +10 (+3 eff.) Defense after a teleport: +10 (+5) Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Aerunn the voratun ring =EncSlowPenStat=Aerunn the voratun ring =EncSlowPenStat= Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Fatigue: -8% Effects on melee hit: * Slows global speed by 30% Changes stats: +0(-7) Dex / +0(-2) Mag / +12 Wil / +14 Cun Changes resistances: +3% acid / +6% temporal Changes resistances penetration: +0%(-5%) arcane / +15%(-4%) physical Changes damage: +0%(-6%) blight Maximum encumbrance: +44 Mindpower: +25 (+8 eff.) Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Drozor the stralite ring =ManaSil=Drozor the stralite ring =ManaSil= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +6% arcane / +3% mind Silence immunity: +37% Mana each turn: +0.22 Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Haravor the stralite ringHaravor the stralite ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +1 Str / +0(-7) Dex / +1(-1) Mag Changes resistances: +36% lightning / +6% temporal / +9% darkness / +3% cold / +3% fire / +3% acid Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +18% lightning / +0%(-6%) blight Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] MagmasliceMagmaslice Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +3% blight / +48% fire Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +15%(+9%) blight / +27% fire Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Tempesttitan =LifeHeal=Tempesttitan =LifeHeal= Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Damage when hit (Melee): 20 mind / 16 nature Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +10% lightning / +0%(-19%) physical / +0%(-5%) arcane Changes damage: +6% lightning / +9% mind / +0%(-6%) blight Blindness immunity: +40% Life regen: +2.70 Maximum life: +184.00 Infravision radius: +5 See stealth: +18 See invisible: +14 Healing mod.: +55% Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] mule&ORANGEmule&ORANGE Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Fatigue: -6% Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +20% light Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +10% light / +0%(-6%) blight Maximum encumbrance: +22 Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] rogue&ORANGErogue&ORANGE Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Defense: +18 (+5 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +0(-7) Dex / +0(-2) Mag / +18 Cun Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Defense after a teleport: +0 (-5) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] voratun ring &039; =DR=voratun ring &039; =DR= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Defense: +20 (+5 eff.) Effects on melee hit: * 40% chance to inflict damage reduction * 15% chance to daze Damage when hit (Melee): 20 lightning Changes stats: +0(-7) Dex / +0(-2) Mag / +10 Cun Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +6% darkness / +0%(-6%) blight Defense after a teleport: +0 (-5) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Spelldrinker (27-35.1 power, 8 apr) =Dispel=Spelldrinker (27-35.1 power, 8 apr) =Dispel= Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1(+27.0 - +35.1) Uses stats: 55% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% (-25%) Firing range: +0 (-10) When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: + steals up to 50 mana from the target Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +6(+4) Mag / +6 Cun Changes resistances: +12% arcane Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Spell save: +12 (+4 eff.) Defense after a teleport: +0 (-5) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Gloomtreason the voratun greatmaul (91.5-137.25 power, 4 apr)This item will automatically be transmogrified when you leave the level. Gloomtreason the voratun greatmaul (91.5-137.25 power, 4 apr) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 91.5 - 137.3(+91.5 - +137.3) Uses stat: 170% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% (-25%) Firing range: +0 (-10) Damage (Melee): +4 darkness Burst (radius 1) on hit: +0(-4) blight Burst (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Damage when hit (Melee): 27 darkness Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +9% mind / +3% darkness Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +6% darkness / +6% mind Defense after a teleport: +0 (-5) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)This item will automatically be transmogrified when you leave the level. Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Requires: - Magic 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2(+58.0 - +81.2) Uses stat: 150% Mag Damage type: Physical bleed Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% (-25%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +4 Str / +4(-3) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +10% physical See invisible: +5 Defense after a teleport: +0 (-5) This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] ArcserpentArcserpent Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +6.0% (-16.0%) Physical power: +6 (+2 eff.) Damage when hit (Melee): 4 mind / 8 lightning Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +8% acid / +23% cold / +24% fire / +6% mind / +10% lightning Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical / +10% darkness / +15% mind Changes damage: +15% lightning / +9% darkness / +0%(-6%) blight Critical mult.: +15.00% Defense after a teleport: +0 (-5) A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Frozen Shroud (12 def, 0 armour)Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +0(-7) Dex / +7(+5) Mag Changes resistances: +25% cold / -15% fire / +8% all Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to release a radius 4 blast of frozen vapors that deal 125.84 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Black Robe (6 def, 0 armour)Black Robe (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +0(-7) Dex / +5(+3) Mag / +4 Wil / +3 Cun Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+9 eff.) See invisible: +10 Defense after a teleport: +0 (-5) Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] pair of drakeskin leather boots &039; (0 def, 15 armour)This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots &039; (0 def, 15 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +15 Fatigue: +5% Changes stats: +4 Str / +2(-5) Dex / +0(-2) Mag / +1 Cun Changes resistances penetration: +15% lightning / +0%(-19%) physical / +0%(-5%) arcane Changes damage: +3% lightning / +9% mind / +0%(-6%) blight Reduces incoming crit damage: 10.00% Infravision radius: +3 See invisible: +3 Defense after a teleport: +0 (-5) A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Dakhtun&ORANGEDakhtun&ORANGE Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +10.0% (-12.0%) Armour: +6 Changes stats: +6 Str / +0(-7) Dex / +6(+4) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Defense after a teleport: +0 (-5) Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Hathonarinariblek the dwarven-steel gauntlets (0 def, 9 armour) =Dispel=Hathonarinariblek the dwarven-steel gauntlets (0 def, 9 armour) =Dispel= Requires: - Talent Armour Training Powered by arcane forces Infused by nature Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +9 Effects on melee hit: * 15% chance to corrode armour * 17% chance to cause random gloom Damage (Melee): 13 arcane / 9 physical / 22 mind / 17 darkness Changes stats: +0(-7) Dex / +4(+2) Mag / +6 Wil Changes resistances: +5% arcane / +6% acid Changes resistances penetration: +10% blight / +0%(-19%) physical / +0%(-5%) arcane / +5% acid Changes damage: +3% acid / +8% physical / +0%(-6%) blight Mental save: -12 (-3 eff.) Mindpower: +6 (+2 eff.) Defense after a teleport: +0 (-5) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] drakeskin leather gloves &039; (0 def, 3 armour)drakeskin leather gloves &039; (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 40 darkness Changes stats: +4(-3) Dex / +0(-2) Mag / +1 Wil Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical / +5% mind / +10% darkness Changes damage: +6%(-) blight Critical mult.: +5.00% Mental save: -5 (-1 eff.) Hate when firing a critical mind attack: +2.00 Spell crit. chance: +1% Mindpower: +10 (+3 eff.) Defense after a teleport: +10 (+5) Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Zubywen the elven-silk wizard hat (7 def, 0 armour)This item will automatically be transmogrified when you leave the level. Zubywen the elven-silk wizard hat (7 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Defense: +7 (+2 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +0(-7) Dex / +0(-2) Mag / +8 Cun Changes resistances: +12% acid / +9% cold Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +6% temporal / +9% arcane Mental save: +39 (+10 eff.) Disease immunity: +20% Defense after a teleport: +0 (-5) A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] hardened leather cap &039; (0 def, 3 armour) =WaterTpHum=hardened leather cap &039; (0 def, 3 armour) =WaterTpHum= Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 arcane Changes stats: +0(-7) Dex / +0(-2) Mag / +6 Wil Changes resistances: +7% blight / +16% cold Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +6%(-) blight Grants telepathy: Humanoid/Orc Allows you to breathe in: water Mental save: +9 (+2 eff.) Maximum mana: +20.00 Infravision radius: +1 Defense after a teleport: +5 (-) Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cap made of leather. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Issyladin the Skykarma (0/20, 61.5-86.1 power, 18 apr) =DazeCD=Issyladin the Skykarma (0/20, 61.5-86.1 power, 18 apr) =DazeCD= Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.5 - 86.1(+61.5 - +86.1) Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +4.0% Attack speed: inf% (inf%) Firing range: +0 (-10) Capacity: 20 On weapon hit: * 42% chance to daze (+42%) + 25% chance to put talents on cooldown Burst (radius 1) on hit: +4 lightning / +16 physical / +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Windborne AzuriteWindborne Azurite Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +8(+1) Dex / +0(-2) Mag / +8 Cun Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +20% lightning / +0%(-6%) blight Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% Defense after a teleport: +0 (-5) When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Rungof&ORANGERungof&ORANGE Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Eldritch Pearl =Water=Eldritch Pearl =Water= Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4(-3) Dex / +4(+2) Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 Defense after a teleport: +0 (-5) It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 32.27 cold damage and 30.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Crystal FocusCrystal Focus Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Prothotipe&Prothotipe& Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +5(+3) Mag / +5 Con Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +10% lightning / +10% fire / +0%(-6%) blight / +10% cold Talent mastery: +0.20 Golem / Arcane Defense after a teleport: +0 (-5) When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Demonic Orb of Many WaysDemonic Orb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Dragon Orb (Orb of Command)Dragon Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Elemental Orb (Orb of Command)Elemental Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Orb of Destruction (Orb of Command)Orb of Destruction (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Orb of Undeath (Orb of Command)Orb of Undeath (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Atamathon&Atamathon& 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +12% fire Defense after a teleport: +0 (-5) When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] fire opalfire opal 0.00 Encumbrance. Type: gem / red ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +5.0% (-17.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +10% all Spell crit. chance: +5% Mental crit. chance: +5% Defense after a teleport: +0 (-5) When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Gwai&ORANGEGwai&ORANGE Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to shoot a cone of flames (radius 5) for 458.00 fire damage (based on Magic), costing 50 power out of 26/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Rod of Spydric Poison (3/3) =Pin=Rod of Spydric Poison (3/3) =Pin= Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to shoot a bolt of spydric poison out to range 12, dealing 516.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&WHITELASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTPURPLELASTLIGHT_GREENLASTREDLASTWHITELASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTYELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Silabeth (20/20, 51-61.2 power, 6 apr)Silabeth (20/20, 51-61.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2(+51.0 - +61.2) Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +22.0% Attack speed: inf% (inf%) Firing range: +0 (-10) Capacity: 20 On weapon hit: * 53 arcane resource burn (+53) * Slows global speed by 40% (+40%) + 10% chance to crush the target On weapon crit: + cripple the target Damage (Ranged): +20 gravity / +30 darkness Burst (radius 1) on hit: +8 mind / +0(-4) blight Burst (radius 2) on crit: +24 mind Damage against: +20% Living When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Daimelerin the voratun torque of charged psionic shield [power 151] (20 cooldown)Daimelerin the voratun torque of charged psionic shield [power 151] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Armour penetration: +2 Physical crit. chance: +0.0% (-22.0%) Physical power: +2 (+1 eff.) Changes stats: +2(-5) Dex / +0(-2) Mag Changes resistances: +3% physical Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight / +3% physical Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast Healing mod.: +10% Defense after a teleport: +0 (-5) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 151 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Dairubers the stralite torque of kinetic psionic shield [power 165] (30 cooldown)Dairubers the stralite torque of kinetic psionic shield [power 165] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +2 (+0 eff.) (-18 (-4 eff.)) Armour penetration: +2 Physical crit. chance: +0.0% (-22.0%) Physical power: +8 (+2 eff.) