
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 25 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Aerytta the copperhead snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:58 0 / 6Killed by brecklorn at level 17 on the 56th Dusk 122nd year of Ascendancy at 13:24 Killed by Siluriara the sandworm destroyer at level 20 on the 69th Dusk 122nd year of Ascendancy at 17:57 Killed by Isoriayaba the broken golem at level 21 on the 10th Allure 123rd year of Ascendancy at 17:20 Killed by Bethyyanne the faeros at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 09:10 Killed by war hound at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 19:20 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 57 (base 55) |
| Constitution | 15 (base 10) |
| Magic | 40 (base 32) |
| Willpower | 19 (base 10) |
| Cunning | 50 (base 30) |
Resources
| Life | 554/554 |
| Mana | 335/335 |
| Stamina | 174/174 |
| Steam | 100/100 |
| Healing Factor | 1.0905405405405 |
| Regeneration | 2.0175 |
Speed
| Mental | +8.8655221408001% |
| Attack | 0% |
| Movement | +15% |
| Spell | +8.8655221408001% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | -1001 |
| Infravision | 13 |
| See Stealth | 10 |
| See Invisible | 10 |
| Stealth | 32.623023481722 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 49 |
| Crit Chance | 19% |
| APR | 33 |
| Speed | 0.92 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 49 |
| Crit Chance | 28% |
| APR | 18 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 18% |
| Speed | 0.91856446406114 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Nature | +6% |
| Mind | +3% |
| Fire | +15% |
| Cold | +10% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +22% |
| Cold | +8% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 22 (37.587548638132%) |
| Defense | 40 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 20 |
| Mental Save | 29 |
Defense: Resistances
| Acid | 8%( 70%) |
| Darkness | 24%( 70%) |
| Temporal | 6%( 70%) |
| Cold | 42%( 70%) |
| Lightning | 27%( 70%) |
| Fire | 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 22% |
| Teleport Resistance | 25% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Shadow Feed |
| talent | Stealth |
| beneficial effect | Parrying melee and ranged attacks: Has a 56% chance to deflect up to 20 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one minotaur nose. You&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; * You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethama the pair of hardened leather boots (0 def, 8 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +8 Fatigue +3% Resists +8% acid +8% fire +9% lightning +9% cold Phys.save +30 (+12 eff.) Heal.mod +5% ---------- misc Max.stam +20.00 A pair of boots made of leather. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Xeraritha (3 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Res.pen +5% physical Acc +6 (+2 eff.) ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% Resists +6% fire +6% cold Phys.save +3 (+2 eff.) Max.HP +20.00 ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A cap made of leather. |
| On hands | Assassin&1.5 T2 hands armor [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Fire a poisonous bolt out to range 6 that deals 14 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 42 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| Tool | Islabrekira the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% Dmg.mod +3% mind ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% temporal Disarm- +20% Teleport- +25% ---------- misc Max.mana +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Beturin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Crit.mult +15.00% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +1.60 Stun/Frz- +30% ---------- misc Max.psi +20.00 Rings can have magical properties. |
| Around neck | mindweaver&0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +1 Wil dps ---------- Mind.pwr +6 (+2 eff.) S.pwr/crit +3 ----- def ----- Mind.save +6 (+3 eff.) Confus- +12% ---------- misc Mana/turn +0.14 Max.mana +24.00 Amulets can have magical properties. |
| In main hand | Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% On Hit: * applies a stacking poison dealing 18 damage per turn While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor& |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 45% Cun, 45% Dex, 10% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 103.54 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | Infernosever the elven-silk cloak (3 def, 9 armour) 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +15% fire +9% darkness +6% nature Res.pen +12% darkness Melee Ret 8 fire ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +18% lightning +12% cold +14% darkness Phys.save +6 (+3 eff.) Stealth +13 Max.HP +69.00 Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
medical injector implant of the duelist (efficiency 120% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 59%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion (433% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (380% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 380% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (363% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 363% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% temporal Pinning- +22% Knockbk- +23% Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% arcane ----- def ----- Resists +12% darkness Die.at -40.00 life Disease- +25% Cut- +10% ---------- misc Masteries +0.20 Cunning/Stealth Amulets can have magical properties. |
