Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 41 / 0% |
| Size | small |
| Lifes / Deaths | Killed by chitinous ritch at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:38 / 195Killed by ritch impaler at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:55 Killed by ritch impaler at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:54 Killed by ritch impaler at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:47 Killed by ritch impaler at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:01 Killed by ritch flamespitter at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:18 Killed by Ritch Great Hive Mother at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:01 Killed by ExplorationInsane at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:20 Killed by skeleton magus at level 9 on the 5th Mirth 122nd year of Ascendancy at 02:55 Killed by degenerated skeleton warrior at level 9 on the 5th Mirth 122nd year of Ascendancy at 06:30 Killed by Feel the halfling at level 9 on the 1st Dusk 122nd year of Ascendancy at 04:25 Killed by Lanhir the shalore at level 9 on the 1st Dusk 122nd year of Ascendancy at 06:01 Killed by Adadi the shalore at level 9 on the 1st Dusk 122nd year of Ascendancy at 07:25 Killed by Adadi the shalore at level 9 on the 1st Dusk 122nd year of Ascendancy at 08:27 Killed by Polyyalle the bandit lord at level 9 on the 42nd Dusk 122nd year of Ascendancy at 20:02 Killed by Betarenne the rogue at level 9 on the 43rd Dusk 122nd year of Ascendancy at 03:20 Killed by Betarenne the rogue at level 9 on the 43rd Dusk 122nd year of Ascendancy at 04:21 Killed by ExplorationInsane at level 10 on the 43rd Dusk 122nd year of Ascendancy at 11:26 Killed by Assassin Lord at level 10 on the 44th Dusk 122nd year of Ascendancy at 06:54 Killed by Layora the white worm mass at level 11 on the 74th Dusk 122nd year of Ascendancy at 03:27 Killed by ExplorationInsane at level 13 on the 79th Dusk 122nd year of Ascendancy at 12:43 Killed by ultimate gwelgoroth at level 15 on the 7th Haze 122nd year of Ascendancy at 08:40 Killed by Mayykira the halfling slinger at level 15 on the 7th Haze 122nd year of Ascendancy at 09:57 Killed by thought-forged warrior at level 16 on the 13rd Haze 122nd year of Ascendancy at 07:20 Killed by ExplorationInsane at level 17 on the 15th Haze 122nd year of Ascendancy at 21:59 Killed by shadow at level 17 on the 17th Haze 122nd year of Ascendancy at 05:10 Killed by Zonugu the dwarf at level 18 on the 25th Haze 122nd year of Ascendancy at 03:35 Killed by Zonugu the dwarf at level 18 on the 25th Haze 122nd year of Ascendancy at 04:31 Killed by ExplorationInsane at level 18 on the 35th Haze 122nd year of Ascendancy at 19:16 Killed by ExplorationInsane at level 18 on the 35th Haze 122nd year of Ascendancy at 23:59 Killed by Glorukira the war bear at level 18 on the 36th Haze 122nd year of Ascendancy at 08:34 Killed by ExplorationInsane at level 18 on the 36th Haze 122nd year of Ascendancy at 09:28 Killed by ExplorationInsane at level 18 on the 36th Haze 122nd year of Ascendancy at 19:55 Killed by Islinne the polar bear at level 19 on the 37th Haze 122nd year of Ascendancy at 00:13 Killed by ExplorationInsane at level 19 on the 37th Haze 122nd year of Ascendancy at 21:13 Killed by ExplorationInsane at level 20 on the 75th Haze 122nd year of Ascendancy at 18:13 Killed by Gura the wolf at level 20 on the 75th Haze 122nd year of Ascendancy at 23:10 Killed by Gura the wolf at level 20 on the 76th Haze 122nd year of Ascendancy at 00:05 Killed by Xerama the giant lightning ant at level 20 on the 76th Haze 122nd year of Ascendancy at 05:57 Killed by ExplorationInsane at level 20 on the 76th Haze 122nd year of Ascendancy at 07:33 Killed by Glirada the black bear at level 21 on the 76th Haze 122nd year of Ascendancy at 13:43 Killed by orc grand master assassin at level 21 on the 76th Haze 122nd year of Ascendancy at 19:20 Killed by orc grand master assassin at level 21 on the 76th Haze 122nd year of Ascendancy at 19:37 Killed by orc grand master assassin at level 21 on the 76th Haze 122nd year of Ascendancy at 19:43 Killed by Islariama the large brown snake at level 21 on the 77th Haze 122nd year of Ascendancy at 21:21 Killed by Polamiba the bee swarm at level 21 on the 77th Haze 122nd year of Ascendancy at 23:12 Killed by Belydhewen the brown bear at level 22 on the 78th Haze 122nd year of Ascendancy at 00:29 Killed by Silatta the fox at level 22 on the 78th Haze 122nd year of Ascendancy at 01:53 Killed by Eilinynor the fire drake hatchling at level 22 on the 2nd Decay 122nd year of Ascendancy at 22:03 Killed by Isawen the slimy ooze at level 22 on the 6th Decay 122nd year of Ascendancy at 19:48 Killed by ExplorationInsane at level 22 on the 7th Decay 