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +3% mind / +0%(-6%) blight Physical save: +20 (+7 eff.) Only die when reaching: -80.00 life Defense after a teleport: +0 (-5) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 165 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] voratun torque of thermal psionic shield [power 173] (20 cooldown)voratun torque of thermal psionic shield [power 173] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Thunderidol the dragonbone totem of thorny skin [power 97] (25 cooldown)Thunderidol the dragonbone totem of thorny skin [power 97] (25 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Armour penetration: +1 Physical crit. chance: +0.0% (-22.0%) Effects on melee hit: * 40% chance to daze Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +6% lightning Maximum wards: +5 acid / +4 nature / +3 light Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Talents granted: +1 Ward +4 Lay Web Stamina each turn: +1.20 Defense after a teleport: +0 (-5) It can be used to harden the skin for 7 turns increasing armour by 97 and armour hardiness by 70%, putting all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Rod of AsphyxiationRod of Asphyxiation Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] Burning Star =Vision=Burning Star =Vision= Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] diamonddiamond 0.00 Encumbrance. Type: gem / white ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Changes stats: +5 Str / +5(-2) Dex / +5(+3) Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Issorath =CritPen= (In main hand, 1 of 2)] pearlpearl 0.00 Encumbrance. Type: gem / white ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Attack speed: inf% (inf%) Firing range: +0 (-10) Burst (radius 1) on hit: +0(-4) blight When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Physical crit. chance: +0.0% (-22.0%) Armour: +5 Changes stats: +0(-7) Dex / +0(-2) Mag Changes resistances: +5% all Changes resistances penetration: +0%(-5%) arcane / +0%(-19%) physical Changes damage: +0%(-6%) blight Defense after a teleport: +0 (-5) When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Parallel Processing the Shalore Temporal Warden level 38
50th Haze 123rd year of Ascendancy at 19:35 see stats
A different point of view (Insane (Adventure) difficulty)
71st Regrowth 123rd year of Ascendancy at 04:48 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Parallel Processing the Shalore Temporal Warden level 38
49th Haze 123rd year of Ascendancy at 05:16 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Parallel Processing the Shalore Temporal Warden level 43
62nd Regrowth 124th year of Ascendancy at 08:31 see stats
Back and there again (Insane (Adventure) difficulty)
18th Dusk 124th year of Ascendancy at 07:09 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Parallel Processing the Shalore Temporal Warden level 42
56th Regrowth 124th year of Ascendancy at 20:56 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Parallel Processing the Shalore Temporal Warden level 34
4th Haze 123rd year of Ascendancy at 11:57 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Parallel Processing the Shalore Temporal Warden level 50
39th Haze 124th year of Ascendancy at 17:06 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Parallel Processing the Shalore Temporal Warden level 10
73rd Dusk 122nd year of Ascendancy at 04:29 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Parallel Processing the Shalore Temporal Warden level 50
67th Dusk 124th year of Ascendancy at 06:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Parallel Processing the Shalore Temporal Warden level 41
52nd Regrowth 124th year of Ascendancy at 16:16 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Parallel Processing the Shalore Temporal Warden level 34
29th Dusk 123rd year of Ascendancy at 20:28 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Parallel Processing the Shalore Temporal Warden level 38
49th Haze 123rd year of Ascendancy at 00:36 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Parallel Processing the Shalore Temporal Warden level 22
30th Regrowth 123rd year of Ascendancy at 02:29 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Parallel Processing the Shalore Temporal Warden level 34
6th Haze 123rd year of Ascendancy at 08:59 see stats
Fast Curse Dispel (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Parallel Processing the Shalore Temporal Warden level 10
73rd Dusk 122nd year of Ascendancy at 04:29 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Parallel Processing the Shalore Temporal Warden level 31
13rd Dusk 123rd year of Ascendancy at 17:56 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Parallel Processing the Shalore Temporal Warden level 50
1st Allure 125th year of Ascendancy at 11:46 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Parallel Processing the Shalore Temporal Warden level 50
67th Dusk 124th year of Ascendancy at 07:47 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Parallel Processing the Shalore Temporal Warden level 46
51st Pyre 124th year of Ascendancy at 05:49 see stats
Home sweet home (Insane (Adventure) difficulty)
71st Regrowth 123rd year of Ascendancy at 03:38 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Parallel Processing the Shalore Temporal Warden level 24
59th Regrowth 123rd year of Ascendancy at 15:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Parallel Processing the Shalore Temporal Warden level 10