Lisalrarin the Shadepain0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +5% arcane +6% temporal HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Zubysenor the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% light +3% blight Mind.save +8 (+4 eff.) Disease- +20% Rings can have magical properties. |
titan&0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
Lightningbrawn (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 99% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 acid +4 temporal +4 nature On Hit: * 20% chance to corrode armour by 30% * 40% chance to daze at end of turn While equipped: dps ---------- Res.pen +10% acid ----- def ----- Resists +3% acid Sharp, short and deadly. |
Emelogavea the Nimbusglory1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +6.00% Phys.pwr +2 (+1 eff.) Res.pen +10% lightning Apr +1 Melee Ret 4 physical ----- def ----- Max.HP +33.00 A belt that goes around your waist. |
Firewreath1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Wil ----- def ----- Resists +14% fire +5% cold ---------- misc See.Invis +3 Telepathy Dragon A belt that goes around your waist. |
Rhayon the Airglory1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +21% temporal Res.pen +5% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- HP.reg +0.90 Heal.mod +10% A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +5% light +6% fire +12% cold +3% nature +5% darkness Disarm- +5% Stun/Frz- +5% A belt that goes around your waist. |
Ragulathabar the Duathelgore (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness Melee Ret 16 blight ----- def ----- Defense +1 (+1 eff.) Resists +18% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +1% S.pwr/crit +6 Dmg.mod +6% arcane ----- def ----- Armour +1 Fatigue +1% Silence- +20% Confus- +21% Stun/Frz- +21% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 55.58 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Storm Bringer&1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 33.91 to 101.73 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +1% On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.hate +2.00 Telepathy Dragon A cap made of leather. |
rejuvenating cured leather armour of the deep (2 def, 6 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +7% Resists +7% acid +7% cold HP.reg +2.80 ---------- misc Stam/turn +0.50 Breathe water A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gorobers the Fireblood2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% mind Res.pen +25% fire ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Max.HP +43.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing &039; [power 77] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Crit.mult +20.00% Res.pen +10% blight ----- def ----- Resists +6% darkness ---------- misc Max.mana +20.00 Talents +2 Rushing Claws Cooldown Rushing Claws -1 Heal a target within range 6 (based on Willpower) for 77 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged elm wand of conjuration [power 121] (12 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 60 to 121 Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Llatre the Cornac Shadowblade level 15
20th Dusk 122nd year of Ascendancy at 06:43 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Llatre the Cornac Shadowblade level 19
63rd Dusk 122nd year of Ascendancy at 06:16 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Llatre the Cornac Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 23:09 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Llatre the Cornac Shadowblade level 20
69th Dusk 122nd year of Ascendancy at 17:09 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Llatre the Cornac Shadowblade level 15
37th Dusk 122nd year of Ascendancy at 17:26 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Llatre the Cornac Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 00:15 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Llatre the Cornac Shadowblade level 13
8th Dusk 122nd year of Ascendancy at 12:12 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Llatre the Cornac Shadowblade level 17
56th Dusk 122nd year of Ascendancy at 06:36 see stats
Log
From the brink of death you seem to be yanked to another plane.
Saving game...
War hound killed Llatre!
Resting starts...
Talent Shadowstep is ready to use.
Talent Shadow Feed is ready to use.
Talent Dual Strike is ready to use.
Llatre activates Shadow Feed.
Talent Stealth is ready to use.
Llatre activates Stealth.
Talent Infusion: Healing is ready to use.
Talent Expose Weakness is ready to use.
Talent Flurry is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Time Shield is ready to use.
Talent Essence of Speed is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Ran for 2 turns (stop reason: interesting character).
There is a Passageway into the Daikara here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Llatre deactivates Shadow Feed.
Llatre deactivates Stealth.















































































