122nd year of Ascendancy at 01:01 Killed by Mayynn the giant green ant at level 22 on the 7th Decay 122nd year of Ascendancy at 16:46 Killed by slaver at level 22 on the 2nd Allure 123rd year of Ascendancy at 01:16 Killed by Nerithra the slaver at level 22 on the 3rd Allure 123rd year of Ascendancy at 21:21 Killed by Nerithra the slaver at level 22 on the 4th Allure 123rd year of Ascendancy at 02:16 Killed by ExplorationInsane at level 23 on the 4th Allure 123rd year of Ascendancy at 16:05 Killed by Glisera the warg at level 23 on the 8th Allure 123rd year of Ascendancy at 21:11 Killed by Xosessra the worm that walks at level 23 on the 8th Allure 123rd year of Ascendancy at 22:25 Killed by Xosessra the worm that walks at level 23 on the 8th Allure 123rd year of Ascendancy at 23:25 Killed by Xosessra the worm that walks at level 23 on the 9th Allure 123rd year of Ascendancy at 00:51 Killed by Xosessra the worm that walks at level 23 on the 9th Allure 123rd year of Ascendancy at 01:59 Killed by Xonor the vampire at level 23 on the 9th Allure 123rd year of Ascendancy at 05:22 Killed by gwelgoroth at level 23 on the 7th Regrowth 123rd year of Ascendancy at 05:48 Killed by Lisille the snow giant at level 23 on the 7th Regrowth 123rd year of Ascendancy at 19:58 Killed by Lisille the snow giant at level 23 on the 7th Regrowth 123rd year of Ascendancy at 20:52 Killed by Saliwe the storm drake at level 23 on the 8th Regrowth 123rd year of Ascendancy at 00:58 Killed by Ivyba the gwelgoroth at level 23 on the 8th Regrowth 123rd year of Ascendancy at 02:02 Killed by Neryra the gwelgoroth at level 23 on the 8th Regrowth 123rd year of Ascendancy at 09:26 Killed by Yvethra the bee swarm at level 24 on the 8th Regrowth 123rd year of Ascendancy at 13:39 Killed by Burb the snow giant champion at level 24 on the 9th Regrowth 123rd year of Ascendancy at 03:58 Killed by Ivylle the broken golem at level 26 on the 20th Regrowth 123rd year of Ascendancy at 04:59 Killed by Layota the black mamba at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 00:55 Killed by Yvuselle the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 02:56 Killed by Gybrelle the elven warrior at level 27 on the 35th Regrowth 123rd year of Ascendancy at 07:33 Killed by elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 12:22 Killed by Emeluta the mean looking elven guard at level 27 on the 35th Regrowth 123rd year of Ascendancy at 13:40 Killed by Emeluta the mean looking elven guard at level 27 on the 35th Regrowth 123rd year of Ascendancy at 14:44 Killed by Emeluta the mean looking elven guard at level 27 on the 35th Regrowth 123rd year of Ascendancy at 16:54 Killed by Emeluta the mean looking elven guard at level 27 on the 35th Regrowth 123rd year of Ascendancy at 19:09 Killed by Emeluta the mean looking elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 01:07 Killed by Emeluta the mean looking elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 02:33 Killed by Emeluta the mean looking elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 06:35 Killed by Siluriwyn the elven warrior at level 28 on the 36th Regrowth 123rd year of Ascendancy at 07:56 Killed by Betygada the mean looking elven guard at level 28 on the 36th Regrowth 123rd year of Ascendancy at 13:48 Killed by Betygada the mean looking elven guard at level 28 on the 36th Regrowth 123rd year of Ascendancy at 16:20 Killed by Layavea the elven cultist at level 28 on the 37th Regrowth 123rd year of Ascendancy at 02:05 Killed by Layavea the elven cultist at level 28 on the 37th Regrowth 123rd year of Ascendancy at 03:07 Killed by Vorurenn the elven warrior at level 28 on the 37th Regrowth 123rd year of Ascendancy at 09:13 Killed by Bethebrebeth the elven guard at level 28 on the 37th Regrowth 123rd year of Ascendancy at 13:54 Killed by Mayaletta the elven guard at level 28 on the 38th Regrowth 123rd year of Ascendancy at 05:00 Killed by Isulrarin the elven tempest at level 28 on the 38th Regrowth 123rd year of Ascendancy at 06:31 Killed by shadow at level 29 on the 38th Regrowth 123rd year of Ascendancy at 08:04 Killed by quasit at level 29 on the 38th Regrowth 123rd year of Ascendancy at 09:50 Killed by Nerytta the elven blood mage at level 29 on the 38th Regrowth 123rd year of Ascendancy at 11:33 Killed by shadow at level 29 on the 38th Regrowth 123rd year of Ascendancy at 13:43 Killed by elven cultist at level 29 on the 38th Regrowth 123rd year of Ascendancy at 17:32 Killed by Mayaletta the elven guard at level 29 on the 38th Regrowth 123rd year of Ascendancy at 19:36 Killed by shadow at level 29 on the 38th Regrowth 123rd year of Ascendancy at 20:48 Killed by Mayaletta the elven guard at level 29 on the 39th Regrowth 123rd year of Ascendancy at 00:14 Killed