37th Dusk 122nd year of Ascendancy at 01:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Parallel Processing the Shalore Temporal Warden level 20
45th Haze 122nd year of Ascendancy at 20:24 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Parallel Processing the Shalore Temporal Warden level 30
7th Dusk 123rd year of Ascendancy at 13:07 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Parallel Processing the Shalore Temporal Warden level 40
45th Regrowth 124th year of Ascendancy at 01:28 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Parallel Processing the Shalore Temporal Warden level 50
16th Dusk 124th year of Ascendancy at 02:50 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Parallel Processing the Shalore Temporal Warden level 46
43rd Pyre 124th year of Ascendancy at 18:08 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Parallel Processing the Shalore Temporal Warden level 50
10th Decay 124th year of Ascendancy at 01:25 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Parallel Processing the Shalore Temporal Warden level 50
38th Dusk 124th year of Ascendancy at 10:42 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Parallel Processing the Shalore Temporal Warden level 50
52nd Dusk 124th year of Ascendancy at 04:24 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Parallel Processing the Shalore Temporal Warden level 20
9th Decay 122nd year of Ascendancy at 05:30 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Parallel Processing the Shalore Temporal Warden level 46
32nd Pyre 124th year of Ascendancy at 17:59 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
20th Haze 123rd year of Ascendancy at 18:59 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Parallel Processing the Shalore Temporal Warden level 31
10th Dusk 123rd year of Ascendancy at 19:25 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Parallel Processing the Shalore Temporal Warden level 30
7th Dusk 123rd year of Ascendancy at 21:29 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Parallel Processing the Shalore Temporal Warden level 41
52nd Regrowth 124th year of Ascendancy at 22:00 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Parallel Processing the Shalore Temporal Warden level 25
71st Regrowth 123rd year of Ascendancy at 04:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Parallel Processing the Shalore Temporal Warden level 9
27th Dusk 122nd year of Ascendancy at 18:36 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Parallel Processing the Shalore Temporal Warden level 25
71st Regrowth 123rd year of Ascendancy at 04:48 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Parallel Processing the Shalore Temporal Warden level 45
7th Pyre 124th year of Ascendancy at 15:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Parallel Processing the Shalore Temporal Warden level 7
17th Dusk 122nd year of Ascendancy at 11:36 see stats
There and back again (Insane (Adventure) difficulty)
18th Pyre 124th year of Ascendancy at 01:13 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Parallel Processing the Shalore Temporal Warden level 25
71st Regrowth 123rd year of Ascendancy at 09:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Parallel Processing the Shalore Temporal Warden level 17
36th Haze 122nd year of Ascendancy at 22:38 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Parallel Processing the Shalore Temporal Warden level 38
48th Haze 123rd year of Ascendancy at 23:04 see stats
Log
Parallel Processing receives 184 healing from Xanyriba the icy orc wyrmic.
Xanyriba the icy orc wyrmic hits Parallel Processing&1133F3LAST1133F3LASTYELLOWLASTYELLOWLASTGREYLASTGREYLASTLIGHT_GREENLASTLIGHT_GREENLAST1133F3LAST1133F3LASTYELLOWLASTYELLOWLASTGREYLASTGREYLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTParallel Processing performs a ranged critical strike against Xanyriba the icy orc wyrmic!
You collect a new ingredient: orc heart.
Xanyriba the icy orc wyrmic killed Parallel Processing&
Parallel Processing hits Xanyriba the icy orc wyrmic for 121 temporal damage.
You are brought back from the Fearscape!
Parallel Processing killed Xanyriba the icy orc wyrmic!
Parallel Processing casts Rune: Teleportation.
Parallel Processing is out of phase.
Talent Arrow Echoes is ready to use.
Talent Warden&LASTTalent Fold Fate is ready to use.
Talent Fold Gravity is ready to use.
Talent Arrow Stitching is ready to use.
Talent Fold Warp is ready to use.
Parallel Processing receives 61 healing from Temporal Restoration Field.
Parallel Processing deactivates Chant of Fortress.
Parallel Processing is no longer invigorated.
Parallel Processing is no longer out of phase.
Parallel Processing slows down.
Parallel Processing stops spinning fate.
Parallel Processing deactivates Contingency.
Parallel Processing deactivates Weapon Folding.
Parallel Processing deactivates Premonition.
Parallel Processing stops weaving fate.
The protective shield of Parallel Processing disappears.
Parallel Processing slows down.
