Sheila the level 7 Gifted Summoner by alexhander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGifted
ClassSummoner
Level / Exp7 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower29 (base 29)
Cunning20 (base 20)

Resources

Life163/163
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage5
Accuracy21
Crit Chance5%
APR17
Speed1.00

Offense: Offhand

Damage5
Accuracy21
Crit Chance5%
APR17
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower25.15
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0.95
Ranged Defense0.95
Fatigue6
Physical Save6.825
Spell Save13.475
Mental Save16.975

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

Quests

done
active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Sheila picks up (d.): nuummite.
You pickup 0.80 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.40 gold pieces.

Sheila picks up (k.):
quartz.
Sheila picks up (k.):
quartz.
Sheila picks up (j.):
small geode.
Sheila picks up (l.):
quartz.
Sheila picks up (l.):
quartz.
Sheila picks up (e.):
agate.
There is a way to the previous level here (press &039; or right click to use).
Ran for 22 turns (stop reason: at exit).


You are now inscribed with Infusion: Wild.

You have no more
wild infusion of the titan (resist 11%; cure magical, physical).

Space around you starts to dissolve...


Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 28 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (4 cooldown).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 5; dispells darkness).
There is a Passageway into the Trollmire here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.