by Mayaletta the elven guard at level 29 on the 39th Regrowth 123rd year of Ascendancy at 01:22 Killed by Nerytta the elven blood mage at level 29 on the 39th Regrowth 123rd year of Ascendancy at 06:35 Killed by Nerytta the elven blood mage at level 29 on the 39th Regrowth 123rd year of Ascendancy at 08:08 Killed by armoured skeleton warrior at level 29 on the 39th Regrowth 123rd year of Ascendancy at 09:16 Killed by Nerytta the elven blood mage at level 29 on the 39th Regrowth 123rd year of Ascendancy at 11:43 Killed by elven blood mage at level 29 on the 39th Regrowth 123rd year of Ascendancy at 22:10 Killed by elven blood mage at level 29 on the 39th Regrowth 123rd year of Ascendancy at 23:40 Killed by Glorikira the ogre warmaster at level 29 on the 40th Regrowth 123rd year of Ascendancy at 02:03 Killed by Glorikira the ogre warmaster at level 29 on the 40th Regrowth 123rd year of Ascendancy at 04:25 Killed by Glorikira the ogre warmaster at level 29 on the 40th Regrowth 123rd year of Ascendancy at 10:46 Killed by Emeluwe the elven cultist at level 30 on the 40th Regrowth 123rd year of Ascendancy at 20:36 Killed by Emeluwe the elven cultist at level 30 on the 40th Regrowth 123rd year of Ascendancy at 21:53 Killed by Emeluwe the elven cultist at level 30 on the 40th Regrowth 123rd year of Ascendancy at 23:13 Killed by Emeluwe the elven cultist at level 30 on the 41st Regrowth 123rd year of Ascendancy at 00:33 Killed by Emeluwe the elven cultist at level 30 on the 41st Regrowth 123rd year of Ascendancy at 01:56 Killed by Eilinygada the elven guard at level 30 on the 41st Regrowth 123rd year of Ascendancy at 10:15 Killed by elven blood mage at level 30 on the 41st Regrowth 123rd year of Ascendancy at 11:40 Killed by elven blood mage at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 00:48 Killed by Grand Corruptor at level 31 on the 55th Regrowth 123rd year of Ascendancy at 02:22 Killed by Grand Corruptor at level 31 on the 55th Regrowth 123rd year of Ascendancy at 03:35 Killed by elven cultist at level 31 on the 55th Regrowth 123rd year of Ascendancy at 06:46 Killed by Imri the shalore at level 31 on the 56th Regrowth 123rd year of Ascendancy at 22:28 Killed by Zubewyn the minotaur at level 31 on the 70th Regrowth 123rd year of Ascendancy at 13:43 Killed by Betibrema the elder vampire at level 31 on the 70th Regrowth 123rd year of Ascendancy at 16:59 Killed by Xanibeth the orc warrior at level 31 on the 70th Regrowth 123rd year of Ascendancy at 18:54 Killed by Poluda the Guardian at level 31 on the 70th Regrowth 123rd year of Ascendancy at 20:38 Killed by Xanimira the orc assassin at level 31 on the 71st Regrowth 123rd year of Ascendancy at 03:31 Killed by Isluretha the great wolf at level 32 on the 71st Regrowth 123rd year of Ascendancy at 09:10 Killed by Eilinagalle the forest wight at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 05:30 Killed by Elayakira the Guardian at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 07:55 Killed by Eilinagalle the forest wight at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 09:19 Killed by saw horror at level 32 on the 73rd Regrowth 123rd year of Ascendancy at 06:26 Killed by saw horror at level 32 on the 73rd Regrowth 123rd year of Ascendancy at 07:36 Killed by ExplorationInsane at level 32 on the 3rd Pyre 123rd year of Ascendancy at 19:26 Killed by disarming trap at level 32 on the 4th Pyre 123rd year of Ascendancy at 13:19 Killed by Adigaba the forest troll at level 33 on the 6th Pyre 123rd year of Ascendancy at 12:27 Killed by Yvessra the elder vampire at level 33 on the 18th Pyre 123rd year of Ascendancy at 03:01 Killed by Zubytta the lesser vampire at level 33 on the 18th Pyre 123rd year of Ascendancy at 04:31 Killed by Eilinabeth the lesser vampire at level 33 on the 18th Pyre 123rd year of Ascendancy at 09:44 Killed by Eilinabeth the lesser vampire at level 33 on the 18th Pyre 123rd year of Ascendancy at 10:48 Killed by Xerylewen the vampire lord at level 33 on the 18th Pyre 123rd year of Ascendancy at 12:51 Killed by ExplorationInsane at level 34 on the 18th Pyre 123rd year of Ascendancy at 14:56 Killed by Eilinabeth the lesser vampire at level 34 on the 18th Pyre 123rd year of Ascendancy at 16:34 Killed by Eilinabeth the lesser vampire at level 34 on the 18th Pyre 123rd year of Ascendancy at 17:33 Killed by ExplorationInsane at level 34 on the 31st Pyre 123rd year of Ascendancy at 01:43 Killed by Cyrulenne the fox at level 34 on the 32nd Pyre 123rd year of Ascendancy at 02:17 Killed by Bethivea the cold drake hatchling at level 34 on the 32nd Pyre 123rd year of Ascendancy at 07:56 Killed by Ce&039; the wisp at level 39 on the 11st Haze 123rd year of Ascendancy at 04:44 Killed by ExplorationInsane at level 39 on the 11st Haze 123rd year of Ascendancy at 06:10 Killed by ExplorationInsane at level 39 on the 14th Haze 123rd year of Ascendancy at 12:30 Killed by ExplorationInsane at level 40 on the 17th Haze 123rd year of Ascendancy at 21:53 Killed by Vorille the orc elite berserker at level 40 on the 25th Haze 123rd year of Ascendancy at 11:52 Killed by Adomiyassra the orc archer at level 40 on the 25th Haze 123rd year of Ascendancy at 13:23 Killed by ExplorationInsane at level 40 on the 25th Haze 123rd year of Ascendancy at 15:08 |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 38 (base 41) |
| Magic | 84 (base 60) |
| Willpower | 104 (base 60) |
| Cunning | 30 (base 11) |
Resources
| Life | 398/398 |
| Mana | 597/597 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 20.754700549689 |
| See Invisible | 49.616764911028 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 6 |
| Crit Chance | 32% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| All | +12% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 54 |
| Mental Save | 53 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 60% |
| Confusion Resistance | 100% |
| Stun Resistance | 45% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 75% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 408 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1049% for 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Power |
| talent | Premonition |
| talent | Pure Aether |
| talent | Shielding |
| talent | Keen Senses |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by ExplorationInsane. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by Voridhetira the ice wyrm. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
Escort the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | active |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by lava floor. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Silumina the orc assassin. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed pouch of bone giant dust. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed mummified bone. * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer& Wanderer&Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | nightwalker&039;s lamp nightwalker&039;s lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+3 eff.) Changes stats: +5 Wil Critical mult.: +12.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +1 Str / +1 Dex / +9 Mag / +10 Wil / +3 Cun Changes damage: +21% blight / +25% arcane Maximum vim: +25.00 Spell crit. chance: +4% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 24%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Radiancepeal (dig speed 10 turns) Radiancepeal (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +8 (+3 eff.) Fatigue: -7% Changes stats: +14 Str / +9 Wil Critical mult.: +17.00% Maximum encumbrance: +40 Mental crit. chance: +12% Light radius: +3 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hellzeal HellzealPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +6 Mag / +2 Wil / +6 Cun Changes resistances: +9% fire Spellpower: +17 (+5 eff.) Spell crit. chance: +1% Damage Shield penetration: +20% Rings can have magical properties. |
| On fingers | Gloreth GlorethPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +10% arcane Changes damage: +3% blight Blindness immunity: +35% Infravision radius: +5 See stealth: +5 See invisible: +13 Damage Shield penetration: +10% Rings can have magical properties. |
| Around waist | Neira& Neira&Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 310, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Velugalle the yew vilestaff (20-24 power, 4 apr, arcane element) Velugalle the yew vilestaff (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +5% arcane Changes damage: +20% arcane Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +22.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to conjure elemental energy in a radius 6 cone, dealing 49.36 to 59.23 arcane damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gunegolehek (0 def, 2 armour) Gunegolehek (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +12 (+4 eff.) Armour: +2 Damage (Melee): 8 blight Changes stats: +4 Str Changes resistances: +8% blight Changes resistances penetration: +15% acid Changes damage: +6% blight / +3% arcane Critical mult.: +7.00% Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +11% Mental crit. chance: +9% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | cashmere cloak &039; (9 def, 12 armour) cashmere cloak &039; (9 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +12 Defense: +9 (+5 eff.) Changes resistances: +19% temporal / +20% darkness / +15% fire / +16% cold / +14% light Stealth bonus: +9 Disarm immunity: +20% Stun/Freeze immunity: +15% Defense after a teleport: +20 Resist all after a teleport: +14% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior& savior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes damage: +11% blight / +8% fire Critical mult.: +15.00% Physical save: +17 (+8 eff.) Spell save: +14 (+5 eff.) Mental save: +12 (+4 eff.) Spellpower: +11 (+3 eff.) Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+11 for 9 turns, die at -456) heroism infusion of the titan (+11 for 9 turns, die at -456)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 9 turns. While Heroism is active, you will only die when reaching -456 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 731 over 5 turns) regeneration infusion of the wizard (heal 731 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 657 over 5 turns) regeneration infusion of the wizard (heal 657 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 657 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 19%; cure physical) wild infusion of the wizard (resist 19%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
controlled phase door rune of the warrior (range 7) controlled phase door rune of the warrior (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (437 fire damage) heat beam rune of the psychic (437 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 437.04 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (814% regen over 10 turns; 41 instant mana) manasurge rune of the duelist (814% regen over 10 turns; 41 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 814% for 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1199% regen over 10 turns; 60 instant mana) manasurge rune of the wizard (1199% regen over 10 turns; 60 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1199% for 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1313% regen over 10 turns; 66 instant mana) manasurge rune of the wizard (1313% regen over 10 turns; 66 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1313% for 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 13; power 45; dur 5) phase door rune of the wizard (range 13; power 45; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 457 for 3 turns) shielding rune of the psychic (absorb 457 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 373 for 5 turns) shielding rune of the psychic (absorb 373 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth& Daneth&Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Gurath GurathInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +14% lightning / +3% temporal / +20% mind Mental save: +5 (+2 eff.) Confusion immunity: +38% Stun/Freeze immunity: +22% Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
Unrurak the Unlightmoon Unrurak the UnlightmoonInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 blight Changes stats: +6 Wil Changes resistances: +17% fire / +20% cold Changes damage: +12% blight Talent masteries: +0.34 Spell / Conveyance +0.34 Spell / Meta Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
insulating copper amulet of magic (+3) insulating copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% fire / +11% cold Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
agate ring agate ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Rings can have magical properties. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
savior& savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +15 (+7 eff.) Spell save: +11 (+4 eff.) Mental save: +16 (+5 eff.) Life regen: +1.20 Maximum life: +56.00 Healing mod.: +18% Rings can have magical properties. |
solipsist& solipsist&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Stun/Freeze immunity: +20% Life regen: +0.80 Mindpower: +8 (+2 eff.) Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
stralite ring &039; stralite ring &039;Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Changes resistances: +32% nature / +5% arcane Changes damage: +16% nature Knockback immunity: +15% Teleport immunity: +10% Rings can have magical properties. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+7 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell&ANTIQUE_WHITE |
Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+7 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal& |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth& |
blurring hardened leather belt of valiance blurring hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Changes stats: +2 Wil Stealth bonus: +7 Mental save: +7 (+2 eff.) Maximum life: +54.00 A belt that goes around your waist. |
noble& noble&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker& spiritwalker&Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Mag / +2 Wil Mental save: +6 (+2 eff.) Mana each turn: +0.10 Maximum life: +40.00 Maximum mana: +20.00 A belt that goes around your waist. |
Amukath the Charwar (2 def, 0 armour) Amukath the Charwar (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +7 Wil Changes resistances: +16% darkness / +18% temporal Changes resistances penetration: +5% fire / +10% temporal Changes damage: +15% temporal / +3% fire Spell crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorchfury (2 def, 0 armour) Scorchfury (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +2 Mag / +6 Wil / +4 Cun / +3 Con Changes resistances: +3% fire Physical save: +9 (+4 eff.) Spell save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Maximum life: +57.00 Maximum vim: +10.00 Spell crit. chance: +3% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +3 Wil Spell save: +9 (+3 eff.) Maximum mana: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of protection (1 def, 0 armour) spellcowled linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Spell save: +12 (+4 eff.) Mental save: +6 (+2 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight Changes damage: +7% nature Poison immunity: +29% Disease immunity: +24% Life regen: +1.70 Maximum life: +52.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe &039; (0 def, 0 armour) woollen robe &039; (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +4 Mag / +5 Wil Changes resistances: +16% nature / +16% fire Changes resistances penetration: +10% light Changes damage: +11% nature / +11% fire Mana each turn: +0.15 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eluwe the pair of rough leather boots (0 def, 1 armour) Eluwe the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag Mana when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
traveler& traveler&Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: -4% Maximum encumbrance: +22 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 69.59 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 108.80 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Storm Bringer& Storm Bringer&Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.9 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 73.50 to 220.50 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Hellnaught the dwarven-steel helm (0 def, 4 armour) Hellnaught the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +8 (+3 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 arcane / 16 blight Changes stats: +9 Str / +4 Dex / +4 Wil / +3 Cun Changes resistances: +9% blight / +6% fire / +7% physical Physical save: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layinne the Gleamrain (0 def, 3 armour) Layinne the Gleamrain (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 light / 5 physical Changes stats: +2 Str / +2 Con Changes resistances: +5% nature Changes resistances penetration: +10% light Changes damage: +3% temporal Spell save: +5 (+2 eff.) Maximum life: +74.00 Healing mod.: +16% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
Torchtouch (2 def, 0 armour) Torchtouch (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% nature Changes resistances penetration: +25% fire Changes damage: +12% nature A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of fire (+16%) (1 def, 0 armour) clarifying linen wizard hat of fire (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes resistances: +16% fire Changes damage: +11% fire Mental save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
cleansing rough leather cap of dexterity (+3) (0 def, 1 armour) cleansing rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +5% nature / +6% blight A cap made of leather. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
Death& Death&Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+9 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
848 alchemist agate 848 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 165.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 165.62 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.6 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 240.38 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Prothotipe& Prothotipe&Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By ExplorationInsane the Yeek Archmage level 40
20th Haze 123rd year of Ascendancy at 08:50 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By ExplorationInsane the Yeek Archmage level 31
55th Regrowth 123rd year of Ascendancy at 06:44 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By ExplorationInsane the Yeek Archmage level 22
2nd Allure 123rd year of Ascendancy at 23:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By ExplorationInsane the Yeek Archmage level 34
26th Pyre 123rd year of Ascendancy at 03:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By ExplorationInsane the Yeek Archmage level 22
7th Decay 122nd year of Ascendancy at 15:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ExplorationInsane the Yeek Archmage level 24
9th Regrowth 123rd year of Ascendancy at 12:09 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By ExplorationInsane the Yeek Archmage level 24
9th Regrowth 123rd year of Ascendancy at 02:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By ExplorationInsane the Yeek Archmage level 10
43rd Dusk 122nd year of Ascendancy at 04:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By ExplorationInsane the Yeek Archmage level 20
42nd Haze 122nd year of Ascendancy at 05:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By ExplorationInsane the Yeek Archmage level 30
40th Regrowth 123rd year of Ascendancy at 14:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By ExplorationInsane the Yeek Archmage level 40
16th Haze 123rd year of Ascendancy at 19:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By ExplorationInsane the Yeek Archmage level 10
44th Dusk 122nd year of Ascendancy at 11:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ExplorationInsane the Yeek Archmage level 30
43rd Regrowth 123rd year of Ascendancy at 01:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By ExplorationInsane the Yeek Archmage level 20
76th Haze 122nd year of Ascendancy at 08:55 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By ExplorationInsane the Yeek Archmage level 35
53rd Pyre 123rd year of Ascendancy at 00:58 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By ExplorationInsane the Yeek Archmage level 35
53rd Pyre 123rd year of Ascendancy at 00:58 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ExplorationInsane the Yeek Archmage level 23
4th Allure 123rd year of Ascendancy at 16:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By ExplorationInsane the Yeek Archmage level 18
29th Haze 122nd year of Ascendancy at 12:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By ExplorationInsane the Yeek Archmage level 33
6th Pyre 123rd year of Ascendancy at 11:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By ExplorationInsane the Yeek Archmage level 23
4th Allure 123rd year of Ascendancy at 15:53 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By ExplorationInsane the Yeek Archmage level 39
11st Haze 123rd year of Ascendancy at 06:06 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By ExplorationInsane the Yeek Archmage level 36
7th Mirth 123rd year of Ascendancy at 21:33 see stats
Log
You gain 4.75 gold from the transmogrification of shimmering elven-wood starstaff of might (25-30 power, 5 apr, light element).
You gain 14.70 gold from the transmogrification of Thundermalice (20-24 power, 4 apr, light element).
You gain 14.53 gold from the transmogrification of Gorebrand (20-24 power, 4 apr, arcane element).
You gain 2.88 gold from the transmogrification of nature&LASTLASTcreative living mindstar of balance (17-18.7 power, 40 apr, nature damage).
You gain 15.00 gold from the transmogrification of Ureslak&LASTLASTEmomithra the voratun mace (57.5-80.5 power, 6 apr).
You gain 3.74 gold from the transmogrification of yew longbow of true flight.
You gain 6.08 gold from the transmogrification of quick stralite greatsword of erosion (48-76.8 power, 3 apr).
You gain 3.77 gold from the transmogrification of blazebringer&LASTLASTZubatira the dwarven-steel greatsword (53-84.8 power, 2 apr).
You gain 19.48 gold from the transmogrification of Dagedas (36-57.6 power, 2 apr).
You gain 14.00 gold from the transmogrification of Borosk&LASTLASTSpelldrinker (27-35.1 power, 8 apr).
You gain 16.64 gold from the transmogrification of voratun ring &039;.
You gain 15.86 gold from the transmogrification of Belesewyn the gold amulet.
You gain 1.80 gold from the transmogrification of phase door rune (range 7; power 19; dur 6).
You gain 1.26 gold from the transmogrification of biting gale rune (34 cold damage; 21 apply power).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 23%; cure physical).
You gain 1.15 gold from the transmogrification of sun infusion of the sneak (rad 9; power 38; turns 4; dispells darkness).
You gain 0.65 gold from the transmogrification of sun infusion (rad 7; power 21; turns 3; dispells darkness).
You gain 0.66 gold from the transmogrification of sun infusion (rad 8; power 22; turns 4; dispells darkness).
You gain 6.90 gold from the transmogrification of heroism infusion of the duelist (+8 for 10 turns, die at -400).
There is a previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
ExplorationInsane deactivates Premonition.
ExplorationInsane deactivates Pure Aether.
ExplorationInsane deactivates Arcane Power.
ExplorationInsane deactivates Shielding.
ExplorationInsane deactivates Keen Senses.
